fix: some file didn't have the svn:eol-style native yet
This commit is contained in:
@@ -1,57 +1,57 @@
|
||||
/*
|
||||
* OPCODE - Optimized Collision Detection
|
||||
* http://www.codercorner.com/Opcode.htm
|
||||
*
|
||||
* Copyright (c) 2001-2008 Pierre Terdiman, pierre@codercorner.com
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
/**
|
||||
* Planes-triangle overlap test.
|
||||
* \param in_clip_mask [in] bitmask for active planes
|
||||
* \return TRUE if triangle overlap planes
|
||||
* \warning THIS IS A CONSERVATIVE TEST !! Some triangles will be returned as intersecting, while they're not!
|
||||
*/
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
inline_ BOOL PlanesCollider::PlanesTriOverlap(udword in_clip_mask)
|
||||
{
|
||||
// Stats
|
||||
mNbVolumePrimTests++;
|
||||
|
||||
const Plane* p = mPlanes;
|
||||
udword Mask = 1;
|
||||
|
||||
while(Mask<=in_clip_mask)
|
||||
{
|
||||
if(in_clip_mask & Mask)
|
||||
{
|
||||
float d0 = p->Distance(*mVP.Vertex[0]);
|
||||
float d1 = p->Distance(*mVP.Vertex[1]);
|
||||
float d2 = p->Distance(*mVP.Vertex[2]);
|
||||
if(d0>0.0f && d1>0.0f && d2>0.0f) return FALSE;
|
||||
// if(!(IR(d0)&SIGN_BITMASK) && !(IR(d1)&SIGN_BITMASK) && !(IR(d2)&SIGN_BITMASK)) return FALSE;
|
||||
}
|
||||
Mask+=Mask;
|
||||
p++;
|
||||
}
|
||||
/*
|
||||
for(udword i=0;i<6;i++)
|
||||
{
|
||||
float d0 = p[i].Distance(mLeafVerts[0]);
|
||||
float d1 = p[i].Distance(mLeafVerts[1]);
|
||||
float d2 = p[i].Distance(mLeafVerts[2]);
|
||||
if(d0>0.0f && d1>0.0f && d2>0.0f) return false;
|
||||
}
|
||||
*/
|
||||
return TRUE;
|
||||
}
|
||||
/*
|
||||
* OPCODE - Optimized Collision Detection
|
||||
* http://www.codercorner.com/Opcode.htm
|
||||
*
|
||||
* Copyright (c) 2001-2008 Pierre Terdiman, pierre@codercorner.com
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
/**
|
||||
* Planes-triangle overlap test.
|
||||
* \param in_clip_mask [in] bitmask for active planes
|
||||
* \return TRUE if triangle overlap planes
|
||||
* \warning THIS IS A CONSERVATIVE TEST !! Some triangles will be returned as intersecting, while they're not!
|
||||
*/
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
inline_ BOOL PlanesCollider::PlanesTriOverlap(udword in_clip_mask)
|
||||
{
|
||||
// Stats
|
||||
mNbVolumePrimTests++;
|
||||
|
||||
const Plane* p = mPlanes;
|
||||
udword Mask = 1;
|
||||
|
||||
while(Mask<=in_clip_mask)
|
||||
{
|
||||
if(in_clip_mask & Mask)
|
||||
{
|
||||
float d0 = p->Distance(*mVP.Vertex[0]);
|
||||
float d1 = p->Distance(*mVP.Vertex[1]);
|
||||
float d2 = p->Distance(*mVP.Vertex[2]);
|
||||
if(d0>0.0f && d1>0.0f && d2>0.0f) return FALSE;
|
||||
// if(!(IR(d0)&SIGN_BITMASK) && !(IR(d1)&SIGN_BITMASK) && !(IR(d2)&SIGN_BITMASK)) return FALSE;
|
||||
}
|
||||
Mask+=Mask;
|
||||
p++;
|
||||
}
|
||||
/*
|
||||
for(udword i=0;i<6;i++)
|
||||
{
|
||||
float d0 = p[i].Distance(mLeafVerts[0]);
|
||||
float d1 = p[i].Distance(mLeafVerts[1]);
|
||||
float d2 = p[i].Distance(mLeafVerts[2]);
|
||||
if(d0>0.0f && d1>0.0f && d2>0.0f) return false;
|
||||
}
|
||||
*/
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user