fix: some file didn't have the svn:eol-style native yet
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@@ -1,92 +1,92 @@
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/*
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* OPCODE - Optimized Collision Detection
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* http://www.codercorner.com/Opcode.htm
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*
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* Copyright (c) 2001-2008 Pierre Terdiman, pierre@codercorner.com
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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// Should be included by Opcode.h if needed
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#define ICE_DONT_CHECK_COMPILER_OPTIONS
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// From Windows...
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typedef int BOOL;
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#ifndef FALSE
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#define FALSE 0
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#endif
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#ifndef TRUE
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#define TRUE 1
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#endif
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#include <stdio.h>
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#include <stdlib.h>
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#include <assert.h>
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#include <string.h>
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#include <float.h>
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#include <Math.h>
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#ifndef ASSERT
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#define ASSERT(exp) {}
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#endif
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#define ICE_COMPILE_TIME_ASSERT(exp) extern char ICE_Dummy[ (exp) ? 1 : -1 ]
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#define Log {}
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#define SetIceError false
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#define EC_OUTOFMEMORY "Out of memory"
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#include ".\Ice\IcePreprocessor.h"
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#undef ICECORE_API
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#define ICECORE_API OPCODE_API
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#include ".\Ice\IceTypes.h"
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#include ".\Ice\IceFPU.h"
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#include ".\Ice\IceMemoryMacros.h"
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namespace Opcode
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{
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namespace IceCore
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{
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#include ".\Ice\IceAllocator.h"
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#include ".\Ice\IceUtils.h"
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#include ".\Ice\IceBitArray.h"
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#include ".\Ice\IceContainer.h"
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#include ".\Ice\IcePairs.h"
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#include ".\Ice\IceRevisitedRadix.h"
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#include ".\Ice\IceRandom.h"
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#include ".\Ice\IceHashing.h"
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}
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using namespace IceCore;
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#define ICEMATHS_API OPCODE_API
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namespace IceMaths
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{
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#include ".\Ice\IceAxes.h"
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#include ".\Ice\IcePoint.h"
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#include ".\Ice\IceHPoint.h"
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#include ".\Ice\IceMatrix3x3.h"
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#include ".\Ice\IceMatrix4x4.h"
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#include ".\Ice\IcePlane.h"
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#include ".\Ice\IceRay.h"
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#include ".\Ice\IceIndexedTriangle.h"
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#include ".\Ice\IceTriangle.h"
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#include ".\Ice\IceTriList.h"
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#include ".\Ice\IceAABB.h"
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#include ".\Ice\IceOBB.h"
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#include ".\Ice\IceBoundingSphere.h"
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#include ".\Ice\IceSegment.h"
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#include ".\Ice\IceLSS.h"
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}
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using namespace IceMaths;
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}
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/*
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* OPCODE - Optimized Collision Detection
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* http://www.codercorner.com/Opcode.htm
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*
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* Copyright (c) 2001-2008 Pierre Terdiman, pierre@codercorner.com
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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// Should be included by Opcode.h if needed
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#define ICE_DONT_CHECK_COMPILER_OPTIONS
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// From Windows...
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typedef int BOOL;
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#ifndef FALSE
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#define FALSE 0
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#endif
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#ifndef TRUE
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#define TRUE 1
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#endif
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#include <stdio.h>
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#include <stdlib.h>
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#include <assert.h>
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#include <string.h>
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#include <float.h>
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#include <Math.h>
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#ifndef ASSERT
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#define ASSERT(exp) {}
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#endif
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#define ICE_COMPILE_TIME_ASSERT(exp) extern char ICE_Dummy[ (exp) ? 1 : -1 ]
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#define Log {}
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#define SetIceError false
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#define EC_OUTOFMEMORY "Out of memory"
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#include ".\Ice\IcePreprocessor.h"
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#undef ICECORE_API
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#define ICECORE_API OPCODE_API
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#include ".\Ice\IceTypes.h"
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#include ".\Ice\IceFPU.h"
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#include ".\Ice\IceMemoryMacros.h"
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namespace Opcode
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{
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namespace IceCore
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{
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#include ".\Ice\IceAllocator.h"
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#include ".\Ice\IceUtils.h"
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#include ".\Ice\IceBitArray.h"
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#include ".\Ice\IceContainer.h"
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#include ".\Ice\IcePairs.h"
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#include ".\Ice\IceRevisitedRadix.h"
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#include ".\Ice\IceRandom.h"
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#include ".\Ice\IceHashing.h"
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}
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using namespace IceCore;
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#define ICEMATHS_API OPCODE_API
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namespace IceMaths
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{
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#include ".\Ice\IceAxes.h"
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#include ".\Ice\IcePoint.h"
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#include ".\Ice\IceHPoint.h"
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#include ".\Ice\IceMatrix3x3.h"
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#include ".\Ice\IceMatrix4x4.h"
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#include ".\Ice\IcePlane.h"
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#include ".\Ice\IceRay.h"
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#include ".\Ice\IceIndexedTriangle.h"
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#include ".\Ice\IceTriangle.h"
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#include ".\Ice\IceTriList.h"
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#include ".\Ice\IceAABB.h"
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#include ".\Ice\IceOBB.h"
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#include ".\Ice\IceBoundingSphere.h"
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#include ".\Ice\IceSegment.h"
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#include ".\Ice\IceLSS.h"
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}
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using namespace IceMaths;
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}
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