fix: some file didn't have the svn:eol-style native yet
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@@ -1,37 +1,37 @@
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.com
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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Experimental Buoyancy fluid demo written by John McCutchan
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*/
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#ifndef HFFLUID_GL_SHAPE_DRAWER_H
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#define HFFLUID_GL_SHAPE_DRAWER_H
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#include "GL_ShapeDrawer.h"
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///experimental buyancy fluid demo
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/// OpenGL shape drawing
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class HfFluidDemo_GL_ShapeDrawer : public GL_ShapeDrawer
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{
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public:
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HfFluidDemo_GL_ShapeDrawer();
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virtual ~HfFluidDemo_GL_ShapeDrawer();
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///drawOpenGL might allocate temporary memoty, stores pointer in shape userpointer
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virtual void drawOpenGL(btScalar* m, const btCollisionShape* shape, const btVector3& color,int debugMode,const btVector3& worldBoundsMin,const btVector3& worldBoundsMax);
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virtual void drawShadow(btScalar* m, const btVector3& extrusion,const btCollisionShape* shape,const btVector3& worldBoundsMin,const btVector3& worldBoundsMax);
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};
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#endif //HFFLUID_GL_SHAPE_DRAWER_H
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.com
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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Experimental Buoyancy fluid demo written by John McCutchan
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*/
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#ifndef HFFLUID_GL_SHAPE_DRAWER_H
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#define HFFLUID_GL_SHAPE_DRAWER_H
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#include "GL_ShapeDrawer.h"
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///experimental buyancy fluid demo
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/// OpenGL shape drawing
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class HfFluidDemo_GL_ShapeDrawer : public GL_ShapeDrawer
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{
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public:
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HfFluidDemo_GL_ShapeDrawer();
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virtual ~HfFluidDemo_GL_ShapeDrawer();
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///drawOpenGL might allocate temporary memoty, stores pointer in shape userpointer
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virtual void drawOpenGL(btScalar* m, const btCollisionShape* shape, const btVector3& color,int debugMode,const btVector3& worldBoundsMin,const btVector3& worldBoundsMax);
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virtual void drawShadow(btScalar* m, const btVector3& extrusion,const btCollisionShape* shape,const btVector3& worldBoundsMin,const btVector3& worldBoundsMax);
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};
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#endif //HFFLUID_GL_SHAPE_DRAWER_H
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