fix: some file didn't have the svn:eol-style native yet
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@@ -1,62 +1,62 @@
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2007 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "BasicDemo.h"
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#include "GlutStuff.h"
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#include "GLDebugDrawer.h"
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#include "btBulletDynamicsCommon.h"
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#include "LinearMath/btHashMap.h"
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class OurValue
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{
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int m_uid;
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public:
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OurValue(const btVector3& initialPos)
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:m_position(initialPos)
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{
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static int gUid=0;
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m_uid=gUid;
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gUid++;
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}
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btVector3 m_position;
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int getUid() const
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{
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return m_uid;
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}
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};
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GLDebugDrawer gDebugDrawer;
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int main(int argc,char** argv)
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{
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BasicDemo ccdDemo;
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ccdDemo.initPhysics();
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ccdDemo.getDynamicsWorld()->setDebugDrawer(&gDebugDrawer);
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#ifdef CHECK_MEMORY_LEAKS
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ccdDemo.exitPhysics();
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#else
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return glutmain(argc, argv,640,480,"Bullet Physics Demo. http://bulletphysics.com",&ccdDemo);
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#endif
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//default glut doesn't return from mainloop
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return 0;
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2007 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "BasicDemo.h"
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#include "GlutStuff.h"
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#include "GLDebugDrawer.h"
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#include "btBulletDynamicsCommon.h"
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#include "LinearMath/btHashMap.h"
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class OurValue
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{
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int m_uid;
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public:
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OurValue(const btVector3& initialPos)
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:m_position(initialPos)
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{
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static int gUid=0;
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m_uid=gUid;
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gUid++;
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}
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btVector3 m_position;
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int getUid() const
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{
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return m_uid;
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}
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};
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GLDebugDrawer gDebugDrawer;
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int main(int argc,char** argv)
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{
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BasicDemo ccdDemo;
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ccdDemo.initPhysics();
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ccdDemo.getDynamicsWorld()->setDebugDrawer(&gDebugDrawer);
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#ifdef CHECK_MEMORY_LEAKS
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ccdDemo.exitPhysics();
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#else
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return glutmain(argc, argv,640,480,"Bullet Physics Demo. http://bulletphysics.com",&ccdDemo);
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#endif
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//default glut doesn't return from mainloop
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return 0;
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}
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