fix: some file didn't have the svn:eol-style native yet
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@@ -1,130 +1,130 @@
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/*
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* OPCODE - Optimized Collision Detection
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* http://www.codercorner.com/Opcode.htm
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*
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* Copyright (c) 2001-2008 Pierre Terdiman, pierre@codercorner.com
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* Contains code for a planes collider.
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* \file OPC_PlanesCollider.h
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* \author Pierre Terdiman
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* \date January, 1st, 2002
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*/
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// Include Guard
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#ifndef __OPC_PLANESCOLLIDER_H__
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#define __OPC_PLANESCOLLIDER_H__
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struct OPCODE_API PlanesCache : VolumeCache
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{
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PlanesCache()
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{
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}
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};
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class OPCODE_API PlanesCollider : public VolumeCollider
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{
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public:
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// Constructor / Destructor
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PlanesCollider();
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virtual ~PlanesCollider();
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* Generic collision query for generic OPCODE models. After the call, access the results:
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* - with GetContactStatus()
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* - with GetNbTouchedPrimitives()
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* - with GetTouchedPrimitives()
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*
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* \param cache [in/out] a planes cache
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* \param planes [in] list of planes in world space
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* \param nb_planes [in] number of planes
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* \param model [in] Opcode model to collide with
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* \param worldm [in] model's world matrix, or null
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* \return true if success
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* \warning SCALE NOT SUPPORTED. The matrices must contain rotation & translation parts only.
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*/
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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bool Collide(PlanesCache& cache, const Plane* planes, udword nb_planes, const Model& model, const Matrix4x4* worldm=null);
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// Mutant box-with-planes collision queries
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inline_ bool Collide(PlanesCache& cache, const OBB& box, const Model& model, const Matrix4x4* worldb=null, const Matrix4x4* worldm=null)
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{
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Plane PL[6];
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if(worldb)
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{
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// Create a new OBB in world space
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OBB WorldBox;
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box.Rotate(*worldb, WorldBox);
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// Compute planes from the sides of the box
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WorldBox.ComputePlanes(PL);
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}
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else
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{
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// Compute planes from the sides of the box
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box.ComputePlanes(PL);
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}
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// Collide with box planes
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return Collide(cache, PL, 6, model, worldm);
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}
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// Settings
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* Validates current settings. You should call this method after all the settings and callbacks have been defined for a collider.
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* \return null if everything is ok, else a string describing the problem
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*/
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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override(Collider) const char* ValidateSettings();
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protected:
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// Planes in model space
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udword mNbPlanes;
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Plane* mPlanes;
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// Leaf description
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VertexPointers mVP;
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// Internal methods
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void _Collide(const AABBCollisionNode* node, udword clip_mask);
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void _Collide(const AABBNoLeafNode* node, udword clip_mask);
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void _Collide(const AABBQuantizedNode* node, udword clip_mask);
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void _Collide(const AABBQuantizedNoLeafNode* node, udword clip_mask);
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void _CollideNoPrimitiveTest(const AABBCollisionNode* node, udword clip_mask);
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void _CollideNoPrimitiveTest(const AABBNoLeafNode* node, udword clip_mask);
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void _CollideNoPrimitiveTest(const AABBQuantizedNode* node, udword clip_mask);
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void _CollideNoPrimitiveTest(const AABBQuantizedNoLeafNode* node, udword clip_mask);
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// Overlap tests
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inline_ BOOL PlanesAABBOverlap(const Point& center, const Point& extents, udword& out_clip_mask, udword in_clip_mask);
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inline_ BOOL PlanesTriOverlap(udword in_clip_mask);
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// Init methods
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BOOL InitQuery(PlanesCache& cache, const Plane* planes, udword nb_planes, const Matrix4x4* worldm=null);
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};
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class OPCODE_API HybridPlanesCollider : public PlanesCollider
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{
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public:
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// Constructor / Destructor
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HybridPlanesCollider();
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virtual ~HybridPlanesCollider();
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bool Collide(PlanesCache& cache, const Plane* planes, udword nb_planes, const HybridModel& model, const Matrix4x4* worldm=null);
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protected:
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Container mTouchedBoxes;
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};
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#endif // __OPC_PLANESCOLLIDER_H__
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/*
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* OPCODE - Optimized Collision Detection
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* http://www.codercorner.com/Opcode.htm
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*
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* Copyright (c) 2001-2008 Pierre Terdiman, pierre@codercorner.com
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* Contains code for a planes collider.
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* \file OPC_PlanesCollider.h
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* \author Pierre Terdiman
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* \date January, 1st, 2002
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*/
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// Include Guard
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#ifndef __OPC_PLANESCOLLIDER_H__
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#define __OPC_PLANESCOLLIDER_H__
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struct OPCODE_API PlanesCache : VolumeCache
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{
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PlanesCache()
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{
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}
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};
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class OPCODE_API PlanesCollider : public VolumeCollider
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{
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public:
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// Constructor / Destructor
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PlanesCollider();
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virtual ~PlanesCollider();
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* Generic collision query for generic OPCODE models. After the call, access the results:
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* - with GetContactStatus()
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* - with GetNbTouchedPrimitives()
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* - with GetTouchedPrimitives()
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*
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* \param cache [in/out] a planes cache
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* \param planes [in] list of planes in world space
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* \param nb_planes [in] number of planes
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* \param model [in] Opcode model to collide with
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* \param worldm [in] model's world matrix, or null
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* \return true if success
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* \warning SCALE NOT SUPPORTED. The matrices must contain rotation & translation parts only.
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*/
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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bool Collide(PlanesCache& cache, const Plane* planes, udword nb_planes, const Model& model, const Matrix4x4* worldm=null);
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// Mutant box-with-planes collision queries
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inline_ bool Collide(PlanesCache& cache, const OBB& box, const Model& model, const Matrix4x4* worldb=null, const Matrix4x4* worldm=null)
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{
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Plane PL[6];
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if(worldb)
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{
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// Create a new OBB in world space
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OBB WorldBox;
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box.Rotate(*worldb, WorldBox);
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// Compute planes from the sides of the box
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WorldBox.ComputePlanes(PL);
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}
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else
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{
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// Compute planes from the sides of the box
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box.ComputePlanes(PL);
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}
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// Collide with box planes
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return Collide(cache, PL, 6, model, worldm);
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}
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// Settings
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* Validates current settings. You should call this method after all the settings and callbacks have been defined for a collider.
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* \return null if everything is ok, else a string describing the problem
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*/
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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override(Collider) const char* ValidateSettings();
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protected:
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// Planes in model space
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udword mNbPlanes;
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Plane* mPlanes;
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// Leaf description
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VertexPointers mVP;
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// Internal methods
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void _Collide(const AABBCollisionNode* node, udword clip_mask);
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void _Collide(const AABBNoLeafNode* node, udword clip_mask);
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void _Collide(const AABBQuantizedNode* node, udword clip_mask);
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void _Collide(const AABBQuantizedNoLeafNode* node, udword clip_mask);
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void _CollideNoPrimitiveTest(const AABBCollisionNode* node, udword clip_mask);
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void _CollideNoPrimitiveTest(const AABBNoLeafNode* node, udword clip_mask);
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void _CollideNoPrimitiveTest(const AABBQuantizedNode* node, udword clip_mask);
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void _CollideNoPrimitiveTest(const AABBQuantizedNoLeafNode* node, udword clip_mask);
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// Overlap tests
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inline_ BOOL PlanesAABBOverlap(const Point& center, const Point& extents, udword& out_clip_mask, udword in_clip_mask);
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inline_ BOOL PlanesTriOverlap(udword in_clip_mask);
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// Init methods
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BOOL InitQuery(PlanesCache& cache, const Plane* planes, udword nb_planes, const Matrix4x4* worldm=null);
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};
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class OPCODE_API HybridPlanesCollider : public PlanesCollider
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{
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public:
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// Constructor / Destructor
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HybridPlanesCollider();
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virtual ~HybridPlanesCollider();
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bool Collide(PlanesCache& cache, const Plane* planes, udword nb_planes, const HybridModel& model, const Matrix4x4* worldm=null);
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protected:
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Container mTouchedBoxes;
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};
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#endif // __OPC_PLANESCOLLIDER_H__
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