fix: some file didn't have the svn:eol-style native yet
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@@ -1,47 +1,47 @@
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.com
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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Experimental Buoyancy fluid demo written by John McCutchan
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*/
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#ifndef BT_HFFLUID_RIGID_COLLISION_CONFIGURATION
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#define BT_HFFLUID_RIGID_COLLISION_CONFIGURATION
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#include "BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h"
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class btVoronoiSimplexSolver;
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class btGjkEpaPenetrationDepthSolver;
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///experimental buyancy fluid demo
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///btSoftBodyRigidBodyCollisionConfiguration add softbody interaction on top of btDefaultCollisionConfiguration
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class btHfFluidRigidCollisionConfiguration : public btDefaultCollisionConfiguration
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{
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//default CreationFunctions, filling the m_doubleDispatch table
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btCollisionAlgorithmCreateFunc* m_hfFluidRigidConvexCreateFunc;
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btCollisionAlgorithmCreateFunc* m_swappedHfFluidRigidConvexCreateFunc;
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btCollisionAlgorithmCreateFunc* m_hfFluidBuoyantShapeCollisionCreateFunc;
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public:
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btHfFluidRigidCollisionConfiguration(const btDefaultCollisionConstructionInfo& constructionInfo = btDefaultCollisionConstructionInfo());
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virtual ~btHfFluidRigidCollisionConfiguration();
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///creation of soft-soft and soft-rigid, and otherwise fallback to base class implementation
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virtual btCollisionAlgorithmCreateFunc* getCollisionAlgorithmCreateFunc(int proxyType0,int proxyType1);
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};
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#endif //BT_HFFLUID_RIGID_COLLISION_CONFIGURATION
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.com
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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Experimental Buoyancy fluid demo written by John McCutchan
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*/
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#ifndef BT_HFFLUID_RIGID_COLLISION_CONFIGURATION
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#define BT_HFFLUID_RIGID_COLLISION_CONFIGURATION
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#include "BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h"
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class btVoronoiSimplexSolver;
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class btGjkEpaPenetrationDepthSolver;
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///experimental buyancy fluid demo
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///btSoftBodyRigidBodyCollisionConfiguration add softbody interaction on top of btDefaultCollisionConfiguration
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class btHfFluidRigidCollisionConfiguration : public btDefaultCollisionConfiguration
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{
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//default CreationFunctions, filling the m_doubleDispatch table
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btCollisionAlgorithmCreateFunc* m_hfFluidRigidConvexCreateFunc;
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btCollisionAlgorithmCreateFunc* m_swappedHfFluidRigidConvexCreateFunc;
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btCollisionAlgorithmCreateFunc* m_hfFluidBuoyantShapeCollisionCreateFunc;
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public:
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btHfFluidRigidCollisionConfiguration(const btDefaultCollisionConstructionInfo& constructionInfo = btDefaultCollisionConstructionInfo());
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virtual ~btHfFluidRigidCollisionConfiguration();
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///creation of soft-soft and soft-rigid, and otherwise fallback to base class implementation
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virtual btCollisionAlgorithmCreateFunc* getCollisionAlgorithmCreateFunc(int proxyType0,int proxyType1);
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};
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#endif //BT_HFFLUID_RIGID_COLLISION_CONFIGURATION
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