fix: some file didn't have the svn:eol-style native yet
This commit is contained in:
@@ -1,59 +1,59 @@
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# This is basically the overall name of the project in Visual Studio this is the name of the Solution File
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# For every executable you have with a main method you should have an add_executable line below.
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# For every add executable line you should list every .cpp and .h file you have associated with that executable.
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# This is the variable for Windows. I use this to define the root of my directory structure.
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SET(GLUT_ROOT ${BULLET_PHYSICS_SOURCE_DIR}/Glut)
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# You shouldn't have to modify anything below this line
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########################################################
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INCLUDE_DIRECTORIES(
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${BULLET_PHYSICS_SOURCE_DIR}/src ${BULLET_PHYSICS_SOURCE_DIR}/Demos/OpenGL
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)
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LINK_LIBRARIES(
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OpenGLSupport BulletDynamics BulletCollision LinearMath ${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY}
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)
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IF (WIN32)
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ADD_EXECUTABLE(AppForkLiftDemo
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ForkLiftDemo.cpp
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main.cpp
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${BULLET_PHYSICS_SOURCE_DIR}/msvc/bullet.rc
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)
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IF (WIN32)
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IF (NOT INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES)
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IF (CMAKE_CL_64)
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ADD_CUSTOM_COMMAND(
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TARGET AppForkLiftDemo
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POST_BUILD
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COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${BULLET_PHYSICS_SOURCE_DIR}/glut64.dll ${CMAKE_CURRENT_BINARY_DIR}
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)
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ELSE(CMAKE_CL_64)
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ADD_CUSTOM_COMMAND(
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TARGET AppForkLiftDemo
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POST_BUILD
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COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${BULLET_PHYSICS_SOURCE_DIR}/GLUT32.DLL ${CMAKE_CURRENT_BINARY_DIR}
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)
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ENDIF(CMAKE_CL_64)
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ENDIF (NOT INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES)
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ENDIF(WIN32)
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ELSE()
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ADD_EXECUTABLE(AppForkLiftDemo
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ForkLiftDemo.cpp
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main.cpp
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)
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ENDIF()
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IF (INTERNAL_ADD_POSTFIX_EXECUTABLE_NAMES)
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SET_TARGET_PROPERTIES(AppForkLiftDemo PROPERTIES DEBUG_POSTFIX "_Debug")
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SET_TARGET_PROPERTIES(AppForkLiftDemo PROPERTIES MINSIZEREL_POSTFIX "_MinsizeRel")
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SET_TARGET_PROPERTIES(AppForkLiftDemo PROPERTIES RELWITHDEBINFO_POSTFIX "_RelWithDebugInfo")
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# This is basically the overall name of the project in Visual Studio this is the name of the Solution File
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# For every executable you have with a main method you should have an add_executable line below.
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# For every add executable line you should list every .cpp and .h file you have associated with that executable.
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# This is the variable for Windows. I use this to define the root of my directory structure.
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SET(GLUT_ROOT ${BULLET_PHYSICS_SOURCE_DIR}/Glut)
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# You shouldn't have to modify anything below this line
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########################################################
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INCLUDE_DIRECTORIES(
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${BULLET_PHYSICS_SOURCE_DIR}/src ${BULLET_PHYSICS_SOURCE_DIR}/Demos/OpenGL
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)
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LINK_LIBRARIES(
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OpenGLSupport BulletDynamics BulletCollision LinearMath ${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY}
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)
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IF (WIN32)
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ADD_EXECUTABLE(AppForkLiftDemo
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ForkLiftDemo.cpp
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main.cpp
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${BULLET_PHYSICS_SOURCE_DIR}/msvc/bullet.rc
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)
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IF (WIN32)
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IF (NOT INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES)
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IF (CMAKE_CL_64)
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ADD_CUSTOM_COMMAND(
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TARGET AppForkLiftDemo
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POST_BUILD
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COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${BULLET_PHYSICS_SOURCE_DIR}/glut64.dll ${CMAKE_CURRENT_BINARY_DIR}
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)
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ELSE(CMAKE_CL_64)
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ADD_CUSTOM_COMMAND(
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TARGET AppForkLiftDemo
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POST_BUILD
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COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${BULLET_PHYSICS_SOURCE_DIR}/GLUT32.DLL ${CMAKE_CURRENT_BINARY_DIR}
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)
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ENDIF(CMAKE_CL_64)
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ENDIF (NOT INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES)
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ENDIF(WIN32)
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ELSE()
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ADD_EXECUTABLE(AppForkLiftDemo
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ForkLiftDemo.cpp
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main.cpp
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)
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ENDIF()
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IF (INTERNAL_ADD_POSTFIX_EXECUTABLE_NAMES)
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SET_TARGET_PROPERTIES(AppForkLiftDemo PROPERTIES DEBUG_POSTFIX "_Debug")
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SET_TARGET_PROPERTIES(AppForkLiftDemo PROPERTIES MINSIZEREL_POSTFIX "_MinsizeRel")
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SET_TARGET_PROPERTIES(AppForkLiftDemo PROPERTIES RELWITHDEBINFO_POSTFIX "_RelWithDebugInfo")
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ENDIF(INTERNAL_ADD_POSTFIX_EXECUTABLE_NAMES)
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File diff suppressed because it is too large
Load Diff
@@ -1,113 +1,113 @@
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef FORKLIFT_DEMO_H
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#define FORKLIFT_DEMO_H
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class btVehicleTuning;
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struct btVehicleRaycaster;
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class btCollisionShape;
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#include "BulletDynamics/Vehicle/btRaycastVehicle.h"
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#include "BulletDynamics/ConstraintSolver/btHingeConstraint.h"
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#include "BulletDynamics/ConstraintSolver/btSliderConstraint.h"
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#include "GlutDemoApplication.h"
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///VehicleDemo shows how to setup and use the built-in raycast vehicle
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class ForkLiftDemo : public GlutDemoApplication
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{
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public:
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btRigidBody* m_carChassis;
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//----------------------------
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btRigidBody* m_liftBody;
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btVector3 m_liftStartPos;
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btHingeConstraint* m_liftHinge;
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btRigidBody* m_forkBody;
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btVector3 m_forkStartPos;
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btSliderConstraint* m_forkSlider;
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btRigidBody* m_loadBody;
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btVector3 m_loadStartPos;
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void lockLiftHinge(void);
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void lockForkSlider(void);
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bool m_useDefaultCamera;
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//----------------------------
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btAlignedObjectArray<btCollisionShape*> m_collisionShapes;
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class btBroadphaseInterface* m_overlappingPairCache;
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class btCollisionDispatcher* m_dispatcher;
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class btConstraintSolver* m_constraintSolver;
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class btDefaultCollisionConfiguration* m_collisionConfiguration;
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class btTriangleIndexVertexArray* m_indexVertexArrays;
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btVector3* m_vertices;
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btRaycastVehicle::btVehicleTuning m_tuning;
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btVehicleRaycaster* m_vehicleRayCaster;
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btRaycastVehicle* m_vehicle;
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btCollisionShape* m_wheelShape;
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float m_cameraHeight;
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float m_minCameraDistance;
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float m_maxCameraDistance;
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ForkLiftDemo();
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virtual ~ForkLiftDemo();
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virtual void clientMoveAndDisplay();
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virtual void clientResetScene();
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virtual void displayCallback();
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///a very basic camera following the vehicle
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virtual void updateCamera();
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virtual void specialKeyboard(int key, int x, int y);
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virtual void specialKeyboardUp(int key, int x, int y);
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void renderme();
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void initPhysics();
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void termPhysics();
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static DemoApplication* Create()
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{
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ForkLiftDemo* demo = new ForkLiftDemo();
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demo->myinit();
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demo->initPhysics();
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return demo;
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}
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};
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#endif // FORKLIFT_DEMO_H
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef FORKLIFT_DEMO_H
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#define FORKLIFT_DEMO_H
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class btVehicleTuning;
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struct btVehicleRaycaster;
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class btCollisionShape;
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#include "BulletDynamics/Vehicle/btRaycastVehicle.h"
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#include "BulletDynamics/ConstraintSolver/btHingeConstraint.h"
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#include "BulletDynamics/ConstraintSolver/btSliderConstraint.h"
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#include "GlutDemoApplication.h"
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///VehicleDemo shows how to setup and use the built-in raycast vehicle
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class ForkLiftDemo : public GlutDemoApplication
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{
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public:
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btRigidBody* m_carChassis;
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//----------------------------
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btRigidBody* m_liftBody;
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btVector3 m_liftStartPos;
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btHingeConstraint* m_liftHinge;
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btRigidBody* m_forkBody;
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btVector3 m_forkStartPos;
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btSliderConstraint* m_forkSlider;
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btRigidBody* m_loadBody;
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btVector3 m_loadStartPos;
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void lockLiftHinge(void);
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void lockForkSlider(void);
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bool m_useDefaultCamera;
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//----------------------------
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btAlignedObjectArray<btCollisionShape*> m_collisionShapes;
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class btBroadphaseInterface* m_overlappingPairCache;
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class btCollisionDispatcher* m_dispatcher;
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class btConstraintSolver* m_constraintSolver;
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class btDefaultCollisionConfiguration* m_collisionConfiguration;
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class btTriangleIndexVertexArray* m_indexVertexArrays;
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btVector3* m_vertices;
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btRaycastVehicle::btVehicleTuning m_tuning;
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btVehicleRaycaster* m_vehicleRayCaster;
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btRaycastVehicle* m_vehicle;
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btCollisionShape* m_wheelShape;
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float m_cameraHeight;
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float m_minCameraDistance;
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float m_maxCameraDistance;
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ForkLiftDemo();
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virtual ~ForkLiftDemo();
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virtual void clientMoveAndDisplay();
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virtual void clientResetScene();
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virtual void displayCallback();
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///a very basic camera following the vehicle
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virtual void updateCamera();
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virtual void specialKeyboard(int key, int x, int y);
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virtual void specialKeyboardUp(int key, int x, int y);
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void renderme();
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void initPhysics();
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void termPhysics();
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static DemoApplication* Create()
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{
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ForkLiftDemo* demo = new ForkLiftDemo();
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demo->myinit();
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demo->initPhysics();
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return demo;
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}
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};
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#endif // FORKLIFT_DEMO_H
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