fix: some file didn't have the svn:eol-style native yet
This commit is contained in:
@@ -1,45 +1,45 @@
|
||||
/*
|
||||
Header file for use by GLUI controls.
|
||||
Everything you need is right here.
|
||||
|
||||
|
||||
*/
|
||||
#ifndef __GLUI_INTERNAL_CONTROL_H
|
||||
#define __GLUI_INTERNAL_CONTROL_H
|
||||
|
||||
/* This is the main GLUI external header */
|
||||
#include "GL/glui.h"
|
||||
|
||||
/* Here's some utility routines */
|
||||
#include "glui_internal.h"
|
||||
|
||||
|
||||
/**
|
||||
A GLUI_Control-drawing sentinal object.
|
||||
On creation, saves the current draw buffer and window.
|
||||
On destruction, restores draw buffer and window.
|
||||
This is way nicer than calling save/restore manually.
|
||||
*/
|
||||
class GLUI_DrawingSentinal {
|
||||
int orig_buf, orig_win;
|
||||
GLUI_Control *c;
|
||||
public:
|
||||
/** The constructor sets up the drawing system */
|
||||
GLUI_DrawingSentinal(GLUI_Control *c_);
|
||||
/** The destructor cleans up drawing back how it was */
|
||||
~GLUI_DrawingSentinal();
|
||||
|
||||
// Do-nothing routine to avoid compiler warning about unused variable
|
||||
inline void avoid_warning(void) {}
|
||||
};
|
||||
/** Just drop a GLUI_DRAWINGSENTINAL_IDIOM at the start of your draw methods,
|
||||
and they'll return if we can't be drawn, and
|
||||
automatically save and restore all needed state.
|
||||
*/
|
||||
#define GLUI_DRAWINGSENTINAL_IDIOM if (NOT can_draw()) return; GLUI_DrawingSentinal drawSentinal(this); drawSentinal.avoid_warning();
|
||||
|
||||
|
||||
/** Return the time, in seconds. */
|
||||
inline double GLUI_Time(void) {return 0.001*glutGet(GLUT_ELAPSED_TIME);}
|
||||
|
||||
#endif
|
||||
/*
|
||||
Header file for use by GLUI controls.
|
||||
Everything you need is right here.
|
||||
|
||||
|
||||
*/
|
||||
#ifndef __GLUI_INTERNAL_CONTROL_H
|
||||
#define __GLUI_INTERNAL_CONTROL_H
|
||||
|
||||
/* This is the main GLUI external header */
|
||||
#include "GL/glui.h"
|
||||
|
||||
/* Here's some utility routines */
|
||||
#include "glui_internal.h"
|
||||
|
||||
|
||||
/**
|
||||
A GLUI_Control-drawing sentinal object.
|
||||
On creation, saves the current draw buffer and window.
|
||||
On destruction, restores draw buffer and window.
|
||||
This is way nicer than calling save/restore manually.
|
||||
*/
|
||||
class GLUI_DrawingSentinal {
|
||||
int orig_buf, orig_win;
|
||||
GLUI_Control *c;
|
||||
public:
|
||||
/** The constructor sets up the drawing system */
|
||||
GLUI_DrawingSentinal(GLUI_Control *c_);
|
||||
/** The destructor cleans up drawing back how it was */
|
||||
~GLUI_DrawingSentinal();
|
||||
|
||||
// Do-nothing routine to avoid compiler warning about unused variable
|
||||
inline void avoid_warning(void) {}
|
||||
};
|
||||
/** Just drop a GLUI_DRAWINGSENTINAL_IDIOM at the start of your draw methods,
|
||||
and they'll return if we can't be drawn, and
|
||||
automatically save and restore all needed state.
|
||||
*/
|
||||
#define GLUI_DRAWINGSENTINAL_IDIOM if (NOT can_draw()) return; GLUI_DrawingSentinal drawSentinal(this); drawSentinal.avoid_warning();
|
||||
|
||||
|
||||
/** Return the time, in seconds. */
|
||||
inline double GLUI_Time(void) {return 0.001*glutGet(GLUT_ELAPSED_TIME);}
|
||||
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user