fix: some file didn't have the svn:eol-style native yet
This commit is contained in:
@@ -1,145 +1,145 @@
|
||||
/*
|
||||
* OPCODE - Optimized Collision Detection
|
||||
* http://www.codercorner.com/Opcode.htm
|
||||
*
|
||||
* Copyright (c) 2001-2008 Pierre Terdiman, pierre@codercorner.com
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
/**
|
||||
* Sphere-AABB overlap test, based on Jim Arvo's code.
|
||||
* \param center [in] box center
|
||||
* \param extents [in] box extents
|
||||
* \return TRUE on overlap
|
||||
*/
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
inline_ BOOL SphereCollider::SphereAABBOverlap(const Point& center, const Point& extents)
|
||||
{
|
||||
// Stats
|
||||
mNbVolumeBVTests++;
|
||||
|
||||
float d = 0.0f;
|
||||
|
||||
//find the square of the distance
|
||||
//from the sphere to the box
|
||||
#ifdef OLDIES
|
||||
for(udword i=0;i<3;i++)
|
||||
{
|
||||
float tmp = mCenter[i] - center[i];
|
||||
float s = tmp + extents[i];
|
||||
|
||||
if(s<0.0f) d += s*s;
|
||||
else
|
||||
{
|
||||
s = tmp - extents[i];
|
||||
if(s>0.0f) d += s*s;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
//#ifdef NEW_TEST
|
||||
|
||||
// float tmp = mCenter.x - center.x;
|
||||
// float s = tmp + extents.x;
|
||||
|
||||
float tmp,s;
|
||||
|
||||
tmp = mCenter.x - center.x;
|
||||
s = tmp + extents.x;
|
||||
|
||||
if(s<0.0f)
|
||||
{
|
||||
d += s*s;
|
||||
if(d>mRadius2) return FALSE;
|
||||
}
|
||||
else
|
||||
{
|
||||
s = tmp - extents.x;
|
||||
if(s>0.0f)
|
||||
{
|
||||
d += s*s;
|
||||
if(d>mRadius2) return FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
tmp = mCenter.y - center.y;
|
||||
s = tmp + extents.y;
|
||||
|
||||
if(s<0.0f)
|
||||
{
|
||||
d += s*s;
|
||||
if(d>mRadius2) return FALSE;
|
||||
}
|
||||
else
|
||||
{
|
||||
s = tmp - extents.y;
|
||||
if(s>0.0f)
|
||||
{
|
||||
d += s*s;
|
||||
if(d>mRadius2) return FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
tmp = mCenter.z - center.z;
|
||||
s = tmp + extents.z;
|
||||
|
||||
if(s<0.0f)
|
||||
{
|
||||
d += s*s;
|
||||
if(d>mRadius2) return FALSE;
|
||||
}
|
||||
else
|
||||
{
|
||||
s = tmp - extents.z;
|
||||
if(s>0.0f)
|
||||
{
|
||||
d += s*s;
|
||||
if(d>mRadius2) return FALSE;
|
||||
}
|
||||
}
|
||||
//#endif
|
||||
|
||||
#ifdef OLDIES
|
||||
// Point Min = center - extents;
|
||||
// Point Max = center + extents;
|
||||
|
||||
float d = 0.0f;
|
||||
|
||||
//find the square of the distance
|
||||
//from the sphere to the box
|
||||
for(udword i=0;i<3;i++)
|
||||
{
|
||||
float Min = center[i] - extents[i];
|
||||
|
||||
// if(mCenter[i]<Min[i])
|
||||
if(mCenter[i]<Min)
|
||||
{
|
||||
// float s = mCenter[i] - Min[i];
|
||||
float s = mCenter[i] - Min;
|
||||
d += s*s;
|
||||
}
|
||||
else
|
||||
{
|
||||
float Max = center[i] + extents[i];
|
||||
|
||||
// if(mCenter[i]>Max[i])
|
||||
if(mCenter[i]>Max)
|
||||
{
|
||||
float s = mCenter[i] - Max;
|
||||
d += s*s;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
return d <= mRadius2;
|
||||
}
|
||||
/*
|
||||
* OPCODE - Optimized Collision Detection
|
||||
* http://www.codercorner.com/Opcode.htm
|
||||
*
|
||||
* Copyright (c) 2001-2008 Pierre Terdiman, pierre@codercorner.com
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
/**
|
||||
* Sphere-AABB overlap test, based on Jim Arvo's code.
|
||||
* \param center [in] box center
|
||||
* \param extents [in] box extents
|
||||
* \return TRUE on overlap
|
||||
*/
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
inline_ BOOL SphereCollider::SphereAABBOverlap(const Point& center, const Point& extents)
|
||||
{
|
||||
// Stats
|
||||
mNbVolumeBVTests++;
|
||||
|
||||
float d = 0.0f;
|
||||
|
||||
//find the square of the distance
|
||||
//from the sphere to the box
|
||||
#ifdef OLDIES
|
||||
for(udword i=0;i<3;i++)
|
||||
{
|
||||
float tmp = mCenter[i] - center[i];
|
||||
float s = tmp + extents[i];
|
||||
|
||||
if(s<0.0f) d += s*s;
|
||||
else
|
||||
{
|
||||
s = tmp - extents[i];
|
||||
if(s>0.0f) d += s*s;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
//#ifdef NEW_TEST
|
||||
|
||||
// float tmp = mCenter.x - center.x;
|
||||
// float s = tmp + extents.x;
|
||||
|
||||
float tmp,s;
|
||||
|
||||
tmp = mCenter.x - center.x;
|
||||
s = tmp + extents.x;
|
||||
|
||||
if(s<0.0f)
|
||||
{
|
||||
d += s*s;
|
||||
if(d>mRadius2) return FALSE;
|
||||
}
|
||||
else
|
||||
{
|
||||
s = tmp - extents.x;
|
||||
if(s>0.0f)
|
||||
{
|
||||
d += s*s;
|
||||
if(d>mRadius2) return FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
tmp = mCenter.y - center.y;
|
||||
s = tmp + extents.y;
|
||||
|
||||
if(s<0.0f)
|
||||
{
|
||||
d += s*s;
|
||||
if(d>mRadius2) return FALSE;
|
||||
}
|
||||
else
|
||||
{
|
||||
s = tmp - extents.y;
|
||||
if(s>0.0f)
|
||||
{
|
||||
d += s*s;
|
||||
if(d>mRadius2) return FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
tmp = mCenter.z - center.z;
|
||||
s = tmp + extents.z;
|
||||
|
||||
if(s<0.0f)
|
||||
{
|
||||
d += s*s;
|
||||
if(d>mRadius2) return FALSE;
|
||||
}
|
||||
else
|
||||
{
|
||||
s = tmp - extents.z;
|
||||
if(s>0.0f)
|
||||
{
|
||||
d += s*s;
|
||||
if(d>mRadius2) return FALSE;
|
||||
}
|
||||
}
|
||||
//#endif
|
||||
|
||||
#ifdef OLDIES
|
||||
// Point Min = center - extents;
|
||||
// Point Max = center + extents;
|
||||
|
||||
float d = 0.0f;
|
||||
|
||||
//find the square of the distance
|
||||
//from the sphere to the box
|
||||
for(udword i=0;i<3;i++)
|
||||
{
|
||||
float Min = center[i] - extents[i];
|
||||
|
||||
// if(mCenter[i]<Min[i])
|
||||
if(mCenter[i]<Min)
|
||||
{
|
||||
// float s = mCenter[i] - Min[i];
|
||||
float s = mCenter[i] - Min;
|
||||
d += s*s;
|
||||
}
|
||||
else
|
||||
{
|
||||
float Max = center[i] + extents[i];
|
||||
|
||||
// if(mCenter[i]>Max[i])
|
||||
if(mCenter[i]>Max)
|
||||
{
|
||||
float s = mCenter[i] - Max;
|
||||
d += s*s;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
return d <= mRadius2;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user