fix: some file didn't have the svn:eol-style native yet

This commit is contained in:
erwin.coumans
2010-03-06 15:23:36 +00:00
parent 4fd48ac691
commit 81f04a4d48
641 changed files with 301123 additions and 301123 deletions

View File

@@ -1,49 +1,49 @@
# This is basically the overall name of the project in Visual Studio this is the name of the Solution File
# For every executable you have with a main method you should have an add_executable line below.
# For every add executable line you should list every .cpp and .h file you have associated with that executable.
# You shouldn't have to modify anything below this line
########################################################
INCLUDE_DIRECTORIES(
${BULLET_PHYSICS_SOURCE_DIR}/src ${BULLET_PHYSICS_SOURCE_DIR}/Demos/OpenGL
)
LINK_LIBRARIES(
OpenGLSupport BulletDynamics BulletCollision LinearMath ${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY}
)
ADD_EXECUTABLE(AppDoublePrecisionDemo
DoublePrecisionDemo.cpp
)
IF (WIN32)
IF (NOT INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES)
IF (CMAKE_CL_64)
ADD_CUSTOM_COMMAND(
TARGET AppDoublePrecisionDemo
POST_BUILD
COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${BULLET_PHYSICS_SOURCE_DIR}/glut64.dll ${CMAKE_CURRENT_BINARY_DIR}
)
ELSE(CMAKE_CL_64)
ADD_CUSTOM_COMMAND(
TARGET AppDoublePrecisionDemo
POST_BUILD
COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${BULLET_PHYSICS_SOURCE_DIR}/GLUT32.DLL ${CMAKE_CURRENT_BINARY_DIR}
)
ENDIF(CMAKE_CL_64)
ENDIF (NOT INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES)
ENDIF(WIN32)
IF (INTERNAL_ADD_POSTFIX_EXECUTABLE_NAMES)
SET_TARGET_PROPERTIES(AppDoublePrecisionDemo PROPERTIES DEBUG_POSTFIX "_Debug")
SET_TARGET_PROPERTIES(AppDoublePrecisionDemo PROPERTIES MINSIZEREL_POSTFIX "_MinsizeRel")
SET_TARGET_PROPERTIES(AppDoublePrecisionDemo PROPERTIES RELWITHDEBINFO_POSTFIX "_RelWithDebugInfo")
# This is basically the overall name of the project in Visual Studio this is the name of the Solution File
# For every executable you have with a main method you should have an add_executable line below.
# For every add executable line you should list every .cpp and .h file you have associated with that executable.
# You shouldn't have to modify anything below this line
########################################################
INCLUDE_DIRECTORIES(
${BULLET_PHYSICS_SOURCE_DIR}/src ${BULLET_PHYSICS_SOURCE_DIR}/Demos/OpenGL
)
LINK_LIBRARIES(
OpenGLSupport BulletDynamics BulletCollision LinearMath ${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY}
)
ADD_EXECUTABLE(AppDoublePrecisionDemo
DoublePrecisionDemo.cpp
)
IF (WIN32)
IF (NOT INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES)
IF (CMAKE_CL_64)
ADD_CUSTOM_COMMAND(
TARGET AppDoublePrecisionDemo
POST_BUILD
COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${BULLET_PHYSICS_SOURCE_DIR}/glut64.dll ${CMAKE_CURRENT_BINARY_DIR}
)
ELSE(CMAKE_CL_64)
ADD_CUSTOM_COMMAND(
TARGET AppDoublePrecisionDemo
POST_BUILD
COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${BULLET_PHYSICS_SOURCE_DIR}/GLUT32.DLL ${CMAKE_CURRENT_BINARY_DIR}
)
ENDIF(CMAKE_CL_64)
ENDIF (NOT INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES)
ENDIF(WIN32)
IF (INTERNAL_ADD_POSTFIX_EXECUTABLE_NAMES)
SET_TARGET_PROPERTIES(AppDoublePrecisionDemo PROPERTIES DEBUG_POSTFIX "_Debug")
SET_TARGET_PROPERTIES(AppDoublePrecisionDemo PROPERTIES MINSIZEREL_POSTFIX "_MinsizeRel")
SET_TARGET_PROPERTIES(AppDoublePrecisionDemo PROPERTIES RELWITHDEBINFO_POSTFIX "_RelWithDebugInfo")
ENDIF(INTERNAL_ADD_POSTFIX_EXECUTABLE_NAMES)

View File

@@ -1,280 +1,280 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
///
/// DoublePrecisionDemo shows high level usage of the Collision Detection.
///
#include "GL_Simplex1to4.h"
//include common Bullet Collision Detection headerfiles
#include "btBulletCollisionCommon.h"
#include "LinearMath/btIDebugDraw.h"
#include "GLDebugFont.h"
#include "GL_ShapeDrawer.h"
#include "DoublePrecisionDemo.h"
#include "GlutStuff.h"
#include "GLDebugDrawer.h"
btScalar yaw=btScalar(0.);
btScalar pitch=btScalar(0.);
btScalar roll=btScalar(0.);
const int maxNumObjects = 4;
const int numObjects = 2;
GL_Simplex1to4 simplex;
btCollisionObject objects[maxNumObjects];
btCollisionWorld* collisionWorld = 0;
// so pixel ratio is 1:1
int screenWidth = 640;
int screenHeight = 640;
GLDebugDrawer debugDrawer;
const btScalar LARGE_DISTANCE_FROM_ORIGIN = btScalar(999999.0);
const btScalar VERY_SMALL_INCREMENT = btScalar(0.000009);
int main(int argc,char** argv)
{
DoublePrecisionDemo* doublePrecisionDemo = new DoublePrecisionDemo();
doublePrecisionDemo->initPhysics();
doublePrecisionDemo->setCameraDistance(btScalar(2.0));
doublePrecisionDemo->clientResetScene();
return glutmain(argc, argv,screenWidth,screenHeight,"Double Precision Demo",doublePrecisionDemo);
}
void DoublePrecisionDemo::initPhysics()
{
m_debugMode |= btIDebugDraw::DBG_DrawWireframe;
btMatrix3x3 basisA;
basisA.setIdentity();
btMatrix3x3 basisB;
basisB.setIdentity();
objects[0].getWorldTransform().setBasis(basisA);
objects[1].getWorldTransform().setBasis(basisB);
btBoxShape* boxA = new btBoxShape(btVector3(0.5,0.5,0.5));
btBoxShape* boxB = new btBoxShape(btVector3(0.5,0.5,0.5));
objects[0].setCollisionShape(boxA);//&hullA;
objects[1].setCollisionShape(boxB);//&hullB;
btDefaultCollisionConfiguration* collisionConfiguration = new btDefaultCollisionConfiguration();
btCollisionDispatcher* dispatcher = new btCollisionDispatcher(collisionConfiguration);
btVector3 worldAabbMin(80000,80000,80000);
btVector3 worldAabbMax(120000,120000,120000);
btAxisSweep3* broadphase = new btAxisSweep3(worldAabbMin,worldAabbMax);
collisionWorld = new btCollisionWorld(dispatcher,broadphase,collisionConfiguration);
collisionWorld->addCollisionObject(&objects[0]);
collisionWorld->addCollisionObject(&objects[1]);
}
//to be implemented by the demo
void DoublePrecisionDemo::clientMoveAndDisplay()
{
displayCallback();
}
static btVoronoiSimplexSolver sGjkSimplexSolver;
btSimplexSolverInterface& gGjkSimplexSolver = sGjkSimplexSolver;
void DoublePrecisionDemo::displayCallback(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glDisable(GL_LIGHTING);
collisionWorld->getDispatchInfo().m_debugDraw = &debugDrawer;
if (collisionWorld)
collisionWorld->performDiscreteCollisionDetection();
int i;
btVector3 worldBoundsMin,worldBoundsMax;
collisionWorld->getBroadphase()->getBroadphaseAabb(worldBoundsMin,worldBoundsMax);
///one way to draw all the contact points is iterating over contact manifolds / points:
int numManifolds = collisionWorld->getDispatcher()->getNumManifolds();
for (i=0;i<numManifolds;i++)
{
btPersistentManifold* contactManifold = collisionWorld->getDispatcher()->getManifoldByIndexInternal(i);
btCollisionObject* obA = static_cast<btCollisionObject*>(contactManifold->getBody0());
btCollisionObject* obB = static_cast<btCollisionObject*>(contactManifold->getBody1());
contactManifold->refreshContactPoints(obA->getWorldTransform(),obB->getWorldTransform());
int numContacts = contactManifold->getNumContacts();
for (int j=0;j<numContacts;j++)
{
btManifoldPoint& pt = contactManifold->getContactPoint(j);
glBegin(GL_LINES);
glColor3f(1, 1, 1);
btVector3 ptA = pt.getPositionWorldOnA() - m_cameraPosition;
btVector3 ptB = pt.getPositionWorldOnB() - m_cameraPosition;
glVertex3d(ptA.x(),ptA.y(),ptA.z());
glVertex3d(ptB.x(),ptB.y(),ptB.z());
glEnd();
}
//you can un-comment out this line, and then all points are removed
//contactManifold->clearManifold();
}
btScalar m[16];
btTransform temp;
btVector3 color;
//int i;
for (i=0;i<numObjects;i++)
{
if (i % 2)
{
color = btVector3(1,0,0);
}
else
{
color = btVector3(0,0,1);
}
temp = objects[i].getWorldTransform();
temp.setOrigin(temp.getOrigin() - m_cameraPosition);
temp.getOpenGLMatrix( m );
m_shapeDrawer->drawOpenGL(m,objects[i].getCollisionShape(),color,getDebugMode(),worldBoundsMin,worldBoundsMax);
}
objects[1].getWorldTransform().setOrigin(objects[1].getWorldTransform().getOrigin()+btVector3(-VERY_SMALL_INCREMENT,-VERY_SMALL_INCREMENT,0));
objects[0].getWorldTransform().setOrigin(objects[0].getWorldTransform().getOrigin()+btVector3(VERY_SMALL_INCREMENT,VERY_SMALL_INCREMENT,0));
float yStart = 20.f;
float yIncr = 20.f;
char buf[124];
glColor3f(0, 0, 0);
setOrthographicProjection();
glRasterPos3f(10.0f,yStart,0);
#ifdef BT_USE_DOUBLE_PRECISION
GLDebugDrawString(10.f,yStart,"Double Precision Mode");
#else
GLDebugDrawString(10.f,yStart,"Single Precision Mode");
#endif
yStart += yIncr;
glRasterPos3f(10.0f,yStart,0);
sprintf(buf,"Movement distance in x and y axis = %lf", VERY_SMALL_INCREMENT);
GLDebugDrawString(10.f,yStart,buf);
yStart += yIncr;
glRasterPos3f(10.0f,yStart,0);
btScalar xValue = objects[0].getWorldTransform().getOrigin().x();
btScalar yValue = objects[0].getWorldTransform().getOrigin().y();
btScalar zValue = objects[0].getWorldTransform().getOrigin().z();
sprintf(buf,"Cube 0 location = ( %lf, %lf, %lf )", xValue, yValue, zValue);
GLDebugDrawString(10.f,yStart,buf);
yStart += yIncr;
xValue = objects[1].getWorldTransform().getOrigin().x();
yValue = objects[1].getWorldTransform().getOrigin().y();
zValue = objects[1].getWorldTransform().getOrigin().z();
glRasterPos3f(10.0f,yStart,0);
sprintf(buf,"Cube 1 location = ( %lf, %lf, %lf )", xValue, yValue, zValue);
GLDebugDrawString(10.f,yStart,buf);
yStart += yIncr;
glRasterPos3f(10.0f,yStart,0);
GLDebugDrawString(10.f,yStart,"w=toggle wireframe/solid");
resetPerspectiveProjection();
glFlush();
glutSwapBuffers();
}
void DoublePrecisionDemo::clientResetScene()
{
objects[0].getWorldTransform().setOrigin(btVector3(LARGE_DISTANCE_FROM_ORIGIN,LARGE_DISTANCE_FROM_ORIGIN,LARGE_DISTANCE_FROM_ORIGIN));
objects[1].getWorldTransform().setOrigin(btVector3(LARGE_DISTANCE_FROM_ORIGIN-VERY_SMALL_INCREMENT,LARGE_DISTANCE_FROM_ORIGIN-VERY_SMALL_INCREMENT,LARGE_DISTANCE_FROM_ORIGIN));
}
void DoublePrecisionDemo::updateCamera()
{
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
// look at the stationary cube
m_cameraTargetPosition = objects[0].getWorldTransform().getOrigin();
m_cameraPosition = m_cameraTargetPosition;
m_cameraPosition[2] = m_cameraTargetPosition[2] - m_cameraDistance;
//update OpenGL camera settings
glFrustum(-1.0, 1.0, -1.0, 1.0, 1.0, 10000.0);
// To not loose precision in the rendering process, we shift the object to the origin
gluLookAt(0.0, 0.0, 0.0,
m_cameraTargetPosition[0]-m_cameraPosition[0],m_cameraTargetPosition[1]-m_cameraPosition[1], m_cameraTargetPosition[2]-m_cameraPosition[2],
m_cameraUp.getX(),m_cameraUp.getY(),m_cameraUp.getZ());
glMatrixMode(GL_MODELVIEW);
}
void DoublePrecisionDemo::keyboardCallback(unsigned char key, int x, int y)
{
if (key == 'w')
{
if (m_debugMode & btIDebugDraw::DBG_DrawWireframe)
{
m_debugMode = m_debugMode & (~btIDebugDraw::DBG_DrawWireframe);
m_debugMode |= btIDebugDraw::DBG_DrawAabb;
}
else
{
m_debugMode = m_debugMode & (~btIDebugDraw::DBG_DrawAabb);
m_debugMode |= btIDebugDraw::DBG_DrawWireframe;
}
return;
}
DemoApplication::keyboardCallback(key, x, y);
}
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
///
/// DoublePrecisionDemo shows high level usage of the Collision Detection.
///
#include "GL_Simplex1to4.h"
//include common Bullet Collision Detection headerfiles
#include "btBulletCollisionCommon.h"
#include "LinearMath/btIDebugDraw.h"
#include "GLDebugFont.h"
#include "GL_ShapeDrawer.h"
#include "DoublePrecisionDemo.h"
#include "GlutStuff.h"
#include "GLDebugDrawer.h"
btScalar yaw=btScalar(0.);
btScalar pitch=btScalar(0.);
btScalar roll=btScalar(0.);
const int maxNumObjects = 4;
const int numObjects = 2;
GL_Simplex1to4 simplex;
btCollisionObject objects[maxNumObjects];
btCollisionWorld* collisionWorld = 0;
// so pixel ratio is 1:1
int screenWidth = 640;
int screenHeight = 640;
GLDebugDrawer debugDrawer;
const btScalar LARGE_DISTANCE_FROM_ORIGIN = btScalar(999999.0);
const btScalar VERY_SMALL_INCREMENT = btScalar(0.000009);
int main(int argc,char** argv)
{
DoublePrecisionDemo* doublePrecisionDemo = new DoublePrecisionDemo();
doublePrecisionDemo->initPhysics();
doublePrecisionDemo->setCameraDistance(btScalar(2.0));
doublePrecisionDemo->clientResetScene();
return glutmain(argc, argv,screenWidth,screenHeight,"Double Precision Demo",doublePrecisionDemo);
}
void DoublePrecisionDemo::initPhysics()
{
m_debugMode |= btIDebugDraw::DBG_DrawWireframe;
btMatrix3x3 basisA;
basisA.setIdentity();
btMatrix3x3 basisB;
basisB.setIdentity();
objects[0].getWorldTransform().setBasis(basisA);
objects[1].getWorldTransform().setBasis(basisB);
btBoxShape* boxA = new btBoxShape(btVector3(0.5,0.5,0.5));
btBoxShape* boxB = new btBoxShape(btVector3(0.5,0.5,0.5));
objects[0].setCollisionShape(boxA);//&hullA;
objects[1].setCollisionShape(boxB);//&hullB;
btDefaultCollisionConfiguration* collisionConfiguration = new btDefaultCollisionConfiguration();
btCollisionDispatcher* dispatcher = new btCollisionDispatcher(collisionConfiguration);
btVector3 worldAabbMin(80000,80000,80000);
btVector3 worldAabbMax(120000,120000,120000);
btAxisSweep3* broadphase = new btAxisSweep3(worldAabbMin,worldAabbMax);
collisionWorld = new btCollisionWorld(dispatcher,broadphase,collisionConfiguration);
collisionWorld->addCollisionObject(&objects[0]);
collisionWorld->addCollisionObject(&objects[1]);
}
//to be implemented by the demo
void DoublePrecisionDemo::clientMoveAndDisplay()
{
displayCallback();
}
static btVoronoiSimplexSolver sGjkSimplexSolver;
btSimplexSolverInterface& gGjkSimplexSolver = sGjkSimplexSolver;
void DoublePrecisionDemo::displayCallback(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glDisable(GL_LIGHTING);
collisionWorld->getDispatchInfo().m_debugDraw = &debugDrawer;
if (collisionWorld)
collisionWorld->performDiscreteCollisionDetection();
int i;
btVector3 worldBoundsMin,worldBoundsMax;
collisionWorld->getBroadphase()->getBroadphaseAabb(worldBoundsMin,worldBoundsMax);
///one way to draw all the contact points is iterating over contact manifolds / points:
int numManifolds = collisionWorld->getDispatcher()->getNumManifolds();
for (i=0;i<numManifolds;i++)
{
btPersistentManifold* contactManifold = collisionWorld->getDispatcher()->getManifoldByIndexInternal(i);
btCollisionObject* obA = static_cast<btCollisionObject*>(contactManifold->getBody0());
btCollisionObject* obB = static_cast<btCollisionObject*>(contactManifold->getBody1());
contactManifold->refreshContactPoints(obA->getWorldTransform(),obB->getWorldTransform());
int numContacts = contactManifold->getNumContacts();
for (int j=0;j<numContacts;j++)
{
btManifoldPoint& pt = contactManifold->getContactPoint(j);
glBegin(GL_LINES);
glColor3f(1, 1, 1);
btVector3 ptA = pt.getPositionWorldOnA() - m_cameraPosition;
btVector3 ptB = pt.getPositionWorldOnB() - m_cameraPosition;
glVertex3d(ptA.x(),ptA.y(),ptA.z());
glVertex3d(ptB.x(),ptB.y(),ptB.z());
glEnd();
}
//you can un-comment out this line, and then all points are removed
//contactManifold->clearManifold();
}
btScalar m[16];
btTransform temp;
btVector3 color;
//int i;
for (i=0;i<numObjects;i++)
{
if (i % 2)
{
color = btVector3(1,0,0);
}
else
{
color = btVector3(0,0,1);
}
temp = objects[i].getWorldTransform();
temp.setOrigin(temp.getOrigin() - m_cameraPosition);
temp.getOpenGLMatrix( m );
m_shapeDrawer->drawOpenGL(m,objects[i].getCollisionShape(),color,getDebugMode(),worldBoundsMin,worldBoundsMax);
}
objects[1].getWorldTransform().setOrigin(objects[1].getWorldTransform().getOrigin()+btVector3(-VERY_SMALL_INCREMENT,-VERY_SMALL_INCREMENT,0));
objects[0].getWorldTransform().setOrigin(objects[0].getWorldTransform().getOrigin()+btVector3(VERY_SMALL_INCREMENT,VERY_SMALL_INCREMENT,0));
float yStart = 20.f;
float yIncr = 20.f;
char buf[124];
glColor3f(0, 0, 0);
setOrthographicProjection();
glRasterPos3f(10.0f,yStart,0);
#ifdef BT_USE_DOUBLE_PRECISION
GLDebugDrawString(10.f,yStart,"Double Precision Mode");
#else
GLDebugDrawString(10.f,yStart,"Single Precision Mode");
#endif
yStart += yIncr;
glRasterPos3f(10.0f,yStart,0);
sprintf(buf,"Movement distance in x and y axis = %lf", VERY_SMALL_INCREMENT);
GLDebugDrawString(10.f,yStart,buf);
yStart += yIncr;
glRasterPos3f(10.0f,yStart,0);
btScalar xValue = objects[0].getWorldTransform().getOrigin().x();
btScalar yValue = objects[0].getWorldTransform().getOrigin().y();
btScalar zValue = objects[0].getWorldTransform().getOrigin().z();
sprintf(buf,"Cube 0 location = ( %lf, %lf, %lf )", xValue, yValue, zValue);
GLDebugDrawString(10.f,yStart,buf);
yStart += yIncr;
xValue = objects[1].getWorldTransform().getOrigin().x();
yValue = objects[1].getWorldTransform().getOrigin().y();
zValue = objects[1].getWorldTransform().getOrigin().z();
glRasterPos3f(10.0f,yStart,0);
sprintf(buf,"Cube 1 location = ( %lf, %lf, %lf )", xValue, yValue, zValue);
GLDebugDrawString(10.f,yStart,buf);
yStart += yIncr;
glRasterPos3f(10.0f,yStart,0);
GLDebugDrawString(10.f,yStart,"w=toggle wireframe/solid");
resetPerspectiveProjection();
glFlush();
glutSwapBuffers();
}
void DoublePrecisionDemo::clientResetScene()
{
objects[0].getWorldTransform().setOrigin(btVector3(LARGE_DISTANCE_FROM_ORIGIN,LARGE_DISTANCE_FROM_ORIGIN,LARGE_DISTANCE_FROM_ORIGIN));
objects[1].getWorldTransform().setOrigin(btVector3(LARGE_DISTANCE_FROM_ORIGIN-VERY_SMALL_INCREMENT,LARGE_DISTANCE_FROM_ORIGIN-VERY_SMALL_INCREMENT,LARGE_DISTANCE_FROM_ORIGIN));
}
void DoublePrecisionDemo::updateCamera()
{
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
// look at the stationary cube
m_cameraTargetPosition = objects[0].getWorldTransform().getOrigin();
m_cameraPosition = m_cameraTargetPosition;
m_cameraPosition[2] = m_cameraTargetPosition[2] - m_cameraDistance;
//update OpenGL camera settings
glFrustum(-1.0, 1.0, -1.0, 1.0, 1.0, 10000.0);
// To not loose precision in the rendering process, we shift the object to the origin
gluLookAt(0.0, 0.0, 0.0,
m_cameraTargetPosition[0]-m_cameraPosition[0],m_cameraTargetPosition[1]-m_cameraPosition[1], m_cameraTargetPosition[2]-m_cameraPosition[2],
m_cameraUp.getX(),m_cameraUp.getY(),m_cameraUp.getZ());
glMatrixMode(GL_MODELVIEW);
}
void DoublePrecisionDemo::keyboardCallback(unsigned char key, int x, int y)
{
if (key == 'w')
{
if (m_debugMode & btIDebugDraw::DBG_DrawWireframe)
{
m_debugMode = m_debugMode & (~btIDebugDraw::DBG_DrawWireframe);
m_debugMode |= btIDebugDraw::DBG_DrawAabb;
}
else
{
m_debugMode = m_debugMode & (~btIDebugDraw::DBG_DrawAabb);
m_debugMode |= btIDebugDraw::DBG_DrawWireframe;
}
return;
}
DemoApplication::keyboardCallback(key, x, y);
}