fix: some file didn't have the svn:eol-style native yet

This commit is contained in:
erwin.coumans
2010-03-06 15:23:36 +00:00
parent 4fd48ac691
commit 81f04a4d48
641 changed files with 301123 additions and 301123 deletions

View File

@@ -1,80 +1,80 @@
Microsoft Visual Studio Solution File, Format Version 9.00
# Visual Studio 2005
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BulletMayaPlugin", "BulletMayaPlugin.vcproj", "{681412B0-F197-4A2F-9263-DEA2E8690146}"
ProjectSection(WebsiteProperties) = preProject
Debug.AspNetCompiler.Debug = "True"
Release.AspNetCompiler.Debug = "False"
EndProjectSection
ProjectSection(ProjectDependencies) = postProject
{A0958CD9-0E39-4A77-3711-9B488F508FBF} = {A0958CD9-0E39-4A77-3711-9B488F508FBF}
{7D6E339F-9C2C-31DA-FDB0-5EE50973CF2A} = {7D6E339F-9C2C-31DA-FDB0-5EE50973CF2A}
{61BD1097-CF2E-B296-DAA9-73A6FE135319} = {61BD1097-CF2E-B296-DAA9-73A6FE135319}
{B1B5F775-54A9-2437-E4AC-7E817E492142} = {B1B5F775-54A9-2437-E4AC-7E817E492142}
{6ADA430D-009C-2ED4-A787-2AC2D6FEB8CE} = {6ADA430D-009C-2ED4-A787-2AC2D6FEB8CE}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libbulletcollision", "..\..\msvc\8\libbulletcollision.vcproj", "{6ADA430D-009C-2ED4-A787-2AC2D6FEB8CE}"
ProjectSection(WebsiteProperties) = preProject
Debug.AspNetCompiler.Debug = "True"
Release.AspNetCompiler.Debug = "False"
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libbulletdynamics", "..\..\msvc\8\libbulletdynamics.vcproj", "{61BD1097-CF2E-B296-DAA9-73A6FE135319}"
ProjectSection(WebsiteProperties) = preProject
Debug.AspNetCompiler.Debug = "True"
Release.AspNetCompiler.Debug = "False"
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libbulletmath", "..\..\msvc\8\libbulletmath.vcproj", "{7D6E339F-9C2C-31DA-FDB0-5EE50973CF2A}"
ProjectSection(WebsiteProperties) = preProject
Debug.AspNetCompiler.Debug = "True"
Release.AspNetCompiler.Debug = "False"
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libGIMPACTUtils", "..\..\msvc\8\libGIMPACTUtils.vcproj", "{B1B5F775-54A9-2437-E4AC-7E817E492142}"
ProjectSection(WebsiteProperties) = preProject
Debug.AspNetCompiler.Debug = "True"
Release.AspNetCompiler.Debug = "False"
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "liblibxml", "..\..\msvc\8\liblibxml.vcproj", "{A0958CD9-0E39-4A77-3711-9B488F508FBF}"
ProjectSection(WebsiteProperties) = preProject
Debug.AspNetCompiler.Debug = "True"
Release.AspNetCompiler.Debug = "False"
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
DebugDll|Win32 = DebugDll|Win32
ReleaseDll|Win32 = ReleaseDll|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{681412B0-F197-4A2F-9263-DEA2E8690146}.DebugDll|Win32.ActiveCfg = DebugDll|Win32
{681412B0-F197-4A2F-9263-DEA2E8690146}.DebugDll|Win32.Build.0 = DebugDll|Win32
{681412B0-F197-4A2F-9263-DEA2E8690146}.ReleaseDll|Win32.ActiveCfg = ReleaseDll|Win32
{681412B0-F197-4A2F-9263-DEA2E8690146}.ReleaseDll|Win32.Build.0 = ReleaseDll|Win32
{6ADA430D-009C-2ED4-A787-2AC2D6FEB8CE}.DebugDll|Win32.ActiveCfg = DebugDll|Win32
{6ADA430D-009C-2ED4-A787-2AC2D6FEB8CE}.DebugDll|Win32.Build.0 = DebugDll|Win32
{6ADA430D-009C-2ED4-A787-2AC2D6FEB8CE}.ReleaseDll|Win32.ActiveCfg = ReleaseDll|Win32
{6ADA430D-009C-2ED4-A787-2AC2D6FEB8CE}.ReleaseDll|Win32.Build.0 = ReleaseDll|Win32
{61BD1097-CF2E-B296-DAA9-73A6FE135319}.DebugDll|Win32.ActiveCfg = DebugDll|Win32
{61BD1097-CF2E-B296-DAA9-73A6FE135319}.DebugDll|Win32.Build.0 = DebugDll|Win32
{61BD1097-CF2E-B296-DAA9-73A6FE135319}.ReleaseDll|Win32.ActiveCfg = ReleaseDll|Win32
{61BD1097-CF2E-B296-DAA9-73A6FE135319}.ReleaseDll|Win32.Build.0 = ReleaseDll|Win32
{7D6E339F-9C2C-31DA-FDB0-5EE50973CF2A}.DebugDll|Win32.ActiveCfg = DebugDll|Win32
{7D6E339F-9C2C-31DA-FDB0-5EE50973CF2A}.DebugDll|Win32.Build.0 = DebugDll|Win32
{7D6E339F-9C2C-31DA-FDB0-5EE50973CF2A}.ReleaseDll|Win32.ActiveCfg = ReleaseDll|Win32
{7D6E339F-9C2C-31DA-FDB0-5EE50973CF2A}.ReleaseDll|Win32.Build.0 = ReleaseDll|Win32
{B1B5F775-54A9-2437-E4AC-7E817E492142}.DebugDll|Win32.ActiveCfg = DebugDll|Win32
{B1B5F775-54A9-2437-E4AC-7E817E492142}.DebugDll|Win32.Build.0 = DebugDll|Win32
{B1B5F775-54A9-2437-E4AC-7E817E492142}.ReleaseDll|Win32.ActiveCfg = ReleaseDll|Win32
{B1B5F775-54A9-2437-E4AC-7E817E492142}.ReleaseDll|Win32.Build.0 = ReleaseDll|Win32
{A0958CD9-0E39-4A77-3711-9B488F508FBF}.DebugDll|Win32.ActiveCfg = DebugDll|Win32
{A0958CD9-0E39-4A77-3711-9B488F508FBF}.DebugDll|Win32.Build.0 = DebugDll|Win32
{A0958CD9-0E39-4A77-3711-9B488F508FBF}.ReleaseDll|Win32.ActiveCfg = ReleaseDll|Win32
{A0958CD9-0E39-4A77-3711-9B488F508FBF}.ReleaseDll|Win32.Build.0 = ReleaseDll|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal
Microsoft Visual Studio Solution File, Format Version 9.00
# Visual Studio 2005
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BulletMayaPlugin", "BulletMayaPlugin.vcproj", "{681412B0-F197-4A2F-9263-DEA2E8690146}"
ProjectSection(WebsiteProperties) = preProject
Debug.AspNetCompiler.Debug = "True"
Release.AspNetCompiler.Debug = "False"
EndProjectSection
ProjectSection(ProjectDependencies) = postProject
{A0958CD9-0E39-4A77-3711-9B488F508FBF} = {A0958CD9-0E39-4A77-3711-9B488F508FBF}
{7D6E339F-9C2C-31DA-FDB0-5EE50973CF2A} = {7D6E339F-9C2C-31DA-FDB0-5EE50973CF2A}
{61BD1097-CF2E-B296-DAA9-73A6FE135319} = {61BD1097-CF2E-B296-DAA9-73A6FE135319}
{B1B5F775-54A9-2437-E4AC-7E817E492142} = {B1B5F775-54A9-2437-E4AC-7E817E492142}
{6ADA430D-009C-2ED4-A787-2AC2D6FEB8CE} = {6ADA430D-009C-2ED4-A787-2AC2D6FEB8CE}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libbulletcollision", "..\..\msvc\8\libbulletcollision.vcproj", "{6ADA430D-009C-2ED4-A787-2AC2D6FEB8CE}"
ProjectSection(WebsiteProperties) = preProject
Debug.AspNetCompiler.Debug = "True"
Release.AspNetCompiler.Debug = "False"
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libbulletdynamics", "..\..\msvc\8\libbulletdynamics.vcproj", "{61BD1097-CF2E-B296-DAA9-73A6FE135319}"
ProjectSection(WebsiteProperties) = preProject
Debug.AspNetCompiler.Debug = "True"
Release.AspNetCompiler.Debug = "False"
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libbulletmath", "..\..\msvc\8\libbulletmath.vcproj", "{7D6E339F-9C2C-31DA-FDB0-5EE50973CF2A}"
ProjectSection(WebsiteProperties) = preProject
Debug.AspNetCompiler.Debug = "True"
Release.AspNetCompiler.Debug = "False"
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libGIMPACTUtils", "..\..\msvc\8\libGIMPACTUtils.vcproj", "{B1B5F775-54A9-2437-E4AC-7E817E492142}"
ProjectSection(WebsiteProperties) = preProject
Debug.AspNetCompiler.Debug = "True"
Release.AspNetCompiler.Debug = "False"
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "liblibxml", "..\..\msvc\8\liblibxml.vcproj", "{A0958CD9-0E39-4A77-3711-9B488F508FBF}"
ProjectSection(WebsiteProperties) = preProject
Debug.AspNetCompiler.Debug = "True"
Release.AspNetCompiler.Debug = "False"
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
DebugDll|Win32 = DebugDll|Win32
ReleaseDll|Win32 = ReleaseDll|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{681412B0-F197-4A2F-9263-DEA2E8690146}.DebugDll|Win32.ActiveCfg = DebugDll|Win32
{681412B0-F197-4A2F-9263-DEA2E8690146}.DebugDll|Win32.Build.0 = DebugDll|Win32
{681412B0-F197-4A2F-9263-DEA2E8690146}.ReleaseDll|Win32.ActiveCfg = ReleaseDll|Win32
{681412B0-F197-4A2F-9263-DEA2E8690146}.ReleaseDll|Win32.Build.0 = ReleaseDll|Win32
{6ADA430D-009C-2ED4-A787-2AC2D6FEB8CE}.DebugDll|Win32.ActiveCfg = DebugDll|Win32
{6ADA430D-009C-2ED4-A787-2AC2D6FEB8CE}.DebugDll|Win32.Build.0 = DebugDll|Win32
{6ADA430D-009C-2ED4-A787-2AC2D6FEB8CE}.ReleaseDll|Win32.ActiveCfg = ReleaseDll|Win32
{6ADA430D-009C-2ED4-A787-2AC2D6FEB8CE}.ReleaseDll|Win32.Build.0 = ReleaseDll|Win32
{61BD1097-CF2E-B296-DAA9-73A6FE135319}.DebugDll|Win32.ActiveCfg = DebugDll|Win32
{61BD1097-CF2E-B296-DAA9-73A6FE135319}.DebugDll|Win32.Build.0 = DebugDll|Win32
{61BD1097-CF2E-B296-DAA9-73A6FE135319}.ReleaseDll|Win32.ActiveCfg = ReleaseDll|Win32
{61BD1097-CF2E-B296-DAA9-73A6FE135319}.ReleaseDll|Win32.Build.0 = ReleaseDll|Win32
{7D6E339F-9C2C-31DA-FDB0-5EE50973CF2A}.DebugDll|Win32.ActiveCfg = DebugDll|Win32
{7D6E339F-9C2C-31DA-FDB0-5EE50973CF2A}.DebugDll|Win32.Build.0 = DebugDll|Win32
{7D6E339F-9C2C-31DA-FDB0-5EE50973CF2A}.ReleaseDll|Win32.ActiveCfg = ReleaseDll|Win32
{7D6E339F-9C2C-31DA-FDB0-5EE50973CF2A}.ReleaseDll|Win32.Build.0 = ReleaseDll|Win32
{B1B5F775-54A9-2437-E4AC-7E817E492142}.DebugDll|Win32.ActiveCfg = DebugDll|Win32
{B1B5F775-54A9-2437-E4AC-7E817E492142}.DebugDll|Win32.Build.0 = DebugDll|Win32
{B1B5F775-54A9-2437-E4AC-7E817E492142}.ReleaseDll|Win32.ActiveCfg = ReleaseDll|Win32
{B1B5F775-54A9-2437-E4AC-7E817E492142}.ReleaseDll|Win32.Build.0 = ReleaseDll|Win32
{A0958CD9-0E39-4A77-3711-9B488F508FBF}.DebugDll|Win32.ActiveCfg = DebugDll|Win32
{A0958CD9-0E39-4A77-3711-9B488F508FBF}.DebugDll|Win32.Build.0 = DebugDll|Win32
{A0958CD9-0E39-4A77-3711-9B488F508FBF}.ReleaseDll|Win32.ActiveCfg = ReleaseDll|Win32
{A0958CD9-0E39-4A77-3711-9B488F508FBF}.ReleaseDll|Win32.Build.0 = ReleaseDll|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

File diff suppressed because it is too large Load Diff

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@@ -1,96 +1,96 @@
CMAKE_MINIMUM_REQUIRED(VERSION 2.4)
#PROJECT(MayaPlugin)
if(COMMAND cmake_policy)
cmake_policy(SET CMP0003 NEW)
endif(COMMAND cmake_policy)
IF ( UNIX AND NOT APPLE )
ADD_DEFINITIONS(-DLINUX)
ENDIF()
SET(CMAKE_CXX_WARNING_LEVEL 4)
#SET (CMAKE_VERBOSE_MAKEFILE TRUE)
FIND_PATH(MAYA_BASE_DIR include/maya/MFn.h PATH
/usr/autodesk/maya2009-x64
/usr/autodesk/maya2008-x64
/usr/autodesk/maya
"C:/Program Files/Autodesk/Maya2008"
"C:/Program Files/Autodesk/Maya2009"
"C:/Program Files/Autodesk/Maya8.5"
"C:/Program Files (x86)/Autodesk/Maya2010"
)
IF (MAYA_BASE_DIR)
message ("Maya found at location " ${MAYA_BASE_DIR})
SET(MAYA_INC_DIR ${MAYA_BASE_DIR}/include)
SET(MAYA_LIB_DIR ${MAYA_BASE_DIR}/lib)
INCLUDE_DIRECTORIES(${MAYA_INC_DIR} ${BULLET_PHYSICS_SOURCE_DIR}/src ${BULLET_PHYSICS_SOURCE_DIR}/Extras/MayaPlugin )
LINK_DIRECTORIES(${MAYA_LIB_DIR})
ADD_DEFINITIONS(-D_BOOL)
ADD_DEFINITIONS(-DREQUIRE_IOSTREAM)
SET(TARGET_H
box_shape.h bt_sphere_shape.h dSolverNode.h rigid_body_impl.h
box_shape_impl.h collision_shape.h mathUtils.h rigidBodyNode.h
bt_box_shape.h collision_shape_impl.h mayaUtils.h solver.h
bt_collision_shape.h collisionShapeNode.h mesh_shape.h solver_impl.h
bt_convex_hull_shape.h convex_hull_shape.h mesh_shape_impl.h sphere_shape.h
bt_mesh_shape.h convex_hull_shape_impl.h plane_shape.h sphere_shape_impl.h
bt_plane_shape.h dRigidBodyArrayCmd.h plane_shape_impl.h
bt_rigid_body.h dRigidBodyCmd.h rigidBodyArrayNode.h
bt_solver.h dSolverCmd.h rigid_body.h pdbIO.h
shared_ptr.h drawUtils.h
)
SET(TARGET_SRC
pluginMain.cpp bulletExport.cpp rigidBodyNode.cpp rigidBodyArrayNode.cpp collisionShapeNode.cpp
solver.cpp bt_solver.cpp dSolverNode.cpp dSolverCmd.cpp dRigidBodyCmd.cpp dRigidBodyArrayCmd.cpp
pdbIO.cpp drawUtils.cpp constraint/dHingeConstraintCmd.cpp constraint/dSliderConstraintCmd.cpp
constraint/hingeConstraintNode.cpp constraint/sixdofConstraintNode.cpp constraint/dNailConstraintCmd.cpp
constraint/dsixdofConstraintCmd.cpp constraint/nailConstraintNode.cpp constraint/sliderConstraintNode.cpp
)
ADD_LIBRARY(BulletMayaPlugin SHARED ${TARGET_H} ${TARGET_SRC})
IF (WIN32)
SET(MAYA_LIBS OpenMaya Foundation OpenMayaAnim OpenMayaFX OpenMayaUI)
IF (CMAKE_CL_64)
SET_TARGET_PROPERTIES(BulletMayaPlugin PROPERTIES LINK_FLAGS "/SUBSYSTEM:WINDOWS /MACHINE:X64")
ELSE (CMAKE_CL_64)
SET_TARGET_PROPERTIES(BulletMayaPlugin PROPERTIES LINK_FLAGS "/SUBSYSTEM:WINDOWS /MACHINE:X86")
ENDIF (CMAKE_CL_64)
SET_TARGET_PROPERTIES(BulletMayaPlugin PROPERTIES SUFFIX ".mll")
LINK_DIRECTORIES(${MAYA_LIB_DIR})
TARGET_LINK_LIBRARIES(BulletMayaPlugin BulletDynamics BulletCollision LinearMath ${MAYA_LIBS} ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY})
SET(CMAKE_SHARED_LINKER_FLAGS "/export:initializePlugin /export:uninitializePlugin")
ELSE (WIN32)
SET(MAYA_LIBS OpenMayalib Foundation OpenMayaAnim OpenMayaFX OpenMayaUI)
LINK_DIRECTORIES(${MAYA_LIB_DIR})
TARGET_LINK_LIBRARIES(BulletMayaPlugin BulletDynamics BulletCollision LinearMath ${MAYA_LIBS} ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY})
ENDIF(WIN32)
#OPTION(BUILD_STANDALONE "Build a standalone exporter program")
#
#IF (BUILD_STANDALONE)
# IF (WIN32)
#
# ELSE (WIN32)
# SET(MAYA_LIBS OpenMayalib Foundation OpenMayaAnim)
# ADD_EXECUTABLE(me ${TARGET_H} ${TARGET_SRC} standalone.cpp)
# LINK_DIRECTORIES(${MAYA_LIB_DIR})
# TARGET_LINK_LIBRARIES(me ${MAYA_LIBS} pthread m imf)
# ENDIF (WIN32)
#ENDIF (BUILD_STANDALONE)
ELSE()
MESSAGE("Maya not found, try adding your Maya path in Bullet/Extras/MayaPlugin/CMakeListst.txt under FIND_PATH(MAYA_BASE_DIR ...")
CMAKE_MINIMUM_REQUIRED(VERSION 2.4)
#PROJECT(MayaPlugin)
if(COMMAND cmake_policy)
cmake_policy(SET CMP0003 NEW)
endif(COMMAND cmake_policy)
IF ( UNIX AND NOT APPLE )
ADD_DEFINITIONS(-DLINUX)
ENDIF()
SET(CMAKE_CXX_WARNING_LEVEL 4)
#SET (CMAKE_VERBOSE_MAKEFILE TRUE)
FIND_PATH(MAYA_BASE_DIR include/maya/MFn.h PATH
/usr/autodesk/maya2009-x64
/usr/autodesk/maya2008-x64
/usr/autodesk/maya
"C:/Program Files/Autodesk/Maya2008"
"C:/Program Files/Autodesk/Maya2009"
"C:/Program Files/Autodesk/Maya8.5"
"C:/Program Files (x86)/Autodesk/Maya2010"
)
IF (MAYA_BASE_DIR)
message ("Maya found at location " ${MAYA_BASE_DIR})
SET(MAYA_INC_DIR ${MAYA_BASE_DIR}/include)
SET(MAYA_LIB_DIR ${MAYA_BASE_DIR}/lib)
INCLUDE_DIRECTORIES(${MAYA_INC_DIR} ${BULLET_PHYSICS_SOURCE_DIR}/src ${BULLET_PHYSICS_SOURCE_DIR}/Extras/MayaPlugin )
LINK_DIRECTORIES(${MAYA_LIB_DIR})
ADD_DEFINITIONS(-D_BOOL)
ADD_DEFINITIONS(-DREQUIRE_IOSTREAM)
SET(TARGET_H
box_shape.h bt_sphere_shape.h dSolverNode.h rigid_body_impl.h
box_shape_impl.h collision_shape.h mathUtils.h rigidBodyNode.h
bt_box_shape.h collision_shape_impl.h mayaUtils.h solver.h
bt_collision_shape.h collisionShapeNode.h mesh_shape.h solver_impl.h
bt_convex_hull_shape.h convex_hull_shape.h mesh_shape_impl.h sphere_shape.h
bt_mesh_shape.h convex_hull_shape_impl.h plane_shape.h sphere_shape_impl.h
bt_plane_shape.h dRigidBodyArrayCmd.h plane_shape_impl.h
bt_rigid_body.h dRigidBodyCmd.h rigidBodyArrayNode.h
bt_solver.h dSolverCmd.h rigid_body.h pdbIO.h
shared_ptr.h drawUtils.h
)
SET(TARGET_SRC
pluginMain.cpp bulletExport.cpp rigidBodyNode.cpp rigidBodyArrayNode.cpp collisionShapeNode.cpp
solver.cpp bt_solver.cpp dSolverNode.cpp dSolverCmd.cpp dRigidBodyCmd.cpp dRigidBodyArrayCmd.cpp
pdbIO.cpp drawUtils.cpp constraint/dHingeConstraintCmd.cpp constraint/dSliderConstraintCmd.cpp
constraint/hingeConstraintNode.cpp constraint/sixdofConstraintNode.cpp constraint/dNailConstraintCmd.cpp
constraint/dsixdofConstraintCmd.cpp constraint/nailConstraintNode.cpp constraint/sliderConstraintNode.cpp
)
ADD_LIBRARY(BulletMayaPlugin SHARED ${TARGET_H} ${TARGET_SRC})
IF (WIN32)
SET(MAYA_LIBS OpenMaya Foundation OpenMayaAnim OpenMayaFX OpenMayaUI)
IF (CMAKE_CL_64)
SET_TARGET_PROPERTIES(BulletMayaPlugin PROPERTIES LINK_FLAGS "/SUBSYSTEM:WINDOWS /MACHINE:X64")
ELSE (CMAKE_CL_64)
SET_TARGET_PROPERTIES(BulletMayaPlugin PROPERTIES LINK_FLAGS "/SUBSYSTEM:WINDOWS /MACHINE:X86")
ENDIF (CMAKE_CL_64)
SET_TARGET_PROPERTIES(BulletMayaPlugin PROPERTIES SUFFIX ".mll")
LINK_DIRECTORIES(${MAYA_LIB_DIR})
TARGET_LINK_LIBRARIES(BulletMayaPlugin BulletDynamics BulletCollision LinearMath ${MAYA_LIBS} ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY})
SET(CMAKE_SHARED_LINKER_FLAGS "/export:initializePlugin /export:uninitializePlugin")
ELSE (WIN32)
SET(MAYA_LIBS OpenMayalib Foundation OpenMayaAnim OpenMayaFX OpenMayaUI)
LINK_DIRECTORIES(${MAYA_LIB_DIR})
TARGET_LINK_LIBRARIES(BulletMayaPlugin BulletDynamics BulletCollision LinearMath ${MAYA_LIBS} ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY})
ENDIF(WIN32)
#OPTION(BUILD_STANDALONE "Build a standalone exporter program")
#
#IF (BUILD_STANDALONE)
# IF (WIN32)
#
# ELSE (WIN32)
# SET(MAYA_LIBS OpenMayalib Foundation OpenMayaAnim)
# ADD_EXECUTABLE(me ${TARGET_H} ${TARGET_SRC} standalone.cpp)
# LINK_DIRECTORIES(${MAYA_LIB_DIR})
# TARGET_LINK_LIBRARIES(me ${MAYA_LIBS} pthread m imf)
# ENDIF (WIN32)
#ENDIF (BUILD_STANDALONE)
ELSE()
MESSAGE("Maya not found, try adding your Maya path in Bullet/Extras/MayaPlugin/CMakeListst.txt under FIND_PATH(MAYA_BASE_DIR ...")
ENDIF()

View File

@@ -1,81 +1,81 @@
; example1.nsi
;
; This script is perhaps one of the simplest NSIs you can make. All of the
; optional settings are left to their default settings. The installer simply
; prompts the user asking them where to install, and drops a copy of "MyProg.exe"
; there.
;--------------------------------
; The name of the installer
Name "Dynamica Bullet 2.76 physics plugin for Maya 2009"
; The file to write
OutFile "DynamicaForMaya2009_64bit.exe"
; The default installation directory
InstallDir $PROGRAMFILES\DynamicaBullet2.76\
UninstPage uninstConfirm
UninstPage instfiles
; The text to prompt the user to enter a directory
DirText "This will install Dynamica Bullet For Maya. Choose destination directory"
;--------------------------------
; The stuff to install
Section "" ;No components page, name is not important
;Create Dynamica directories
;CreateDirectory "$INSTDIR\dll"
CreateDirectory "$INSTDIR\doc"
CreateDirectory "$INSTDIR\scenes\"
CreateDirectory "$INSTDIR\icons"
CreateDirectory "$INSTDIR\plug-ins"
CreateDirectory "$INSTDIR\scripts"
;SetOutPath "$INSTDIR\dll"
;File "dll\*.dll"
SetOutPath "$INSTDIR\doc"
File "doc\*.*"
SetOutPath "$INSTDIR\scenes"
File "scenes\*.*"
SetOutPath "$INSTDIR\icons"
File "icons\*.*"
SetOutPath "$INSTDIR\plug-ins"
File "BulletMayaPlugin.mll"
;File "C:\Program Files\Microsoft Visual Studio 8\VC\redist\x86\Microsoft.VC80.CRT\msvcp80.dll"
;File "C:\Program Files\Microsoft Visual Studio 8\VC\redist\x86\Microsoft.VC80.CRT\msvcr80.dll"
File "C:\Program Files (x86)\Microsoft Visual Studio 9.0\VC\redist\x86\Microsoft.VC90.CRT\msvcp90.dll"
File "C:\Program Files (x86)\Microsoft Visual Studio 9.0\VC\redist\x86\Microsoft.VC90.CRT\msvcr90.dll"
SetOutPath "$INSTDIR\scripts"
File "scripts\*.*"
SetOutPath "$DOCUMENTS\maya\modules\"
File "BulletDynamica.6_module"
FileOpen $0 $DOCUMENTS\maya\modules\BulletDynamica.6_module a
FileSeek $0 0 END
FileWrite $0 "$INSTDIR$\n"
FileClose $0
CreateDirectory "$SMPROGRAMS\Dynamica Bullet"
CreateShortCut "$SMPROGRAMS\Dynamica Bullet\Documentation.lnk" "$INSTDIR\doc\index.html"
CreateShortCut "$SMPROGRAMS\Dynamica Bullet\Examples.lnk" "$INSTDIR\scenes\"
CreateShortCut "$SMPROGRAMS\Dynamica Bullet\Uninstall.lnk" "$INSTDIR\Uninstall.exe"
ExecShell "open" "$INSTDIR\doc\index.html"
WriteUninstaller $INSTDIR\Uninstall.exe
SectionEnd ; end the section
Section "Uninstall"
ClearErrors
MessageBox MB_YESNO "Uninstall Bullet for MAYA?" IDNO end
Delete "$DOCUMENTS\maya\modules\DynamicaBullet.6_module"
RMDir /r "$SMPROGRAMS\Dynamica Bullet\"
RMDir /r "$INSTDIR"
end:
; example1.nsi
;
; This script is perhaps one of the simplest NSIs you can make. All of the
; optional settings are left to their default settings. The installer simply
; prompts the user asking them where to install, and drops a copy of "MyProg.exe"
; there.
;--------------------------------
; The name of the installer
Name "Dynamica Bullet 2.76 physics plugin for Maya 2009"
; The file to write
OutFile "DynamicaForMaya2009_64bit.exe"
; The default installation directory
InstallDir $PROGRAMFILES\DynamicaBullet2.76\
UninstPage uninstConfirm
UninstPage instfiles
; The text to prompt the user to enter a directory
DirText "This will install Dynamica Bullet For Maya. Choose destination directory"
;--------------------------------
; The stuff to install
Section "" ;No components page, name is not important
;Create Dynamica directories
;CreateDirectory "$INSTDIR\dll"
CreateDirectory "$INSTDIR\doc"
CreateDirectory "$INSTDIR\scenes\"
CreateDirectory "$INSTDIR\icons"
CreateDirectory "$INSTDIR\plug-ins"
CreateDirectory "$INSTDIR\scripts"
;SetOutPath "$INSTDIR\dll"
;File "dll\*.dll"
SetOutPath "$INSTDIR\doc"
File "doc\*.*"
SetOutPath "$INSTDIR\scenes"
File "scenes\*.*"
SetOutPath "$INSTDIR\icons"
File "icons\*.*"
SetOutPath "$INSTDIR\plug-ins"
File "BulletMayaPlugin.mll"
;File "C:\Program Files\Microsoft Visual Studio 8\VC\redist\x86\Microsoft.VC80.CRT\msvcp80.dll"
;File "C:\Program Files\Microsoft Visual Studio 8\VC\redist\x86\Microsoft.VC80.CRT\msvcr80.dll"
File "C:\Program Files (x86)\Microsoft Visual Studio 9.0\VC\redist\x86\Microsoft.VC90.CRT\msvcp90.dll"
File "C:\Program Files (x86)\Microsoft Visual Studio 9.0\VC\redist\x86\Microsoft.VC90.CRT\msvcr90.dll"
SetOutPath "$INSTDIR\scripts"
File "scripts\*.*"
SetOutPath "$DOCUMENTS\maya\modules\"
File "BulletDynamica.6_module"
FileOpen $0 $DOCUMENTS\maya\modules\BulletDynamica.6_module a
FileSeek $0 0 END
FileWrite $0 "$INSTDIR$\n"
FileClose $0
CreateDirectory "$SMPROGRAMS\Dynamica Bullet"
CreateShortCut "$SMPROGRAMS\Dynamica Bullet\Documentation.lnk" "$INSTDIR\doc\index.html"
CreateShortCut "$SMPROGRAMS\Dynamica Bullet\Examples.lnk" "$INSTDIR\scenes\"
CreateShortCut "$SMPROGRAMS\Dynamica Bullet\Uninstall.lnk" "$INSTDIR\Uninstall.exe"
ExecShell "open" "$INSTDIR\doc\index.html"
WriteUninstaller $INSTDIR\Uninstall.exe
SectionEnd ; end the section
Section "Uninstall"
ClearErrors
MessageBox MB_YESNO "Uninstall Bullet for MAYA?" IDNO end
Delete "$DOCUMENTS\maya\modules\DynamicaBullet.6_module"
RMDir /r "$SMPROGRAMS\Dynamica Bullet\"
RMDir /r "$INSTDIR"
end:
SectionEnd

View File

@@ -1,160 +1,160 @@
/*
Bullet Continuous Collision Detection and Physics Library Maya Plugin
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising
from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must
not claim that you wrote the original software. If you use this
software in a product, an acknowledgment in the product documentation
would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must
not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
Modified by Roman Ponomarev <rponom@gmail.com>
01/27/2010 : Replaced COLLADA export with Bullet binary export
*/
#include "bulletExport.h"
#include "solver.h"
#include "solver_impl.h"
#if defined (_WIN32)
#define strcasecmp stricmp
#elif defined (OSMac_)
extern "C" int strcasecmp (const char *, const char *);
#endif
#define NO_SMOOTHING_GROUP -1
#define INITIALIZE_SMOOTHING -2
#define INVALID_ID -1
//////////////////////////////////////////////////////////////
MString ObjTranslator::fExtension = "bullet";
//////////////////////////////////////////////////////////////
void* ObjTranslator::creator()
{
return new ObjTranslator();
}
//////////////////////////////////////////////////////////////
MStatus ObjTranslator::reader ( const MFileObject& file,
const MString& options,
FileAccessMode mode)
{
fprintf(stderr, "Bullet Physics import is not available yet\n");
return MS::kFailure;
}
MStatus ObjTranslator::writer ( const MFileObject& file,
const MString& options,
FileAccessMode mode )
{
MStatus status;
MString mname = file.fullName(), unitName;
//just pass in the filename
#if defined (OSMac_)
char fname[256];//MAXPATHLEN];
strcpy (fname, file.fullName().asChar());
// fp = fopen(fname,"wb");//MAYAMACTODO
#else
const char *fname = mname.asChar();
// fp = fopen(fname,"w");
#endif
shared_ptr<solver_impl_t> solv = solver_t::get_solver();
solv->export_bullet_file(fname);
return status;
}
//////////////////////////////////////////////////////////////
bool ObjTranslator::haveReadMethod () const
{
return true;
}
//////////////////////////////////////////////////////////////
bool ObjTranslator::haveWriteMethod () const
{
return true;
}
//////////////////////////////////////////////////////////////
MString ObjTranslator::defaultExtension () const
{
// return MString("bullet");
return fExtension;
}
MString ObjTranslator::filter() const
{
//return "*.bullet;*.dae";
return "*.bullet";
}
//////////////////////////////////////////////////////////////
MPxFileTranslator::MFileKind ObjTranslator::identifyFile (
const MFileObject& fileName,
const char* buffer,
short size) const
{
const char * name = fileName.name().asChar();
int nameLength = strlen(name);
if ((nameLength > 7) && !strcasecmp(name+nameLength-7, ".bullet"))
return kCouldBeMyFileType;
else
return kNotMyFileType;
}
//////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////
MStatus ObjTranslator::exportSelected( )
{
MStatus status;
MString filename;
// Create an iterator for the active selection list
//
MSelectionList slist;
MGlobal::getActiveSelectionList( slist );
MItSelectionList iter( slist );
if (iter.isDone()) {
fprintf(stderr,"Error: Nothing is selected.\n");
return MS::kFailure;
}
return status;
}
//////////////////////////////////////////////////////////////
MStatus ObjTranslator::exportAll( )
{
MStatus status = MS::kSuccess;
return status;
}
/*
Bullet Continuous Collision Detection and Physics Library Maya Plugin
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising
from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must
not claim that you wrote the original software. If you use this
software in a product, an acknowledgment in the product documentation
would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must
not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
Modified by Roman Ponomarev <rponom@gmail.com>
01/27/2010 : Replaced COLLADA export with Bullet binary export
*/
#include "bulletExport.h"
#include "solver.h"
#include "solver_impl.h"
#if defined (_WIN32)
#define strcasecmp stricmp
#elif defined (OSMac_)
extern "C" int strcasecmp (const char *, const char *);
#endif
#define NO_SMOOTHING_GROUP -1
#define INITIALIZE_SMOOTHING -2
#define INVALID_ID -1
//////////////////////////////////////////////////////////////
MString ObjTranslator::fExtension = "bullet";
//////////////////////////////////////////////////////////////
void* ObjTranslator::creator()
{
return new ObjTranslator();
}
//////////////////////////////////////////////////////////////
MStatus ObjTranslator::reader ( const MFileObject& file,
const MString& options,
FileAccessMode mode)
{
fprintf(stderr, "Bullet Physics import is not available yet\n");
return MS::kFailure;
}
MStatus ObjTranslator::writer ( const MFileObject& file,
const MString& options,
FileAccessMode mode )
{
MStatus status;
MString mname = file.fullName(), unitName;
//just pass in the filename
#if defined (OSMac_)
char fname[256];//MAXPATHLEN];
strcpy (fname, file.fullName().asChar());
// fp = fopen(fname,"wb");//MAYAMACTODO
#else
const char *fname = mname.asChar();
// fp = fopen(fname,"w");
#endif
shared_ptr<solver_impl_t> solv = solver_t::get_solver();
solv->export_bullet_file(fname);
return status;
}
//////////////////////////////////////////////////////////////
bool ObjTranslator::haveReadMethod () const
{
return true;
}
//////////////////////////////////////////////////////////////
bool ObjTranslator::haveWriteMethod () const
{
return true;
}
//////////////////////////////////////////////////////////////
MString ObjTranslator::defaultExtension () const
{
// return MString("bullet");
return fExtension;
}
MString ObjTranslator::filter() const
{
//return "*.bullet;*.dae";
return "*.bullet";
}
//////////////////////////////////////////////////////////////
MPxFileTranslator::MFileKind ObjTranslator::identifyFile (
const MFileObject& fileName,
const char* buffer,
short size) const
{
const char * name = fileName.name().asChar();
int nameLength = strlen(name);
if ((nameLength > 7) && !strcasecmp(name+nameLength-7, ".bullet"))
return kCouldBeMyFileType;
else
return kNotMyFileType;
}
//////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////
MStatus ObjTranslator::exportSelected( )
{
MStatus status;
MString filename;
// Create an iterator for the active selection list
//
MSelectionList slist;
MGlobal::getActiveSelectionList( slist );
MItSelectionList iter( slist );
if (iter.isDone()) {
fprintf(stderr,"Error: Nothing is selected.\n");
return MS::kFailure;
}
return status;
}
//////////////////////////////////////////////////////////////
MStatus ObjTranslator::exportAll( )
{
MStatus status = MS::kSuccess;
return status;
}

View File

@@ -1,97 +1,97 @@
/*
Bullet Continuous Collision Detection and Physics Library Maya Plugin
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising
from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must
not claim that you wrote the original software. If you use this
software in a product, an acknowledgment in the product documentation
would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must
not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
Modified by Roman Ponomarev <rponom@gmail.com>
01/27/2010 : Replaced COLLADA export with Bullet binary export
*/
#ifndef BULLET_EXPORT_H
#define BULLET_EXPORT_H
#include <string.h>
#include <sys/types.h>
#include <maya/MStatus.h>
#include <maya/MPxCommand.h>
#include <maya/MString.h>
#include <maya/MStringArray.h>
#include <maya/MArgList.h>
#include <maya/MGlobal.h>
#include <maya/MSelectionList.h>
#include <maya/MItSelectionList.h>
#include <maya/MPoint.h>
#include <maya/MPointArray.h>
#include <maya/MDagPath.h>
#include <maya/MDagPathArray.h>
//#include <maya/MFnPlugin.h>
#include <maya/MFnMesh.h>
#include <maya/MFnSet.h>
#include <maya/MItMeshPolygon.h>
#include <maya/MItMeshVertex.h>
#include <maya/MItMeshEdge.h>
#include <maya/MFloatVector.h>
#include <maya/MFloatVectorArray.h>
#include <maya/MFloatArray.h>
#include <maya/MObjectArray.h>
#include <maya/MObject.h>
//#include <maya/MPlug.h>
#include <maya/MPxFileTranslator.h>
#include <maya/MFnDagNode.h>
#include <maya/MItDag.h>
#include <maya/MDistance.h>
#include <maya/MIntArray.h>
#include <maya/MIOStream.h>
//////////////////////////////////////////////////////////////
class ObjTranslator : public MPxFileTranslator {
public:
ObjTranslator () {};
virtual ~ObjTranslator () {};
static void* creator();
MStatus reader ( const MFileObject& file,
const MString& optionsString,
FileAccessMode mode);
MStatus writer ( const MFileObject& file,
const MString& optionsString,
FileAccessMode mode );
bool haveReadMethod () const;
bool haveWriteMethod () const;
MString defaultExtension () const;
MString filter() const;
MFileKind identifyFile ( const MFileObject& fileName,
const char* buffer,
short size) const;
protected:
static MString fExtension;
private:
MStatus exportSelected();
MStatus exportAll();
private:
};
#endif //BULLET_EXPORT_H
/*
Bullet Continuous Collision Detection and Physics Library Maya Plugin
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising
from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must
not claim that you wrote the original software. If you use this
software in a product, an acknowledgment in the product documentation
would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must
not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
Modified by Roman Ponomarev <rponom@gmail.com>
01/27/2010 : Replaced COLLADA export with Bullet binary export
*/
#ifndef BULLET_EXPORT_H
#define BULLET_EXPORT_H
#include <string.h>
#include <sys/types.h>
#include <maya/MStatus.h>
#include <maya/MPxCommand.h>
#include <maya/MString.h>
#include <maya/MStringArray.h>
#include <maya/MArgList.h>
#include <maya/MGlobal.h>
#include <maya/MSelectionList.h>
#include <maya/MItSelectionList.h>
#include <maya/MPoint.h>
#include <maya/MPointArray.h>
#include <maya/MDagPath.h>
#include <maya/MDagPathArray.h>
//#include <maya/MFnPlugin.h>
#include <maya/MFnMesh.h>
#include <maya/MFnSet.h>
#include <maya/MItMeshPolygon.h>
#include <maya/MItMeshVertex.h>
#include <maya/MItMeshEdge.h>
#include <maya/MFloatVector.h>
#include <maya/MFloatVectorArray.h>
#include <maya/MFloatArray.h>
#include <maya/MObjectArray.h>
#include <maya/MObject.h>
//#include <maya/MPlug.h>
#include <maya/MPxFileTranslator.h>
#include <maya/MFnDagNode.h>
#include <maya/MItDag.h>
#include <maya/MDistance.h>
#include <maya/MIntArray.h>
#include <maya/MIOStream.h>
//////////////////////////////////////////////////////////////
class ObjTranslator : public MPxFileTranslator {
public:
ObjTranslator () {};
virtual ~ObjTranslator () {};
static void* creator();
MStatus reader ( const MFileObject& file,
const MString& optionsString,
FileAccessMode mode);
MStatus writer ( const MFileObject& file,
const MString& optionsString,
FileAccessMode mode );
bool haveReadMethod () const;
bool haveWriteMethod () const;
MString defaultExtension () const;
MString filter() const;
MFileKind identifyFile ( const MFileObject& fileName,
const char* buffer,
short size) const;
protected:
static MString fExtension;
private:
MStatus exportSelected();
MStatus exportAll();
private:
};
#endif //BULLET_EXPORT_H

View File

@@ -1,133 +1,133 @@
/*
Bullet Continuous Collision Detection and Physics Library Maya Plugin
Copyright (c) 2008 Herbert Law
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising
from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must
not claim that you wrote the original software. If you use this
software in a product, an acknowledgment in the product documentation
would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must
not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
Written by: Herbert Law <Herbert.Law@gmail.com>
*/
//dHingeConstraintCmd.cpp
#include <maya/MGlobal.h>
#include <maya/MItDependencyNodes.h>
#include <maya/MSyntax.h>
#include "hingeConstraintNode.h"
#include "dHingeConstraintCmd.h"
MString dHingeConstraintCmd::typeName("dHingeConstraint");
dHingeConstraintCmd::dHingeConstraintCmd()
: m_argDatabase(0),
m_dagModifier(0)
{
}
dHingeConstraintCmd::~dHingeConstraintCmd()
{
if (m_argDatabase) {
delete m_argDatabase;
}
if (m_dagModifier) {
delete m_dagModifier;
}
}
void *
dHingeConstraintCmd::creator()
{
return new dHingeConstraintCmd;
}
MSyntax
dHingeConstraintCmd::syntax()
{
MSyntax syntax;
syntax.enableQuery(false);
syntax.enableEdit(false);
syntax.addFlag("-n", "-name", MSyntax::kString);
// syntax.addFlag("-fn", "-filename", MSyntax::kString);
// syntax.addFlag("-col", "-color", MSyntax::kString);
// syntax.addFlag("-dia", "-diameter", MSyntax::kDouble);
return syntax;
}
MStatus
dHingeConstraintCmd::doIt(const MArgList &args)
{
MStatus stat;
m_argDatabase = new MArgDatabase(syntax(), args, &stat);
if (stat == MS::kFailure) {
return stat;
}
return redoIt();
}
MStatus
dHingeConstraintCmd::undoIt()
{
MGlobal::setActiveSelectionList(m_undoSelectionList);
if (m_dagModifier) {
m_dagModifier->undoIt();
delete m_dagModifier;
m_dagModifier = 0;
}
return MS::kSuccess;
}
MStatus
dHingeConstraintCmd::redoIt()
{
MGlobal::getActiveSelectionList(m_undoSelectionList);
MString name;
if (m_argDatabase->isFlagSet("-name")) {
m_argDatabase->getFlagArgument("-name", 0, name);
}
if (!name.length()) {
name = "dHingeConstraint";
}
m_dagModifier = new MDagModifier;
MObject parentObj = m_dagModifier->createNode("transform");
m_dagModifier->renameNode(parentObj, name + "#");
m_dagModifier->doIt();
MObject dConstraintObj = m_dagModifier->createNode(hingeConstraintNode::typeId, parentObj);
std::string dConstraintName = MFnDependencyNode(parentObj).name().asChar();
std::string::size_type pos = dConstraintName.find_last_not_of("0123456789");
dConstraintName.insert(pos + 1, "Shape");
m_dagModifier->renameNode(dConstraintObj, dConstraintName.c_str());
m_dagModifier->doIt();
setResult(MFnDependencyNode(dConstraintObj).name());
return MS::kSuccess;
}
/*
Bullet Continuous Collision Detection and Physics Library Maya Plugin
Copyright (c) 2008 Herbert Law
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising
from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must
not claim that you wrote the original software. If you use this
software in a product, an acknowledgment in the product documentation
would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must
not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
Written by: Herbert Law <Herbert.Law@gmail.com>
*/
//dHingeConstraintCmd.cpp
#include <maya/MGlobal.h>
#include <maya/MItDependencyNodes.h>
#include <maya/MSyntax.h>
#include "hingeConstraintNode.h"
#include "dHingeConstraintCmd.h"
MString dHingeConstraintCmd::typeName("dHingeConstraint");
dHingeConstraintCmd::dHingeConstraintCmd()
: m_argDatabase(0),
m_dagModifier(0)
{
}
dHingeConstraintCmd::~dHingeConstraintCmd()
{
if (m_argDatabase) {
delete m_argDatabase;
}
if (m_dagModifier) {
delete m_dagModifier;
}
}
void *
dHingeConstraintCmd::creator()
{
return new dHingeConstraintCmd;
}
MSyntax
dHingeConstraintCmd::syntax()
{
MSyntax syntax;
syntax.enableQuery(false);
syntax.enableEdit(false);
syntax.addFlag("-n", "-name", MSyntax::kString);
// syntax.addFlag("-fn", "-filename", MSyntax::kString);
// syntax.addFlag("-col", "-color", MSyntax::kString);
// syntax.addFlag("-dia", "-diameter", MSyntax::kDouble);
return syntax;
}
MStatus
dHingeConstraintCmd::doIt(const MArgList &args)
{
MStatus stat;
m_argDatabase = new MArgDatabase(syntax(), args, &stat);
if (stat == MS::kFailure) {
return stat;
}
return redoIt();
}
MStatus
dHingeConstraintCmd::undoIt()
{
MGlobal::setActiveSelectionList(m_undoSelectionList);
if (m_dagModifier) {
m_dagModifier->undoIt();
delete m_dagModifier;
m_dagModifier = 0;
}
return MS::kSuccess;
}
MStatus
dHingeConstraintCmd::redoIt()
{
MGlobal::getActiveSelectionList(m_undoSelectionList);
MString name;
if (m_argDatabase->isFlagSet("-name")) {
m_argDatabase->getFlagArgument("-name", 0, name);
}
if (!name.length()) {
name = "dHingeConstraint";
}
m_dagModifier = new MDagModifier;
MObject parentObj = m_dagModifier->createNode("transform");
m_dagModifier->renameNode(parentObj, name + "#");
m_dagModifier->doIt();
MObject dConstraintObj = m_dagModifier->createNode(hingeConstraintNode::typeId, parentObj);
std::string dConstraintName = MFnDependencyNode(parentObj).name().asChar();
std::string::size_type pos = dConstraintName.find_last_not_of("0123456789");
dConstraintName.insert(pos + 1, "Shape");
m_dagModifier->renameNode(dConstraintObj, dConstraintName.c_str());
m_dagModifier->doIt();
setResult(MFnDependencyNode(dConstraintObj).name());
return MS::kSuccess;
}

View File

@@ -1,58 +1,58 @@
/*
Bullet Continuous Collision Detection and Physics Library Maya Plugin
Copyright (c) 2008 Herbert Law
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising
from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must
not claim that you wrote the original software. If you use this
software in a product, an acknowledgment in the product documentation
would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must
not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
Written by: Herbert Law <Herbert.Law@gmail.com>
*/
//dHingeConstraintCmd.h
#ifndef DYN_HINGE_CONSTRAINT_CMD_H
#define DYN_HINGE_CONSTRAINT_CMD_H
#include <maya/MArgDatabase.h>
#include <maya/MDagModifier.h>
#include <maya/MSelectionList.h>
#include <maya/MPxCommand.h>
class dHingeConstraintCmd : public MPxCommand
{
public:
dHingeConstraintCmd();
virtual ~dHingeConstraintCmd();
static void *creator();
static MSyntax syntax();
MStatus doIt(const MArgList &i_mArgList);
MStatus redoIt();
MStatus undoIt();
bool isUndoable() const { return true; }
bool hasSyntax() const { return true; }
static MString typeName;
protected:
MArgDatabase *m_argDatabase;
MDagModifier *m_dagModifier;
MSelectionList m_undoSelectionList;
};
#endif //DYN_HINGE_CONSTRAINT_CMD_H
/*
Bullet Continuous Collision Detection and Physics Library Maya Plugin
Copyright (c) 2008 Herbert Law
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising
from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must
not claim that you wrote the original software. If you use this
software in a product, an acknowledgment in the product documentation
would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must
not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
Written by: Herbert Law <Herbert.Law@gmail.com>
*/
//dHingeConstraintCmd.h
#ifndef DYN_HINGE_CONSTRAINT_CMD_H
#define DYN_HINGE_CONSTRAINT_CMD_H
#include <maya/MArgDatabase.h>
#include <maya/MDagModifier.h>
#include <maya/MSelectionList.h>
#include <maya/MPxCommand.h>
class dHingeConstraintCmd : public MPxCommand
{
public:
dHingeConstraintCmd();
virtual ~dHingeConstraintCmd();
static void *creator();
static MSyntax syntax();
MStatus doIt(const MArgList &i_mArgList);
MStatus redoIt();
MStatus undoIt();
bool isUndoable() const { return true; }
bool hasSyntax() const { return true; }
static MString typeName;
protected:
MArgDatabase *m_argDatabase;
MDagModifier *m_dagModifier;
MSelectionList m_undoSelectionList;
};
#endif //DYN_HINGE_CONSTRAINT_CMD_H

View File

@@ -1,133 +1,133 @@
/*
Bullet Continuous Collision Detection and Physics Library Maya Plugin
Copyright (c) 2008 Herbert Law
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising
from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must
not claim that you wrote the original software. If you use this
software in a product, an acknowledgment in the product documentation
would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must
not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
Written by: Nicola Candussi <nicola@fluidinteractive.com>
*/
//dNailConstraintCmd.cpp
#include <maya/MGlobal.h>
#include <maya/MItDependencyNodes.h>
#include <maya/MSyntax.h>
#include "nailConstraintNode.h"
#include "dNailConstraintCmd.h"
MString dNailConstraintCmd::typeName("dNailConstraint");
dNailConstraintCmd::dNailConstraintCmd()
: m_argDatabase(0),
m_dagModifier(0)
{
}
dNailConstraintCmd::~dNailConstraintCmd()
{
if (m_argDatabase) {
delete m_argDatabase;
}
if (m_dagModifier) {
delete m_dagModifier;
}
}
void *
dNailConstraintCmd::creator()
{
return new dNailConstraintCmd;
}
MSyntax
dNailConstraintCmd::syntax()
{
MSyntax syntax;
syntax.enableQuery(false);
syntax.enableEdit(false);
syntax.addFlag("-n", "-name", MSyntax::kString);
// syntax.addFlag("-fn", "-filename", MSyntax::kString);
// syntax.addFlag("-col", "-color", MSyntax::kString);
// syntax.addFlag("-dia", "-diameter", MSyntax::kDouble);
return syntax;
}
MStatus
dNailConstraintCmd::doIt(const MArgList &args)
{
MStatus stat;
m_argDatabase = new MArgDatabase(syntax(), args, &stat);
if (stat == MS::kFailure) {
return stat;
}
return redoIt();
}
MStatus
dNailConstraintCmd::undoIt()
{
MGlobal::setActiveSelectionList(m_undoSelectionList);
if (m_dagModifier) {
m_dagModifier->undoIt();
delete m_dagModifier;
m_dagModifier = 0;
}
return MS::kSuccess;
}
MStatus
dNailConstraintCmd::redoIt()
{
MGlobal::getActiveSelectionList(m_undoSelectionList);
MString name;
if (m_argDatabase->isFlagSet("-name")) {
m_argDatabase->getFlagArgument("-name", 0, name);
}
if (!name.length()) {
name = "dNailConstraint";
}
m_dagModifier = new MDagModifier;
MObject parentObj = m_dagModifier->createNode("transform");
m_dagModifier->renameNode(parentObj, name + "#");
m_dagModifier->doIt();
MObject dConstraintObj = m_dagModifier->createNode(nailConstraintNode::typeId, parentObj);
std::string dConstraintName = MFnDependencyNode(parentObj).name().asChar();
std::string::size_type pos = dConstraintName.find_last_not_of("0123456789");
dConstraintName.insert(pos + 1, "Shape");
m_dagModifier->renameNode(dConstraintObj, dConstraintName.c_str());
m_dagModifier->doIt();
setResult(MFnDependencyNode(dConstraintObj).name());
return MS::kSuccess;
}
/*
Bullet Continuous Collision Detection and Physics Library Maya Plugin
Copyright (c) 2008 Herbert Law
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising
from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must
not claim that you wrote the original software. If you use this
software in a product, an acknowledgment in the product documentation
would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must
not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
Written by: Nicola Candussi <nicola@fluidinteractive.com>
*/
//dNailConstraintCmd.cpp
#include <maya/MGlobal.h>
#include <maya/MItDependencyNodes.h>
#include <maya/MSyntax.h>
#include "nailConstraintNode.h"
#include "dNailConstraintCmd.h"
MString dNailConstraintCmd::typeName("dNailConstraint");
dNailConstraintCmd::dNailConstraintCmd()
: m_argDatabase(0),
m_dagModifier(0)
{
}
dNailConstraintCmd::~dNailConstraintCmd()
{
if (m_argDatabase) {
delete m_argDatabase;
}
if (m_dagModifier) {
delete m_dagModifier;
}
}
void *
dNailConstraintCmd::creator()
{
return new dNailConstraintCmd;
}
MSyntax
dNailConstraintCmd::syntax()
{
MSyntax syntax;
syntax.enableQuery(false);
syntax.enableEdit(false);
syntax.addFlag("-n", "-name", MSyntax::kString);
// syntax.addFlag("-fn", "-filename", MSyntax::kString);
// syntax.addFlag("-col", "-color", MSyntax::kString);
// syntax.addFlag("-dia", "-diameter", MSyntax::kDouble);
return syntax;
}
MStatus
dNailConstraintCmd::doIt(const MArgList &args)
{
MStatus stat;
m_argDatabase = new MArgDatabase(syntax(), args, &stat);
if (stat == MS::kFailure) {
return stat;
}
return redoIt();
}
MStatus
dNailConstraintCmd::undoIt()
{
MGlobal::setActiveSelectionList(m_undoSelectionList);
if (m_dagModifier) {
m_dagModifier->undoIt();
delete m_dagModifier;
m_dagModifier = 0;
}
return MS::kSuccess;
}
MStatus
dNailConstraintCmd::redoIt()
{
MGlobal::getActiveSelectionList(m_undoSelectionList);
MString name;
if (m_argDatabase->isFlagSet("-name")) {
m_argDatabase->getFlagArgument("-name", 0, name);
}
if (!name.length()) {
name = "dNailConstraint";
}
m_dagModifier = new MDagModifier;
MObject parentObj = m_dagModifier->createNode("transform");
m_dagModifier->renameNode(parentObj, name + "#");
m_dagModifier->doIt();
MObject dConstraintObj = m_dagModifier->createNode(nailConstraintNode::typeId, parentObj);
std::string dConstraintName = MFnDependencyNode(parentObj).name().asChar();
std::string::size_type pos = dConstraintName.find_last_not_of("0123456789");
dConstraintName.insert(pos + 1, "Shape");
m_dagModifier->renameNode(dConstraintObj, dConstraintName.c_str());
m_dagModifier->doIt();
setResult(MFnDependencyNode(dConstraintObj).name());
return MS::kSuccess;
}

View File

@@ -1,58 +1,58 @@
/*
Bullet Continuous Collision Detection and Physics Library Maya Plugin
Copyright (c) 2008 Walt Disney Studios
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising
from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must
not claim that you wrote the original software. If you use this
software in a product, an acknowledgment in the product documentation
would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must
not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
Written by: Nicola Candussi <nicola@fluidinteractive.com>
*/
//dNailConstraintCmd.h
#ifndef DYN_NAIL_CONSTRAINT_CMD_H
#define DYN_NAIL_CONSTRAINT_CMD_H
#include <maya/MArgDatabase.h>
#include <maya/MDagModifier.h>
#include <maya/MSelectionList.h>
#include <maya/MPxCommand.h>
class dNailConstraintCmd : public MPxCommand
{
public:
dNailConstraintCmd();
virtual ~dNailConstraintCmd();
static void *creator();
static MSyntax syntax();
MStatus doIt(const MArgList &i_mArgList);
MStatus redoIt();
MStatus undoIt();
bool isUndoable() const { return true; }
bool hasSyntax() const { return true; }
static MString typeName;
protected:
MArgDatabase *m_argDatabase;
MDagModifier *m_dagModifier;
MSelectionList m_undoSelectionList;
};
#endif
/*
Bullet Continuous Collision Detection and Physics Library Maya Plugin
Copyright (c) 2008 Walt Disney Studios
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising
from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must
not claim that you wrote the original software. If you use this
software in a product, an acknowledgment in the product documentation
would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must
not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
Written by: Nicola Candussi <nicola@fluidinteractive.com>
*/
//dNailConstraintCmd.h
#ifndef DYN_NAIL_CONSTRAINT_CMD_H
#define DYN_NAIL_CONSTRAINT_CMD_H
#include <maya/MArgDatabase.h>
#include <maya/MDagModifier.h>
#include <maya/MSelectionList.h>
#include <maya/MPxCommand.h>
class dNailConstraintCmd : public MPxCommand
{
public:
dNailConstraintCmd();
virtual ~dNailConstraintCmd();
static void *creator();
static MSyntax syntax();
MStatus doIt(const MArgList &i_mArgList);
MStatus redoIt();
MStatus undoIt();
bool isUndoable() const { return true; }
bool hasSyntax() const { return true; }
static MString typeName;
protected:
MArgDatabase *m_argDatabase;
MDagModifier *m_dagModifier;
MSelectionList m_undoSelectionList;
};
#endif

View File

@@ -1,133 +1,133 @@
/*
Bullet Continuous Collision Detection and Physics Library Maya Plugin
Copyright (c) 2008 Herbert Law
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising
from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must
not claim that you wrote the original software. If you use this
software in a product, an acknowledgment in the product documentation
would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must
not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
Written by: Herbert Law <Herbert.Law@gmail.com>
*/
//dSliderConstraintCmd.cpp
#include <maya/MGlobal.h>
#include <maya/MItDependencyNodes.h>
#include <maya/MSyntax.h>
#include "sliderConstraintNode.h"
#include "dSliderConstraintCmd.h"
MString dSliderConstraintCmd::typeName("dSliderConstraint");
dSliderConstraintCmd::dSliderConstraintCmd()
: m_argDatabase(0),
m_dagModifier(0)
{
}
dSliderConstraintCmd::~dSliderConstraintCmd()
{
if (m_argDatabase) {
delete m_argDatabase;
}
if (m_dagModifier) {
delete m_dagModifier;
}
}
void *
dSliderConstraintCmd::creator()
{
return new dSliderConstraintCmd;
}
MSyntax
dSliderConstraintCmd::syntax()
{
MSyntax syntax;
syntax.enableQuery(false);
syntax.enableEdit(false);
syntax.addFlag("-n", "-name", MSyntax::kString);
// syntax.addFlag("-fn", "-filename", MSyntax::kString);
// syntax.addFlag("-col", "-color", MSyntax::kString);
// syntax.addFlag("-dia", "-diameter", MSyntax::kDouble);
return syntax;
}
MStatus
dSliderConstraintCmd::doIt(const MArgList &args)
{
MStatus stat;
m_argDatabase = new MArgDatabase(syntax(), args, &stat);
if (stat == MS::kFailure) {
return stat;
}
return redoIt();
}
MStatus
dSliderConstraintCmd::undoIt()
{
MGlobal::setActiveSelectionList(m_undoSelectionList);
if (m_dagModifier) {
m_dagModifier->undoIt();
delete m_dagModifier;
m_dagModifier = 0;
}
return MS::kSuccess;
}
MStatus
dSliderConstraintCmd::redoIt()
{
MGlobal::getActiveSelectionList(m_undoSelectionList);
MString name;
if (m_argDatabase->isFlagSet("-name")) {
m_argDatabase->getFlagArgument("-name", 0, name);
}
if (!name.length()) {
name = "dSliderConstraint";
}
m_dagModifier = new MDagModifier;
MObject parentObj = m_dagModifier->createNode("transform");
m_dagModifier->renameNode(parentObj, name + "#");
m_dagModifier->doIt();
MObject dConstraintObj = m_dagModifier->createNode(sliderConstraintNode::typeId, parentObj);
std::string dConstraintName = MFnDependencyNode(parentObj).name().asChar();
std::string::size_type pos = dConstraintName.find_last_not_of("0123456789");
dConstraintName.insert(pos + 1, "Shape");
m_dagModifier->renameNode(dConstraintObj, dConstraintName.c_str());
m_dagModifier->doIt();
setResult(MFnDependencyNode(dConstraintObj).name());
return MS::kSuccess;
}
/*
Bullet Continuous Collision Detection and Physics Library Maya Plugin
Copyright (c) 2008 Herbert Law
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising
from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must
not claim that you wrote the original software. If you use this
software in a product, an acknowledgment in the product documentation
would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must
not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
Written by: Herbert Law <Herbert.Law@gmail.com>
*/
//dSliderConstraintCmd.cpp
#include <maya/MGlobal.h>
#include <maya/MItDependencyNodes.h>
#include <maya/MSyntax.h>
#include "sliderConstraintNode.h"
#include "dSliderConstraintCmd.h"
MString dSliderConstraintCmd::typeName("dSliderConstraint");
dSliderConstraintCmd::dSliderConstraintCmd()
: m_argDatabase(0),
m_dagModifier(0)
{
}
dSliderConstraintCmd::~dSliderConstraintCmd()
{
if (m_argDatabase) {
delete m_argDatabase;
}
if (m_dagModifier) {
delete m_dagModifier;
}
}
void *
dSliderConstraintCmd::creator()
{
return new dSliderConstraintCmd;
}
MSyntax
dSliderConstraintCmd::syntax()
{
MSyntax syntax;
syntax.enableQuery(false);
syntax.enableEdit(false);
syntax.addFlag("-n", "-name", MSyntax::kString);
// syntax.addFlag("-fn", "-filename", MSyntax::kString);
// syntax.addFlag("-col", "-color", MSyntax::kString);
// syntax.addFlag("-dia", "-diameter", MSyntax::kDouble);
return syntax;
}
MStatus
dSliderConstraintCmd::doIt(const MArgList &args)
{
MStatus stat;
m_argDatabase = new MArgDatabase(syntax(), args, &stat);
if (stat == MS::kFailure) {
return stat;
}
return redoIt();
}
MStatus
dSliderConstraintCmd::undoIt()
{
MGlobal::setActiveSelectionList(m_undoSelectionList);
if (m_dagModifier) {
m_dagModifier->undoIt();
delete m_dagModifier;
m_dagModifier = 0;
}
return MS::kSuccess;
}
MStatus
dSliderConstraintCmd::redoIt()
{
MGlobal::getActiveSelectionList(m_undoSelectionList);
MString name;
if (m_argDatabase->isFlagSet("-name")) {
m_argDatabase->getFlagArgument("-name", 0, name);
}
if (!name.length()) {
name = "dSliderConstraint";
}
m_dagModifier = new MDagModifier;
MObject parentObj = m_dagModifier->createNode("transform");
m_dagModifier->renameNode(parentObj, name + "#");
m_dagModifier->doIt();
MObject dConstraintObj = m_dagModifier->createNode(sliderConstraintNode::typeId, parentObj);
std::string dConstraintName = MFnDependencyNode(parentObj).name().asChar();
std::string::size_type pos = dConstraintName.find_last_not_of("0123456789");
dConstraintName.insert(pos + 1, "Shape");
m_dagModifier->renameNode(dConstraintObj, dConstraintName.c_str());
m_dagModifier->doIt();
setResult(MFnDependencyNode(dConstraintObj).name());
return MS::kSuccess;
}

View File

@@ -1,58 +1,58 @@
/*
Bullet Continuous Collision Detection and Physics Library Maya Plugin
Copyright (c) 2008 Herbert Law
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising
from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must
not claim that you wrote the original software. If you use this
software in a product, an acknowledgment in the product documentation
would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must
not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
Written by: Herbert Law <Herbert.Law@gmail.com>
*/
//dSliderConstraintCmd.h
#ifndef DYN_SLIDER_CONSTRAINT_CMD_H
#define DYN_SLIDER_CONSTRAINT_CMD_H
#include <maya/MArgDatabase.h>
#include <maya/MDagModifier.h>
#include <maya/MSelectionList.h>
#include <maya/MPxCommand.h>
class dSliderConstraintCmd : public MPxCommand
{
public:
dSliderConstraintCmd();
virtual ~dSliderConstraintCmd();
static void *creator();
static MSyntax syntax();
MStatus doIt(const MArgList &i_mArgList);
MStatus redoIt();
MStatus undoIt();
bool isUndoable() const { return true; }
bool hasSyntax() const { return true; }
static MString typeName;
protected:
MArgDatabase *m_argDatabase;
MDagModifier *m_dagModifier;
MSelectionList m_undoSelectionList;
};
#endif //DYN_SLIDER_CONSTRAINT_CMD_H
/*
Bullet Continuous Collision Detection and Physics Library Maya Plugin
Copyright (c) 2008 Herbert Law
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising
from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must
not claim that you wrote the original software. If you use this
software in a product, an acknowledgment in the product documentation
would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must
not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
Written by: Herbert Law <Herbert.Law@gmail.com>
*/
//dSliderConstraintCmd.h
#ifndef DYN_SLIDER_CONSTRAINT_CMD_H
#define DYN_SLIDER_CONSTRAINT_CMD_H
#include <maya/MArgDatabase.h>
#include <maya/MDagModifier.h>
#include <maya/MSelectionList.h>
#include <maya/MPxCommand.h>
class dSliderConstraintCmd : public MPxCommand
{
public:
dSliderConstraintCmd();
virtual ~dSliderConstraintCmd();
static void *creator();
static MSyntax syntax();
MStatus doIt(const MArgList &i_mArgList);
MStatus redoIt();
MStatus undoIt();
bool isUndoable() const { return true; }
bool hasSyntax() const { return true; }
static MString typeName;
protected:
MArgDatabase *m_argDatabase;
MDagModifier *m_dagModifier;
MSelectionList m_undoSelectionList;
};
#endif //DYN_SLIDER_CONSTRAINT_CMD_H

View File

@@ -1,133 +1,133 @@
/*
Bullet Continuous Collision Detection and Physics Library Maya Plugin
Copyright (c) 2008 Herbert Law
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising
from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must
not claim that you wrote the original software. If you use this
software in a product, an acknowledgment in the product documentation
would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must
not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
Written by: Herbert Law <Herbert.Law@gmail.com>
*/
//dSixdofConstraintCmd.cpp
#include <maya/MGlobal.h>
#include <maya/MItDependencyNodes.h>
#include <maya/MSyntax.h>
#include "sixdofConstraintNode.h"
#include "dsixdofConstraintCmd.h"
MString dSixdofConstraintCmd::typeName("dSixdofConstraint");
dSixdofConstraintCmd::dSixdofConstraintCmd()
: m_argDatabase(0),
m_dagModifier(0)
{
}
dSixdofConstraintCmd::~dSixdofConstraintCmd()
{
if (m_argDatabase) {
delete m_argDatabase;
}
if (m_dagModifier) {
delete m_dagModifier;
}
}
void *
dSixdofConstraintCmd::creator()
{
return new dSixdofConstraintCmd;
}
MSyntax
dSixdofConstraintCmd::syntax()
{
MSyntax syntax;
syntax.enableQuery(false);
syntax.enableEdit(false);
syntax.addFlag("-n", "-name", MSyntax::kString);
// syntax.addFlag("-fn", "-filename", MSyntax::kString);
// syntax.addFlag("-col", "-color", MSyntax::kString);
// syntax.addFlag("-dia", "-diameter", MSyntax::kDouble);
return syntax;
}
MStatus
dSixdofConstraintCmd::doIt(const MArgList &args)
{
MStatus stat;
m_argDatabase = new MArgDatabase(syntax(), args, &stat);
if (stat == MS::kFailure) {
return stat;
}
return redoIt();
}
MStatus
dSixdofConstraintCmd::undoIt()
{
MGlobal::setActiveSelectionList(m_undoSelectionList);
if (m_dagModifier) {
m_dagModifier->undoIt();
delete m_dagModifier;
m_dagModifier = 0;
}
return MS::kSuccess;
}
MStatus
dSixdofConstraintCmd::redoIt()
{
MGlobal::getActiveSelectionList(m_undoSelectionList);
MString name;
if (m_argDatabase->isFlagSet("-name")) {
m_argDatabase->getFlagArgument("-name", 0, name);
}
if (!name.length()) {
name = "dSixdofConstraint";
}
m_dagModifier = new MDagModifier;
MObject parentObj = m_dagModifier->createNode("transform");
m_dagModifier->renameNode(parentObj, name + "#");
m_dagModifier->doIt();
MObject dConstraintObj = m_dagModifier->createNode(sixdofConstraintNode::typeId, parentObj);
std::string dConstraintName = MFnDependencyNode(parentObj).name().asChar();
std::string::size_type pos = dConstraintName.find_last_not_of("0123456789");
dConstraintName.insert(pos + 1, "Shape");
m_dagModifier->renameNode(dConstraintObj, dConstraintName.c_str());
m_dagModifier->doIt();
setResult(MFnDependencyNode(dConstraintObj).name());
return MS::kSuccess;
}
/*
Bullet Continuous Collision Detection and Physics Library Maya Plugin
Copyright (c) 2008 Herbert Law
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising
from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must
not claim that you wrote the original software. If you use this
software in a product, an acknowledgment in the product documentation
would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must
not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
Written by: Herbert Law <Herbert.Law@gmail.com>
*/
//dSixdofConstraintCmd.cpp
#include <maya/MGlobal.h>
#include <maya/MItDependencyNodes.h>
#include <maya/MSyntax.h>
#include "sixdofConstraintNode.h"
#include "dsixdofConstraintCmd.h"
MString dSixdofConstraintCmd::typeName("dSixdofConstraint");
dSixdofConstraintCmd::dSixdofConstraintCmd()
: m_argDatabase(0),
m_dagModifier(0)
{
}
dSixdofConstraintCmd::~dSixdofConstraintCmd()
{
if (m_argDatabase) {
delete m_argDatabase;
}
if (m_dagModifier) {
delete m_dagModifier;
}
}
void *
dSixdofConstraintCmd::creator()
{
return new dSixdofConstraintCmd;
}
MSyntax
dSixdofConstraintCmd::syntax()
{
MSyntax syntax;
syntax.enableQuery(false);
syntax.enableEdit(false);
syntax.addFlag("-n", "-name", MSyntax::kString);
// syntax.addFlag("-fn", "-filename", MSyntax::kString);
// syntax.addFlag("-col", "-color", MSyntax::kString);
// syntax.addFlag("-dia", "-diameter", MSyntax::kDouble);
return syntax;
}
MStatus
dSixdofConstraintCmd::doIt(const MArgList &args)
{
MStatus stat;
m_argDatabase = new MArgDatabase(syntax(), args, &stat);
if (stat == MS::kFailure) {
return stat;
}
return redoIt();
}
MStatus
dSixdofConstraintCmd::undoIt()
{
MGlobal::setActiveSelectionList(m_undoSelectionList);
if (m_dagModifier) {
m_dagModifier->undoIt();
delete m_dagModifier;
m_dagModifier = 0;
}
return MS::kSuccess;
}
MStatus
dSixdofConstraintCmd::redoIt()
{
MGlobal::getActiveSelectionList(m_undoSelectionList);
MString name;
if (m_argDatabase->isFlagSet("-name")) {
m_argDatabase->getFlagArgument("-name", 0, name);
}
if (!name.length()) {
name = "dSixdofConstraint";
}
m_dagModifier = new MDagModifier;
MObject parentObj = m_dagModifier->createNode("transform");
m_dagModifier->renameNode(parentObj, name + "#");
m_dagModifier->doIt();
MObject dConstraintObj = m_dagModifier->createNode(sixdofConstraintNode::typeId, parentObj);
std::string dConstraintName = MFnDependencyNode(parentObj).name().asChar();
std::string::size_type pos = dConstraintName.find_last_not_of("0123456789");
dConstraintName.insert(pos + 1, "Shape");
m_dagModifier->renameNode(dConstraintObj, dConstraintName.c_str());
m_dagModifier->doIt();
setResult(MFnDependencyNode(dConstraintObj).name());
return MS::kSuccess;
}

View File

@@ -1,58 +1,58 @@
/*
Bullet Continuous Collision Detection and Physics Library Maya Plugin
Copyright (c) 2008 Herbert Law
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising
from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must
not claim that you wrote the original software. If you use this
software in a product, an acknowledgment in the product documentation
would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must
not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
Written by: Herbert Law <Herbert.Law@gmail.com>
*/
//dSixdofConstraintCmd.h
#ifndef DYN_SIXDOF_CONSTRAINT_CMD_H
#define DYN_SIXDOF_CONSTRAINT_CMD_H
#include <maya/MArgDatabase.h>
#include <maya/MDagModifier.h>
#include <maya/MSelectionList.h>
#include <maya/MPxCommand.h>
class dSixdofConstraintCmd : public MPxCommand
{
public:
dSixdofConstraintCmd();
virtual ~dSixdofConstraintCmd();
static void *creator();
static MSyntax syntax();
MStatus doIt(const MArgList &i_mArgList);
MStatus redoIt();
MStatus undoIt();
bool isUndoable() const { return true; }
bool hasSyntax() const { return true; }
static MString typeName;
protected:
MArgDatabase *m_argDatabase;
MDagModifier *m_dagModifier;
MSelectionList m_undoSelectionList;
};
#endif //DYN_SIXDOF_CONSTRAINT_CMD_H
/*
Bullet Continuous Collision Detection and Physics Library Maya Plugin
Copyright (c) 2008 Herbert Law
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising
from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must
not claim that you wrote the original software. If you use this
software in a product, an acknowledgment in the product documentation
would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must
not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
Written by: Herbert Law <Herbert.Law@gmail.com>
*/
//dSixdofConstraintCmd.h
#ifndef DYN_SIXDOF_CONSTRAINT_CMD_H
#define DYN_SIXDOF_CONSTRAINT_CMD_H
#include <maya/MArgDatabase.h>
#include <maya/MDagModifier.h>
#include <maya/MSelectionList.h>
#include <maya/MPxCommand.h>
class dSixdofConstraintCmd : public MPxCommand
{
public:
dSixdofConstraintCmd();
virtual ~dSixdofConstraintCmd();
static void *creator();
static MSyntax syntax();
MStatus doIt(const MArgList &i_mArgList);
MStatus redoIt();
MStatus undoIt();
bool isUndoable() const { return true; }
bool hasSyntax() const { return true; }
static MString typeName;
protected:
MArgDatabase *m_argDatabase;
MDagModifier *m_dagModifier;
MSelectionList m_undoSelectionList;
};
#endif //DYN_SIXDOF_CONSTRAINT_CMD_H

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View File

@@ -1,213 +1,213 @@
/* XPM */
static char * dynamicaCreatePinConstraint_xpm[] = {
"32 32 178 2",
" c #B1B1B1",
". c #A8A8A8",
"+ c #A5A5A5",
"@ c #718172",
"# c #6D866F",
"$ c #999999",
"% c #9B9B9B",
"& c #7B9B7E",
"* c #77CF80",
"= c #69846C",
"- c #8F8F8F",
"; c #989898",
"> c #82A185",
", c #88EC91",
"' c #57DD63",
") c #529C59",
"! c #878787",
"~ c #A2A2A2",
"{ c #949494",
"] c #88AA8B",
"^ c #8EED97",
"/ c #58E465",
"( c #23DC34",
"_ c #30B33C",
": c #667A68",
"< c #959595",
"[ c #9E9E9E",
"} c #757C76",
"| c #9BD9A1",
"1 c #87EC90",
"2 c #4BE259",
"3 c #17DA29",
"4 c #04D718",
"5 c #13C624",
"6 c #528C57",
"7 c #8B8B8B",
"8 c #A9A9A9",
"9 c #A6A6A6",
"0 c #717371",
"a c #99CB9E",
"b c #9BEFA3",
"c c #6FE87A",
"d c #30DE40",
"e c #09D71C",
"f c #00D614",
"g c #33A73E",
"h c #8E8E8E",
"i c #93BB97",
"j c #A3F0AA",
"k c #82EB8C",
"l c #49E257",
"m c #15D927",
"n c #01D615",
"o c #28B235",
"p c #419B49",
"q c #508D56",
"r c #9F9F9F",
"s c #89A68C",
"t c #A6F1AD",
"u c #8DED96",
"v c #59E466",
"w c #21DB32",
"x c #24B532",
"y c #858585",
"z c #969696",
"A c #929292",
"B c #809281",
"C c #A7EBAD",
"D c #94EE9C",
"E c #67E773",
"F c #2DDD3D",
"G c #06D119",
"H c #5E8061",
"I c #A0A0A0",
"J c #919191",
"K c #8A8A8A",
"L c #778278",
"M c #A0E2A6",
"N c #99EFA1",
"O c #73E87E",
"P c #3BDF4A",
"Q c #10D923",
"R c #36A441",
"S c #BE0000",
"T c #A20000",
"U c #7C1D14",
"V c #88744E",
"W c #877D52",
"X c #8B8F5F",
"Y c #95CA89",
"Z c #77E982",
"` c #46E155",
" . c #03D617",
".. c #13C424",
"+. c #69766B",
"@. c #AAAAAA",
"#. c #747D74",
"$. c #94D79B",
"%. c #86EC8F",
"&. c #7EEA88",
"*. c #6DE878",
"=. c #47E155",
"-. c #1CDB2E",
";. c #4C9053",
">. c #75C27C",
",. c #7AEA84",
"'. c #74E97F",
"). c #68E774",
"!. c #5AE467",
"~. c #4CE25A",
"{. c #38DF48",
"]. c #1DDB2F",
"^. c #07D71A",
"/. c #23B631",
"(. c #848484",
"_. c #66896A",
":. c #49C955",
"<. c #35DF45",
"[. c #2BDD3C",
"}. c #22DB33",
"|. c #1ADA2C",
"1. c #11D924",
"2. c #09CE1C",
"3. c #5D8160",
"4. c #69786A",
"5. c #32B03E",
"6. c #02D616",
"7. c #2BAF37",
"8. c #898989",
"9. c #A4A4A4",
"0. c #7F7F7F",
"a. c #399141",
"b. c #06D019",
"c. c #24B631",
"d. c #A7A7A7",
"e. c #AFAFAF",
"f. c #BDBDBD",
"g. c #528156",
"h. c #12C223",
"i. c #14C424",
"j. c #6C746C",
"k. c #AEAEAE",
"l. c #EBEBEB",
"m. c #F4F4F4",
"n. c #C2C2C2",
"o. c #697A6A",
"p. c #26AE33",
"q. c #09CE1B",
"r. c #627D64",
"s. c #A3A3A3",
"t. c #C7C7C7",
"u. c #FCFCFC",
"v. c #E6E6E6",
"w. c #DFDFDF",
"x. c #409C48",
"y. c #04D217",
"z. c #6E726F",
"A. c #B0B0B0",
"B. c #F8F8F8",
"C. c #8D8D8D",
"D. c #528B57",
"E. c #1BA610",
"F. c #5B835F",
"G. c #DDDDDD",
"H. c #EAEAEA",
"I. c #880000",
"J. c #B5B5B5",
"K. c #DEDEDE",
"L. c #E9E9E9",
"M. c #A1A1A1",
"N. c #CACACA",
"O. c #DCDCDC",
"P. c #ACACAC",
"Q. c #D8D8D8",
"R. c #C6C6C6",
"S. c #ADADAD",
"T. c #BA0000",
"U. c #BB0000",
" ",
" . + ",
" . @ # $ ",
" % & * = - ",
" ; > , ' ) ! ~ ",
" { ] ^ / ( _ : < ",
" [ } | 1 2 3 4 5 6 7 8 ",
" 9 0 a b c d e f f f g h ",
" 7 i j k l m n f o p q r ",
" h s t u v w 4 f x y z r ",
" A B C D E F e f G H I ",
" 8 J - K L M N O P Q n f R h ",
" S S S S S S S S T U V W X Y D Z ` 3 .f ..+.@. ",
" S I #.$.N ^ %.&.*.=.-.4 f f ;.z ",
" S y >.,.'.).!.~.{.].^.f f /.(. ",
" S I _.:.<.[.}.|.1.^.n f 2.3.r ",
" S ; 4.5.^.4 4 6.n f f 7.8. ",
" S 9.0.a.b.f f f f f c.y ",
" S d.e.f.g.h.f f f f i.j.k. ",
" S e.; l.m.n.o.p.f f f q.r.8 ",
" S s.t.u.v.w.; (.x.y.f /.z.A. ",
" S @.~ B.v.w.9 9.A.C.D.E.F.r ",
" S r G.H.w.9.9. $ I.$ ",
" S + J.m.K.s.9. S ",
" S k.$ L.G.M.9. S ",
" S s.N.O.I + S ",
" S P.+ Q.r + S ",
" S ~ R.r 9 S ",
" S S.s.[ P. S ",
" S S S S T.U.S S S S S S S S S S S S ",
" ",
" "};
/* XPM */
static char * dynamicaCreatePinConstraint_xpm[] = {
"32 32 178 2",
" c #B1B1B1",
". c #A8A8A8",
"+ c #A5A5A5",
"@ c #718172",
"# c #6D866F",
"$ c #999999",
"% c #9B9B9B",
"& c #7B9B7E",
"* c #77CF80",
"= c #69846C",
"- c #8F8F8F",
"; c #989898",
"> c #82A185",
", c #88EC91",
"' c #57DD63",
") c #529C59",
"! c #878787",
"~ c #A2A2A2",
"{ c #949494",
"] c #88AA8B",
"^ c #8EED97",
"/ c #58E465",
"( c #23DC34",
"_ c #30B33C",
": c #667A68",
"< c #959595",
"[ c #9E9E9E",
"} c #757C76",
"| c #9BD9A1",
"1 c #87EC90",
"2 c #4BE259",
"3 c #17DA29",
"4 c #04D718",
"5 c #13C624",
"6 c #528C57",
"7 c #8B8B8B",
"8 c #A9A9A9",
"9 c #A6A6A6",
"0 c #717371",
"a c #99CB9E",
"b c #9BEFA3",
"c c #6FE87A",
"d c #30DE40",
"e c #09D71C",
"f c #00D614",
"g c #33A73E",
"h c #8E8E8E",
"i c #93BB97",
"j c #A3F0AA",
"k c #82EB8C",
"l c #49E257",
"m c #15D927",
"n c #01D615",
"o c #28B235",
"p c #419B49",
"q c #508D56",
"r c #9F9F9F",
"s c #89A68C",
"t c #A6F1AD",
"u c #8DED96",
"v c #59E466",
"w c #21DB32",
"x c #24B532",
"y c #858585",
"z c #969696",
"A c #929292",
"B c #809281",
"C c #A7EBAD",
"D c #94EE9C",
"E c #67E773",
"F c #2DDD3D",
"G c #06D119",
"H c #5E8061",
"I c #A0A0A0",
"J c #919191",
"K c #8A8A8A",
"L c #778278",
"M c #A0E2A6",
"N c #99EFA1",
"O c #73E87E",
"P c #3BDF4A",
"Q c #10D923",
"R c #36A441",
"S c #BE0000",
"T c #A20000",
"U c #7C1D14",
"V c #88744E",
"W c #877D52",
"X c #8B8F5F",
"Y c #95CA89",
"Z c #77E982",
"` c #46E155",
" . c #03D617",
".. c #13C424",
"+. c #69766B",
"@. c #AAAAAA",
"#. c #747D74",
"$. c #94D79B",
"%. c #86EC8F",
"&. c #7EEA88",
"*. c #6DE878",
"=. c #47E155",
"-. c #1CDB2E",
";. c #4C9053",
">. c #75C27C",
",. c #7AEA84",
"'. c #74E97F",
"). c #68E774",
"!. c #5AE467",
"~. c #4CE25A",
"{. c #38DF48",
"]. c #1DDB2F",
"^. c #07D71A",
"/. c #23B631",
"(. c #848484",
"_. c #66896A",
":. c #49C955",
"<. c #35DF45",
"[. c #2BDD3C",
"}. c #22DB33",
"|. c #1ADA2C",
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"2. c #09CE1C",
"3. c #5D8160",
"4. c #69786A",
"5. c #32B03E",
"6. c #02D616",
"7. c #2BAF37",
"8. c #898989",
"9. c #A4A4A4",
"0. c #7F7F7F",
"a. c #399141",
"b. c #06D019",
"c. c #24B631",
"d. c #A7A7A7",
"e. c #AFAFAF",
"f. c #BDBDBD",
"g. c #528156",
"h. c #12C223",
"i. c #14C424",
"j. c #6C746C",
"k. c #AEAEAE",
"l. c #EBEBEB",
"m. c #F4F4F4",
"n. c #C2C2C2",
"o. c #697A6A",
"p. c #26AE33",
"q. c #09CE1B",
"r. c #627D64",
"s. c #A3A3A3",
"t. c #C7C7C7",
"u. c #FCFCFC",
"v. c #E6E6E6",
"w. c #DFDFDF",
"x. c #409C48",
"y. c #04D217",
"z. c #6E726F",
"A. c #B0B0B0",
"B. c #F8F8F8",
"C. c #8D8D8D",
"D. c #528B57",
"E. c #1BA610",
"F. c #5B835F",
"G. c #DDDDDD",
"H. c #EAEAEA",
"I. c #880000",
"J. c #B5B5B5",
"K. c #DEDEDE",
"L. c #E9E9E9",
"M. c #A1A1A1",
"N. c #CACACA",
"O. c #DCDCDC",
"P. c #ACACAC",
"Q. c #D8D8D8",
"R. c #C6C6C6",
"S. c #ADADAD",
"T. c #BA0000",
"U. c #BB0000",
" ",
" . + ",
" . @ # $ ",
" % & * = - ",
" ; > , ' ) ! ~ ",
" { ] ^ / ( _ : < ",
" [ } | 1 2 3 4 5 6 7 8 ",
" 9 0 a b c d e f f f g h ",
" 7 i j k l m n f o p q r ",
" h s t u v w 4 f x y z r ",
" A B C D E F e f G H I ",
" 8 J - K L M N O P Q n f R h ",
" S S S S S S S S T U V W X Y D Z ` 3 .f ..+.@. ",
" S I #.$.N ^ %.&.*.=.-.4 f f ;.z ",
" S y >.,.'.).!.~.{.].^.f f /.(. ",
" S I _.:.<.[.}.|.1.^.n f 2.3.r ",
" S ; 4.5.^.4 4 6.n f f 7.8. ",
" S 9.0.a.b.f f f f f c.y ",
" S d.e.f.g.h.f f f f i.j.k. ",
" S e.; l.m.n.o.p.f f f q.r.8 ",
" S s.t.u.v.w.; (.x.y.f /.z.A. ",
" S @.~ B.v.w.9 9.A.C.D.E.F.r ",
" S r G.H.w.9.9. $ I.$ ",
" S + J.m.K.s.9. S ",
" S k.$ L.G.M.9. S ",
" S s.N.O.I + S ",
" S P.+ Q.r + S ",
" S ~ R.r 9 S ",
" S S.s.[ P. S ",
" S S S S T.U.S S S S S S S S S S S S ",
" ",
" "};

View File

@@ -1,213 +1,213 @@
/* XPM */
static char * dynamicaCreatePinConstraint_xpm[] = {
"32 32 178 2",
" c #B1B1B1",
". c #A8A8A8",
"+ c #A5A5A5",
"@ c #718172",
"# c #6D866F",
"$ c #999999",
"% c #9B9B9B",
"& c #7B9B7E",
"* c #77CF80",
"= c #69846C",
"- c #8F8F8F",
"; c #989898",
"> c #82A185",
", c #88EC91",
"' c #57DD63",
") c #529C59",
"! c #878787",
"~ c #A2A2A2",
"{ c #949494",
"] c #88AA8B",
"^ c #8EED97",
"/ c #58E465",
"( c #23DC34",
"_ c #30B33C",
": c #667A68",
"< c #959595",
"[ c #9E9E9E",
"} c #757C76",
"| c #9BD9A1",
"1 c #87EC90",
"2 c #4BE259",
"3 c #17DA29",
"4 c #04D718",
"5 c #13C624",
"6 c #528C57",
"7 c #8B8B8B",
"8 c #A9A9A9",
"9 c #A6A6A6",
"0 c #717371",
"a c #99CB9E",
"b c #9BEFA3",
"c c #6FE87A",
"d c #30DE40",
"e c #09D71C",
"f c #00D614",
"g c #33A73E",
"h c #8E8E8E",
"i c #93BB97",
"j c #A3F0AA",
"k c #82EB8C",
"l c #49E257",
"m c #15D927",
"n c #01D615",
"o c #28B235",
"p c #419B49",
"q c #508D56",
"r c #9F9F9F",
"s c #89A68C",
"t c #A6F1AD",
"u c #8DED96",
"v c #59E466",
"w c #21DB32",
"x c #24B532",
"y c #858585",
"z c #969696",
"A c #929292",
"B c #809281",
"C c #A7EBAD",
"D c #94EE9C",
"E c #67E773",
"F c #2DDD3D",
"G c #06D119",
"H c #5E8061",
"I c #A0A0A0",
"J c #919191",
"K c #8A8A8A",
"L c #778278",
"M c #A0E2A6",
"N c #99EFA1",
"O c #73E87E",
"P c #3BDF4A",
"Q c #10D923",
"R c #36A441",
"S c #BE0000",
"T c #A20000",
"U c #7C1D14",
"V c #88744E",
"W c #877D52",
"X c #8B8F5F",
"Y c #95CA89",
"Z c #77E982",
"` c #46E155",
" . c #03D617",
".. c #13C424",
"+. c #69766B",
"@. c #AAAAAA",
"#. c #747D74",
"$. c #94D79B",
"%. c #86EC8F",
"&. c #7EEA88",
"*. c #6DE878",
"=. c #47E155",
"-. c #1CDB2E",
";. c #4C9053",
">. c #75C27C",
",. c #7AEA84",
"'. c #74E97F",
"). c #68E774",
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"}. c #22DB33",
"|. c #1ADA2C",
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"F. c #5B835F",
"G. c #DDDDDD",
"H. c #EAEAEA",
"I. c #880000",
"J. c #B5B5B5",
"K. c #DEDEDE",
"L. c #E9E9E9",
"M. c #A1A1A1",
"N. c #CACACA",
"O. c #DCDCDC",
"P. c #ACACAC",
"Q. c #D8D8D8",
"R. c #C6C6C6",
"S. c #ADADAD",
"T. c #BA0000",
"U. c #BB0000",
" ",
" . + ",
" . @ # $ ",
" % & * = - ",
" ; > , ' ) ! ~ ",
" { ] ^ / ( _ : < ",
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" 9 0 a b c d e f f f g h ",
" 7 i j k l m n f o p q r ",
" h s t u v w 4 f x y z r ",
" A B C D E F e f G H I ",
" 8 J - K L M N O P Q n f R h ",
" S S S S S S S S T U V W X Y D Z ` 3 .f ..+.@. ",
" S I #.$.N ^ %.&.*.=.-.4 f f ;.z ",
" S y >.,.'.).!.~.{.].^.f f /.(. ",
" S I _.:.<.[.}.|.1.^.n f 2.3.r ",
" S ; 4.5.^.4 4 6.n f f 7.8. ",
" S 9.0.a.b.f f f f f c.y ",
" S d.e.f.g.h.f f f f i.j.k. ",
" S e.; l.m.n.o.p.f f f q.r.8 ",
" S s.t.u.v.w.; (.x.y.f /.z.A. ",
" S @.~ B.v.w.9 9.A.C.D.E.F.r ",
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" S + J.m.K.s.9. S ",
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" S S.s.[ P. S ",
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" ",
" "};
/* XPM */
static char * dynamicaCreatePinConstraint_xpm[] = {
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"| c #9BD9A1",
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"8 c #A9A9A9",
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"a c #99CB9E",
"b c #9BEFA3",
"c c #6FE87A",
"d c #30DE40",
"e c #09D71C",
"f c #00D614",
"g c #33A73E",
"h c #8E8E8E",
"i c #93BB97",
"j c #A3F0AA",
"k c #82EB8C",
"l c #49E257",
"m c #15D927",
"n c #01D615",
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"p c #419B49",
"q c #508D56",
"r c #9F9F9F",
"s c #89A68C",
"t c #A6F1AD",
"u c #8DED96",
"v c #59E466",
"w c #21DB32",
"x c #24B532",
"y c #858585",
"z c #969696",
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"D c #94EE9C",
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"K c #8A8A8A",
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" ",
" "};

View File

@@ -1,213 +1,213 @@
/* XPM */
static char * dynamicaCreatePinConstraint_xpm[] = {
"32 32 178 2",
" c #B1B1B1",
". c #A8A8A8",
"+ c #A5A5A5",
"@ c #718172",
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"% c #9B9B9B",
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"* c #77CF80",
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"- c #8F8F8F",
"; c #989898",
"> c #82A185",
", c #88EC91",
"' c #57DD63",
") c #529C59",
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"] c #88AA8B",
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"/ c #58E465",
"( c #23DC34",
"_ c #30B33C",
": c #667A68",
"< c #959595",
"[ c #9E9E9E",
"} c #757C76",
"| c #9BD9A1",
"1 c #87EC90",
"2 c #4BE259",
"3 c #17DA29",
"4 c #04D718",
"5 c #13C624",
"6 c #528C57",
"7 c #8B8B8B",
"8 c #A9A9A9",
"9 c #A6A6A6",
"0 c #717371",
"a c #99CB9E",
"b c #9BEFA3",
"c c #6FE87A",
"d c #30DE40",
"e c #09D71C",
"f c #00D614",
"g c #33A73E",
"h c #8E8E8E",
"i c #93BB97",
"j c #A3F0AA",
"k c #82EB8C",
"l c #49E257",
"m c #15D927",
"n c #01D615",
"o c #28B235",
"p c #419B49",
"q c #508D56",
"r c #9F9F9F",
"s c #89A68C",
"t c #A6F1AD",
"u c #8DED96",
"v c #59E466",
"w c #21DB32",
"x c #24B532",
"y c #858585",
"z c #969696",
"A c #929292",
"B c #809281",
"C c #A7EBAD",
"D c #94EE9C",
"E c #67E773",
"F c #2DDD3D",
"G c #06D119",
"H c #5E8061",
"I c #A0A0A0",
"J c #919191",
"K c #8A8A8A",
"L c #778278",
"M c #A0E2A6",
"N c #99EFA1",
"O c #73E87E",
"P c #3BDF4A",
"Q c #10D923",
"R c #36A441",
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"U c #7C1D14",
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"}. c #22DB33",
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"O. c #DCDCDC",
"P. c #ACACAC",
"Q. c #D8D8D8",
"R. c #C6C6C6",
"S. c #ADADAD",
"T. c #BA0000",
"U. c #BB0000",
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" . + ",
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" h s t u v w 4 f x y z r ",
" A B C D E F e f G H I ",
" 8 J - K L M N O P Q n f R h ",
" S S S S S S S S T U V W X Y D Z ` 3 .f ..+.@. ",
" S I #.$.N ^ %.&.*.=.-.4 f f ;.z ",
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" ",
" "};
/* XPM */
static char * dynamicaCreatePinConstraint_xpm[] = {
"32 32 178 2",
" c #B1B1B1",
". c #A8A8A8",
"+ c #A5A5A5",
"@ c #718172",
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"% c #9B9B9B",
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"* c #77CF80",
"= c #69846C",
"- c #8F8F8F",
"; c #989898",
"> c #82A185",
", c #88EC91",
"' c #57DD63",
") c #529C59",
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"~ c #A2A2A2",
"{ c #949494",
"] c #88AA8B",
"^ c #8EED97",
"/ c #58E465",
"( c #23DC34",
"_ c #30B33C",
": c #667A68",
"< c #959595",
"[ c #9E9E9E",
"} c #757C76",
"| c #9BD9A1",
"1 c #87EC90",
"2 c #4BE259",
"3 c #17DA29",
"4 c #04D718",
"5 c #13C624",
"6 c #528C57",
"7 c #8B8B8B",
"8 c #A9A9A9",
"9 c #A6A6A6",
"0 c #717371",
"a c #99CB9E",
"b c #9BEFA3",
"c c #6FE87A",
"d c #30DE40",
"e c #09D71C",
"f c #00D614",
"g c #33A73E",
"h c #8E8E8E",
"i c #93BB97",
"j c #A3F0AA",
"k c #82EB8C",
"l c #49E257",
"m c #15D927",
"n c #01D615",
"o c #28B235",
"p c #419B49",
"q c #508D56",
"r c #9F9F9F",
"s c #89A68C",
"t c #A6F1AD",
"u c #8DED96",
"v c #59E466",
"w c #21DB32",
"x c #24B532",
"y c #858585",
"z c #969696",
"A c #929292",
"B c #809281",
"C c #A7EBAD",
"D c #94EE9C",
"E c #67E773",
"F c #2DDD3D",
"G c #06D119",
"H c #5E8061",
"I c #A0A0A0",
"J c #919191",
"K c #8A8A8A",
"L c #778278",
"M c #A0E2A6",
"N c #99EFA1",
"O c #73E87E",
"P c #3BDF4A",
"Q c #10D923",
"R c #36A441",
"S c #BE0000",
"T c #A20000",
"U c #7C1D14",
"V c #88744E",
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"` c #46E155",
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">. c #75C27C",
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"). c #68E774",
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"]. c #1DDB2F",
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"(. c #848484",
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":. c #49C955",
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"[. c #2BDD3C",
"}. c #22DB33",
"|. c #1ADA2C",
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"t. c #C7C7C7",
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"v. c #E6E6E6",
"w. c #DFDFDF",
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"y. c #04D217",
"z. c #6E726F",
"A. c #B0B0B0",
"B. c #F8F8F8",
"C. c #8D8D8D",
"D. c #528B57",
"E. c #1BA610",
"F. c #5B835F",
"G. c #DDDDDD",
"H. c #EAEAEA",
"I. c #880000",
"J. c #B5B5B5",
"K. c #DEDEDE",
"L. c #E9E9E9",
"M. c #A1A1A1",
"N. c #CACACA",
"O. c #DCDCDC",
"P. c #ACACAC",
"Q. c #D8D8D8",
"R. c #C6C6C6",
"S. c #ADADAD",
"T. c #BA0000",
"U. c #BB0000",
" ",
" . + ",
" . @ # $ ",
" % & * = - ",
" ; > , ' ) ! ~ ",
" { ] ^ / ( _ : < ",
" [ } | 1 2 3 4 5 6 7 8 ",
" 9 0 a b c d e f f f g h ",
" 7 i j k l m n f o p q r ",
" h s t u v w 4 f x y z r ",
" A B C D E F e f G H I ",
" 8 J - K L M N O P Q n f R h ",
" S S S S S S S S T U V W X Y D Z ` 3 .f ..+.@. ",
" S I #.$.N ^ %.&.*.=.-.4 f f ;.z ",
" S y >.,.'.).!.~.{.].^.f f /.(. ",
" S I _.:.<.[.}.|.1.^.n f 2.3.r ",
" S ; 4.5.^.4 4 6.n f f 7.8. ",
" S 9.0.a.b.f f f f f c.y ",
" S d.e.f.g.h.f f f f i.j.k. ",
" S e.; l.m.n.o.p.f f f q.r.8 ",
" S s.t.u.v.w.; (.x.y.f /.z.A. ",
" S @.~ B.v.w.9 9.A.C.D.E.F.r ",
" S r G.H.w.9.9. $ I.$ ",
" S + J.m.K.s.9. S ",
" S k.$ L.G.M.9. S ",
" S s.N.O.I + S ",
" S P.+ Q.r + S ",
" S ~ R.r 9 S ",
" S S.s.[ P. S ",
" S S S S T.U.S S S S S S S S S S S S ",
" ",
" "};

View File

@@ -1,213 +1,213 @@
/* XPM */
static char * dynamicaCreatePinConstraint_xpm[] = {
"32 32 178 2",
" c #B1B1B1",
". c #A8A8A8",
"+ c #A5A5A5",
"@ c #718172",
"# c #6D866F",
"$ c #999999",
"% c #9B9B9B",
"& c #7B9B7E",
"* c #77CF80",
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"- c #8F8F8F",
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"> c #82A185",
", c #88EC91",
"' c #57DD63",
") c #529C59",
"! c #878787",
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"{ c #949494",
"] c #88AA8B",
"^ c #8EED97",
"/ c #58E465",
"( c #23DC34",
"_ c #30B33C",
": c #667A68",
"< c #959595",
"[ c #9E9E9E",
"} c #757C76",
"| c #9BD9A1",
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"2 c #4BE259",
"3 c #17DA29",
"4 c #04D718",
"5 c #13C624",
"6 c #528C57",
"7 c #8B8B8B",
"8 c #A9A9A9",
"9 c #A6A6A6",
"0 c #717371",
"a c #99CB9E",
"b c #9BEFA3",
"c c #6FE87A",
"d c #30DE40",
"e c #09D71C",
"f c #00D614",
"g c #33A73E",
"h c #8E8E8E",
"i c #93BB97",
"j c #A3F0AA",
"k c #82EB8C",
"l c #49E257",
"m c #15D927",
"n c #01D615",
"o c #28B235",
"p c #419B49",
"q c #508D56",
"r c #9F9F9F",
"s c #89A68C",
"t c #A6F1AD",
"u c #8DED96",
"v c #59E466",
"w c #21DB32",
"x c #24B532",
"y c #858585",
"z c #969696",
"A c #929292",
"B c #809281",
"C c #A7EBAD",
"D c #94EE9C",
"E c #67E773",
"F c #2DDD3D",
"G c #06D119",
"H c #5E8061",
"I c #A0A0A0",
"J c #919191",
"K c #8A8A8A",
"L c #778278",
"M c #A0E2A6",
"N c #99EFA1",
"O c #73E87E",
"P c #3BDF4A",
"Q c #10D923",
"R c #36A441",
"S c #BE0000",
"T c #A20000",
"U c #7C1D14",
"V c #88744E",
"W c #877D52",
"X c #8B8F5F",
"Y c #95CA89",
"Z c #77E982",
"` c #46E155",
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";. c #4C9053",
">. c #75C27C",
",. c #7AEA84",
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"). c #68E774",
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"]. c #1DDB2F",
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"/. c #23B631",
"(. c #848484",
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":. c #49C955",
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"[. c #2BDD3C",
"}. c #22DB33",
"|. c #1ADA2C",
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"4. c #69786A",
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"c. c #24B631",
"d. c #A7A7A7",
"e. c #AFAFAF",
"f. c #BDBDBD",
"g. c #528156",
"h. c #12C223",
"i. c #14C424",
"j. c #6C746C",
"k. c #AEAEAE",
"l. c #EBEBEB",
"m. c #F4F4F4",
"n. c #C2C2C2",
"o. c #697A6A",
"p. c #26AE33",
"q. c #09CE1B",
"r. c #627D64",
"s. c #A3A3A3",
"t. c #C7C7C7",
"u. c #FCFCFC",
"v. c #E6E6E6",
"w. c #DFDFDF",
"x. c #409C48",
"y. c #04D217",
"z. c #6E726F",
"A. c #B0B0B0",
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"E. c #1BA610",
"F. c #5B835F",
"G. c #DDDDDD",
"H. c #EAEAEA",
"I. c #880000",
"J. c #B5B5B5",
"K. c #DEDEDE",
"L. c #E9E9E9",
"M. c #A1A1A1",
"N. c #CACACA",
"O. c #DCDCDC",
"P. c #ACACAC",
"Q. c #D8D8D8",
"R. c #C6C6C6",
"S. c #ADADAD",
"T. c #BA0000",
"U. c #BB0000",
" ",
" . + ",
" . @ # $ ",
" % & * = - ",
" ; > , ' ) ! ~ ",
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" 9 0 a b c d e f f f g h ",
" 7 i j k l m n f o p q r ",
" h s t u v w 4 f x y z r ",
" A B C D E F e f G H I ",
" 8 J - K L M N O P Q n f R h ",
" S S S S S S S S T U V W X Y D Z ` 3 .f ..+.@. ",
" S I #.$.N ^ %.&.*.=.-.4 f f ;.z ",
" S y >.,.'.).!.~.{.].^.f f /.(. ",
" S I _.:.<.[.}.|.1.^.n f 2.3.r ",
" S ; 4.5.^.4 4 6.n f f 7.8. ",
" S 9.0.a.b.f f f f f c.y ",
" S d.e.f.g.h.f f f f i.j.k. ",
" S e.; l.m.n.o.p.f f f q.r.8 ",
" S s.t.u.v.w.; (.x.y.f /.z.A. ",
" S @.~ B.v.w.9 9.A.C.D.E.F.r ",
" S r G.H.w.9.9. $ I.$ ",
" S + J.m.K.s.9. S ",
" S k.$ L.G.M.9. S ",
" S s.N.O.I + S ",
" S P.+ Q.r + S ",
" S ~ R.r 9 S ",
" S S.s.[ P. S ",
" S S S S T.U.S S S S S S S S S S S S ",
" ",
" "};
/* XPM */
static char * dynamicaCreatePinConstraint_xpm[] = {
"32 32 178 2",
" c #B1B1B1",
". c #A8A8A8",
"+ c #A5A5A5",
"@ c #718172",
"# c #6D866F",
"$ c #999999",
"% c #9B9B9B",
"& c #7B9B7E",
"* c #77CF80",
"= c #69846C",
"- c #8F8F8F",
"; c #989898",
"> c #82A185",
", c #88EC91",
"' c #57DD63",
") c #529C59",
"! c #878787",
"~ c #A2A2A2",
"{ c #949494",
"] c #88AA8B",
"^ c #8EED97",
"/ c #58E465",
"( c #23DC34",
"_ c #30B33C",
": c #667A68",
"< c #959595",
"[ c #9E9E9E",
"} c #757C76",
"| c #9BD9A1",
"1 c #87EC90",
"2 c #4BE259",
"3 c #17DA29",
"4 c #04D718",
"5 c #13C624",
"6 c #528C57",
"7 c #8B8B8B",
"8 c #A9A9A9",
"9 c #A6A6A6",
"0 c #717371",
"a c #99CB9E",
"b c #9BEFA3",
"c c #6FE87A",
"d c #30DE40",
"e c #09D71C",
"f c #00D614",
"g c #33A73E",
"h c #8E8E8E",
"i c #93BB97",
"j c #A3F0AA",
"k c #82EB8C",
"l c #49E257",
"m c #15D927",
"n c #01D615",
"o c #28B235",
"p c #419B49",
"q c #508D56",
"r c #9F9F9F",
"s c #89A68C",
"t c #A6F1AD",
"u c #8DED96",
"v c #59E466",
"w c #21DB32",
"x c #24B532",
"y c #858585",
"z c #969696",
"A c #929292",
"B c #809281",
"C c #A7EBAD",
"D c #94EE9C",
"E c #67E773",
"F c #2DDD3D",
"G c #06D119",
"H c #5E8061",
"I c #A0A0A0",
"J c #919191",
"K c #8A8A8A",
"L c #778278",
"M c #A0E2A6",
"N c #99EFA1",
"O c #73E87E",
"P c #3BDF4A",
"Q c #10D923",
"R c #36A441",
"S c #BE0000",
"T c #A20000",
"U c #7C1D14",
"V c #88744E",
"W c #877D52",
"X c #8B8F5F",
"Y c #95CA89",
"Z c #77E982",
"` c #46E155",
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".. c #13C424",
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"@. c #AAAAAA",
"#. c #747D74",
"$. c #94D79B",
"%. c #86EC8F",
"&. c #7EEA88",
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"=. c #47E155",
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";. c #4C9053",
">. c #75C27C",
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"'. c #74E97F",
"). c #68E774",
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"~. c #4CE25A",
"{. c #38DF48",
"]. c #1DDB2F",
"^. c #07D71A",
"/. c #23B631",
"(. c #848484",
"_. c #66896A",
":. c #49C955",
"<. c #35DF45",
"[. c #2BDD3C",
"}. c #22DB33",
"|. c #1ADA2C",
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"2. c #09CE1C",
"3. c #5D8160",
"4. c #69786A",
"5. c #32B03E",
"6. c #02D616",
"7. c #2BAF37",
"8. c #898989",
"9. c #A4A4A4",
"0. c #7F7F7F",
"a. c #399141",
"b. c #06D019",
"c. c #24B631",
"d. c #A7A7A7",
"e. c #AFAFAF",
"f. c #BDBDBD",
"g. c #528156",
"h. c #12C223",
"i. c #14C424",
"j. c #6C746C",
"k. c #AEAEAE",
"l. c #EBEBEB",
"m. c #F4F4F4",
"n. c #C2C2C2",
"o. c #697A6A",
"p. c #26AE33",
"q. c #09CE1B",
"r. c #627D64",
"s. c #A3A3A3",
"t. c #C7C7C7",
"u. c #FCFCFC",
"v. c #E6E6E6",
"w. c #DFDFDF",
"x. c #409C48",
"y. c #04D217",
"z. c #6E726F",
"A. c #B0B0B0",
"B. c #F8F8F8",
"C. c #8D8D8D",
"D. c #528B57",
"E. c #1BA610",
"F. c #5B835F",
"G. c #DDDDDD",
"H. c #EAEAEA",
"I. c #880000",
"J. c #B5B5B5",
"K. c #DEDEDE",
"L. c #E9E9E9",
"M. c #A1A1A1",
"N. c #CACACA",
"O. c #DCDCDC",
"P. c #ACACAC",
"Q. c #D8D8D8",
"R. c #C6C6C6",
"S. c #ADADAD",
"T. c #BA0000",
"U. c #BB0000",
" ",
" . + ",
" . @ # $ ",
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" ; > , ' ) ! ~ ",
" { ] ^ / ( _ : < ",
" [ } | 1 2 3 4 5 6 7 8 ",
" 9 0 a b c d e f f f g h ",
" 7 i j k l m n f o p q r ",
" h s t u v w 4 f x y z r ",
" A B C D E F e f G H I ",
" 8 J - K L M N O P Q n f R h ",
" S S S S S S S S T U V W X Y D Z ` 3 .f ..+.@. ",
" S I #.$.N ^ %.&.*.=.-.4 f f ;.z ",
" S y >.,.'.).!.~.{.].^.f f /.(. ",
" S I _.:.<.[.}.|.1.^.n f 2.3.r ",
" S ; 4.5.^.4 4 6.n f f 7.8. ",
" S 9.0.a.b.f f f f f c.y ",
" S d.e.f.g.h.f f f f i.j.k. ",
" S e.; l.m.n.o.p.f f f q.r.8 ",
" S s.t.u.v.w.; (.x.y.f /.z.A. ",
" S @.~ B.v.w.9 9.A.C.D.E.F.r ",
" S r G.H.w.9.9. $ I.$ ",
" S + J.m.K.s.9. S ",
" S k.$ L.G.M.9. S ",
" S s.N.O.I + S ",
" S P.+ Q.r + S ",
" S ~ R.r 9 S ",
" S S.s.[ P. S ",
" S S S S T.U.S S S S S S S S S S S S ",
" ",
" "};

View File

@@ -1,3 +1,3 @@
xcopy /S /Y /C /I /h icons\*.xpm "C:\Program Files\Autodesk\Maya8.5\icons"
xcopy /S /Y /C /I /h scripts\*.mel "C:\Program Files\Autodesk\Maya8.5\scripts"
xcopy /S /Y /C /I /h BulletMayaPluginDebug.mll "C:\Program Files\Autodesk\Maya8.5\bin\plug-ins"
xcopy /S /Y /C /I /h icons\*.xpm "C:\Program Files\Autodesk\Maya8.5\icons"
xcopy /S /Y /C /I /h scripts\*.mel "C:\Program Files\Autodesk\Maya8.5\scripts"
xcopy /S /Y /C /I /h BulletMayaPluginDebug.mll "C:\Program Files\Autodesk\Maya8.5\bin\plug-ins"

View File

@@ -1,35 +1,35 @@
/*
Bullet Continuous Collision Detection and Physics Library Maya Plugin
Copyright (c) 2008 Walt Disney Studios
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising
from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must
not claim that you wrote the original software. If you use this
software in a product, an acknowledgment in the product documentation
would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must
not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
Written by: Nicola Candussi <nicola@fluidinteractive.com>
*/
//base.h
#ifndef MVL_BASE_H
#define MVL_BASE_H
namespace mvl {
} //namespace mvl
#endif
/*
Bullet Continuous Collision Detection and Physics Library Maya Plugin
Copyright (c) 2008 Walt Disney Studios
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising
from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must
not claim that you wrote the original software. If you use this
software in a product, an acknowledgment in the product documentation
would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must
not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
Written by: Nicola Candussi <nicola@fluidinteractive.com>
*/
//base.h
#ifndef MVL_BASE_H
#define MVL_BASE_H
namespace mvl {
} //namespace mvl
#endif

View File

@@ -1,399 +1,399 @@
/*
Bullet Continuous Collision Detection and Physics Library Maya Plugin
Copyright (c) 2008 Walt Disney Studios
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising
from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must
not claim that you wrote the original software. If you use this
software in a product, an acknowledgment in the product documentation
would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must
not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
Written by: Nicola Candussi <nicola@fluidinteractive.com>
*/
//mat.h
#ifndef MVL_MAT_H
#define MVL_MAT_H
#include <cmath>
#include "base.h"
#include "traits.h"
namespace mvl {
template<typename T, std::size_t R, std::size_t C>
class mat
{
public:
typedef T value_type;
typedef T& reference;
typedef T const& const_reference;
typedef T* iterator;
typedef T const* const_iterator;
typedef std::reverse_iterator<iterator> reverse_iterator;
typedef std::reverse_iterator<const_iterator> const_reverse_iterator;
public:
enum {
Rows = R,
Cols = C,
Size = Rows * Cols,
};
public:
//constructors
explicit mat() {}
template<typename T2>
mat(mat<T2, Rows, Cols> const& m)
{
*this = m;
}
explicit mat(value_type val)
{
for(int i = 0; i < Size; ++i){
m_data[i] = val;
}
}
explicit mat(value_type m00, value_type m01,
value_type m10, value_type m11)
{
operator()(0, 0) = m00; operator()(0, 1) = m01;
operator()(1, 0) = m10; operator()(1, 1) = m11;
}
explicit mat(value_type m00, value_type m01, value_type m02,
value_type m10, value_type m11, value_type m12,
value_type m20, value_type m21, value_type m22)
{
operator()(0, 0) = m00; operator()(0, 1) = m01; operator()(0, 2) = m02;
operator()(1, 0) = m10; operator()(1, 1) = m11; operator()(1, 2) = m12;
operator()(2, 0) = m20; operator()(2, 1) = m21; operator()(2, 2) = m22;
}
explicit mat(value_type m00, value_type m01, value_type m02, value_type m03,
value_type m10, value_type m11, value_type m12, value_type m13,
value_type m20, value_type m21, value_type m22, value_type m23,
value_type m30, value_type m31, value_type m32, value_type m33)
{
operator()(0, 0) = m00; operator()(0, 1) = m01; operator()(0, 2) = m02; operator()(0, 3) = m03;
operator()(1, 0) = m10; operator()(1, 1) = m11; operator()(1, 2) = m12; operator()(1, 3) = m13;
operator()(2, 0) = m20; operator()(2, 1) = m21; operator()(2, 2) = m22; operator()(2, 3) = m23;
operator()(3, 0) = m30; operator()(3, 1) = m31; operator()(3, 2) = m32; operator()(3, 3) = m33;
}
public:
//data access
value_type operator()(std::size_t i, std::size_t j) const { return m_data[j * Rows + i]; }
reference operator()(std::size_t i, std::size_t j) { return m_data[j * Rows + i]; }
public:
//stl
static std::size_t size() { return Size; }
static std::size_t max_size() { return Size; }
static bool empty() { return false; }
iterator begin() { return m_data; }
iterator end() { return m_data + Size; }
const_iterator begin() const { return m_data; }
const_iterator end() const { return m_data + Size; }
reverse_iterator rbegin() { return reverse_iterator(end()); }
reverse_iterator rend() { return reverse_iterator(begin()); }
const_reverse_iterator rbegin() const { return const_reverse_iterator(end()); }
const_reverse_iterator rend() const { return const_reverse_iterator(begin()); }
value_type front() { return m_data[0]; }
value_type back() { return m_data[Size - 1]; }
const_reference front() const { return m_data[0]; }
const_reference back() const { return m_data[Size - 1]; }
friend std::ostream& operator << (std::ostream& out, mat const& m) {
out << "(";
for(size_t i = 0; i < Rows - 1; i++) {
for(size_t j = 0; j < Cols; j++) {
out << m(i, j) << ", ";
}
out << std::endl;
}
for(size_t j = 0; j < Cols - 1; j++) {
out << m(Rows - 1, j) << ", ";
}
out << m(Rows - 1, Cols - 1) << ")";
return out;
}
public:
//
mat& operator=(mat const& rhs) {
std::copy(rhs.begin(),rhs.end(), begin());
return *this;
}
template<typename T2>
mat& operator=(mat<T2, Rows, Cols> const& rhs) {
std::copy(rhs.begin(),rhs.end(), begin());
return *this;
}
private:
//data is stored in column major order, so the matrix can passed directly to the graphics APIs
T m_data[Size];
};
//assignment operators
// OP(mat<T1>, mat<T2>)
// OP(mat<T>, T)
#define MAT_IMPLEMENT_MACRO(OP) \
template<typename T1, typename T2, std::size_t R, std::size_t C> \
inline \
mat<T1, R, C>& \
operator OP(mat<T1, R, C>& lhs, mat<T2, R, C> const& rhs) { \
for(int i = 0; i < C * R; ++i) { \
lhs[i] OP rhs[i]; \
} \
return lhs; \
} \
\
template<typename T, std::size_t R, std::size_t C> \
inline \
mat<T, R, C>& \
operator OP(mat<T, R, C>& lhs, typename mat<T, R, C>::value_type const& rhs) { \
for(int i = 0; i < C * R; ++i) { \
lhs[i] OP rhs[i]; \
} \
return lhs; \
} \
MAT_IMPLEMENT_MACRO(+=)
MAT_IMPLEMENT_MACRO(-=)
MAT_IMPLEMENT_MACRO(*=)
MAT_IMPLEMENT_MACRO(/=)
#undef MAT_IMPLEMENT_MACRO
//operator + (mat, mat)
template<typename T1, typename T2, std::size_t R, std::size_t C>
inline
mat<typename promote_traits<T1, T2>::value_type, R, C>
operator + (mat<T1, R, C> const& lhs, mat<T2, R, C> const& rhs) {
mat<typename promote_traits<T1, T2>::value_type, R, C> res;
for(int i = 0; i < R ; ++i) {
for(int j = 0; j < C; ++j) {
res(i, j) = lhs(i, j) + rhs(i, j);
}
}
return res;
}
//operator - (mat, mat)
template<typename T1, typename T2, std::size_t R, std::size_t C>
inline
mat<typename promote_traits<T1, T2>::value_type, R, C>
operator - (mat<T1, R, C> const& lhs, mat<T2, R, C> const& rhs) {
mat<typename promote_traits<T1, T2>::value_type, R, C> res;
for(int i = 0; i < R ; ++i) {
for(int j = 0; j < C; ++j) {
res(i, j) = lhs(i, j) - rhs(i, j);
}
}
return res;
}
//operator * (mat, POD)
template<typename T1, typename T2, std::size_t R, std::size_t C>
inline
mat<typename promote_traits<T1, T2>::value_type, R, C>
operator * (mat<T1, R, C> const& lhs, T2 const& rhs) {
mat<typename promote_traits<T1, T2>::value_type, R, C> res;
for(int i = 0; i < R ; ++i) {
for(int j = 0; j < C; ++j) {
res(i, j) = lhs(i, j) * rhs;
}
}
return res;
}
//operator * (POD, mat)
template<typename T1, typename T2, std::size_t R, std::size_t C>
inline
mat<typename promote_traits<T1, T2>::value_type, R, C>
operator * (T1 const& lhs, mat<T2, R, C> const& rhs) {
mat<typename promote_traits<T1, T2>::value_type, R, C> res;
for(int i = 0; i < R ; ++i) {
for(int j = 0; j < C; ++j) {
res(i, j) = lhs * rhs(i, j);
}
}
return res;
}
//operator / (mat, POD)
template<typename T1, typename T2, std::size_t R, std::size_t C>
inline
mat<typename promote_traits<T1, T2>::value_type, R, C>
operator / (mat<T1, R, C> const& lhs, T2 const& rhs) {
mat<typename promote_traits<T1, T2>::value_type, R, C> res;
for(int i = 0; i < R ; ++i) {
for(int j = 0; j < C; ++j) {
res(i, j) = lhs(i, j) / rhs;
}
}
return res;
}
//element_prod(mat, mat)
template<typename T1, typename T2, std::size_t R, std::size_t C>
inline
mat<typename promote_traits<T1, T2>::value_type, R, C>
element_prod(mat<T1, R, C> const& lhs, mat<T2, R, C> const& rhs) {
mat<typename promote_traits<T1, T2>::value_type, R, C> res;
for(int i = 0; i < R ; ++i) {
for(int j = 0; j < C; ++j) {
res(i, j) = lhs(i, j) * rhs(i, j);
}
}
return res;
}
//element_div(mat, mat)
template<typename T1, typename T2, std::size_t R, std::size_t C>
inline
mat<typename promote_traits<T1, T2>::value_type, R, C>
element_div(mat<T1, R, C> const& lhs, mat<T2, R, C> const& rhs) {
mat<typename promote_traits<T1, T2>::value_type, R, C> res;
for(int i = 0; i < R ; ++i) {
for(int j = 0; j < C; ++j) {
res(i, j) = lhs(i, j) / rhs(i, j);
}
}
return res;
}
//unary operator -(mat)
template<typename T, std::size_t R, std::size_t C>
inline
mat<T, R, C>
operator -(mat<T, R, C> const& rhs) {
mat<T, R, C> res;
for(int i = 0; i < R ; ++i) {
for(int j = 0; j < C; ++j) {
res(i, j) = -rhs(i, j);
}
}
return res;
}
//matrix transpose
template<typename T, std::size_t R, std::size_t C>
inline
mat<T, R, C>
trans(mat<T, R, C> const& rhs) {
mat<T, R, C> res;
for(int i = 0; i < R ; ++i) {
for(int j = 0; j < C; ++j) {
res(i, j) = rhs(j, i);
}
}
return res;
}
//identity matrix
template<typename T, std::size_t Sz>
inline
mat<T, Sz, Sz>
identity() {
mat<T, Sz, Sz> res;
for(int i = 0; i < Sz ; ++i) {
for(int j = 0; j < Sz; ++j) {
res(i, j) = i == j ? 1 : 0;
}
}
return res;
}
//matrix diagonal as vector (for square matrices)
template<typename T, std::size_t N>
inline
vec<T, N>
diag(mat<T, N, N> const& rhs) {
vec<T, N> res;
for(int i = 0; i < N; ++i) {
res[i] = rhs(i, i);
}
return res;
}
//matrix row as vector
template<typename T, std::size_t R, std::size_t C>
inline
vec<T, C>
row(mat<T, R, C> const& rhs, std::size_t r) {
vec<T, C> res;
for(int i = 0; i < C; ++i) {
res[i] = rhs(r, i);
}
return res;
}
//matrix column as vector
template<typename T, std::size_t R, std::size_t C>
inline
vec<T, R>
col(mat<T, R, C> const& rhs, std::size_t c) {
vec<T, R> res;
for(int i = 0; i < R; ++i) {
res[i] = rhs(i, c);
}
return res;
}
//matrix-matrix product
template<typename T1, typename T2, std::size_t R1, std::size_t C1, std::size_t C2>
inline
mat<typename promote_traits<T1, T2>::value_type, R1, C2>
prod(mat<T1, R1, C1> const& lhs, mat<T2, C1, C2> const& rhs) {
mat<typename promote_traits<T1, T2>::value_type, R1, C2> res;
for(int i = 0; i < R1; ++i) {
for(int j = 0; j < C2; ++j) {
res(i, j) = 0;
for(int k = 0; k < C1; ++k) {
res(i, j) += lhs(i, k) * rhs(k, j);
}
}
}
return res;
}
//matrix - column vector product
template<typename T1, typename T2, std::size_t R, std::size_t C>
inline
vec<typename promote_traits<T1, T2>::value_type, R>
prod(mat<T1, R, C> const& lhs, vec<T2, C> const& rhs) {
vec<typename promote_traits<T1, T2>::value_type, R> res;
for(int i = 0; i < R; ++i) {
res(i) = 0;
for(int j = 0; j < C; ++j) {
res(i) += lhs(i, j) * rhs(j);
}
}
return res;
}
} // namespace mvl
#endif
/*
Bullet Continuous Collision Detection and Physics Library Maya Plugin
Copyright (c) 2008 Walt Disney Studios
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising
from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must
not claim that you wrote the original software. If you use this
software in a product, an acknowledgment in the product documentation
would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must
not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
Written by: Nicola Candussi <nicola@fluidinteractive.com>
*/
//mat.h
#ifndef MVL_MAT_H
#define MVL_MAT_H
#include <cmath>
#include "base.h"
#include "traits.h"
namespace mvl {
template<typename T, std::size_t R, std::size_t C>
class mat
{
public:
typedef T value_type;
typedef T& reference;
typedef T const& const_reference;
typedef T* iterator;
typedef T const* const_iterator;
typedef std::reverse_iterator<iterator> reverse_iterator;
typedef std::reverse_iterator<const_iterator> const_reverse_iterator;
public:
enum {
Rows = R,
Cols = C,
Size = Rows * Cols,
};
public:
//constructors
explicit mat() {}
template<typename T2>
mat(mat<T2, Rows, Cols> const& m)
{
*this = m;
}
explicit mat(value_type val)
{
for(int i = 0; i < Size; ++i){
m_data[i] = val;
}
}
explicit mat(value_type m00, value_type m01,
value_type m10, value_type m11)
{
operator()(0, 0) = m00; operator()(0, 1) = m01;
operator()(1, 0) = m10; operator()(1, 1) = m11;
}
explicit mat(value_type m00, value_type m01, value_type m02,
value_type m10, value_type m11, value_type m12,
value_type m20, value_type m21, value_type m22)
{
operator()(0, 0) = m00; operator()(0, 1) = m01; operator()(0, 2) = m02;
operator()(1, 0) = m10; operator()(1, 1) = m11; operator()(1, 2) = m12;
operator()(2, 0) = m20; operator()(2, 1) = m21; operator()(2, 2) = m22;
}
explicit mat(value_type m00, value_type m01, value_type m02, value_type m03,
value_type m10, value_type m11, value_type m12, value_type m13,
value_type m20, value_type m21, value_type m22, value_type m23,
value_type m30, value_type m31, value_type m32, value_type m33)
{
operator()(0, 0) = m00; operator()(0, 1) = m01; operator()(0, 2) = m02; operator()(0, 3) = m03;
operator()(1, 0) = m10; operator()(1, 1) = m11; operator()(1, 2) = m12; operator()(1, 3) = m13;
operator()(2, 0) = m20; operator()(2, 1) = m21; operator()(2, 2) = m22; operator()(2, 3) = m23;
operator()(3, 0) = m30; operator()(3, 1) = m31; operator()(3, 2) = m32; operator()(3, 3) = m33;
}
public:
//data access
value_type operator()(std::size_t i, std::size_t j) const { return m_data[j * Rows + i]; }
reference operator()(std::size_t i, std::size_t j) { return m_data[j * Rows + i]; }
public:
//stl
static std::size_t size() { return Size; }
static std::size_t max_size() { return Size; }
static bool empty() { return false; }
iterator begin() { return m_data; }
iterator end() { return m_data + Size; }
const_iterator begin() const { return m_data; }
const_iterator end() const { return m_data + Size; }
reverse_iterator rbegin() { return reverse_iterator(end()); }
reverse_iterator rend() { return reverse_iterator(begin()); }
const_reverse_iterator rbegin() const { return const_reverse_iterator(end()); }
const_reverse_iterator rend() const { return const_reverse_iterator(begin()); }
value_type front() { return m_data[0]; }
value_type back() { return m_data[Size - 1]; }
const_reference front() const { return m_data[0]; }
const_reference back() const { return m_data[Size - 1]; }
friend std::ostream& operator << (std::ostream& out, mat const& m) {
out << "(";
for(size_t i = 0; i < Rows - 1; i++) {
for(size_t j = 0; j < Cols; j++) {
out << m(i, j) << ", ";
}
out << std::endl;
}
for(size_t j = 0; j < Cols - 1; j++) {
out << m(Rows - 1, j) << ", ";
}
out << m(Rows - 1, Cols - 1) << ")";
return out;
}
public:
//
mat& operator=(mat const& rhs) {
std::copy(rhs.begin(),rhs.end(), begin());
return *this;
}
template<typename T2>
mat& operator=(mat<T2, Rows, Cols> const& rhs) {
std::copy(rhs.begin(),rhs.end(), begin());
return *this;
}
private:
//data is stored in column major order, so the matrix can passed directly to the graphics APIs
T m_data[Size];
};
//assignment operators
// OP(mat<T1>, mat<T2>)
// OP(mat<T>, T)
#define MAT_IMPLEMENT_MACRO(OP) \
template<typename T1, typename T2, std::size_t R, std::size_t C> \
inline \
mat<T1, R, C>& \
operator OP(mat<T1, R, C>& lhs, mat<T2, R, C> const& rhs) { \
for(int i = 0; i < C * R; ++i) { \
lhs[i] OP rhs[i]; \
} \
return lhs; \
} \
\
template<typename T, std::size_t R, std::size_t C> \
inline \
mat<T, R, C>& \
operator OP(mat<T, R, C>& lhs, typename mat<T, R, C>::value_type const& rhs) { \
for(int i = 0; i < C * R; ++i) { \
lhs[i] OP rhs[i]; \
} \
return lhs; \
} \
MAT_IMPLEMENT_MACRO(+=)
MAT_IMPLEMENT_MACRO(-=)
MAT_IMPLEMENT_MACRO(*=)
MAT_IMPLEMENT_MACRO(/=)
#undef MAT_IMPLEMENT_MACRO
//operator + (mat, mat)
template<typename T1, typename T2, std::size_t R, std::size_t C>
inline
mat<typename promote_traits<T1, T2>::value_type, R, C>
operator + (mat<T1, R, C> const& lhs, mat<T2, R, C> const& rhs) {
mat<typename promote_traits<T1, T2>::value_type, R, C> res;
for(int i = 0; i < R ; ++i) {
for(int j = 0; j < C; ++j) {
res(i, j) = lhs(i, j) + rhs(i, j);
}
}
return res;
}
//operator - (mat, mat)
template<typename T1, typename T2, std::size_t R, std::size_t C>
inline
mat<typename promote_traits<T1, T2>::value_type, R, C>
operator - (mat<T1, R, C> const& lhs, mat<T2, R, C> const& rhs) {
mat<typename promote_traits<T1, T2>::value_type, R, C> res;
for(int i = 0; i < R ; ++i) {
for(int j = 0; j < C; ++j) {
res(i, j) = lhs(i, j) - rhs(i, j);
}
}
return res;
}
//operator * (mat, POD)
template<typename T1, typename T2, std::size_t R, std::size_t C>
inline
mat<typename promote_traits<T1, T2>::value_type, R, C>
operator * (mat<T1, R, C> const& lhs, T2 const& rhs) {
mat<typename promote_traits<T1, T2>::value_type, R, C> res;
for(int i = 0; i < R ; ++i) {
for(int j = 0; j < C; ++j) {
res(i, j) = lhs(i, j) * rhs;
}
}
return res;
}
//operator * (POD, mat)
template<typename T1, typename T2, std::size_t R, std::size_t C>
inline
mat<typename promote_traits<T1, T2>::value_type, R, C>
operator * (T1 const& lhs, mat<T2, R, C> const& rhs) {
mat<typename promote_traits<T1, T2>::value_type, R, C> res;
for(int i = 0; i < R ; ++i) {
for(int j = 0; j < C; ++j) {
res(i, j) = lhs * rhs(i, j);
}
}
return res;
}
//operator / (mat, POD)
template<typename T1, typename T2, std::size_t R, std::size_t C>
inline
mat<typename promote_traits<T1, T2>::value_type, R, C>
operator / (mat<T1, R, C> const& lhs, T2 const& rhs) {
mat<typename promote_traits<T1, T2>::value_type, R, C> res;
for(int i = 0; i < R ; ++i) {
for(int j = 0; j < C; ++j) {
res(i, j) = lhs(i, j) / rhs;
}
}
return res;
}
//element_prod(mat, mat)
template<typename T1, typename T2, std::size_t R, std::size_t C>
inline
mat<typename promote_traits<T1, T2>::value_type, R, C>
element_prod(mat<T1, R, C> const& lhs, mat<T2, R, C> const& rhs) {
mat<typename promote_traits<T1, T2>::value_type, R, C> res;
for(int i = 0; i < R ; ++i) {
for(int j = 0; j < C; ++j) {
res(i, j) = lhs(i, j) * rhs(i, j);
}
}
return res;
}
//element_div(mat, mat)
template<typename T1, typename T2, std::size_t R, std::size_t C>
inline
mat<typename promote_traits<T1, T2>::value_type, R, C>
element_div(mat<T1, R, C> const& lhs, mat<T2, R, C> const& rhs) {
mat<typename promote_traits<T1, T2>::value_type, R, C> res;
for(int i = 0; i < R ; ++i) {
for(int j = 0; j < C; ++j) {
res(i, j) = lhs(i, j) / rhs(i, j);
}
}
return res;
}
//unary operator -(mat)
template<typename T, std::size_t R, std::size_t C>
inline
mat<T, R, C>
operator -(mat<T, R, C> const& rhs) {
mat<T, R, C> res;
for(int i = 0; i < R ; ++i) {
for(int j = 0; j < C; ++j) {
res(i, j) = -rhs(i, j);
}
}
return res;
}
//matrix transpose
template<typename T, std::size_t R, std::size_t C>
inline
mat<T, R, C>
trans(mat<T, R, C> const& rhs) {
mat<T, R, C> res;
for(int i = 0; i < R ; ++i) {
for(int j = 0; j < C; ++j) {
res(i, j) = rhs(j, i);
}
}
return res;
}
//identity matrix
template<typename T, std::size_t Sz>
inline
mat<T, Sz, Sz>
identity() {
mat<T, Sz, Sz> res;
for(int i = 0; i < Sz ; ++i) {
for(int j = 0; j < Sz; ++j) {
res(i, j) = i == j ? 1 : 0;
}
}
return res;
}
//matrix diagonal as vector (for square matrices)
template<typename T, std::size_t N>
inline
vec<T, N>
diag(mat<T, N, N> const& rhs) {
vec<T, N> res;
for(int i = 0; i < N; ++i) {
res[i] = rhs(i, i);
}
return res;
}
//matrix row as vector
template<typename T, std::size_t R, std::size_t C>
inline
vec<T, C>
row(mat<T, R, C> const& rhs, std::size_t r) {
vec<T, C> res;
for(int i = 0; i < C; ++i) {
res[i] = rhs(r, i);
}
return res;
}
//matrix column as vector
template<typename T, std::size_t R, std::size_t C>
inline
vec<T, R>
col(mat<T, R, C> const& rhs, std::size_t c) {
vec<T, R> res;
for(int i = 0; i < R; ++i) {
res[i] = rhs(i, c);
}
return res;
}
//matrix-matrix product
template<typename T1, typename T2, std::size_t R1, std::size_t C1, std::size_t C2>
inline
mat<typename promote_traits<T1, T2>::value_type, R1, C2>
prod(mat<T1, R1, C1> const& lhs, mat<T2, C1, C2> const& rhs) {
mat<typename promote_traits<T1, T2>::value_type, R1, C2> res;
for(int i = 0; i < R1; ++i) {
for(int j = 0; j < C2; ++j) {
res(i, j) = 0;
for(int k = 0; k < C1; ++k) {
res(i, j) += lhs(i, k) * rhs(k, j);
}
}
}
return res;
}
//matrix - column vector product
template<typename T1, typename T2, std::size_t R, std::size_t C>
inline
vec<typename promote_traits<T1, T2>::value_type, R>
prod(mat<T1, R, C> const& lhs, vec<T2, C> const& rhs) {
vec<typename promote_traits<T1, T2>::value_type, R> res;
for(int i = 0; i < R; ++i) {
res(i) = 0;
for(int j = 0; j < C; ++j) {
res(i) += lhs(i, j) * rhs(j);
}
}
return res;
}
} // namespace mvl
#endif

View File

@@ -1,279 +1,279 @@
/*
Bullet Continuous Collision Detection and Physics Library Maya Plugin
Copyright (c) 2008 Walt Disney Studios
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising
from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must
not claim that you wrote the original software. If you use this
software in a product, an acknowledgment in the product documentation
would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must
not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
Written by: Nicola Candussi <nicola@fluidinteractive.com>
*/
//quat.h
#ifndef MVL_QUAT_H
#define MVL_QUAT_H
#include <limits>
#include "vec.h"
#include "mat.h"
//quaternions are vectors of size 4
// it's assumed that the layout is in the form (w, (x, y, z)),
// so that the identity quaternion is (1, 0, 0, 0)
namespace mvl {
//quaternion conjugate
template<typename T>
inline vec<T, 4>
qconj(vec<T, 4> const& rhs) {
return vec<T, 4>(-rhs[0], rhs[1], rhs[2], rhs[3]);
}
//quaternion identity
template<typename T>
inline
vec<T, 4>
qidentity() {
return vec<T, 4>(1, 0, 0, 0);
}
//quaternion - quaternion product
template<typename T1, typename T2>
inline
vec<typename promote_traits<T1, T2>::value_type, 4>
qprod(vec<T1, 4> const& lhs, vec<T2, 4> const& rhs) {
typedef typename promote_traits<T1, T2>::value_type value_type;
return vec<value_type, 4>((lhs(0)*rhs(0)) - (lhs(1)*rhs(1)) - (lhs(2)*rhs(2)) - (lhs(3)*rhs(3)),
(lhs(0)*rhs(1)) + (lhs(1)*rhs(0)) + (lhs(2)*rhs(3)) - (lhs(3)*rhs(2)),
(lhs(0)*rhs(2)) - (lhs(1)*rhs(3)) + (lhs(2)*rhs(0)) + (lhs(3)*rhs(1)),
(lhs(0)*rhs(3)) + (lhs(1)*rhs(2)) - (lhs(2)*rhs(1)) + (lhs(3)*rhs(0)));
}
//quanternion - vector product (rotation)
template<typename T1, typename T2>
inline
vec<typename promote_traits<T1, T2>::value_type, 3>
qprod(vec<T1, 4> const& q, vec<T2, 3> const& v) {
typedef typename promote_traits<T1, T2>::value_type value_type;
vec<value_type, 4> tmp = qprod(qprod(q, vec<value_type, 4>(0, v[0], v[1], v[2])), qconj(q));
return vec<value_type, 3>(tmp[0], tmp[1], tmp[2]);
}
//spherical interpolation between q0 and q1
template <typename T1, typename T2, typename T3>
inline
vec<typename promote_traits<T1, T2>::value_type, 4>
qslerp(vec<T1, 4> const& q1, vec<T2, 4> const& q2, T3 t) {
typedef typename promote_traits<T1, T2>::value_type value_type;
value_type omega, cosom, sinom, scale0, scale1;
vec<value_type, 4> tmp;
cosom = dot(q1, q2);
if (cosom < static_cast<value_type>(0.0)) {
cosom = -cosom;
tmp = -q2;
} else {
tmp = q2;
}
if ((static_cast<value_type>(1.0) - cosom) > std::numeric_limits<value_type>::epsilon()) {
omega = (value_type) acos(cosom);
sinom = sin(omega);
scale0 = sin((static_cast<value_type>(1.0) - t) * omega) / sinom;
scale1 = sin(t * omega) / sinom;
} else {
scale0 = static_cast<value_type>(1.0) - t;
scale1 = t;
}
return scale0 * q1 + scale1 * tmp;
}
//init quaternion from axis-angle
template<typename T1, typename T2>
inline
vec<typename promote_traits<T1, T2>::value_type, 4>
q_from_axis_angle(vec<T1, 3> const& axis, T2 theta) {
typedef typename promote_traits<T1, T2>::value_type value_type;
value_type sin_theta = sin(static_cast<value_type>(static_cast<value_type>(0.5)) * theta);
return vec<value_type, 4>(cos(static_cast<value_type>(static_cast<value_type>(0.5)) * theta),
sin_theta * axis[0],
sin_theta * axis[1],
sin_theta * axis[2]);
}
//get the axis/angle from quaternion
template<typename T1, typename T2, typename T3>
inline
void
q_to_axis_angle(vec<T1, 4> const& q, vec<T2, 3>& axis, T3& theta)
{
T3 half_theta= acos(q[0]);
if(half_theta > 10 * std::numeric_limits<T3>::epsilon()) {
T3 oost = 1 / sin(half_theta);
axis[0] = oost * q[1];
axis[1] = oost * q[2];
axis[2] = oost * q[3];
theta = 2 * half_theta;
} else {
axis[0] = axis[1] = axis[2] = 0;
theta = 0;
}
}
//init quaternion from rotation matrix
template<typename T1>
inline
vec<T1, 4>
q_from_mat(mat<T1, 3, 3> const& m) {
T1 trace, s, hos;
trace = m(0, 0) + m(1, 1) + m(2, 2);
if (trace > static_cast<T1>(0.0)) {
s = sqrt(trace + static_cast<T1>(1.0));
hos = static_cast<T1>(0.5) / s;
return vec<T1, 4>(s * static_cast<T1>(0.5), (m(2, 1) - m(1, 2)) * hos, (m(0, 2) - m(2, 0)) * hos, (m(1, 0) - m(0, 1)) * hos);
} else {
int biggest;
enum {A,T,I};
if (m(0, 0) > m(1, 1)) {
if (m(2, 2) > m(0, 0)) biggest = I;
else biggest = A;
} else {
if (m(2, 2) > m(0, 0)) biggest = I;
else biggest = T;
}
switch (biggest) {
case A:
s = sqrt( m(0, 0) - (m(1, 1) + m(2, 2)) + static_cast<T1>(1.0));
if (s > (100 * std::numeric_limits<T1>::epsilon())) {
hos = static_cast<T1>(0.5) / s;
return vec<T1, 4>((m(2, 1) - m(1, 2)) * hos, s * static_cast<T1>(0.5), (m(0, 1) + m(1, 0)) * hos, (m(0, 2) + m(2, 0)) * hos);
}
// I
s = sqrt( m(2, 2) - (m(0, 0) + m(1, 1)) + static_cast<T1>(1.0));
if (s > (100 * std::numeric_limits<T1>::epsilon())) {
hos = static_cast<T1>(0.5) / s;
return vec<T1, 4>((m(1, 0) - m(0, 1)) * hos, (m(2, 0) + m(0, 2)) * hos, (m(2, 1) + m(1, 2)) * hos, s * static_cast<T1>(0.5));
}
// T
s = sqrt( m(1, 1) - (m(2, 2) + m(0, 0)) + static_cast<T1>(1.0));
if (s > (100 * std::numeric_limits<T1>::epsilon())) {
hos = static_cast<T1>(0.5) / s;
return vec<T1, 4>((m(0, 2) - m(2, 0)) * hos, (m(1, 0) + m(0, 1)) * hos, s * static_cast<T1>(0.5), (m(1, 2) + m(2, 1)) * hos);
}
break;
case T:
s = sqrt( m(1, 1) - (m(2, 2) + m(0, 0)) + static_cast<T1>(1.0));
if (s > (100 * std::numeric_limits<T1>::epsilon())) {
hos = static_cast<T1>(0.5) / s;
return vec<T1, 4>((m(0, 2) - m(2, 0)) * hos, (m(1, 0) + m(0, 1)) * hos, s * static_cast<T1>(0.5), (m(1, 2) + m(2, 1)) * hos);
}
// I
s = sqrt( m(2, 2) - (m(0, 0) + m(1, 1)) + static_cast<T1>(1.0));
if (s > (100 * std::numeric_limits<T1>::epsilon())) {
hos = static_cast<T1>(0.5) / s;
return vec<T1, 4>((m(1, 0) - m(0, 1)) * hos, (m(2, 0) + m(0, 2)) * hos, (m(2, 1) + m(1, 2)) * hos, s * static_cast<T1>(0.5));
}
// A
s = sqrt( m(0, 0) - (m(1, 1) + m(2, 2)) + static_cast<T1>(1.0));
if (s > (100 * std::numeric_limits<T1>::epsilon())) {
hos = static_cast<T1>(0.5) / s;
return vec<T1, 4>((m(2, 1) - m(1, 2)) * hos, s * static_cast<T1>(0.5), (m(0, 1) + m(1, 0)) * hos, (m(0, 2) + m(2, 0)) * hos);
}
break;
case I:
s = sqrt( m(2, 2) - (m(0, 0) + m(1, 1)) + static_cast<T1>(1.0));
if (s > (100 * std::numeric_limits<T1>::epsilon())) {
hos = static_cast<T1>(0.5) / s;
return vec<T1, 4>((m(1, 0) - m(0, 1)) * hos, (m(2, 0) + m(0, 2)) * hos, (m(2, 1) + m(1, 2)) * hos, s * static_cast<T1>(0.5));
}
// A
s = sqrt( m(0, 0) - (m(1, 1) + m(2, 2)) + static_cast<T1>(1.0));
if (s > (100 * std::numeric_limits<T1>::epsilon())) {
hos = static_cast<T1>(0.5) / s;
return vec<T1, 4>((m(2, 1) - m(1, 2)) * hos, s * static_cast<T1>(0.5), (m(0, 1) + m(1, 0)) * hos, (m(0, 2) + m(2, 0)) * hos);
}
// T
s = sqrt( m(1, 1) - (m(2, 2) + m(0, 0)) + static_cast<T1>(1.0));
if (s > (100 * std::numeric_limits<T1>::epsilon())) {
hos = static_cast<T1>(0.5) / s;
return vec<T1, 4>((m(0, 2) - m(2, 0)) * hos, (m(1, 0) + m(0, 1)) * hos, s * static_cast<T1>(0.5), (m(1, 2) + m(2, 1)) * hos);
}
break;
}
}
}
//get rotation matrix from quaternion
template<typename T>
inline
void
q_to_mat(vec<T, 4> const& q, mat<T, 3, 3>& m) {
T X2,Y2,Z2; //2*QX, 2*QY, 2*QZ
T XX2,YY2,ZZ2; //2*QX*QX, 2*QY*QY, 2*QZ*QZ
T XY2,XZ2,XW2; //2*QX*QY, 2*QX*QZ, 2*QX*QW
T YZ2,YW2,ZW2; // ...
X2 = 2 * q[1];
XX2 = X2 * q[1];
XY2 = X2 * q[2];
XZ2 = X2 * q[3];
XW2 = X2 * q[0];
Y2 = 2 * q[2];
YY2 = Y2 * q[2];
YZ2 = Y2 * q[3];
YW2 = Y2 * q[0];
Z2 = 2 * q[3];
ZZ2 = Z2 * q[3];
ZW2 = Z2 * q[0];
m(0, 0) = 1 - YY2 - ZZ2;
m(0, 1) = XY2 - ZW2;
m(0, 2) = XZ2 + YW2;
m(1, 0) = XY2 + ZW2;
m(1, 1) = 1 - XX2 - ZZ2;
m(1, 2) = YZ2 - XW2;
m(2, 0) = XZ2 - YW2;
m(2, 1) = YZ2 + XW2;
m(2, 2) = 1 - XX2 - YY2;
}
template<typename T, size_t R, size_t C>
mat<T, R, C>
cmat(T const* m)
{
mat<T, R, C> res;
for(int i = 0; i < R; ++i) {
for(int j = 0; j < C; ++j) {
res(i, j) = m[i * C + j];
}
}
return res;
}
} //namespace mvl
#endif
/*
Bullet Continuous Collision Detection and Physics Library Maya Plugin
Copyright (c) 2008 Walt Disney Studios
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising
from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must
not claim that you wrote the original software. If you use this
software in a product, an acknowledgment in the product documentation
would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must
not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
Written by: Nicola Candussi <nicola@fluidinteractive.com>
*/
//quat.h
#ifndef MVL_QUAT_H
#define MVL_QUAT_H
#include <limits>
#include "vec.h"
#include "mat.h"
//quaternions are vectors of size 4
// it's assumed that the layout is in the form (w, (x, y, z)),
// so that the identity quaternion is (1, 0, 0, 0)
namespace mvl {
//quaternion conjugate
template<typename T>
inline vec<T, 4>
qconj(vec<T, 4> const& rhs) {
return vec<T, 4>(-rhs[0], rhs[1], rhs[2], rhs[3]);
}
//quaternion identity
template<typename T>
inline
vec<T, 4>
qidentity() {
return vec<T, 4>(1, 0, 0, 0);
}
//quaternion - quaternion product
template<typename T1, typename T2>
inline
vec<typename promote_traits<T1, T2>::value_type, 4>
qprod(vec<T1, 4> const& lhs, vec<T2, 4> const& rhs) {
typedef typename promote_traits<T1, T2>::value_type value_type;
return vec<value_type, 4>((lhs(0)*rhs(0)) - (lhs(1)*rhs(1)) - (lhs(2)*rhs(2)) - (lhs(3)*rhs(3)),
(lhs(0)*rhs(1)) + (lhs(1)*rhs(0)) + (lhs(2)*rhs(3)) - (lhs(3)*rhs(2)),
(lhs(0)*rhs(2)) - (lhs(1)*rhs(3)) + (lhs(2)*rhs(0)) + (lhs(3)*rhs(1)),
(lhs(0)*rhs(3)) + (lhs(1)*rhs(2)) - (lhs(2)*rhs(1)) + (lhs(3)*rhs(0)));
}
//quanternion - vector product (rotation)
template<typename T1, typename T2>
inline
vec<typename promote_traits<T1, T2>::value_type, 3>
qprod(vec<T1, 4> const& q, vec<T2, 3> const& v) {
typedef typename promote_traits<T1, T2>::value_type value_type;
vec<value_type, 4> tmp = qprod(qprod(q, vec<value_type, 4>(0, v[0], v[1], v[2])), qconj(q));
return vec<value_type, 3>(tmp[0], tmp[1], tmp[2]);
}
//spherical interpolation between q0 and q1
template <typename T1, typename T2, typename T3>
inline
vec<typename promote_traits<T1, T2>::value_type, 4>
qslerp(vec<T1, 4> const& q1, vec<T2, 4> const& q2, T3 t) {
typedef typename promote_traits<T1, T2>::value_type value_type;
value_type omega, cosom, sinom, scale0, scale1;
vec<value_type, 4> tmp;
cosom = dot(q1, q2);
if (cosom < static_cast<value_type>(0.0)) {
cosom = -cosom;
tmp = -q2;
} else {
tmp = q2;
}
if ((static_cast<value_type>(1.0) - cosom) > std::numeric_limits<value_type>::epsilon()) {
omega = (value_type) acos(cosom);
sinom = sin(omega);
scale0 = sin((static_cast<value_type>(1.0) - t) * omega) / sinom;
scale1 = sin(t * omega) / sinom;
} else {
scale0 = static_cast<value_type>(1.0) - t;
scale1 = t;
}
return scale0 * q1 + scale1 * tmp;
}
//init quaternion from axis-angle
template<typename T1, typename T2>
inline
vec<typename promote_traits<T1, T2>::value_type, 4>
q_from_axis_angle(vec<T1, 3> const& axis, T2 theta) {
typedef typename promote_traits<T1, T2>::value_type value_type;
value_type sin_theta = sin(static_cast<value_type>(static_cast<value_type>(0.5)) * theta);
return vec<value_type, 4>(cos(static_cast<value_type>(static_cast<value_type>(0.5)) * theta),
sin_theta * axis[0],
sin_theta * axis[1],
sin_theta * axis[2]);
}
//get the axis/angle from quaternion
template<typename T1, typename T2, typename T3>
inline
void
q_to_axis_angle(vec<T1, 4> const& q, vec<T2, 3>& axis, T3& theta)
{
T3 half_theta= acos(q[0]);
if(half_theta > 10 * std::numeric_limits<T3>::epsilon()) {
T3 oost = 1 / sin(half_theta);
axis[0] = oost * q[1];
axis[1] = oost * q[2];
axis[2] = oost * q[3];
theta = 2 * half_theta;
} else {
axis[0] = axis[1] = axis[2] = 0;
theta = 0;
}
}
//init quaternion from rotation matrix
template<typename T1>
inline
vec<T1, 4>
q_from_mat(mat<T1, 3, 3> const& m) {
T1 trace, s, hos;
trace = m(0, 0) + m(1, 1) + m(2, 2);
if (trace > static_cast<T1>(0.0)) {
s = sqrt(trace + static_cast<T1>(1.0));
hos = static_cast<T1>(0.5) / s;
return vec<T1, 4>(s * static_cast<T1>(0.5), (m(2, 1) - m(1, 2)) * hos, (m(0, 2) - m(2, 0)) * hos, (m(1, 0) - m(0, 1)) * hos);
} else {
int biggest;
enum {A,T,I};
if (m(0, 0) > m(1, 1)) {
if (m(2, 2) > m(0, 0)) biggest = I;
else biggest = A;
} else {
if (m(2, 2) > m(0, 0)) biggest = I;
else biggest = T;
}
switch (biggest) {
case A:
s = sqrt( m(0, 0) - (m(1, 1) + m(2, 2)) + static_cast<T1>(1.0));
if (s > (100 * std::numeric_limits<T1>::epsilon())) {
hos = static_cast<T1>(0.5) / s;
return vec<T1, 4>((m(2, 1) - m(1, 2)) * hos, s * static_cast<T1>(0.5), (m(0, 1) + m(1, 0)) * hos, (m(0, 2) + m(2, 0)) * hos);
}
// I
s = sqrt( m(2, 2) - (m(0, 0) + m(1, 1)) + static_cast<T1>(1.0));
if (s > (100 * std::numeric_limits<T1>::epsilon())) {
hos = static_cast<T1>(0.5) / s;
return vec<T1, 4>((m(1, 0) - m(0, 1)) * hos, (m(2, 0) + m(0, 2)) * hos, (m(2, 1) + m(1, 2)) * hos, s * static_cast<T1>(0.5));
}
// T
s = sqrt( m(1, 1) - (m(2, 2) + m(0, 0)) + static_cast<T1>(1.0));
if (s > (100 * std::numeric_limits<T1>::epsilon())) {
hos = static_cast<T1>(0.5) / s;
return vec<T1, 4>((m(0, 2) - m(2, 0)) * hos, (m(1, 0) + m(0, 1)) * hos, s * static_cast<T1>(0.5), (m(1, 2) + m(2, 1)) * hos);
}
break;
case T:
s = sqrt( m(1, 1) - (m(2, 2) + m(0, 0)) + static_cast<T1>(1.0));
if (s > (100 * std::numeric_limits<T1>::epsilon())) {
hos = static_cast<T1>(0.5) / s;
return vec<T1, 4>((m(0, 2) - m(2, 0)) * hos, (m(1, 0) + m(0, 1)) * hos, s * static_cast<T1>(0.5), (m(1, 2) + m(2, 1)) * hos);
}
// I
s = sqrt( m(2, 2) - (m(0, 0) + m(1, 1)) + static_cast<T1>(1.0));
if (s > (100 * std::numeric_limits<T1>::epsilon())) {
hos = static_cast<T1>(0.5) / s;
return vec<T1, 4>((m(1, 0) - m(0, 1)) * hos, (m(2, 0) + m(0, 2)) * hos, (m(2, 1) + m(1, 2)) * hos, s * static_cast<T1>(0.5));
}
// A
s = sqrt( m(0, 0) - (m(1, 1) + m(2, 2)) + static_cast<T1>(1.0));
if (s > (100 * std::numeric_limits<T1>::epsilon())) {
hos = static_cast<T1>(0.5) / s;
return vec<T1, 4>((m(2, 1) - m(1, 2)) * hos, s * static_cast<T1>(0.5), (m(0, 1) + m(1, 0)) * hos, (m(0, 2) + m(2, 0)) * hos);
}
break;
case I:
s = sqrt( m(2, 2) - (m(0, 0) + m(1, 1)) + static_cast<T1>(1.0));
if (s > (100 * std::numeric_limits<T1>::epsilon())) {
hos = static_cast<T1>(0.5) / s;
return vec<T1, 4>((m(1, 0) - m(0, 1)) * hos, (m(2, 0) + m(0, 2)) * hos, (m(2, 1) + m(1, 2)) * hos, s * static_cast<T1>(0.5));
}
// A
s = sqrt( m(0, 0) - (m(1, 1) + m(2, 2)) + static_cast<T1>(1.0));
if (s > (100 * std::numeric_limits<T1>::epsilon())) {
hos = static_cast<T1>(0.5) / s;
return vec<T1, 4>((m(2, 1) - m(1, 2)) * hos, s * static_cast<T1>(0.5), (m(0, 1) + m(1, 0)) * hos, (m(0, 2) + m(2, 0)) * hos);
}
// T
s = sqrt( m(1, 1) - (m(2, 2) + m(0, 0)) + static_cast<T1>(1.0));
if (s > (100 * std::numeric_limits<T1>::epsilon())) {
hos = static_cast<T1>(0.5) / s;
return vec<T1, 4>((m(0, 2) - m(2, 0)) * hos, (m(1, 0) + m(0, 1)) * hos, s * static_cast<T1>(0.5), (m(1, 2) + m(2, 1)) * hos);
}
break;
}
}
}
//get rotation matrix from quaternion
template<typename T>
inline
void
q_to_mat(vec<T, 4> const& q, mat<T, 3, 3>& m) {
T X2,Y2,Z2; //2*QX, 2*QY, 2*QZ
T XX2,YY2,ZZ2; //2*QX*QX, 2*QY*QY, 2*QZ*QZ
T XY2,XZ2,XW2; //2*QX*QY, 2*QX*QZ, 2*QX*QW
T YZ2,YW2,ZW2; // ...
X2 = 2 * q[1];
XX2 = X2 * q[1];
XY2 = X2 * q[2];
XZ2 = X2 * q[3];
XW2 = X2 * q[0];
Y2 = 2 * q[2];
YY2 = Y2 * q[2];
YZ2 = Y2 * q[3];
YW2 = Y2 * q[0];
Z2 = 2 * q[3];
ZZ2 = Z2 * q[3];
ZW2 = Z2 * q[0];
m(0, 0) = 1 - YY2 - ZZ2;
m(0, 1) = XY2 - ZW2;
m(0, 2) = XZ2 + YW2;
m(1, 0) = XY2 + ZW2;
m(1, 1) = 1 - XX2 - ZZ2;
m(1, 2) = YZ2 - XW2;
m(2, 0) = XZ2 - YW2;
m(2, 1) = YZ2 + XW2;
m(2, 2) = 1 - XX2 - YY2;
}
template<typename T, size_t R, size_t C>
mat<T, R, C>
cmat(T const* m)
{
mat<T, R, C> res;
for(int i = 0; i < R; ++i) {
for(int j = 0; j < C; ++j) {
res(i, j) = m[i * C + j];
}
}
return res;
}
} //namespace mvl
#endif

View File

@@ -1,85 +1,85 @@
/*
Bullet Continuous Collision Detection and Physics Library Maya Plugin
Copyright (c) 2008 Walt Disney Studios
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising
from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must
not claim that you wrote the original software. If you use this
software in a product, an acknowledgment in the product documentation
would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must
not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
Written by: Nicola Candussi <nicola@fluidinteractive.com>
*/
//traits.h
#ifndef MVL_TRAITS_H
#define MVL_TRAITS_H
namespace mvl {
//simple promotion for now
//check if a type is a POD
template<typename T>
struct isPOD { enum { value = false }; };
template<> struct isPOD<char> { enum { value = true }; };
template<> struct isPOD<short> { enum { value = true }; };
template<> struct isPOD<int> { enum { value = true }; };
template<> struct isPOD<float> { enum { value = true }; };
template<> struct isPOD<double> { enum { value = true }; };
template<> struct isPOD<long double> { enum { value = true }; };
//
template<bool Condition, typename T1, typename T2> struct ifThenElse { typedef T2 value_type; };
template<typename T1, typename T2> struct ifThenElse<true, T1, T2> { typedef T1 value_type; };
template<typename T1, typename T2>
struct promote_traits
{
typedef typename ifThenElse<isPOD<T1>::value, T2, T1>::value_type value_type;
};
template<typename T>
struct promote_traits<T, T>
{
typedef T value_type;
};
#define TRAITS_DEFINE_MACRO(T1, T2, TP) \
template<> \
struct promote_traits<T1, T2> \
{ \
typedef TP value_type; \
}; \
template<> \
struct promote_traits<T2, T1> \
{ \
typedef TP value_type; \
};
TRAITS_DEFINE_MACRO(int, float, float)
TRAITS_DEFINE_MACRO(int, double, double)
TRAITS_DEFINE_MACRO(int, long double, long double)
TRAITS_DEFINE_MACRO(float, double, double)
TRAITS_DEFINE_MACRO(float, long double, long double)
TRAITS_DEFINE_MACRO(double, long double, long double)
#undef TRAITS_DEFINE_MACRO
} // namespace mvl
#endif
/*
Bullet Continuous Collision Detection and Physics Library Maya Plugin
Copyright (c) 2008 Walt Disney Studios
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising
from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must
not claim that you wrote the original software. If you use this
software in a product, an acknowledgment in the product documentation
would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must
not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
Written by: Nicola Candussi <nicola@fluidinteractive.com>
*/
//traits.h
#ifndef MVL_TRAITS_H
#define MVL_TRAITS_H
namespace mvl {
//simple promotion for now
//check if a type is a POD
template<typename T>
struct isPOD { enum { value = false }; };
template<> struct isPOD<char> { enum { value = true }; };
template<> struct isPOD<short> { enum { value = true }; };
template<> struct isPOD<int> { enum { value = true }; };
template<> struct isPOD<float> { enum { value = true }; };
template<> struct isPOD<double> { enum { value = true }; };
template<> struct isPOD<long double> { enum { value = true }; };
//
template<bool Condition, typename T1, typename T2> struct ifThenElse { typedef T2 value_type; };
template<typename T1, typename T2> struct ifThenElse<true, T1, T2> { typedef T1 value_type; };
template<typename T1, typename T2>
struct promote_traits
{
typedef typename ifThenElse<isPOD<T1>::value, T2, T1>::value_type value_type;
};
template<typename T>
struct promote_traits<T, T>
{
typedef T value_type;
};
#define TRAITS_DEFINE_MACRO(T1, T2, TP) \
template<> \
struct promote_traits<T1, T2> \
{ \
typedef TP value_type; \
}; \
template<> \
struct promote_traits<T2, T1> \
{ \
typedef TP value_type; \
};
TRAITS_DEFINE_MACRO(int, float, float)
TRAITS_DEFINE_MACRO(int, double, double)
TRAITS_DEFINE_MACRO(int, long double, long double)
TRAITS_DEFINE_MACRO(float, double, double)
TRAITS_DEFINE_MACRO(float, long double, long double)
TRAITS_DEFINE_MACRO(double, long double, long double)
#undef TRAITS_DEFINE_MACRO
} // namespace mvl
#endif

View File

@@ -1,61 +1,61 @@
/*
Bullet Continuous Collision Detection and Physics Library Maya Plugin
Copyright (c) 2008 Walt Disney Studios
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising
from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must
not claim that you wrote the original software. If you use this
software in a product, an acknowledgment in the product documentation
would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must
not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
Written by: Nicola Candussi <nicola@fluidinteractive.com>
*/
//util.h
#ifndef MVL_UTIL_H
#define MVL_UTIL_H
#include <cmath>
#include "base.h"
#include "traits.h"
#include "vec.h"
namespace mvl {
//translation
template<typename T>
inline
mat<T, 4, 4> translation(vec<T, 3> const& v)
{
return mat<T, 4, 4>(1, 0, 0, v(0),
0, 1, 0, v(1),
0, 0, 1, v(2),
0, 0, 0, 1);
}
//scale
template<typename T>
inline
mat<T, 4, 4> scale(vec<T, 3> const& v)
{
return mat<T, 4, 4> (v(0), 0, 0, 0,
0, v(1), 0, 0,
0, 0, v(2), 0,
0, 0, 0, 1);
}
} // namespace mvl
#endif
/*
Bullet Continuous Collision Detection and Physics Library Maya Plugin
Copyright (c) 2008 Walt Disney Studios
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising
from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must
not claim that you wrote the original software. If you use this
software in a product, an acknowledgment in the product documentation
would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must
not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
Written by: Nicola Candussi <nicola@fluidinteractive.com>
*/
//util.h
#ifndef MVL_UTIL_H
#define MVL_UTIL_H
#include <cmath>
#include "base.h"
#include "traits.h"
#include "vec.h"
namespace mvl {
//translation
template<typename T>
inline
mat<T, 4, 4> translation(vec<T, 3> const& v)
{
return mat<T, 4, 4>(1, 0, 0, v(0),
0, 1, 0, v(1),
0, 0, 1, v(2),
0, 0, 0, 1);
}
//scale
template<typename T>
inline
mat<T, 4, 4> scale(vec<T, 3> const& v)
{
return mat<T, 4, 4> (v(0), 0, 0, 0,
0, v(1), 0, 0,
0, 0, v(2), 0,
0, 0, 0, 1);
}
} // namespace mvl
#endif

View File

@@ -1,347 +1,347 @@
/*
Bullet Continuous Collision Detection and Physics Library Maya Plugin
Copyright (c) 2008 Walt Disney Studios
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising
from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must
not claim that you wrote the original software. If you use this
software in a product, an acknowledgment in the product documentation
would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must
not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
Written by: Nicola Candussi <nicola@fluidinteractive.com>
*/
//vec.h
#ifndef MVL_VEC_H
#define MVL_VEC_H
#include <iostream>
#include <cmath>
#include "base.h"
#include "traits.h"
namespace mvl {
template<typename T, std::size_t Sz>
class vec
{
public:
typedef T value_type;
typedef T& reference;
typedef T const& const_reference;
typedef T* iterator;
typedef T const* const_iterator;
typedef std::reverse_iterator<iterator> reverse_iterator;
typedef std::reverse_iterator<const_iterator> const_reverse_iterator;
public:
enum {
Size = Sz,
};
public:
//constructors
explicit vec() {}
template<typename T2>
vec(vec<T2, Size> const& v)
{
*this = v;
}
explicit vec(value_type val)
{
for(int i = 0; i < Size; ++i) {
m_data[i] = val;
}
}
explicit vec(value_type x0, value_type x1)
{
m_data[0] = x0; m_data[1] = x1;
}
explicit vec(value_type x0, value_type x1, value_type x2)
{
m_data[0] = x0; m_data[1] = x1; m_data[2] = x2;
}
explicit vec(value_type x0, value_type x1, value_type x2, value_type x3)
{
m_data[0] = x0; m_data[1] = x1; m_data[2] = x2; m_data[3] = x3;
}
explicit vec(value_type x0, value_type x1, value_type x2, value_type x3, value_type x4)
{
m_data[0] = x0; m_data[1] = x1; m_data[2] = x2; m_data[3] = x3; m_data[4] = x4;
}
explicit vec(value_type x0, value_type x1, value_type x2, value_type x3, value_type x4, value_type x5)
{
m_data[0] = x0; m_data[1] = x1; m_data[2] = x2; m_data[3] = x3; m_data[4] = x4; m_data[5] = x5;
}
public:
//data access
value_type operator[](std::size_t i) const { return m_data[i]; }
reference operator[](std::size_t i) { return m_data[i]; }
value_type operator()(std::size_t i) const { return m_data[i]; }
reference operator()(std::size_t i) { return m_data[i]; }
public:
//stl
static std::size_t size() { return Size; }
static std::size_t max_size() { return Size; }
static bool empty() { return false; }
iterator begin() { return m_data; }
iterator end() { return m_data + Size; }
const_iterator begin() const { return m_data; }
const_iterator end() const { return m_data + Size; }
reverse_iterator rbegin() { return reverse_iterator(end()); }
reverse_iterator rend() { return reverse_iterator(begin()); }
const_reverse_iterator rbegin() const { return const_reverse_iterator(end()); }
const_reverse_iterator rend() const { return const_reverse_iterator(begin()); }
value_type front() { return m_data[0]; }
value_type back() { return m_data[Size - 1]; }
const_reference front() const { return m_data[0]; }
const_reference back() const { return m_data[Size - 1]; }
friend std::ostream& operator << (std::ostream& out, vec const& v) {
out << "(";
for(size_t i = 0; i < Size - 1; i++) {
out << v(i) << ", ";
}
out << v(Size - 1) << ")";
return out;
}
public:
//assignment
vec& operator=(vec const& rhs) {
for(int i = 0; i < Size; ++i) {
m_data[i] = rhs[i];
}
return *this;
}
template<typename T2>
vec& operator=(vec<T2, Size> const& rhs) {
for(int i = 0; i < Size; ++i) {
m_data[i] = rhs[i];
}
return *this;
}
private:
T m_data[Size];
};
//assignment operators
// OP(vec<T1>, vec<T2>)
// OP(vec<T>, T)
#define VEC_IMPLEMENT_MACRO(OP) \
template<typename T1, typename T2, std::size_t Sz> \
inline \
vec<T1, Sz>& \
operator OP(vec<T1, Sz>& lhs, vec<T2, Sz> const& rhs) { \
for(int i = 0; i < Sz; ++i) { \
lhs[i] OP rhs[i]; \
} \
return lhs; \
} \
\
template<typename T, std::size_t Sz> \
inline \
vec<T, Sz>& \
operator OP(vec<T, Sz>& lhs, T const& rhs) { \
for(int i = 0; i < Sz; ++i) { \
lhs[i] OP rhs; \
} \
return lhs; \
} \
VEC_IMPLEMENT_MACRO(+=)
VEC_IMPLEMENT_MACRO(-=)
VEC_IMPLEMENT_MACRO(*=)
VEC_IMPLEMENT_MACRO(/=)
#undef VEC_IMPLEMENT_MACRO
//operator + (vec, vec)
template<typename T1, typename T2, std::size_t Sz>
inline
vec<typename promote_traits<T1, T2>::value_type, Sz>
operator + (vec<T1, Sz> const& lhs, vec<T2, Sz> const& rhs)
{
vec<typename promote_traits<T1, T2>::value_type, Sz> res;
for(int i = 0; i < Sz; ++i) {
res[i] = lhs[i] + rhs[i];
}
return res;
}
//operator - (vec, vec)
template<typename T1, typename T2, std::size_t Sz>
inline
vec<typename promote_traits<T1, T2>::value_type, Sz>
operator - (vec<T1, Sz> const& lhs, vec<T2, Sz> const& rhs)
{
vec<typename promote_traits<T1, T2>::value_type, Sz> res;
for(int i = 0; i < Sz; ++i) {
res[i] = lhs[i] - rhs[i];
}
return res;
}
//operator * (vec, POD)
template<typename T1, typename T2, std::size_t Sz>
inline
vec<typename promote_traits<T1, T2>::value_type, Sz>
operator * (vec<T1, Sz> const& lhs, T2 const& rhs) {
vec<typename promote_traits<T1, T2>::value_type, Sz> res;
for(int i = 0; i < Sz; ++i) {
res[i] = lhs[i] * rhs;
}
return res;
}
//operator * (POD, vec)
template<typename T1, typename T2, std::size_t Sz>
inline
vec<typename promote_traits<T1, T2>::value_type, Sz>
operator * (T1 const& lhs, vec<T2, Sz> const& rhs) {
vec<typename promote_traits<T1, T2>::value_type, Sz> res;
for(int i = 0; i < Sz; ++i) {
res[i] = lhs * rhs[i];
}
return res;
}
//operator / (vec, POD)
template<typename T1, typename T2, std::size_t Sz>
inline
vec<typename promote_traits<T1, T2>::value_type, Sz>
operator / (vec<T1, Sz> const& lhs, T2 const& rhs) {
vec<typename promote_traits<T1, T2>::value_type, Sz> res;
for(int i = 0; i < Sz; ++i) {
res[i] = lhs[i] / rhs;
}
return res;
}
//element_prod(vec, vec)
template<typename T1, typename T2, std::size_t Sz>
inline
vec<typename promote_traits<T1, T2>::value_type, Sz>
element_prod(vec<T1, Sz> const& lhs, vec<T2, Sz> const& rhs) {
vec<typename promote_traits<T1, T2>::value_type, Sz> res;
for(int i = 0; i < Sz; ++i) {
res[i] = lhs[i] * rhs[i];
}
return res;
}
//element_div(vec, vec)
template<typename T1, typename T2, std::size_t Sz>
inline
vec<typename promote_traits<T1, T2>::value_type, Sz>
element_div(vec<T1, Sz> const& lhs, vec<T2, Sz> const& rhs) {
vec<typename promote_traits<T1, T2>::value_type, Sz> res;
for(int i = 0; i < Sz; ++i) {
res[i] = lhs[i] / rhs[i];
}
return res;
}
//unary operator -(expr_vec)
template<typename T, std::size_t Sz>
inline
vec<T, Sz>
operator -(vec<T, Sz> const& rhs) {
vec<T, Sz> res;
for(int i = 0; i < Sz; ++i) {
res[i] = -rhs[i];
}
return res;
}
//dot product
template<typename T1, typename T2, std::size_t Sz>
inline
typename promote_traits<T1, T2>::value_type
dot(vec<T1, Sz> const& lhs, vec<T2, Sz> const& rhs)
{
typename promote_traits<T1, T2>::value_type res(0);
for(int i = 0; i < Sz; ++i) {
res += rhs[i] * lhs[i];
}
return res;
}
//cross product
template<typename T1, typename T2>
inline
vec<typename promote_traits<T1, T2>::value_type, 3>
cross(vec<T1, 3> const& lhs, vec<T2, 3> const& rhs) {
typedef typename promote_traits<T1, T2>::value_type value_type;
return vec<value_type, 3>(lhs(1)*rhs(2) - rhs(1)*lhs(2),
rhs(0)*lhs(2) - lhs(0)*rhs(2),
lhs(0)*rhs(1) - rhs(0)*lhs(1));
}
//length of the vector
template<typename T, std::size_t Sz>
inline T
norm2(vec<T, Sz> const& rhs)
{
return static_cast<T>(sqrt(dot(rhs, rhs)));
}
//length of the vector squared
template<typename T, std::size_t Sz>
inline T
norm_squared(vec<T, Sz> const& rhs)
{
return dot(rhs, rhs);
}
//normalize the vector
template<typename T, std::size_t Sz>
inline
vec<T, Sz>
normalize(vec<T, Sz> const& v) {
typedef T value_type;
T tmp = norm2(v);
if(tmp == value_type(0)) {
tmp = value_type(0);
} else {
tmp = value_type(1) / tmp;
}
vec<T, Sz> res;
for(int i = 0; i < Sz; ++i) {
res[i] = v[i] * tmp;
}
return res;
}
} //namespace mvl
#endif
/*
Bullet Continuous Collision Detection and Physics Library Maya Plugin
Copyright (c) 2008 Walt Disney Studios
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising
from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must
not claim that you wrote the original software. If you use this
software in a product, an acknowledgment in the product documentation
would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must
not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
Written by: Nicola Candussi <nicola@fluidinteractive.com>
*/
//vec.h
#ifndef MVL_VEC_H
#define MVL_VEC_H
#include <iostream>
#include <cmath>
#include "base.h"
#include "traits.h"
namespace mvl {
template<typename T, std::size_t Sz>
class vec
{
public:
typedef T value_type;
typedef T& reference;
typedef T const& const_reference;
typedef T* iterator;
typedef T const* const_iterator;
typedef std::reverse_iterator<iterator> reverse_iterator;
typedef std::reverse_iterator<const_iterator> const_reverse_iterator;
public:
enum {
Size = Sz,
};
public:
//constructors
explicit vec() {}
template<typename T2>
vec(vec<T2, Size> const& v)
{
*this = v;
}
explicit vec(value_type val)
{
for(int i = 0; i < Size; ++i) {
m_data[i] = val;
}
}
explicit vec(value_type x0, value_type x1)
{
m_data[0] = x0; m_data[1] = x1;
}
explicit vec(value_type x0, value_type x1, value_type x2)
{
m_data[0] = x0; m_data[1] = x1; m_data[2] = x2;
}
explicit vec(value_type x0, value_type x1, value_type x2, value_type x3)
{
m_data[0] = x0; m_data[1] = x1; m_data[2] = x2; m_data[3] = x3;
}
explicit vec(value_type x0, value_type x1, value_type x2, value_type x3, value_type x4)
{
m_data[0] = x0; m_data[1] = x1; m_data[2] = x2; m_data[3] = x3; m_data[4] = x4;
}
explicit vec(value_type x0, value_type x1, value_type x2, value_type x3, value_type x4, value_type x5)
{
m_data[0] = x0; m_data[1] = x1; m_data[2] = x2; m_data[3] = x3; m_data[4] = x4; m_data[5] = x5;
}
public:
//data access
value_type operator[](std::size_t i) const { return m_data[i]; }
reference operator[](std::size_t i) { return m_data[i]; }
value_type operator()(std::size_t i) const { return m_data[i]; }
reference operator()(std::size_t i) { return m_data[i]; }
public:
//stl
static std::size_t size() { return Size; }
static std::size_t max_size() { return Size; }
static bool empty() { return false; }
iterator begin() { return m_data; }
iterator end() { return m_data + Size; }
const_iterator begin() const { return m_data; }
const_iterator end() const { return m_data + Size; }
reverse_iterator rbegin() { return reverse_iterator(end()); }
reverse_iterator rend() { return reverse_iterator(begin()); }
const_reverse_iterator rbegin() const { return const_reverse_iterator(end()); }
const_reverse_iterator rend() const { return const_reverse_iterator(begin()); }
value_type front() { return m_data[0]; }
value_type back() { return m_data[Size - 1]; }
const_reference front() const { return m_data[0]; }
const_reference back() const { return m_data[Size - 1]; }
friend std::ostream& operator << (std::ostream& out, vec const& v) {
out << "(";
for(size_t i = 0; i < Size - 1; i++) {
out << v(i) << ", ";
}
out << v(Size - 1) << ")";
return out;
}
public:
//assignment
vec& operator=(vec const& rhs) {
for(int i = 0; i < Size; ++i) {
m_data[i] = rhs[i];
}
return *this;
}
template<typename T2>
vec& operator=(vec<T2, Size> const& rhs) {
for(int i = 0; i < Size; ++i) {
m_data[i] = rhs[i];
}
return *this;
}
private:
T m_data[Size];
};
//assignment operators
// OP(vec<T1>, vec<T2>)
// OP(vec<T>, T)
#define VEC_IMPLEMENT_MACRO(OP) \
template<typename T1, typename T2, std::size_t Sz> \
inline \
vec<T1, Sz>& \
operator OP(vec<T1, Sz>& lhs, vec<T2, Sz> const& rhs) { \
for(int i = 0; i < Sz; ++i) { \
lhs[i] OP rhs[i]; \
} \
return lhs; \
} \
\
template<typename T, std::size_t Sz> \
inline \
vec<T, Sz>& \
operator OP(vec<T, Sz>& lhs, T const& rhs) { \
for(int i = 0; i < Sz; ++i) { \
lhs[i] OP rhs; \
} \
return lhs; \
} \
VEC_IMPLEMENT_MACRO(+=)
VEC_IMPLEMENT_MACRO(-=)
VEC_IMPLEMENT_MACRO(*=)
VEC_IMPLEMENT_MACRO(/=)
#undef VEC_IMPLEMENT_MACRO
//operator + (vec, vec)
template<typename T1, typename T2, std::size_t Sz>
inline
vec<typename promote_traits<T1, T2>::value_type, Sz>
operator + (vec<T1, Sz> const& lhs, vec<T2, Sz> const& rhs)
{
vec<typename promote_traits<T1, T2>::value_type, Sz> res;
for(int i = 0; i < Sz; ++i) {
res[i] = lhs[i] + rhs[i];
}
return res;
}
//operator - (vec, vec)
template<typename T1, typename T2, std::size_t Sz>
inline
vec<typename promote_traits<T1, T2>::value_type, Sz>
operator - (vec<T1, Sz> const& lhs, vec<T2, Sz> const& rhs)
{
vec<typename promote_traits<T1, T2>::value_type, Sz> res;
for(int i = 0; i < Sz; ++i) {
res[i] = lhs[i] - rhs[i];
}
return res;
}
//operator * (vec, POD)
template<typename T1, typename T2, std::size_t Sz>
inline
vec<typename promote_traits<T1, T2>::value_type, Sz>
operator * (vec<T1, Sz> const& lhs, T2 const& rhs) {
vec<typename promote_traits<T1, T2>::value_type, Sz> res;
for(int i = 0; i < Sz; ++i) {
res[i] = lhs[i] * rhs;
}
return res;
}
//operator * (POD, vec)
template<typename T1, typename T2, std::size_t Sz>
inline
vec<typename promote_traits<T1, T2>::value_type, Sz>
operator * (T1 const& lhs, vec<T2, Sz> const& rhs) {
vec<typename promote_traits<T1, T2>::value_type, Sz> res;
for(int i = 0; i < Sz; ++i) {
res[i] = lhs * rhs[i];
}
return res;
}
//operator / (vec, POD)
template<typename T1, typename T2, std::size_t Sz>
inline
vec<typename promote_traits<T1, T2>::value_type, Sz>
operator / (vec<T1, Sz> const& lhs, T2 const& rhs) {
vec<typename promote_traits<T1, T2>::value_type, Sz> res;
for(int i = 0; i < Sz; ++i) {
res[i] = lhs[i] / rhs;
}
return res;
}
//element_prod(vec, vec)
template<typename T1, typename T2, std::size_t Sz>
inline
vec<typename promote_traits<T1, T2>::value_type, Sz>
element_prod(vec<T1, Sz> const& lhs, vec<T2, Sz> const& rhs) {
vec<typename promote_traits<T1, T2>::value_type, Sz> res;
for(int i = 0; i < Sz; ++i) {
res[i] = lhs[i] * rhs[i];
}
return res;
}
//element_div(vec, vec)
template<typename T1, typename T2, std::size_t Sz>
inline
vec<typename promote_traits<T1, T2>::value_type, Sz>
element_div(vec<T1, Sz> const& lhs, vec<T2, Sz> const& rhs) {
vec<typename promote_traits<T1, T2>::value_type, Sz> res;
for(int i = 0; i < Sz; ++i) {
res[i] = lhs[i] / rhs[i];
}
return res;
}
//unary operator -(expr_vec)
template<typename T, std::size_t Sz>
inline
vec<T, Sz>
operator -(vec<T, Sz> const& rhs) {
vec<T, Sz> res;
for(int i = 0; i < Sz; ++i) {
res[i] = -rhs[i];
}
return res;
}
//dot product
template<typename T1, typename T2, std::size_t Sz>
inline
typename promote_traits<T1, T2>::value_type
dot(vec<T1, Sz> const& lhs, vec<T2, Sz> const& rhs)
{
typename promote_traits<T1, T2>::value_type res(0);
for(int i = 0; i < Sz; ++i) {
res += rhs[i] * lhs[i];
}
return res;
}
//cross product
template<typename T1, typename T2>
inline
vec<typename promote_traits<T1, T2>::value_type, 3>
cross(vec<T1, 3> const& lhs, vec<T2, 3> const& rhs) {
typedef typename promote_traits<T1, T2>::value_type value_type;
return vec<value_type, 3>(lhs(1)*rhs(2) - rhs(1)*lhs(2),
rhs(0)*lhs(2) - lhs(0)*rhs(2),
lhs(0)*rhs(1) - rhs(0)*lhs(1));
}
//length of the vector
template<typename T, std::size_t Sz>
inline T
norm2(vec<T, Sz> const& rhs)
{
return static_cast<T>(sqrt(dot(rhs, rhs)));
}
//length of the vector squared
template<typename T, std::size_t Sz>
inline T
norm_squared(vec<T, Sz> const& rhs)
{
return dot(rhs, rhs);
}
//normalize the vector
template<typename T, std::size_t Sz>
inline
vec<T, Sz>
normalize(vec<T, Sz> const& v) {
typedef T value_type;
T tmp = norm2(v);
if(tmp == value_type(0)) {
tmp = value_type(0);
} else {
tmp = value_type(1) / tmp;
}
vec<T, Sz> res;
for(int i = 0; i < Sz; ++i) {
res[i] = v[i] * tmp;
}
return res;
}
} //namespace mvl
#endif