fix: some file didn't have the svn:eol-style native yet
This commit is contained in:
@@ -1,62 +1,62 @@
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.com
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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Experimental Buoyancy fluid demo written by John McCutchan
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*/
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#ifndef __BT_HFFLUID_BUOYANT_CONVEX_SHAPE_H
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#define __BT_HFFLUID_BUOYANT_CONVEX_SHAPE_H
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#include "LinearMath/btVector3.h"
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#include "BulletCollision/CollisionShapes/btCollisionShape.h"
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#define MAX_VOXEL_DIMENSION 32
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class btConvexShape;
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///experimental buyancy fluid demo
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class btHfFluidBuoyantConvexShape : public btCollisionShape
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{
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public:
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btHfFluidBuoyantConvexShape (btConvexShape* convexShape);
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~btHfFluidBuoyantConvexShape ();
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void generateShape (btScalar radius, btScalar gap);
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btConvexShape* getConvexShape () { return m_convexShape; }
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virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
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virtual void setMargin(btScalar margin);
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virtual btScalar getMargin() const;
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virtual void setLocalScaling(const btVector3& scaling);
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virtual const btVector3& getLocalScaling() const;
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virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const;
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virtual const char* getName()const;
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btScalar getVoxelRadius () const { return m_radius; }
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btScalar getTotalVolume () const { return m_totalVolume; }
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btScalar getVolumePerVoxel () const { return m_volumePerVoxel; }
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btScalar getFloatyness () const { return m_floatyness; }
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void setFloatyness (btScalar floatyness) { m_floatyness = floatyness; }
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int getNumVoxels () const { return m_numVoxels; }
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const btVector3* getVoxelPositionsArray() { return m_voxelPositions; }
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protected:
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btScalar m_floatyness;
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btScalar m_radius;
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btScalar m_totalVolume;
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btScalar m_volumePerVoxel;
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int m_numVoxels;
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btVector3* m_voxelPositions;
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btConvexShape* m_convexShape;
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};
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#endif
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.com
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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Experimental Buoyancy fluid demo written by John McCutchan
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*/
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#ifndef __BT_HFFLUID_BUOYANT_CONVEX_SHAPE_H
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#define __BT_HFFLUID_BUOYANT_CONVEX_SHAPE_H
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#include "LinearMath/btVector3.h"
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#include "BulletCollision/CollisionShapes/btCollisionShape.h"
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#define MAX_VOXEL_DIMENSION 32
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class btConvexShape;
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///experimental buyancy fluid demo
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class btHfFluidBuoyantConvexShape : public btCollisionShape
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{
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public:
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btHfFluidBuoyantConvexShape (btConvexShape* convexShape);
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~btHfFluidBuoyantConvexShape ();
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void generateShape (btScalar radius, btScalar gap);
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btConvexShape* getConvexShape () { return m_convexShape; }
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virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
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virtual void setMargin(btScalar margin);
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virtual btScalar getMargin() const;
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virtual void setLocalScaling(const btVector3& scaling);
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virtual const btVector3& getLocalScaling() const;
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virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const;
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virtual const char* getName()const;
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btScalar getVoxelRadius () const { return m_radius; }
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btScalar getTotalVolume () const { return m_totalVolume; }
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btScalar getVolumePerVoxel () const { return m_volumePerVoxel; }
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btScalar getFloatyness () const { return m_floatyness; }
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void setFloatyness (btScalar floatyness) { m_floatyness = floatyness; }
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int getNumVoxels () const { return m_numVoxels; }
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const btVector3* getVoxelPositionsArray() { return m_voxelPositions; }
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protected:
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btScalar m_floatyness;
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btScalar m_radius;
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btScalar m_totalVolume;
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btScalar m_volumePerVoxel;
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int m_numVoxels;
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btVector3* m_voxelPositions;
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btConvexShape* m_convexShape;
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};
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#endif
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