fix: some file didn't have the svn:eol-style native yet
This commit is contained in:
@@ -1,13 +1,13 @@
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// todo - implement these as you see fit.
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inline GLint glRenderMode(GLenum a0) { return GL_RENDER; }; // ymmv. should return previous mode
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inline GLenum glGetError() { return GL_NO_ERROR; };
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inline GLboolean glIsList(GLuint a0) { return GL_TRUE; };
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inline GLuint glGenLists(GLsizei a0) { return (GLuint)a0; };
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inline const GLubyte* glGetString(GLenum a0) { return (const GLubyte *)"egl-xyzzy"; };
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inline GLboolean glIsEnabled(GLenum a0) { return GL_TRUE; };
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inline GLboolean glAreTexturesResident(GLsizei a0,const GLuint * a1,GLboolean * a2) { return GL_TRUE; };
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inline GLboolean glIsTexture(GLuint a0) { return GL_TRUE; };
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inline void glGetBooleanv(GLenum a0,GLboolean * a1) { *a1 = GL_TRUE; };
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inline void glGetDoublev(GLenum a0,GLdouble * a1) { *a1 = 0.0; };
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inline void glGetFloatv(GLenum a0,GLfloat * a1) { *a1 = 0.0f; };
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inline void glGetIntegerv(GLenum a0,GLint * a1) { *a1 = 0; };
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// todo - implement these as you see fit.
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inline GLint glRenderMode(GLenum a0) { return GL_RENDER; }; // ymmv. should return previous mode
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inline GLenum glGetError() { return GL_NO_ERROR; };
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inline GLboolean glIsList(GLuint a0) { return GL_TRUE; };
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inline GLuint glGenLists(GLsizei a0) { return (GLuint)a0; };
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inline const GLubyte* glGetString(GLenum a0) { return (const GLubyte *)"egl-xyzzy"; };
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inline GLboolean glIsEnabled(GLenum a0) { return GL_TRUE; };
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inline GLboolean glAreTexturesResident(GLsizei a0,const GLuint * a1,GLboolean * a2) { return GL_TRUE; };
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inline GLboolean glIsTexture(GLuint a0) { return GL_TRUE; };
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inline void glGetBooleanv(GLenum a0,GLboolean * a1) { *a1 = GL_TRUE; };
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inline void glGetDoublev(GLenum a0,GLdouble * a1) { *a1 = 0.0; };
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inline void glGetFloatv(GLenum a0,GLfloat * a1) { *a1 = 0.0f; };
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inline void glGetIntegerv(GLenum a0,GLint * a1) { *a1 = 0; };
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File diff suppressed because it is too large
Load Diff
@@ -1,20 +1,20 @@
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inline void glFinish() {xGLL(EGL_TOKEN_glFinish);};
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inline void glClear(GLbitfield a0) {xGLL(EGL_TOKEN_glClear);xGLL(a0);};
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inline void glFlush() {xGLL(EGL_TOKEN_glFlush);};
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inline void glMatrixMode(GLenum a0) {xGLL(EGL_TOKEN_glMatrixMode);xGLL(a0);};
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inline void glOrtho(GLdouble a0,GLdouble a1,GLdouble a2,GLdouble a3,GLdouble a4,GLdouble a5) {xGLL(EGL_TOKEN_glOrtho);xGLL(a0);xGLL(a1);xGLL(a2);xGLL(a3);xGLL(a4);xGLL(a5);};
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inline void glFrustum(GLdouble a0,GLdouble a1,GLdouble a2,GLdouble a3,GLdouble a4,GLdouble a5) {xGLL(EGL_TOKEN_glFrustum);xGLL(a0);xGLL(a1);xGLL(a2);xGLL(a3);xGLL(a4);xGLL(a5);};
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inline void glViewport(GLint a0,GLint a1,GLsizei a2,GLsizei a3) {xGLL(EGL_TOKEN_glViewport);xGLL(a0);xGLL(a1);xGLL(a2);xGLL(a3);};
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inline void glPushMatrix() {xGLL(EGL_TOKEN_glPushMatrix);};
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inline void glPopMatrix() {xGLL(EGL_TOKEN_glPopMatrix);};
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inline void glLoadIdentity() {xGLL(EGL_TOKEN_glLoadIdentity);};
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inline void glLoadMatrixd(const GLdouble * a0) {xGLL(EGL_TOKEN_glLoadMatrixd);xGLL(a0);};
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inline void glLoadMatrixf(const GLfloat * a0) {xGLL(EGL_TOKEN_glLoadMatrixf);xGLL(a0);};
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inline void glMultMatrixd(const GLdouble * a0) {xGLL(EGL_TOKEN_glMultMatrixd);xGLL(a0);};
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inline void glMultMatrixf(const GLfloat * a0) {xGLL(EGL_TOKEN_glMultMatrixf);xGLL(a0);};
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inline void glRotated(GLdouble a0,GLdouble a1,GLdouble a2,GLdouble a3) {xGLL(EGL_TOKEN_glRotated);xGLL(a0);xGLL(a1);xGLL(a2);xGLL(a3);};
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inline void glRotatef(GLfloat a0,GLfloat a1,GLfloat a2,GLfloat a3) {xGLL(EGL_TOKEN_glRotatef);xGLL(a0);xGLL(a1);xGLL(a2);xGLL(a3);};
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inline void glScaled(GLdouble a0,GLdouble a1,GLdouble a2) {xGLL(EGL_TOKEN_glScaled);xGLL(a0);xGLL(a1);xGLL(a2);};
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inline void glScalef(GLfloat a0,GLfloat a1,GLfloat a2) {xGLL(EGL_TOKEN_glScalef);xGLL(a0);xGLL(a1);xGLL(a2);};
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inline void glTranslated(GLdouble a0,GLdouble a1,GLdouble a2) {xGLL(EGL_TOKEN_glTranslated);xGLL(a0);xGLL(a1);xGLL(a2);};
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inline void glTranslatef(GLfloat a0,GLfloat a1,GLfloat a2) {xGLL(EGL_TOKEN_glTranslatef);xGLL(a0);xGLL(a1);xGLL(a2);};
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inline void glFinish() {xGLL(EGL_TOKEN_glFinish);};
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inline void glClear(GLbitfield a0) {xGLL(EGL_TOKEN_glClear);xGLL(a0);};
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inline void glFlush() {xGLL(EGL_TOKEN_glFlush);};
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inline void glMatrixMode(GLenum a0) {xGLL(EGL_TOKEN_glMatrixMode);xGLL(a0);};
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inline void glOrtho(GLdouble a0,GLdouble a1,GLdouble a2,GLdouble a3,GLdouble a4,GLdouble a5) {xGLL(EGL_TOKEN_glOrtho);xGLL(a0);xGLL(a1);xGLL(a2);xGLL(a3);xGLL(a4);xGLL(a5);};
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inline void glFrustum(GLdouble a0,GLdouble a1,GLdouble a2,GLdouble a3,GLdouble a4,GLdouble a5) {xGLL(EGL_TOKEN_glFrustum);xGLL(a0);xGLL(a1);xGLL(a2);xGLL(a3);xGLL(a4);xGLL(a5);};
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inline void glViewport(GLint a0,GLint a1,GLsizei a2,GLsizei a3) {xGLL(EGL_TOKEN_glViewport);xGLL(a0);xGLL(a1);xGLL(a2);xGLL(a3);};
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inline void glPushMatrix() {xGLL(EGL_TOKEN_glPushMatrix);};
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inline void glPopMatrix() {xGLL(EGL_TOKEN_glPopMatrix);};
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inline void glLoadIdentity() {xGLL(EGL_TOKEN_glLoadIdentity);};
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inline void glLoadMatrixd(const GLdouble * a0) {xGLL(EGL_TOKEN_glLoadMatrixd);xGLL(a0);};
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inline void glLoadMatrixf(const GLfloat * a0) {xGLL(EGL_TOKEN_glLoadMatrixf);xGLL(a0);};
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inline void glMultMatrixd(const GLdouble * a0) {xGLL(EGL_TOKEN_glMultMatrixd);xGLL(a0);};
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inline void glMultMatrixf(const GLfloat * a0) {xGLL(EGL_TOKEN_glMultMatrixf);xGLL(a0);};
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inline void glRotated(GLdouble a0,GLdouble a1,GLdouble a2,GLdouble a3) {xGLL(EGL_TOKEN_glRotated);xGLL(a0);xGLL(a1);xGLL(a2);xGLL(a3);};
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inline void glRotatef(GLfloat a0,GLfloat a1,GLfloat a2,GLfloat a3) {xGLL(EGL_TOKEN_glRotatef);xGLL(a0);xGLL(a1);xGLL(a2);xGLL(a3);};
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inline void glScaled(GLdouble a0,GLdouble a1,GLdouble a2) {xGLL(EGL_TOKEN_glScaled);xGLL(a0);xGLL(a1);xGLL(a2);};
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inline void glScalef(GLfloat a0,GLfloat a1,GLfloat a2) {xGLL(EGL_TOKEN_glScalef);xGLL(a0);xGLL(a1);xGLL(a2);};
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inline void glTranslated(GLdouble a0,GLdouble a1,GLdouble a2) {xGLL(EGL_TOKEN_glTranslated);xGLL(a0);xGLL(a1);xGLL(a2);};
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inline void glTranslatef(GLfloat a0,GLfloat a1,GLfloat a2) {xGLL(EGL_TOKEN_glTranslatef);xGLL(a0);xGLL(a1);xGLL(a2);};
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@@ -1,459 +1,459 @@
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#ifndef EGL_TOKENS_H
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#define EGL_TOKENS_H
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#define EGL_TOKEN_glClearIndex 0x0
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#define EGL_TOKEN_glClearColor 0x1
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#define EGL_TOKEN_glClear 0x2
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#define EGL_TOKEN_glIndexMask 0x3
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#define EGL_TOKEN_glColorMask 0x4
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#define EGL_TOKEN_glAlphaFunc 0x5
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#define EGL_TOKEN_glBlendFunc 0x6
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#define EGL_TOKEN_glLogicOp 0x7
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#define EGL_TOKEN_glCullFace 0x8
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#define EGL_TOKEN_glFrontFace 0x9
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#define EGL_TOKEN_glPointSize 0xa
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#define EGL_TOKEN_glLineWidth 0xb
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#define EGL_TOKEN_glLineStipple 0xc
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#define EGL_TOKEN_glPolygonMode 0xd
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#define EGL_TOKEN_glPolygonOffset 0xe
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#define EGL_TOKEN_glPolygonStipple 0xf
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#define EGL_TOKEN_glGetPolygonStipple 0x10
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#define EGL_TOKEN_glEdgeFlag 0x11
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#define EGL_TOKEN_glEdgeFlagv 0x12
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#define EGL_TOKEN_glScissor 0x13
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#define EGL_TOKEN_glClipPlane 0x14
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#define EGL_TOKEN_glGetClipPlane 0x15
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#define EGL_TOKEN_glDrawBuffer 0x16
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#define EGL_TOKEN_glReadBuffer 0x17
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#define EGL_TOKEN_glEnable 0x18
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#define EGL_TOKEN_glDisable 0x19
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#define EGL_TOKEN_glIsEnabled 0x1a
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#define EGL_TOKEN_glEnableClientState 0x1b
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#define EGL_TOKEN_glDisableClientState 0x1c
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#define EGL_TOKEN_glGetBooleanv 0x1d
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#define EGL_TOKEN_glGetDoublev 0x1e
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#define EGL_TOKEN_glGetFloatv 0x1f
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#define EGL_TOKEN_glGetIntegerv 0x20
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#define EGL_TOKEN_glPushAttrib 0x21
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#define EGL_TOKEN_glPopAttrib 0x22
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#define EGL_TOKEN_glPushClientAttrib 0x23
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#define EGL_TOKEN_glPopClientAttrib 0x24
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#define EGL_TOKEN_glRenderMode 0x25
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#define EGL_TOKEN_glGetError 0x26
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#define EGL_TOKEN_glGetString 0x27
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#define EGL_TOKEN_glFinish 0x28
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#define EGL_TOKEN_glFlush 0x29
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#define EGL_TOKEN_glHint 0x2a
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#define EGL_TOKEN_glClearDepth 0x2b
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#define EGL_TOKEN_glDepthFunc 0x2c
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#define EGL_TOKEN_glDepthMask 0x2d
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#define EGL_TOKEN_glDepthRange 0x2e
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#define EGL_TOKEN_glClearAccum 0x2f
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#define EGL_TOKEN_glAccum 0x30
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#define EGL_TOKEN_glMatrixMode 0x31
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#define EGL_TOKEN_glOrtho 0x32
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#define EGL_TOKEN_glFrustum 0x33
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#define EGL_TOKEN_glViewport 0x34
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#define EGL_TOKEN_glPushMatrix 0x35
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#define EGL_TOKEN_glPopMatrix 0x36
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#define EGL_TOKEN_glLoadIdentity 0x37
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#define EGL_TOKEN_glLoadMatrixd 0x38
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#define EGL_TOKEN_glLoadMatrixf 0x39
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#define EGL_TOKEN_glMultMatrixd 0x3a
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#define EGL_TOKEN_glMultMatrixf 0x3b
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#define EGL_TOKEN_glRotated 0x3c
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#define EGL_TOKEN_glRotatef 0x3d
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#define EGL_TOKEN_glScaled 0x3e
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#define EGL_TOKEN_glScalef 0x3f
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#define EGL_TOKEN_glTranslated 0x40
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#define EGL_TOKEN_glTranslatef 0x41
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#define EGL_TOKEN_glIsList 0x42
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#define EGL_TOKEN_glDeleteLists 0x43
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#define EGL_TOKEN_glGenLists 0x44
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#define EGL_TOKEN_glNewList 0x45
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#define EGL_TOKEN_glEndList 0x46
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#define EGL_TOKEN_glCallList 0x47
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#define EGL_TOKEN_glCallLists 0x48
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#define EGL_TOKEN_glListBase 0x49
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#define EGL_TOKEN_glBegin 0x4a
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#define EGL_TOKEN_glEnd 0x4b
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#define EGL_TOKEN_glVertex2d 0x4c
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#define EGL_TOKEN_glVertex2f 0x4d
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#define EGL_TOKEN_glVertex2i 0x4e
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#define EGL_TOKEN_glVertex2s 0x4f
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#define EGL_TOKEN_glVertex3d 0x50
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#define EGL_TOKEN_glVertex3f 0x51
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#define EGL_TOKEN_glVertex3i 0x52
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#define EGL_TOKEN_glVertex3s 0x53
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#define EGL_TOKEN_glVertex4d 0x54
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#define EGL_TOKEN_glVertex4f 0x55
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#define EGL_TOKEN_glVertex4i 0x56
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#define EGL_TOKEN_glVertex4s 0x57
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#define EGL_TOKEN_glVertex2dv 0x58
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#define EGL_TOKEN_glVertex2fv 0x59
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#define EGL_TOKEN_glVertex2iv 0x5a
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#define EGL_TOKEN_glVertex2sv 0x5b
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#define EGL_TOKEN_glVertex3dv 0x5c
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#define EGL_TOKEN_glVertex3fv 0x5d
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#define EGL_TOKEN_glVertex3iv 0x5e
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#define EGL_TOKEN_glVertex3sv 0x5f
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#define EGL_TOKEN_glVertex4dv 0x60
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#define EGL_TOKEN_glVertex4fv 0x61
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#define EGL_TOKEN_glVertex4iv 0x62
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#define EGL_TOKEN_glVertex4sv 0x63
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#define EGL_TOKEN_glNormal3b 0x64
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#define EGL_TOKEN_glNormal3d 0x65
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#define EGL_TOKEN_glNormal3f 0x66
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#define EGL_TOKEN_glNormal3i 0x67
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#define EGL_TOKEN_glNormal3s 0x68
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#define EGL_TOKEN_glNormal3bv 0x69
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#define EGL_TOKEN_glNormal3dv 0x6a
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#define EGL_TOKEN_glNormal3fv 0x6b
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#define EGL_TOKEN_glNormal3iv 0x6c
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#define EGL_TOKEN_glNormal3sv 0x6d
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#define EGL_TOKEN_glIndexd 0x6e
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#define EGL_TOKEN_glIndexf 0x6f
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#define EGL_TOKEN_glIndexi 0x70
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#define EGL_TOKEN_glIndexs 0x71
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#define EGL_TOKEN_glIndexub 0x72
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#define EGL_TOKEN_glIndexdv 0x73
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#define EGL_TOKEN_glIndexfv 0x74
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#define EGL_TOKEN_glIndexiv 0x75
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#define EGL_TOKEN_glIndexsv 0x76
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#define EGL_TOKEN_glIndexubv 0x77
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#define EGL_TOKEN_glColor3b 0x78
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#define EGL_TOKEN_glColor3d 0x79
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#define EGL_TOKEN_glColor3f 0x7a
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#define EGL_TOKEN_glColor3i 0x7b
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#define EGL_TOKEN_glColor3s 0x7c
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#define EGL_TOKEN_glColor3ub 0x7d
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#define EGL_TOKEN_glColor3ui 0x7e
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#define EGL_TOKEN_glColor3us 0x7f
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#define EGL_TOKEN_glColor4b 0x80
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#define EGL_TOKEN_glColor4d 0x81
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#define EGL_TOKEN_glColor4f 0x82
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#define EGL_TOKEN_glColor4i 0x83
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#define EGL_TOKEN_glColor4s 0x84
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#define EGL_TOKEN_glColor4ub 0x85
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#define EGL_TOKEN_glColor4ui 0x86
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#define EGL_TOKEN_glColor4us 0x87
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#define EGL_TOKEN_glColor3bv 0x88
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#define EGL_TOKEN_glColor3dv 0x89
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#define EGL_TOKEN_glColor3fv 0x8a
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#define EGL_TOKEN_glColor3iv 0x8b
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#define EGL_TOKEN_glColor3sv 0x8c
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#define EGL_TOKEN_glColor3ubv 0x8d
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#define EGL_TOKEN_glColor3uiv 0x8e
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#define EGL_TOKEN_glColor3usv 0x8f
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#define EGL_TOKEN_glColor4bv 0x90
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#define EGL_TOKEN_glColor4dv 0x91
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#define EGL_TOKEN_glColor4fv 0x92
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#define EGL_TOKEN_glColor4iv 0x93
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#define EGL_TOKEN_glColor4sv 0x94
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#define EGL_TOKEN_glColor4ubv 0x95
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#define EGL_TOKEN_glColor4uiv 0x96
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#define EGL_TOKEN_glColor4usv 0x97
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#define EGL_TOKEN_glTexCoord1d 0x98
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#define EGL_TOKEN_glTexCoord1f 0x99
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#define EGL_TOKEN_glTexCoord1i 0x9a
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#define EGL_TOKEN_glTexCoord1s 0x9b
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#define EGL_TOKEN_glTexCoord2d 0x9c
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#define EGL_TOKEN_glTexCoord2f 0x9d
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#define EGL_TOKEN_glTexCoord2i 0x9e
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#define EGL_TOKEN_glTexCoord2s 0x9f
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#define EGL_TOKEN_glTexCoord3d 0xa0
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#define EGL_TOKEN_glTexCoord3f 0xa1
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#define EGL_TOKEN_glTexCoord3i 0xa2
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#define EGL_TOKEN_glTexCoord3s 0xa3
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#define EGL_TOKEN_glTexCoord4d 0xa4
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#define EGL_TOKEN_glTexCoord4f 0xa5
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#define EGL_TOKEN_glTexCoord4i 0xa6
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#define EGL_TOKEN_glTexCoord4s 0xa7
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#define EGL_TOKEN_glTexCoord1dv 0xa8
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#define EGL_TOKEN_glTexCoord1fv 0xa9
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#define EGL_TOKEN_glTexCoord1iv 0xaa
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#define EGL_TOKEN_glTexCoord1sv 0xab
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#define EGL_TOKEN_glTexCoord2dv 0xac
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#define EGL_TOKEN_glTexCoord2fv 0xad
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#define EGL_TOKEN_glTexCoord2iv 0xae
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#define EGL_TOKEN_glTexCoord2sv 0xaf
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#define EGL_TOKEN_glTexCoord3dv 0xb0
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#define EGL_TOKEN_glTexCoord3fv 0xb1
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#define EGL_TOKEN_glTexCoord3iv 0xb2
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#define EGL_TOKEN_glTexCoord3sv 0xb3
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#define EGL_TOKEN_glTexCoord4dv 0xb4
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#define EGL_TOKEN_glTexCoord4fv 0xb5
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#define EGL_TOKEN_glTexCoord4iv 0xb6
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#define EGL_TOKEN_glTexCoord4sv 0xb7
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#define EGL_TOKEN_glRasterPos2d 0xb8
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#define EGL_TOKEN_glRasterPos2f 0xb9
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#define EGL_TOKEN_glRasterPos2i 0xba
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#define EGL_TOKEN_glRasterPos2s 0xbb
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#define EGL_TOKEN_glRasterPos3d 0xbc
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#define EGL_TOKEN_glRasterPos3f 0xbd
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#define EGL_TOKEN_glRasterPos3i 0xbe
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#define EGL_TOKEN_glRasterPos3s 0xbf
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#define EGL_TOKEN_glRasterPos4d 0xc0
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#define EGL_TOKEN_glRasterPos4f 0xc1
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#define EGL_TOKEN_glRasterPos4i 0xc2
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#define EGL_TOKEN_glRasterPos4s 0xc3
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#define EGL_TOKEN_glRasterPos2dv 0xc4
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#define EGL_TOKEN_glRasterPos2fv 0xc5
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#define EGL_TOKEN_glRasterPos2iv 0xc6
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#define EGL_TOKEN_glRasterPos2sv 0xc7
|
||||
#define EGL_TOKEN_glRasterPos3dv 0xc8
|
||||
#define EGL_TOKEN_glRasterPos3fv 0xc9
|
||||
#define EGL_TOKEN_glRasterPos3iv 0xca
|
||||
#define EGL_TOKEN_glRasterPos3sv 0xcb
|
||||
#define EGL_TOKEN_glRasterPos4dv 0xcc
|
||||
#define EGL_TOKEN_glRasterPos4fv 0xcd
|
||||
#define EGL_TOKEN_glRasterPos4iv 0xce
|
||||
#define EGL_TOKEN_glRasterPos4sv 0xcf
|
||||
#define EGL_TOKEN_glRectd 0xd0
|
||||
#define EGL_TOKEN_glRectf 0xd1
|
||||
#define EGL_TOKEN_glRecti 0xd2
|
||||
#define EGL_TOKEN_glRects 0xd3
|
||||
#define EGL_TOKEN_glRectdv 0xd4
|
||||
#define EGL_TOKEN_glRectfv 0xd5
|
||||
#define EGL_TOKEN_glRectiv 0xd6
|
||||
#define EGL_TOKEN_glRectsv 0xd7
|
||||
#define EGL_TOKEN_glVertexPointer 0xd8
|
||||
#define EGL_TOKEN_glNormalPointer 0xd9
|
||||
#define EGL_TOKEN_glColorPointer 0xda
|
||||
#define EGL_TOKEN_glIndexPointer 0xdb
|
||||
#define EGL_TOKEN_glTexCoordPointer 0xdc
|
||||
#define EGL_TOKEN_glEdgeFlagPointer 0xdd
|
||||
#define EGL_TOKEN_glGetPointerv 0xde
|
||||
#define EGL_TOKEN_glArrayElement 0xdf
|
||||
#define EGL_TOKEN_glDrawArrays 0xe0
|
||||
#define EGL_TOKEN_glDrawElements 0xe1
|
||||
#define EGL_TOKEN_glInterleavedArrays 0xe2
|
||||
#define EGL_TOKEN_glShadeModel 0xe3
|
||||
#define EGL_TOKEN_glLightf 0xe4
|
||||
#define EGL_TOKEN_glLighti 0xe5
|
||||
#define EGL_TOKEN_glLightfv 0xe6
|
||||
#define EGL_TOKEN_glLightiv 0xe7
|
||||
#define EGL_TOKEN_glGetLightfv 0xe8
|
||||
#define EGL_TOKEN_glGetLightiv 0xe9
|
||||
#define EGL_TOKEN_glLightModelf 0xea
|
||||
#define EGL_TOKEN_glLightModeli 0xeb
|
||||
#define EGL_TOKEN_glLightModelfv 0xec
|
||||
#define EGL_TOKEN_glLightModeliv 0xed
|
||||
#define EGL_TOKEN_glMaterialf 0xee
|
||||
#define EGL_TOKEN_glMateriali 0xef
|
||||
#define EGL_TOKEN_glMaterialfv 0xf0
|
||||
#define EGL_TOKEN_glMaterialiv 0xf1
|
||||
#define EGL_TOKEN_glGetMaterialfv 0xf2
|
||||
#define EGL_TOKEN_glGetMaterialiv 0xf3
|
||||
#define EGL_TOKEN_glColorMaterial 0xf4
|
||||
#define EGL_TOKEN_glPixelZoom 0xf5
|
||||
#define EGL_TOKEN_glPixelStoref 0xf6
|
||||
#define EGL_TOKEN_glPixelStorei 0xf7
|
||||
#define EGL_TOKEN_glPixelTransferf 0xf8
|
||||
#define EGL_TOKEN_glPixelTransferi 0xf9
|
||||
#define EGL_TOKEN_glPixelMapfv 0xfa
|
||||
#define EGL_TOKEN_glPixelMapuiv 0xfb
|
||||
#define EGL_TOKEN_glPixelMapusv 0xfc
|
||||
#define EGL_TOKEN_glGetPixelMapfv 0xfd
|
||||
#define EGL_TOKEN_glGetPixelMapuiv 0xfe
|
||||
#define EGL_TOKEN_glGetPixelMapusv 0xff
|
||||
#define EGL_TOKEN_glBitmap 0x100
|
||||
#define EGL_TOKEN_glReadPixels 0x101
|
||||
#define EGL_TOKEN_glDrawPixels 0x102
|
||||
#define EGL_TOKEN_glCopyPixels 0x103
|
||||
#define EGL_TOKEN_glStencilFunc 0x104
|
||||
#define EGL_TOKEN_glStencilMask 0x105
|
||||
#define EGL_TOKEN_glStencilOp 0x106
|
||||
#define EGL_TOKEN_glClearStencil 0x107
|
||||
#define EGL_TOKEN_glTexGend 0x108
|
||||
#define EGL_TOKEN_glTexGenf 0x109
|
||||
#define EGL_TOKEN_glTexGeni 0x10a
|
||||
#define EGL_TOKEN_glTexGendv 0x10b
|
||||
#define EGL_TOKEN_glTexGenfv 0x10c
|
||||
#define EGL_TOKEN_glTexGeniv 0x10d
|
||||
#define EGL_TOKEN_glGetTexGendv 0x10e
|
||||
#define EGL_TOKEN_glGetTexGenfv 0x10f
|
||||
#define EGL_TOKEN_glGetTexGeniv 0x110
|
||||
#define EGL_TOKEN_glTexEnvf 0x111
|
||||
#define EGL_TOKEN_glTexEnvi 0x112
|
||||
#define EGL_TOKEN_glTexEnvfv 0x113
|
||||
#define EGL_TOKEN_glTexEnviv 0x114
|
||||
#define EGL_TOKEN_glGetTexEnvfv 0x115
|
||||
#define EGL_TOKEN_glGetTexEnviv 0x116
|
||||
#define EGL_TOKEN_glTexParameterf 0x117
|
||||
#define EGL_TOKEN_glTexParameteri 0x118
|
||||
#define EGL_TOKEN_glTexParameterfv 0x119
|
||||
#define EGL_TOKEN_glTexParameteriv 0x11a
|
||||
#define EGL_TOKEN_glGetTexParameterfv 0x11b
|
||||
#define EGL_TOKEN_glGetTexParameteriv 0x11c
|
||||
#define EGL_TOKEN_glGetTexLevelParameterfv 0x11d
|
||||
#define EGL_TOKEN_glGetTexLevelParameteriv 0x11e
|
||||
#define EGL_TOKEN_glTexImage1D 0x11f
|
||||
#define EGL_TOKEN_glTexImage2D 0x120
|
||||
#define EGL_TOKEN_glGetTexImage 0x121
|
||||
#define EGL_TOKEN_glGenTextures 0x122
|
||||
#define EGL_TOKEN_glDeleteTextures 0x123
|
||||
#define EGL_TOKEN_glBindTexture 0x124
|
||||
#define EGL_TOKEN_glPrioritizeTextures 0x125
|
||||
#define EGL_TOKEN_glAreTexturesResident 0x126
|
||||
#define EGL_TOKEN_glIsTexture 0x127
|
||||
#define EGL_TOKEN_glTexSubImage1D 0x128
|
||||
#define EGL_TOKEN_glTexSubImage2D 0x129
|
||||
#define EGL_TOKEN_glCopyTexImage1D 0x12a
|
||||
#define EGL_TOKEN_glCopyTexImage2D 0x12b
|
||||
#define EGL_TOKEN_glCopyTexSubImage1D 0x12c
|
||||
#define EGL_TOKEN_glCopyTexSubImage2D 0x12d
|
||||
#define EGL_TOKEN_glMap1d 0x12e
|
||||
#define EGL_TOKEN_glMap1f 0x12f
|
||||
#define EGL_TOKEN_glMap2d 0x130
|
||||
#define EGL_TOKEN_glMap2f 0x131
|
||||
#define EGL_TOKEN_glGetMapdv 0x132
|
||||
#define EGL_TOKEN_glGetMapfv 0x133
|
||||
#define EGL_TOKEN_glGetMapiv 0x134
|
||||
#define EGL_TOKEN_glEvalCoord1d 0x135
|
||||
#define EGL_TOKEN_glEvalCoord1f 0x136
|
||||
#define EGL_TOKEN_glEvalCoord1dv 0x137
|
||||
#define EGL_TOKEN_glEvalCoord1fv 0x138
|
||||
#define EGL_TOKEN_glEvalCoord2d 0x139
|
||||
#define EGL_TOKEN_glEvalCoord2f 0x13a
|
||||
#define EGL_TOKEN_glEvalCoord2dv 0x13b
|
||||
#define EGL_TOKEN_glEvalCoord2fv 0x13c
|
||||
#define EGL_TOKEN_glMapGrid1d 0x13d
|
||||
#define EGL_TOKEN_glMapGrid1f 0x13e
|
||||
#define EGL_TOKEN_glMapGrid2d 0x13f
|
||||
#define EGL_TOKEN_glMapGrid2f 0x140
|
||||
#define EGL_TOKEN_glEvalPoint1 0x141
|
||||
#define EGL_TOKEN_glEvalPoint2 0x142
|
||||
#define EGL_TOKEN_glEvalMesh1 0x143
|
||||
#define EGL_TOKEN_glEvalMesh2 0x144
|
||||
#define EGL_TOKEN_glFogf 0x145
|
||||
#define EGL_TOKEN_glFogi 0x146
|
||||
#define EGL_TOKEN_glFogfv 0x147
|
||||
#define EGL_TOKEN_glFogiv 0x148
|
||||
#define EGL_TOKEN_glFeedbackBuffer 0x149
|
||||
#define EGL_TOKEN_glPassThrough 0x14a
|
||||
#define EGL_TOKEN_glSelectBuffer 0x14b
|
||||
#define EGL_TOKEN_glInitNames 0x14c
|
||||
#define EGL_TOKEN_glLoadName 0x14d
|
||||
#define EGL_TOKEN_glPushName 0x14e
|
||||
#define EGL_TOKEN_glPopName 0x14f
|
||||
#define EGL_TOKEN_glDrawRangeElements 0x150
|
||||
#define EGL_TOKEN_glTexImage3D 0x151
|
||||
#define EGL_TOKEN_glTexSubImage3D 0x152
|
||||
#define EGL_TOKEN_glCopyTexSubImage3D 0x153
|
||||
#define EGL_TOKEN_glColorTable 0x154
|
||||
#define EGL_TOKEN_glColorSubTable 0x155
|
||||
#define EGL_TOKEN_glColorTableParameteriv 0x156
|
||||
#define EGL_TOKEN_glColorTableParameterfv 0x157
|
||||
#define EGL_TOKEN_glCopyColorSubTable 0x158
|
||||
#define EGL_TOKEN_glCopyColorTable 0x159
|
||||
#define EGL_TOKEN_glGetColorTable 0x15a
|
||||
#define EGL_TOKEN_glGetColorTableParameterfv 0x15b
|
||||
#define EGL_TOKEN_glGetColorTableParameteriv 0x15c
|
||||
#define EGL_TOKEN_glBlendEquation 0x15d
|
||||
#define EGL_TOKEN_glBlendColor 0x15e
|
||||
#define EGL_TOKEN_glHistogram 0x15f
|
||||
#define EGL_TOKEN_glResetHistogram 0x160
|
||||
#define EGL_TOKEN_glGetHistogram 0x161
|
||||
#define EGL_TOKEN_glGetHistogramParameterfv 0x162
|
||||
#define EGL_TOKEN_glGetHistogramParameteriv 0x163
|
||||
#define EGL_TOKEN_glMinmax 0x164
|
||||
#define EGL_TOKEN_glResetMinmax 0x165
|
||||
#define EGL_TOKEN_glGetMinmax 0x166
|
||||
#define EGL_TOKEN_glGetMinmaxParameterfv 0x167
|
||||
#define EGL_TOKEN_glGetMinmaxParameteriv 0x168
|
||||
#define EGL_TOKEN_glConvolutionFilter1D 0x169
|
||||
#define EGL_TOKEN_glConvolutionFilter2D 0x16a
|
||||
#define EGL_TOKEN_glConvolutionParameterf 0x16b
|
||||
#define EGL_TOKEN_glConvolutionParameterfv 0x16c
|
||||
#define EGL_TOKEN_glConvolutionParameteri 0x16d
|
||||
#define EGL_TOKEN_glConvolutionParameteriv 0x16e
|
||||
#define EGL_TOKEN_glCopyConvolutionFilter1D 0x16f
|
||||
#define EGL_TOKEN_glCopyConvolutionFilter2D 0x170
|
||||
#define EGL_TOKEN_glGetConvolutionFilter 0x171
|
||||
#define EGL_TOKEN_glGetConvolutionParameterfv 0x172
|
||||
#define EGL_TOKEN_glGetConvolutionParameteriv 0x173
|
||||
#define EGL_TOKEN_glSeparableFilter2D 0x174
|
||||
#define EGL_TOKEN_glGetSeparableFilter 0x175
|
||||
#define EGL_TOKEN_glActiveTexture 0x176
|
||||
#define EGL_TOKEN_glClientActiveTexture 0x177
|
||||
#define EGL_TOKEN_glCompressedTexImage1D 0x178
|
||||
#define EGL_TOKEN_glCompressedTexImage2D 0x179
|
||||
#define EGL_TOKEN_glCompressedTexImage3D 0x17a
|
||||
#define EGL_TOKEN_glCompressedTexSubImage1D 0x17b
|
||||
#define EGL_TOKEN_glCompressedTexSubImage2D 0x17c
|
||||
#define EGL_TOKEN_glCompressedTexSubImage3D 0x17d
|
||||
#define EGL_TOKEN_glGetCompressedTexImage 0x17e
|
||||
#define EGL_TOKEN_glMultiTexCoord1d 0x17f
|
||||
#define EGL_TOKEN_glMultiTexCoord1dv 0x180
|
||||
#define EGL_TOKEN_glMultiTexCoord1f 0x181
|
||||
#define EGL_TOKEN_glMultiTexCoord1fv 0x182
|
||||
#define EGL_TOKEN_glMultiTexCoord1i 0x183
|
||||
#define EGL_TOKEN_glMultiTexCoord1iv 0x184
|
||||
#define EGL_TOKEN_glMultiTexCoord1s 0x185
|
||||
#define EGL_TOKEN_glMultiTexCoord1sv 0x186
|
||||
#define EGL_TOKEN_glMultiTexCoord2d 0x187
|
||||
#define EGL_TOKEN_glMultiTexCoord2dv 0x188
|
||||
#define EGL_TOKEN_glMultiTexCoord2f 0x189
|
||||
#define EGL_TOKEN_glMultiTexCoord2fv 0x18a
|
||||
#define EGL_TOKEN_glMultiTexCoord2i 0x18b
|
||||
#define EGL_TOKEN_glMultiTexCoord2iv 0x18c
|
||||
#define EGL_TOKEN_glMultiTexCoord2s 0x18d
|
||||
#define EGL_TOKEN_glMultiTexCoord2sv 0x18e
|
||||
#define EGL_TOKEN_glMultiTexCoord3d 0x18f
|
||||
#define EGL_TOKEN_glMultiTexCoord3dv 0x190
|
||||
#define EGL_TOKEN_glMultiTexCoord3f 0x191
|
||||
#define EGL_TOKEN_glMultiTexCoord3fv 0x192
|
||||
#define EGL_TOKEN_glMultiTexCoord3i 0x193
|
||||
#define EGL_TOKEN_glMultiTexCoord3iv 0x194
|
||||
#define EGL_TOKEN_glMultiTexCoord3s 0x195
|
||||
#define EGL_TOKEN_glMultiTexCoord3sv 0x196
|
||||
#define EGL_TOKEN_glMultiTexCoord4d 0x197
|
||||
#define EGL_TOKEN_glMultiTexCoord4dv 0x198
|
||||
#define EGL_TOKEN_glMultiTexCoord4f 0x199
|
||||
#define EGL_TOKEN_glMultiTexCoord4fv 0x19a
|
||||
#define EGL_TOKEN_glMultiTexCoord4i 0x19b
|
||||
#define EGL_TOKEN_glMultiTexCoord4iv 0x19c
|
||||
#define EGL_TOKEN_glMultiTexCoord4s 0x19d
|
||||
#define EGL_TOKEN_glMultiTexCoord4sv 0x19e
|
||||
#define EGL_TOKEN_glLoadTransposeMatrixd 0x19f
|
||||
#define EGL_TOKEN_glLoadTransposeMatrixf 0x1a0
|
||||
#define EGL_TOKEN_glMultTransposeMatrixd 0x1a1
|
||||
#define EGL_TOKEN_glMultTransposeMatrixf 0x1a2
|
||||
#define EGL_TOKEN_glSampleCoverage 0x1a3
|
||||
#define EGL_TOKEN_glActiveTextureARB 0x1a4
|
||||
#define EGL_TOKEN_glClientActiveTextureARB 0x1a5
|
||||
#define EGL_TOKEN_glMultiTexCoord1dARB 0x1a6
|
||||
#define EGL_TOKEN_glMultiTexCoord1dvARB 0x1a7
|
||||
#define EGL_TOKEN_glMultiTexCoord1fARB 0x1a8
|
||||
#define EGL_TOKEN_glMultiTexCoord1fvARB 0x1a9
|
||||
#define EGL_TOKEN_glMultiTexCoord1iARB 0x1aa
|
||||
#define EGL_TOKEN_glMultiTexCoord1ivARB 0x1ab
|
||||
#define EGL_TOKEN_glMultiTexCoord1sARB 0x1ac
|
||||
#define EGL_TOKEN_glMultiTexCoord1svARB 0x1ad
|
||||
#define EGL_TOKEN_glMultiTexCoord2dARB 0x1ae
|
||||
#define EGL_TOKEN_glMultiTexCoord2dvARB 0x1af
|
||||
#define EGL_TOKEN_glMultiTexCoord2fARB 0x1b0
|
||||
#define EGL_TOKEN_glMultiTexCoord2fvARB 0x1b1
|
||||
#define EGL_TOKEN_glMultiTexCoord2iARB 0x1b2
|
||||
#define EGL_TOKEN_glMultiTexCoord2ivARB 0x1b3
|
||||
#define EGL_TOKEN_glMultiTexCoord2sARB 0x1b4
|
||||
#define EGL_TOKEN_glMultiTexCoord2svARB 0x1b5
|
||||
#define EGL_TOKEN_glMultiTexCoord3dARB 0x1b6
|
||||
#define EGL_TOKEN_glMultiTexCoord3dvARB 0x1b7
|
||||
#define EGL_TOKEN_glMultiTexCoord3fARB 0x1b8
|
||||
#define EGL_TOKEN_glMultiTexCoord3fvARB 0x1b9
|
||||
#define EGL_TOKEN_glMultiTexCoord3iARB 0x1ba
|
||||
#define EGL_TOKEN_glMultiTexCoord3ivARB 0x1bb
|
||||
#define EGL_TOKEN_glMultiTexCoord3sARB 0x1bc
|
||||
#define EGL_TOKEN_glMultiTexCoord3svARB 0x1bd
|
||||
#define EGL_TOKEN_glMultiTexCoord4dARB 0x1be
|
||||
#define EGL_TOKEN_glMultiTexCoord4dvARB 0x1bf
|
||||
#define EGL_TOKEN_glMultiTexCoord4fARB 0x1c0
|
||||
#define EGL_TOKEN_glMultiTexCoord4fvARB 0x1c1
|
||||
#define EGL_TOKEN_glMultiTexCoord4iARB 0x1c2
|
||||
#define EGL_TOKEN_glMultiTexCoord4ivARB 0x1c3
|
||||
#define EGL_TOKEN_glMultiTexCoord4sARB 0x1c4
|
||||
#define EGL_TOKEN_glMultiTexCoord4svARB 0x1c5
|
||||
|
||||
#endif
|
||||
#ifndef EGL_TOKENS_H
|
||||
#define EGL_TOKENS_H
|
||||
|
||||
#define EGL_TOKEN_glClearIndex 0x0
|
||||
#define EGL_TOKEN_glClearColor 0x1
|
||||
#define EGL_TOKEN_glClear 0x2
|
||||
#define EGL_TOKEN_glIndexMask 0x3
|
||||
#define EGL_TOKEN_glColorMask 0x4
|
||||
#define EGL_TOKEN_glAlphaFunc 0x5
|
||||
#define EGL_TOKEN_glBlendFunc 0x6
|
||||
#define EGL_TOKEN_glLogicOp 0x7
|
||||
#define EGL_TOKEN_glCullFace 0x8
|
||||
#define EGL_TOKEN_glFrontFace 0x9
|
||||
#define EGL_TOKEN_glPointSize 0xa
|
||||
#define EGL_TOKEN_glLineWidth 0xb
|
||||
#define EGL_TOKEN_glLineStipple 0xc
|
||||
#define EGL_TOKEN_glPolygonMode 0xd
|
||||
#define EGL_TOKEN_glPolygonOffset 0xe
|
||||
#define EGL_TOKEN_glPolygonStipple 0xf
|
||||
#define EGL_TOKEN_glGetPolygonStipple 0x10
|
||||
#define EGL_TOKEN_glEdgeFlag 0x11
|
||||
#define EGL_TOKEN_glEdgeFlagv 0x12
|
||||
#define EGL_TOKEN_glScissor 0x13
|
||||
#define EGL_TOKEN_glClipPlane 0x14
|
||||
#define EGL_TOKEN_glGetClipPlane 0x15
|
||||
#define EGL_TOKEN_glDrawBuffer 0x16
|
||||
#define EGL_TOKEN_glReadBuffer 0x17
|
||||
#define EGL_TOKEN_glEnable 0x18
|
||||
#define EGL_TOKEN_glDisable 0x19
|
||||
#define EGL_TOKEN_glIsEnabled 0x1a
|
||||
#define EGL_TOKEN_glEnableClientState 0x1b
|
||||
#define EGL_TOKEN_glDisableClientState 0x1c
|
||||
#define EGL_TOKEN_glGetBooleanv 0x1d
|
||||
#define EGL_TOKEN_glGetDoublev 0x1e
|
||||
#define EGL_TOKEN_glGetFloatv 0x1f
|
||||
#define EGL_TOKEN_glGetIntegerv 0x20
|
||||
#define EGL_TOKEN_glPushAttrib 0x21
|
||||
#define EGL_TOKEN_glPopAttrib 0x22
|
||||
#define EGL_TOKEN_glPushClientAttrib 0x23
|
||||
#define EGL_TOKEN_glPopClientAttrib 0x24
|
||||
#define EGL_TOKEN_glRenderMode 0x25
|
||||
#define EGL_TOKEN_glGetError 0x26
|
||||
#define EGL_TOKEN_glGetString 0x27
|
||||
#define EGL_TOKEN_glFinish 0x28
|
||||
#define EGL_TOKEN_glFlush 0x29
|
||||
#define EGL_TOKEN_glHint 0x2a
|
||||
#define EGL_TOKEN_glClearDepth 0x2b
|
||||
#define EGL_TOKEN_glDepthFunc 0x2c
|
||||
#define EGL_TOKEN_glDepthMask 0x2d
|
||||
#define EGL_TOKEN_glDepthRange 0x2e
|
||||
#define EGL_TOKEN_glClearAccum 0x2f
|
||||
#define EGL_TOKEN_glAccum 0x30
|
||||
#define EGL_TOKEN_glMatrixMode 0x31
|
||||
#define EGL_TOKEN_glOrtho 0x32
|
||||
#define EGL_TOKEN_glFrustum 0x33
|
||||
#define EGL_TOKEN_glViewport 0x34
|
||||
#define EGL_TOKEN_glPushMatrix 0x35
|
||||
#define EGL_TOKEN_glPopMatrix 0x36
|
||||
#define EGL_TOKEN_glLoadIdentity 0x37
|
||||
#define EGL_TOKEN_glLoadMatrixd 0x38
|
||||
#define EGL_TOKEN_glLoadMatrixf 0x39
|
||||
#define EGL_TOKEN_glMultMatrixd 0x3a
|
||||
#define EGL_TOKEN_glMultMatrixf 0x3b
|
||||
#define EGL_TOKEN_glRotated 0x3c
|
||||
#define EGL_TOKEN_glRotatef 0x3d
|
||||
#define EGL_TOKEN_glScaled 0x3e
|
||||
#define EGL_TOKEN_glScalef 0x3f
|
||||
#define EGL_TOKEN_glTranslated 0x40
|
||||
#define EGL_TOKEN_glTranslatef 0x41
|
||||
#define EGL_TOKEN_glIsList 0x42
|
||||
#define EGL_TOKEN_glDeleteLists 0x43
|
||||
#define EGL_TOKEN_glGenLists 0x44
|
||||
#define EGL_TOKEN_glNewList 0x45
|
||||
#define EGL_TOKEN_glEndList 0x46
|
||||
#define EGL_TOKEN_glCallList 0x47
|
||||
#define EGL_TOKEN_glCallLists 0x48
|
||||
#define EGL_TOKEN_glListBase 0x49
|
||||
#define EGL_TOKEN_glBegin 0x4a
|
||||
#define EGL_TOKEN_glEnd 0x4b
|
||||
#define EGL_TOKEN_glVertex2d 0x4c
|
||||
#define EGL_TOKEN_glVertex2f 0x4d
|
||||
#define EGL_TOKEN_glVertex2i 0x4e
|
||||
#define EGL_TOKEN_glVertex2s 0x4f
|
||||
#define EGL_TOKEN_glVertex3d 0x50
|
||||
#define EGL_TOKEN_glVertex3f 0x51
|
||||
#define EGL_TOKEN_glVertex3i 0x52
|
||||
#define EGL_TOKEN_glVertex3s 0x53
|
||||
#define EGL_TOKEN_glVertex4d 0x54
|
||||
#define EGL_TOKEN_glVertex4f 0x55
|
||||
#define EGL_TOKEN_glVertex4i 0x56
|
||||
#define EGL_TOKEN_glVertex4s 0x57
|
||||
#define EGL_TOKEN_glVertex2dv 0x58
|
||||
#define EGL_TOKEN_glVertex2fv 0x59
|
||||
#define EGL_TOKEN_glVertex2iv 0x5a
|
||||
#define EGL_TOKEN_glVertex2sv 0x5b
|
||||
#define EGL_TOKEN_glVertex3dv 0x5c
|
||||
#define EGL_TOKEN_glVertex3fv 0x5d
|
||||
#define EGL_TOKEN_glVertex3iv 0x5e
|
||||
#define EGL_TOKEN_glVertex3sv 0x5f
|
||||
#define EGL_TOKEN_glVertex4dv 0x60
|
||||
#define EGL_TOKEN_glVertex4fv 0x61
|
||||
#define EGL_TOKEN_glVertex4iv 0x62
|
||||
#define EGL_TOKEN_glVertex4sv 0x63
|
||||
#define EGL_TOKEN_glNormal3b 0x64
|
||||
#define EGL_TOKEN_glNormal3d 0x65
|
||||
#define EGL_TOKEN_glNormal3f 0x66
|
||||
#define EGL_TOKEN_glNormal3i 0x67
|
||||
#define EGL_TOKEN_glNormal3s 0x68
|
||||
#define EGL_TOKEN_glNormal3bv 0x69
|
||||
#define EGL_TOKEN_glNormal3dv 0x6a
|
||||
#define EGL_TOKEN_glNormal3fv 0x6b
|
||||
#define EGL_TOKEN_glNormal3iv 0x6c
|
||||
#define EGL_TOKEN_glNormal3sv 0x6d
|
||||
#define EGL_TOKEN_glIndexd 0x6e
|
||||
#define EGL_TOKEN_glIndexf 0x6f
|
||||
#define EGL_TOKEN_glIndexi 0x70
|
||||
#define EGL_TOKEN_glIndexs 0x71
|
||||
#define EGL_TOKEN_glIndexub 0x72
|
||||
#define EGL_TOKEN_glIndexdv 0x73
|
||||
#define EGL_TOKEN_glIndexfv 0x74
|
||||
#define EGL_TOKEN_glIndexiv 0x75
|
||||
#define EGL_TOKEN_glIndexsv 0x76
|
||||
#define EGL_TOKEN_glIndexubv 0x77
|
||||
#define EGL_TOKEN_glColor3b 0x78
|
||||
#define EGL_TOKEN_glColor3d 0x79
|
||||
#define EGL_TOKEN_glColor3f 0x7a
|
||||
#define EGL_TOKEN_glColor3i 0x7b
|
||||
#define EGL_TOKEN_glColor3s 0x7c
|
||||
#define EGL_TOKEN_glColor3ub 0x7d
|
||||
#define EGL_TOKEN_glColor3ui 0x7e
|
||||
#define EGL_TOKEN_glColor3us 0x7f
|
||||
#define EGL_TOKEN_glColor4b 0x80
|
||||
#define EGL_TOKEN_glColor4d 0x81
|
||||
#define EGL_TOKEN_glColor4f 0x82
|
||||
#define EGL_TOKEN_glColor4i 0x83
|
||||
#define EGL_TOKEN_glColor4s 0x84
|
||||
#define EGL_TOKEN_glColor4ub 0x85
|
||||
#define EGL_TOKEN_glColor4ui 0x86
|
||||
#define EGL_TOKEN_glColor4us 0x87
|
||||
#define EGL_TOKEN_glColor3bv 0x88
|
||||
#define EGL_TOKEN_glColor3dv 0x89
|
||||
#define EGL_TOKEN_glColor3fv 0x8a
|
||||
#define EGL_TOKEN_glColor3iv 0x8b
|
||||
#define EGL_TOKEN_glColor3sv 0x8c
|
||||
#define EGL_TOKEN_glColor3ubv 0x8d
|
||||
#define EGL_TOKEN_glColor3uiv 0x8e
|
||||
#define EGL_TOKEN_glColor3usv 0x8f
|
||||
#define EGL_TOKEN_glColor4bv 0x90
|
||||
#define EGL_TOKEN_glColor4dv 0x91
|
||||
#define EGL_TOKEN_glColor4fv 0x92
|
||||
#define EGL_TOKEN_glColor4iv 0x93
|
||||
#define EGL_TOKEN_glColor4sv 0x94
|
||||
#define EGL_TOKEN_glColor4ubv 0x95
|
||||
#define EGL_TOKEN_glColor4uiv 0x96
|
||||
#define EGL_TOKEN_glColor4usv 0x97
|
||||
#define EGL_TOKEN_glTexCoord1d 0x98
|
||||
#define EGL_TOKEN_glTexCoord1f 0x99
|
||||
#define EGL_TOKEN_glTexCoord1i 0x9a
|
||||
#define EGL_TOKEN_glTexCoord1s 0x9b
|
||||
#define EGL_TOKEN_glTexCoord2d 0x9c
|
||||
#define EGL_TOKEN_glTexCoord2f 0x9d
|
||||
#define EGL_TOKEN_glTexCoord2i 0x9e
|
||||
#define EGL_TOKEN_glTexCoord2s 0x9f
|
||||
#define EGL_TOKEN_glTexCoord3d 0xa0
|
||||
#define EGL_TOKEN_glTexCoord3f 0xa1
|
||||
#define EGL_TOKEN_glTexCoord3i 0xa2
|
||||
#define EGL_TOKEN_glTexCoord3s 0xa3
|
||||
#define EGL_TOKEN_glTexCoord4d 0xa4
|
||||
#define EGL_TOKEN_glTexCoord4f 0xa5
|
||||
#define EGL_TOKEN_glTexCoord4i 0xa6
|
||||
#define EGL_TOKEN_glTexCoord4s 0xa7
|
||||
#define EGL_TOKEN_glTexCoord1dv 0xa8
|
||||
#define EGL_TOKEN_glTexCoord1fv 0xa9
|
||||
#define EGL_TOKEN_glTexCoord1iv 0xaa
|
||||
#define EGL_TOKEN_glTexCoord1sv 0xab
|
||||
#define EGL_TOKEN_glTexCoord2dv 0xac
|
||||
#define EGL_TOKEN_glTexCoord2fv 0xad
|
||||
#define EGL_TOKEN_glTexCoord2iv 0xae
|
||||
#define EGL_TOKEN_glTexCoord2sv 0xaf
|
||||
#define EGL_TOKEN_glTexCoord3dv 0xb0
|
||||
#define EGL_TOKEN_glTexCoord3fv 0xb1
|
||||
#define EGL_TOKEN_glTexCoord3iv 0xb2
|
||||
#define EGL_TOKEN_glTexCoord3sv 0xb3
|
||||
#define EGL_TOKEN_glTexCoord4dv 0xb4
|
||||
#define EGL_TOKEN_glTexCoord4fv 0xb5
|
||||
#define EGL_TOKEN_glTexCoord4iv 0xb6
|
||||
#define EGL_TOKEN_glTexCoord4sv 0xb7
|
||||
#define EGL_TOKEN_glRasterPos2d 0xb8
|
||||
#define EGL_TOKEN_glRasterPos2f 0xb9
|
||||
#define EGL_TOKEN_glRasterPos2i 0xba
|
||||
#define EGL_TOKEN_glRasterPos2s 0xbb
|
||||
#define EGL_TOKEN_glRasterPos3d 0xbc
|
||||
#define EGL_TOKEN_glRasterPos3f 0xbd
|
||||
#define EGL_TOKEN_glRasterPos3i 0xbe
|
||||
#define EGL_TOKEN_glRasterPos3s 0xbf
|
||||
#define EGL_TOKEN_glRasterPos4d 0xc0
|
||||
#define EGL_TOKEN_glRasterPos4f 0xc1
|
||||
#define EGL_TOKEN_glRasterPos4i 0xc2
|
||||
#define EGL_TOKEN_glRasterPos4s 0xc3
|
||||
#define EGL_TOKEN_glRasterPos2dv 0xc4
|
||||
#define EGL_TOKEN_glRasterPos2fv 0xc5
|
||||
#define EGL_TOKEN_glRasterPos2iv 0xc6
|
||||
#define EGL_TOKEN_glRasterPos2sv 0xc7
|
||||
#define EGL_TOKEN_glRasterPos3dv 0xc8
|
||||
#define EGL_TOKEN_glRasterPos3fv 0xc9
|
||||
#define EGL_TOKEN_glRasterPos3iv 0xca
|
||||
#define EGL_TOKEN_glRasterPos3sv 0xcb
|
||||
#define EGL_TOKEN_glRasterPos4dv 0xcc
|
||||
#define EGL_TOKEN_glRasterPos4fv 0xcd
|
||||
#define EGL_TOKEN_glRasterPos4iv 0xce
|
||||
#define EGL_TOKEN_glRasterPos4sv 0xcf
|
||||
#define EGL_TOKEN_glRectd 0xd0
|
||||
#define EGL_TOKEN_glRectf 0xd1
|
||||
#define EGL_TOKEN_glRecti 0xd2
|
||||
#define EGL_TOKEN_glRects 0xd3
|
||||
#define EGL_TOKEN_glRectdv 0xd4
|
||||
#define EGL_TOKEN_glRectfv 0xd5
|
||||
#define EGL_TOKEN_glRectiv 0xd6
|
||||
#define EGL_TOKEN_glRectsv 0xd7
|
||||
#define EGL_TOKEN_glVertexPointer 0xd8
|
||||
#define EGL_TOKEN_glNormalPointer 0xd9
|
||||
#define EGL_TOKEN_glColorPointer 0xda
|
||||
#define EGL_TOKEN_glIndexPointer 0xdb
|
||||
#define EGL_TOKEN_glTexCoordPointer 0xdc
|
||||
#define EGL_TOKEN_glEdgeFlagPointer 0xdd
|
||||
#define EGL_TOKEN_glGetPointerv 0xde
|
||||
#define EGL_TOKEN_glArrayElement 0xdf
|
||||
#define EGL_TOKEN_glDrawArrays 0xe0
|
||||
#define EGL_TOKEN_glDrawElements 0xe1
|
||||
#define EGL_TOKEN_glInterleavedArrays 0xe2
|
||||
#define EGL_TOKEN_glShadeModel 0xe3
|
||||
#define EGL_TOKEN_glLightf 0xe4
|
||||
#define EGL_TOKEN_glLighti 0xe5
|
||||
#define EGL_TOKEN_glLightfv 0xe6
|
||||
#define EGL_TOKEN_glLightiv 0xe7
|
||||
#define EGL_TOKEN_glGetLightfv 0xe8
|
||||
#define EGL_TOKEN_glGetLightiv 0xe9
|
||||
#define EGL_TOKEN_glLightModelf 0xea
|
||||
#define EGL_TOKEN_glLightModeli 0xeb
|
||||
#define EGL_TOKEN_glLightModelfv 0xec
|
||||
#define EGL_TOKEN_glLightModeliv 0xed
|
||||
#define EGL_TOKEN_glMaterialf 0xee
|
||||
#define EGL_TOKEN_glMateriali 0xef
|
||||
#define EGL_TOKEN_glMaterialfv 0xf0
|
||||
#define EGL_TOKEN_glMaterialiv 0xf1
|
||||
#define EGL_TOKEN_glGetMaterialfv 0xf2
|
||||
#define EGL_TOKEN_glGetMaterialiv 0xf3
|
||||
#define EGL_TOKEN_glColorMaterial 0xf4
|
||||
#define EGL_TOKEN_glPixelZoom 0xf5
|
||||
#define EGL_TOKEN_glPixelStoref 0xf6
|
||||
#define EGL_TOKEN_glPixelStorei 0xf7
|
||||
#define EGL_TOKEN_glPixelTransferf 0xf8
|
||||
#define EGL_TOKEN_glPixelTransferi 0xf9
|
||||
#define EGL_TOKEN_glPixelMapfv 0xfa
|
||||
#define EGL_TOKEN_glPixelMapuiv 0xfb
|
||||
#define EGL_TOKEN_glPixelMapusv 0xfc
|
||||
#define EGL_TOKEN_glGetPixelMapfv 0xfd
|
||||
#define EGL_TOKEN_glGetPixelMapuiv 0xfe
|
||||
#define EGL_TOKEN_glGetPixelMapusv 0xff
|
||||
#define EGL_TOKEN_glBitmap 0x100
|
||||
#define EGL_TOKEN_glReadPixels 0x101
|
||||
#define EGL_TOKEN_glDrawPixels 0x102
|
||||
#define EGL_TOKEN_glCopyPixels 0x103
|
||||
#define EGL_TOKEN_glStencilFunc 0x104
|
||||
#define EGL_TOKEN_glStencilMask 0x105
|
||||
#define EGL_TOKEN_glStencilOp 0x106
|
||||
#define EGL_TOKEN_glClearStencil 0x107
|
||||
#define EGL_TOKEN_glTexGend 0x108
|
||||
#define EGL_TOKEN_glTexGenf 0x109
|
||||
#define EGL_TOKEN_glTexGeni 0x10a
|
||||
#define EGL_TOKEN_glTexGendv 0x10b
|
||||
#define EGL_TOKEN_glTexGenfv 0x10c
|
||||
#define EGL_TOKEN_glTexGeniv 0x10d
|
||||
#define EGL_TOKEN_glGetTexGendv 0x10e
|
||||
#define EGL_TOKEN_glGetTexGenfv 0x10f
|
||||
#define EGL_TOKEN_glGetTexGeniv 0x110
|
||||
#define EGL_TOKEN_glTexEnvf 0x111
|
||||
#define EGL_TOKEN_glTexEnvi 0x112
|
||||
#define EGL_TOKEN_glTexEnvfv 0x113
|
||||
#define EGL_TOKEN_glTexEnviv 0x114
|
||||
#define EGL_TOKEN_glGetTexEnvfv 0x115
|
||||
#define EGL_TOKEN_glGetTexEnviv 0x116
|
||||
#define EGL_TOKEN_glTexParameterf 0x117
|
||||
#define EGL_TOKEN_glTexParameteri 0x118
|
||||
#define EGL_TOKEN_glTexParameterfv 0x119
|
||||
#define EGL_TOKEN_glTexParameteriv 0x11a
|
||||
#define EGL_TOKEN_glGetTexParameterfv 0x11b
|
||||
#define EGL_TOKEN_glGetTexParameteriv 0x11c
|
||||
#define EGL_TOKEN_glGetTexLevelParameterfv 0x11d
|
||||
#define EGL_TOKEN_glGetTexLevelParameteriv 0x11e
|
||||
#define EGL_TOKEN_glTexImage1D 0x11f
|
||||
#define EGL_TOKEN_glTexImage2D 0x120
|
||||
#define EGL_TOKEN_glGetTexImage 0x121
|
||||
#define EGL_TOKEN_glGenTextures 0x122
|
||||
#define EGL_TOKEN_glDeleteTextures 0x123
|
||||
#define EGL_TOKEN_glBindTexture 0x124
|
||||
#define EGL_TOKEN_glPrioritizeTextures 0x125
|
||||
#define EGL_TOKEN_glAreTexturesResident 0x126
|
||||
#define EGL_TOKEN_glIsTexture 0x127
|
||||
#define EGL_TOKEN_glTexSubImage1D 0x128
|
||||
#define EGL_TOKEN_glTexSubImage2D 0x129
|
||||
#define EGL_TOKEN_glCopyTexImage1D 0x12a
|
||||
#define EGL_TOKEN_glCopyTexImage2D 0x12b
|
||||
#define EGL_TOKEN_glCopyTexSubImage1D 0x12c
|
||||
#define EGL_TOKEN_glCopyTexSubImage2D 0x12d
|
||||
#define EGL_TOKEN_glMap1d 0x12e
|
||||
#define EGL_TOKEN_glMap1f 0x12f
|
||||
#define EGL_TOKEN_glMap2d 0x130
|
||||
#define EGL_TOKEN_glMap2f 0x131
|
||||
#define EGL_TOKEN_glGetMapdv 0x132
|
||||
#define EGL_TOKEN_glGetMapfv 0x133
|
||||
#define EGL_TOKEN_glGetMapiv 0x134
|
||||
#define EGL_TOKEN_glEvalCoord1d 0x135
|
||||
#define EGL_TOKEN_glEvalCoord1f 0x136
|
||||
#define EGL_TOKEN_glEvalCoord1dv 0x137
|
||||
#define EGL_TOKEN_glEvalCoord1fv 0x138
|
||||
#define EGL_TOKEN_glEvalCoord2d 0x139
|
||||
#define EGL_TOKEN_glEvalCoord2f 0x13a
|
||||
#define EGL_TOKEN_glEvalCoord2dv 0x13b
|
||||
#define EGL_TOKEN_glEvalCoord2fv 0x13c
|
||||
#define EGL_TOKEN_glMapGrid1d 0x13d
|
||||
#define EGL_TOKEN_glMapGrid1f 0x13e
|
||||
#define EGL_TOKEN_glMapGrid2d 0x13f
|
||||
#define EGL_TOKEN_glMapGrid2f 0x140
|
||||
#define EGL_TOKEN_glEvalPoint1 0x141
|
||||
#define EGL_TOKEN_glEvalPoint2 0x142
|
||||
#define EGL_TOKEN_glEvalMesh1 0x143
|
||||
#define EGL_TOKEN_glEvalMesh2 0x144
|
||||
#define EGL_TOKEN_glFogf 0x145
|
||||
#define EGL_TOKEN_glFogi 0x146
|
||||
#define EGL_TOKEN_glFogfv 0x147
|
||||
#define EGL_TOKEN_glFogiv 0x148
|
||||
#define EGL_TOKEN_glFeedbackBuffer 0x149
|
||||
#define EGL_TOKEN_glPassThrough 0x14a
|
||||
#define EGL_TOKEN_glSelectBuffer 0x14b
|
||||
#define EGL_TOKEN_glInitNames 0x14c
|
||||
#define EGL_TOKEN_glLoadName 0x14d
|
||||
#define EGL_TOKEN_glPushName 0x14e
|
||||
#define EGL_TOKEN_glPopName 0x14f
|
||||
#define EGL_TOKEN_glDrawRangeElements 0x150
|
||||
#define EGL_TOKEN_glTexImage3D 0x151
|
||||
#define EGL_TOKEN_glTexSubImage3D 0x152
|
||||
#define EGL_TOKEN_glCopyTexSubImage3D 0x153
|
||||
#define EGL_TOKEN_glColorTable 0x154
|
||||
#define EGL_TOKEN_glColorSubTable 0x155
|
||||
#define EGL_TOKEN_glColorTableParameteriv 0x156
|
||||
#define EGL_TOKEN_glColorTableParameterfv 0x157
|
||||
#define EGL_TOKEN_glCopyColorSubTable 0x158
|
||||
#define EGL_TOKEN_glCopyColorTable 0x159
|
||||
#define EGL_TOKEN_glGetColorTable 0x15a
|
||||
#define EGL_TOKEN_glGetColorTableParameterfv 0x15b
|
||||
#define EGL_TOKEN_glGetColorTableParameteriv 0x15c
|
||||
#define EGL_TOKEN_glBlendEquation 0x15d
|
||||
#define EGL_TOKEN_glBlendColor 0x15e
|
||||
#define EGL_TOKEN_glHistogram 0x15f
|
||||
#define EGL_TOKEN_glResetHistogram 0x160
|
||||
#define EGL_TOKEN_glGetHistogram 0x161
|
||||
#define EGL_TOKEN_glGetHistogramParameterfv 0x162
|
||||
#define EGL_TOKEN_glGetHistogramParameteriv 0x163
|
||||
#define EGL_TOKEN_glMinmax 0x164
|
||||
#define EGL_TOKEN_glResetMinmax 0x165
|
||||
#define EGL_TOKEN_glGetMinmax 0x166
|
||||
#define EGL_TOKEN_glGetMinmaxParameterfv 0x167
|
||||
#define EGL_TOKEN_glGetMinmaxParameteriv 0x168
|
||||
#define EGL_TOKEN_glConvolutionFilter1D 0x169
|
||||
#define EGL_TOKEN_glConvolutionFilter2D 0x16a
|
||||
#define EGL_TOKEN_glConvolutionParameterf 0x16b
|
||||
#define EGL_TOKEN_glConvolutionParameterfv 0x16c
|
||||
#define EGL_TOKEN_glConvolutionParameteri 0x16d
|
||||
#define EGL_TOKEN_glConvolutionParameteriv 0x16e
|
||||
#define EGL_TOKEN_glCopyConvolutionFilter1D 0x16f
|
||||
#define EGL_TOKEN_glCopyConvolutionFilter2D 0x170
|
||||
#define EGL_TOKEN_glGetConvolutionFilter 0x171
|
||||
#define EGL_TOKEN_glGetConvolutionParameterfv 0x172
|
||||
#define EGL_TOKEN_glGetConvolutionParameteriv 0x173
|
||||
#define EGL_TOKEN_glSeparableFilter2D 0x174
|
||||
#define EGL_TOKEN_glGetSeparableFilter 0x175
|
||||
#define EGL_TOKEN_glActiveTexture 0x176
|
||||
#define EGL_TOKEN_glClientActiveTexture 0x177
|
||||
#define EGL_TOKEN_glCompressedTexImage1D 0x178
|
||||
#define EGL_TOKEN_glCompressedTexImage2D 0x179
|
||||
#define EGL_TOKEN_glCompressedTexImage3D 0x17a
|
||||
#define EGL_TOKEN_glCompressedTexSubImage1D 0x17b
|
||||
#define EGL_TOKEN_glCompressedTexSubImage2D 0x17c
|
||||
#define EGL_TOKEN_glCompressedTexSubImage3D 0x17d
|
||||
#define EGL_TOKEN_glGetCompressedTexImage 0x17e
|
||||
#define EGL_TOKEN_glMultiTexCoord1d 0x17f
|
||||
#define EGL_TOKEN_glMultiTexCoord1dv 0x180
|
||||
#define EGL_TOKEN_glMultiTexCoord1f 0x181
|
||||
#define EGL_TOKEN_glMultiTexCoord1fv 0x182
|
||||
#define EGL_TOKEN_glMultiTexCoord1i 0x183
|
||||
#define EGL_TOKEN_glMultiTexCoord1iv 0x184
|
||||
#define EGL_TOKEN_glMultiTexCoord1s 0x185
|
||||
#define EGL_TOKEN_glMultiTexCoord1sv 0x186
|
||||
#define EGL_TOKEN_glMultiTexCoord2d 0x187
|
||||
#define EGL_TOKEN_glMultiTexCoord2dv 0x188
|
||||
#define EGL_TOKEN_glMultiTexCoord2f 0x189
|
||||
#define EGL_TOKEN_glMultiTexCoord2fv 0x18a
|
||||
#define EGL_TOKEN_glMultiTexCoord2i 0x18b
|
||||
#define EGL_TOKEN_glMultiTexCoord2iv 0x18c
|
||||
#define EGL_TOKEN_glMultiTexCoord2s 0x18d
|
||||
#define EGL_TOKEN_glMultiTexCoord2sv 0x18e
|
||||
#define EGL_TOKEN_glMultiTexCoord3d 0x18f
|
||||
#define EGL_TOKEN_glMultiTexCoord3dv 0x190
|
||||
#define EGL_TOKEN_glMultiTexCoord3f 0x191
|
||||
#define EGL_TOKEN_glMultiTexCoord3fv 0x192
|
||||
#define EGL_TOKEN_glMultiTexCoord3i 0x193
|
||||
#define EGL_TOKEN_glMultiTexCoord3iv 0x194
|
||||
#define EGL_TOKEN_glMultiTexCoord3s 0x195
|
||||
#define EGL_TOKEN_glMultiTexCoord3sv 0x196
|
||||
#define EGL_TOKEN_glMultiTexCoord4d 0x197
|
||||
#define EGL_TOKEN_glMultiTexCoord4dv 0x198
|
||||
#define EGL_TOKEN_glMultiTexCoord4f 0x199
|
||||
#define EGL_TOKEN_glMultiTexCoord4fv 0x19a
|
||||
#define EGL_TOKEN_glMultiTexCoord4i 0x19b
|
||||
#define EGL_TOKEN_glMultiTexCoord4iv 0x19c
|
||||
#define EGL_TOKEN_glMultiTexCoord4s 0x19d
|
||||
#define EGL_TOKEN_glMultiTexCoord4sv 0x19e
|
||||
#define EGL_TOKEN_glLoadTransposeMatrixd 0x19f
|
||||
#define EGL_TOKEN_glLoadTransposeMatrixf 0x1a0
|
||||
#define EGL_TOKEN_glMultTransposeMatrixd 0x1a1
|
||||
#define EGL_TOKEN_glMultTransposeMatrixf 0x1a2
|
||||
#define EGL_TOKEN_glSampleCoverage 0x1a3
|
||||
#define EGL_TOKEN_glActiveTextureARB 0x1a4
|
||||
#define EGL_TOKEN_glClientActiveTextureARB 0x1a5
|
||||
#define EGL_TOKEN_glMultiTexCoord1dARB 0x1a6
|
||||
#define EGL_TOKEN_glMultiTexCoord1dvARB 0x1a7
|
||||
#define EGL_TOKEN_glMultiTexCoord1fARB 0x1a8
|
||||
#define EGL_TOKEN_glMultiTexCoord1fvARB 0x1a9
|
||||
#define EGL_TOKEN_glMultiTexCoord1iARB 0x1aa
|
||||
#define EGL_TOKEN_glMultiTexCoord1ivARB 0x1ab
|
||||
#define EGL_TOKEN_glMultiTexCoord1sARB 0x1ac
|
||||
#define EGL_TOKEN_glMultiTexCoord1svARB 0x1ad
|
||||
#define EGL_TOKEN_glMultiTexCoord2dARB 0x1ae
|
||||
#define EGL_TOKEN_glMultiTexCoord2dvARB 0x1af
|
||||
#define EGL_TOKEN_glMultiTexCoord2fARB 0x1b0
|
||||
#define EGL_TOKEN_glMultiTexCoord2fvARB 0x1b1
|
||||
#define EGL_TOKEN_glMultiTexCoord2iARB 0x1b2
|
||||
#define EGL_TOKEN_glMultiTexCoord2ivARB 0x1b3
|
||||
#define EGL_TOKEN_glMultiTexCoord2sARB 0x1b4
|
||||
#define EGL_TOKEN_glMultiTexCoord2svARB 0x1b5
|
||||
#define EGL_TOKEN_glMultiTexCoord3dARB 0x1b6
|
||||
#define EGL_TOKEN_glMultiTexCoord3dvARB 0x1b7
|
||||
#define EGL_TOKEN_glMultiTexCoord3fARB 0x1b8
|
||||
#define EGL_TOKEN_glMultiTexCoord3fvARB 0x1b9
|
||||
#define EGL_TOKEN_glMultiTexCoord3iARB 0x1ba
|
||||
#define EGL_TOKEN_glMultiTexCoord3ivARB 0x1bb
|
||||
#define EGL_TOKEN_glMultiTexCoord3sARB 0x1bc
|
||||
#define EGL_TOKEN_glMultiTexCoord3svARB 0x1bd
|
||||
#define EGL_TOKEN_glMultiTexCoord4dARB 0x1be
|
||||
#define EGL_TOKEN_glMultiTexCoord4dvARB 0x1bf
|
||||
#define EGL_TOKEN_glMultiTexCoord4fARB 0x1c0
|
||||
#define EGL_TOKEN_glMultiTexCoord4fvARB 0x1c1
|
||||
#define EGL_TOKEN_glMultiTexCoord4iARB 0x1c2
|
||||
#define EGL_TOKEN_glMultiTexCoord4ivARB 0x1c3
|
||||
#define EGL_TOKEN_glMultiTexCoord4sARB 0x1c4
|
||||
#define EGL_TOKEN_glMultiTexCoord4svARB 0x1c5
|
||||
|
||||
#endif
|
||||
|
||||
@@ -1,422 +1,422 @@
|
||||
#define glClearIndex(_a0) {(void)(_a0);}
|
||||
#define glClearColor(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
|
||||
#define glIndexMask(_a0) {(void)(_a0);}
|
||||
#define glColorMask(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
|
||||
#define glAlphaFunc(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glBlendFunc(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glLogicOp(_a0) {(void)(_a0);}
|
||||
#define glCullFace(_a0) {(void)(_a0);}
|
||||
#define glFrontFace(_a0) {(void)(_a0);}
|
||||
#define glPointSize(_a0) {(void)(_a0);}
|
||||
#define glLineWidth(_a0) {(void)(_a0);}
|
||||
#define glLineStipple(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glPolygonMode(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glPolygonOffset(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glPolygonStipple(_a0) {(void)(_a0);}
|
||||
#define glGetPolygonStipple(_a0) {(void)(_a0);}
|
||||
#define glEdgeFlag(_a0) {(void)(_a0);}
|
||||
#define glEdgeFlagv(_a0) {(void)(_a0);}
|
||||
#define glScissor(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
|
||||
#define glClipPlane(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glGetClipPlane(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glDrawBuffer(_a0) {(void)(_a0);}
|
||||
#define glReadBuffer(_a0) {(void)(_a0);}
|
||||
#define glEnable(_a0) {(void)(_a0);}
|
||||
#define glDisable(_a0) {(void)(_a0);}
|
||||
#define glEnableClientState(_a0) {(void)(_a0);}
|
||||
#define glDisableClientState(_a0) {(void)(_a0);}
|
||||
#define glPushAttrib(_a0) {(void)(_a0);}
|
||||
#define glPopAttrib() {}
|
||||
#define glPushClientAttrib(_a0) {(void)(_a0);}
|
||||
#define glPopClientAttrib() {}
|
||||
#define glHint(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glClearDepth(_a0) {(void)(_a0);}
|
||||
#define glDepthFunc(_a0) {(void)(_a0);}
|
||||
#define glDepthMask(_a0) {(void)(_a0);}
|
||||
#define glDepthRange(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glClearAccum(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
|
||||
#define glAccum(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glDeleteLists(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glNewList(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glEndList() {}
|
||||
#define glCallList(_a0) {(void)(_a0);}
|
||||
#define glCallLists(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glListBase(_a0) {(void)(_a0);}
|
||||
#define glBegin(_a0) {(void)(_a0);}
|
||||
#define glEnd() {}
|
||||
#define glVertex2d(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glVertex2f(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glVertex2i(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glVertex2s(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glVertex3d(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glVertex3f(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glVertex3i(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glVertex3s(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glVertex4d(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
|
||||
#define glVertex4f(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
|
||||
#define glVertex4i(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
|
||||
#define glVertex4s(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
|
||||
#define glVertex2dv(_a0) {(void)(_a0);}
|
||||
#define glVertex2fv(_a0) {(void)(_a0);}
|
||||
#define glVertex2iv(_a0) {(void)(_a0);}
|
||||
#define glVertex2sv(_a0) {(void)(_a0);}
|
||||
#define glVertex3dv(_a0) {(void)(_a0);}
|
||||
#define glVertex3fv(_a0) {(void)(_a0);}
|
||||
#define glVertex3iv(_a0) {(void)(_a0);}
|
||||
#define glVertex3sv(_a0) {(void)(_a0);}
|
||||
#define glVertex4dv(_a0) {(void)(_a0);}
|
||||
#define glVertex4fv(_a0) {(void)(_a0);}
|
||||
#define glVertex4iv(_a0) {(void)(_a0);}
|
||||
#define glVertex4sv(_a0) {(void)(_a0);}
|
||||
#define glNormal3b(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glNormal3d(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glNormal3f(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glNormal3i(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glNormal3s(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glNormal3bv(_a0) {(void)(_a0);}
|
||||
#define glNormal3dv(_a0) {(void)(_a0);}
|
||||
#define glNormal3fv(_a0) {(void)(_a0);}
|
||||
#define glNormal3iv(_a0) {(void)(_a0);}
|
||||
#define glNormal3sv(_a0) {(void)(_a0);}
|
||||
#define glIndexd(_a0) {(void)(_a0);}
|
||||
#define glIndexf(_a0) {(void)(_a0);}
|
||||
#define glIndexi(_a0) {(void)(_a0);}
|
||||
#define glIndexs(_a0) {(void)(_a0);}
|
||||
#define glIndexub(_a0) {(void)(_a0);}
|
||||
#define glIndexdv(_a0) {(void)(_a0);}
|
||||
#define glIndexfv(_a0) {(void)(_a0);}
|
||||
#define glIndexiv(_a0) {(void)(_a0);}
|
||||
#define glIndexsv(_a0) {(void)(_a0);}
|
||||
#define glIndexubv(_a0) {(void)(_a0);}
|
||||
#define glColor3b(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glColor3d(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glColor3f(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glColor3i(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glColor3s(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glColor3ub(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glColor3ui(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glColor3us(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glColor4b(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
|
||||
#define glColor4d(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
|
||||
#define glColor4f(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
|
||||
#define glColor4i(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
|
||||
#define glColor4s(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
|
||||
#define glColor4ub(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
|
||||
#define glColor4ui(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
|
||||
#define glColor4us(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
|
||||
#define glColor3bv(_a0) {(void)(_a0);}
|
||||
#define glColor3dv(_a0) {(void)(_a0);}
|
||||
#define glColor3fv(_a0) {(void)(_a0);}
|
||||
#define glColor3iv(_a0) {(void)(_a0);}
|
||||
#define glColor3sv(_a0) {(void)(_a0);}
|
||||
#define glColor3ubv(_a0) {(void)(_a0);}
|
||||
#define glColor3uiv(_a0) {(void)(_a0);}
|
||||
#define glColor3usv(_a0) {(void)(_a0);}
|
||||
#define glColor4bv(_a0) {(void)(_a0);}
|
||||
#define glColor4dv(_a0) {(void)(_a0);}
|
||||
#define glColor4fv(_a0) {(void)(_a0);}
|
||||
#define glColor4iv(_a0) {(void)(_a0);}
|
||||
#define glColor4sv(_a0) {(void)(_a0);}
|
||||
#define glColor4ubv(_a0) {(void)(_a0);}
|
||||
#define glColor4uiv(_a0) {(void)(_a0);}
|
||||
#define glColor4usv(_a0) {(void)(_a0);}
|
||||
#define glTexCoord1d(_a0) {(void)(_a0);}
|
||||
#define glTexCoord1f(_a0) {(void)(_a0);}
|
||||
#define glTexCoord1i(_a0) {(void)(_a0);}
|
||||
#define glTexCoord1s(_a0) {(void)(_a0);}
|
||||
#define glTexCoord2d(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glTexCoord2f(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glTexCoord2i(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glTexCoord2s(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glTexCoord3d(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glTexCoord3f(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glTexCoord3i(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glTexCoord3s(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glTexCoord4d(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
|
||||
#define glTexCoord4f(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
|
||||
#define glTexCoord4i(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
|
||||
#define glTexCoord4s(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
|
||||
#define glTexCoord1dv(_a0) {(void)(_a0);}
|
||||
#define glTexCoord1fv(_a0) {(void)(_a0);}
|
||||
#define glTexCoord1iv(_a0) {(void)(_a0);}
|
||||
#define glTexCoord1sv(_a0) {(void)(_a0);}
|
||||
#define glTexCoord2dv(_a0) {(void)(_a0);}
|
||||
#define glTexCoord2fv(_a0) {(void)(_a0);}
|
||||
#define glTexCoord2iv(_a0) {(void)(_a0);}
|
||||
#define glTexCoord2sv(_a0) {(void)(_a0);}
|
||||
#define glTexCoord3dv(_a0) {(void)(_a0);}
|
||||
#define glTexCoord3fv(_a0) {(void)(_a0);}
|
||||
#define glTexCoord3iv(_a0) {(void)(_a0);}
|
||||
#define glTexCoord3sv(_a0) {(void)(_a0);}
|
||||
#define glTexCoord4dv(_a0) {(void)(_a0);}
|
||||
#define glTexCoord4fv(_a0) {(void)(_a0);}
|
||||
#define glTexCoord4iv(_a0) {(void)(_a0);}
|
||||
#define glTexCoord4sv(_a0) {(void)(_a0);}
|
||||
#define glRasterPos2d(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glRasterPos2f(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glRasterPos2i(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glRasterPos2s(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glRasterPos3d(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glRasterPos3f(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glRasterPos3i(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glRasterPos3s(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glRasterPos4d(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
|
||||
#define glRasterPos4f(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
|
||||
#define glRasterPos4i(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
|
||||
#define glRasterPos4s(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
|
||||
#define glRasterPos2dv(_a0) {(void)(_a0);}
|
||||
#define glRasterPos2fv(_a0) {(void)(_a0);}
|
||||
#define glRasterPos2iv(_a0) {(void)(_a0);}
|
||||
#define glRasterPos2sv(_a0) {(void)(_a0);}
|
||||
#define glRasterPos3dv(_a0) {(void)(_a0);}
|
||||
#define glRasterPos3fv(_a0) {(void)(_a0);}
|
||||
#define glRasterPos3iv(_a0) {(void)(_a0);}
|
||||
#define glRasterPos3sv(_a0) {(void)(_a0);}
|
||||
#define glRasterPos4dv(_a0) {(void)(_a0);}
|
||||
#define glRasterPos4fv(_a0) {(void)(_a0);}
|
||||
#define glRasterPos4iv(_a0) {(void)(_a0);}
|
||||
#define glRasterPos4sv(_a0) {(void)(_a0);}
|
||||
#define glRectd(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
|
||||
#define glRectf(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
|
||||
#define glRecti(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
|
||||
#define glRects(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
|
||||
#define glRectdv(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glRectfv(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glRectiv(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glRectsv(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glVertexPointer(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
|
||||
#define glNormalPointer(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glColorPointer(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
|
||||
#define glIndexPointer(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glTexCoordPointer(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
|
||||
#define glEdgeFlagPointer(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glGetPointerv(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glArrayElement(_a0) {(void)(_a0);}
|
||||
#define glDrawArrays(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glDrawElements(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
|
||||
#define glInterleavedArrays(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glShadeModel(_a0) {(void)(_a0);}
|
||||
#define glLightf(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glLighti(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glLightfv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glLightiv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glGetLightfv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glGetLightiv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glLightModelf(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glLightModeli(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glLightModelfv(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glLightModeliv(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glMaterialf(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glMateriali(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glMaterialfv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glMaterialiv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glGetMaterialfv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glGetMaterialiv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glColorMaterial(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glPixelZoom(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glPixelStoref(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glPixelStorei(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glPixelTransferf(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glPixelTransferi(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glPixelMapfv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glPixelMapuiv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glPixelMapusv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glGetPixelMapfv(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glGetPixelMapuiv(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glGetPixelMapusv(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glBitmap(_a0,_a1,_a2,_a3,_a4,_a5,_a6) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);(void)(_a6);}
|
||||
#define glReadPixels(_a0,_a1,_a2,_a3,_a4,_a5,_a6) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);(void)(_a6);}
|
||||
#define glDrawPixels(_a0,_a1,_a2,_a3,_a4) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);}
|
||||
#define glCopyPixels(_a0,_a1,_a2,_a3,_a4) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);}
|
||||
#define glStencilFunc(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glStencilMask(_a0) {(void)(_a0);}
|
||||
#define glStencilOp(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glClearStencil(_a0) {(void)(_a0);}
|
||||
#define glTexGend(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glTexGenf(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glTexGeni(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glTexGendv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glTexGenfv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glTexGeniv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glGetTexGendv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glGetTexGenfv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glGetTexGeniv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glTexEnvf(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glTexEnvi(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glTexEnvfv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glTexEnviv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glGetTexEnvfv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glGetTexEnviv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glTexParameterf(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glTexParameteri(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glTexParameterfv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glTexParameteriv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glGetTexParameterfv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glGetTexParameteriv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glGetTexLevelParameterfv(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
|
||||
#define glGetTexLevelParameteriv(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
|
||||
#define glTexImage1D(_a0,_a1,_a2,_a3,_a4,_a5,_a6,_a7) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);(void)(_a6);(void)(_a7);}
|
||||
#define glTexImage2D(_a0,_a1,_a2,_a3,_a4,_a5,_a6,_a7,_a8) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);(void)(_a6);(void)(_a7);(void)(_a8);}
|
||||
#define glGetTexImage(_a0,_a1,_a2,_a3,_a4) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);}
|
||||
#define glGenTextures(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glDeleteTextures(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glBindTexture(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glPrioritizeTextures(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glTexSubImage1D(_a0,_a1,_a2,_a3,_a4,_a5,_a6) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);(void)(_a6);}
|
||||
#define glTexSubImage2D(_a0,_a1,_a2,_a3,_a4,_a5,_a6,_a7,_a8) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);(void)(_a6);(void)(_a7);(void)(_a8);}
|
||||
#define glCopyTexImage1D(_a0,_a1,_a2,_a3,_a4,_a5,_a6) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);(void)(_a6);}
|
||||
#define glCopyTexImage2D(_a0,_a1,_a2,_a3,_a4,_a5,_a6,_a7) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);(void)(_a6);(void)(_a7);}
|
||||
#define glCopyTexSubImage1D(_a0,_a1,_a2,_a3,_a4,_a5) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);}
|
||||
#define glCopyTexSubImage2D(_a0,_a1,_a2,_a3,_a4,_a5,_a6,_a7) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);(void)(_a6);(void)(_a7);}
|
||||
#define glMap1d(_a0,_a1,_a2,_a3,_a4,_a5) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);}
|
||||
#define glMap1f(_a0,_a1,_a2,_a3,_a4,_a5) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);}
|
||||
#define glMap2d(_a0,_a1,_a2,_a3,_a4,_a5,_a6,_a7,_a8,_a9) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);(void)(_a6);(void)(_a7);(void)(_a8);(void)(_a9);}
|
||||
#define glMap2f(_a0,_a1,_a2,_a3,_a4,_a5,_a6,_a7,_a8,_a9) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);(void)(_a6);(void)(_a7);(void)(_a8);(void)(_a9);}
|
||||
#define glGetMapdv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glGetMapfv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glGetMapiv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glEvalCoord1d(_a0) {(void)(_a0);}
|
||||
#define glEvalCoord1f(_a0) {(void)(_a0);}
|
||||
#define glEvalCoord1dv(_a0) {(void)(_a0);}
|
||||
#define glEvalCoord1fv(_a0) {(void)(_a0);}
|
||||
#define glEvalCoord2d(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glEvalCoord2f(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glEvalCoord2dv(_a0) {(void)(_a0);}
|
||||
#define glEvalCoord2fv(_a0) {(void)(_a0);}
|
||||
#define glMapGrid1d(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glMapGrid1f(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glMapGrid2d(_a0,_a1,_a2,_a3,_a4,_a5) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);}
|
||||
#define glMapGrid2f(_a0,_a1,_a2,_a3,_a4,_a5) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);}
|
||||
#define glEvalPoint1(_a0) {(void)(_a0);}
|
||||
#define glEvalPoint2(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glEvalMesh1(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glEvalMesh2(_a0,_a1,_a2,_a3,_a4) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);}
|
||||
#define glFogf(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glFogi(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glFogfv(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glFogiv(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glFeedbackBuffer(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glPassThrough(_a0) {(void)(_a0);}
|
||||
#define glSelectBuffer(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glInitNames() {}
|
||||
#define glLoadName(_a0) {(void)(_a0);}
|
||||
#define glPushName(_a0) {(void)(_a0);}
|
||||
#define glPopName() {}
|
||||
#define glDrawRangeElements(_a0,_a1,_a2,_a3,_a4,_a5) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);}
|
||||
#define glTexImage3D(_a0,_a1,_a2,_a3,_a4,_a5,_a6,_a7,_a8,_a9) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);(void)(_a6);(void)(_a7);(void)(_a8);(void)(_a9);}
|
||||
#define glTexSubImage3D(_a0,_a1,_a2,_a3,_a4,_a5,_a6,_a7,_a8,_a9,_a10) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);(void)(_a6);(void)(_a7);(void)(_a8);(void)(_a9);(void)(_a10);}
|
||||
#define glCopyTexSubImage3D(_a0,_a1,_a2,_a3,_a4,_a5,_a6,_a7,_a8) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);(void)(_a6);(void)(_a7);(void)(_a8);}
|
||||
#define glColorTable(_a0,_a1,_a2,_a3,_a4,_a5) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);}
|
||||
#define glColorSubTable(_a0,_a1,_a2,_a3,_a4,_a5) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);}
|
||||
#define glColorTableParameteriv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glColorTableParameterfv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glCopyColorSubTable(_a0,_a1,_a2,_a3,_a4) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);}
|
||||
#define glCopyColorTable(_a0,_a1,_a2,_a3,_a4) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);}
|
||||
#define glGetColorTable(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
|
||||
#define glGetColorTableParameterfv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glGetColorTableParameteriv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glBlendEquation(_a0) {(void)(_a0);}
|
||||
#define glBlendColor(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
|
||||
#define glHistogram(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
|
||||
#define glResetHistogram(_a0) {(void)(_a0);}
|
||||
#define glGetHistogram(_a0,_a1,_a2,_a3,_a4) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);}
|
||||
#define glGetHistogramParameterfv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glGetHistogramParameteriv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glMinmax(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glResetMinmax(_a0) {(void)(_a0);}
|
||||
#define glGetMinmax(_a0,_a1,_a2,_a3,_a4) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);}
|
||||
#define glGetMinmaxParameterfv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glGetMinmaxParameteriv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glConvolutionFilter1D(_a0,_a1,_a2,_a3,_a4,_a5) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);}
|
||||
#define glConvolutionFilter2D(_a0,_a1,_a2,_a3,_a4,_a5,_a6) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);(void)(_a6);}
|
||||
#define glConvolutionParameterf(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glConvolutionParameterfv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glConvolutionParameteri(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glConvolutionParameteriv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glCopyConvolutionFilter1D(_a0,_a1,_a2,_a3,_a4) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);}
|
||||
#define glCopyConvolutionFilter2D(_a0,_a1,_a2,_a3,_a4,_a5) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);}
|
||||
#define glGetConvolutionFilter(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
|
||||
#define glGetConvolutionParameterfv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glGetConvolutionParameteriv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glSeparableFilter2D(_a0,_a1,_a2,_a3,_a4,_a5,_a6,_a7) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);(void)(_a6);(void)(_a7);}
|
||||
#define glGetSeparableFilter(_a0,_a1,_a2,_a3,_a4,_a5) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);}
|
||||
#define glActiveTexture(_a0) {(void)(_a0);}
|
||||
#define glClientActiveTexture(_a0) {(void)(_a0);}
|
||||
#define glCompressedTexImage1D(_a0,_a1,_a2,_a3,_a4,_a5,_a6) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);(void)(_a6);}
|
||||
#define glCompressedTexImage2D(_a0,_a1,_a2,_a3,_a4,_a5,_a6,_a7) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);(void)(_a6);(void)(_a7);}
|
||||
#define glCompressedTexImage3D(_a0,_a1,_a2,_a3,_a4,_a5,_a6,_a7,_a8) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);(void)(_a6);(void)(_a7);(void)(_a8);}
|
||||
#define glCompressedTexSubImage1D(_a0,_a1,_a2,_a3,_a4,_a5,_a6) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);(void)(_a6);}
|
||||
#define glCompressedTexSubImage2D(_a0,_a1,_a2,_a3,_a4,_a5,_a6,_a7,_a8) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);(void)(_a6);(void)(_a7);(void)(_a8);}
|
||||
#define glCompressedTexSubImage3D(_a0,_a1,_a2,_a3,_a4,_a5,_a6,_a7,_a8,_a9,_a10) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);(void)(_a6);(void)(_a7);(void)(_a8);(void)(_a9);(void)(_a10);}
|
||||
#define glGetCompressedTexImage(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glMultiTexCoord1d(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glMultiTexCoord1dv(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glMultiTexCoord1f(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glMultiTexCoord1fv(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glMultiTexCoord1i(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glMultiTexCoord1iv(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glMultiTexCoord1s(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glMultiTexCoord1sv(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glMultiTexCoord2d(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glMultiTexCoord2dv(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glMultiTexCoord2f(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glMultiTexCoord2fv(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glMultiTexCoord2i(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glMultiTexCoord2iv(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glMultiTexCoord2s(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glMultiTexCoord2sv(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glMultiTexCoord3d(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
|
||||
#define glMultiTexCoord3dv(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glMultiTexCoord3f(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
|
||||
#define glMultiTexCoord3fv(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glMultiTexCoord3i(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
|
||||
#define glMultiTexCoord3iv(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glMultiTexCoord3s(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
|
||||
#define glMultiTexCoord3sv(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glMultiTexCoord4d(_a0,_a1,_a2,_a3,_a4) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);}
|
||||
#define glMultiTexCoord4dv(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glMultiTexCoord4f(_a0,_a1,_a2,_a3,_a4) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);}
|
||||
#define glMultiTexCoord4fv(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glMultiTexCoord4i(_a0,_a1,_a2,_a3,_a4) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);}
|
||||
#define glMultiTexCoord4iv(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glMultiTexCoord4s(_a0,_a1,_a2,_a3,_a4) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);}
|
||||
#define glMultiTexCoord4sv(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glLoadTransposeMatrixd(_a0) {(void)(_a0);}
|
||||
#define glLoadTransposeMatrixf(_a0) {(void)(_a0);}
|
||||
#define glMultTransposeMatrixd(_a0) {(void)(_a0);}
|
||||
#define glMultTransposeMatrixf(_a0) {(void)(_a0);}
|
||||
#define glSampleCoverage(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glActiveTextureARB(_a0) {(void)(_a0);}
|
||||
#define glClientActiveTextureARB(_a0) {(void)(_a0);}
|
||||
#define glMultiTexCoord1dARB(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glMultiTexCoord1dvARB(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glMultiTexCoord1fARB(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glMultiTexCoord1fvARB(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glMultiTexCoord1iARB(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glMultiTexCoord1ivARB(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glMultiTexCoord1sARB(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glMultiTexCoord1svARB(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glMultiTexCoord2dARB(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glMultiTexCoord2dvARB(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glMultiTexCoord2fARB(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glMultiTexCoord2fvARB(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glMultiTexCoord2iARB(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glMultiTexCoord2ivARB(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glMultiTexCoord2sARB(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glMultiTexCoord2svARB(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glMultiTexCoord3dARB(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
|
||||
#define glMultiTexCoord3dvARB(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glMultiTexCoord3fARB(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
|
||||
#define glMultiTexCoord3fvARB(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glMultiTexCoord3iARB(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
|
||||
#define glMultiTexCoord3ivARB(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glMultiTexCoord3sARB(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
|
||||
#define glMultiTexCoord3svARB(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glMultiTexCoord4dARB(_a0,_a1,_a2,_a3,_a4) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);}
|
||||
#define glMultiTexCoord4dvARB(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glMultiTexCoord4fARB(_a0,_a1,_a2,_a3,_a4) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);}
|
||||
#define glMultiTexCoord4fvARB(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glMultiTexCoord4iARB(_a0,_a1,_a2,_a3,_a4) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);}
|
||||
#define glMultiTexCoord4ivARB(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glMultiTexCoord4sARB(_a0,_a1,_a2,_a3,_a4) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);}
|
||||
#define glMultiTexCoord4svARB(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glClearIndex(_a0) {(void)(_a0);}
|
||||
#define glClearColor(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
|
||||
#define glIndexMask(_a0) {(void)(_a0);}
|
||||
#define glColorMask(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
|
||||
#define glAlphaFunc(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glBlendFunc(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glLogicOp(_a0) {(void)(_a0);}
|
||||
#define glCullFace(_a0) {(void)(_a0);}
|
||||
#define glFrontFace(_a0) {(void)(_a0);}
|
||||
#define glPointSize(_a0) {(void)(_a0);}
|
||||
#define glLineWidth(_a0) {(void)(_a0);}
|
||||
#define glLineStipple(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glPolygonMode(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glPolygonOffset(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glPolygonStipple(_a0) {(void)(_a0);}
|
||||
#define glGetPolygonStipple(_a0) {(void)(_a0);}
|
||||
#define glEdgeFlag(_a0) {(void)(_a0);}
|
||||
#define glEdgeFlagv(_a0) {(void)(_a0);}
|
||||
#define glScissor(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
|
||||
#define glClipPlane(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glGetClipPlane(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glDrawBuffer(_a0) {(void)(_a0);}
|
||||
#define glReadBuffer(_a0) {(void)(_a0);}
|
||||
#define glEnable(_a0) {(void)(_a0);}
|
||||
#define glDisable(_a0) {(void)(_a0);}
|
||||
#define glEnableClientState(_a0) {(void)(_a0);}
|
||||
#define glDisableClientState(_a0) {(void)(_a0);}
|
||||
#define glPushAttrib(_a0) {(void)(_a0);}
|
||||
#define glPopAttrib() {}
|
||||
#define glPushClientAttrib(_a0) {(void)(_a0);}
|
||||
#define glPopClientAttrib() {}
|
||||
#define glHint(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glClearDepth(_a0) {(void)(_a0);}
|
||||
#define glDepthFunc(_a0) {(void)(_a0);}
|
||||
#define glDepthMask(_a0) {(void)(_a0);}
|
||||
#define glDepthRange(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glClearAccum(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
|
||||
#define glAccum(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glDeleteLists(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glNewList(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glEndList() {}
|
||||
#define glCallList(_a0) {(void)(_a0);}
|
||||
#define glCallLists(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glListBase(_a0) {(void)(_a0);}
|
||||
#define glBegin(_a0) {(void)(_a0);}
|
||||
#define glEnd() {}
|
||||
#define glVertex2d(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glVertex2f(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glVertex2i(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glVertex2s(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glVertex3d(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glVertex3f(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glVertex3i(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glVertex3s(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glVertex4d(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
|
||||
#define glVertex4f(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
|
||||
#define glVertex4i(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
|
||||
#define glVertex4s(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
|
||||
#define glVertex2dv(_a0) {(void)(_a0);}
|
||||
#define glVertex2fv(_a0) {(void)(_a0);}
|
||||
#define glVertex2iv(_a0) {(void)(_a0);}
|
||||
#define glVertex2sv(_a0) {(void)(_a0);}
|
||||
#define glVertex3dv(_a0) {(void)(_a0);}
|
||||
#define glVertex3fv(_a0) {(void)(_a0);}
|
||||
#define glVertex3iv(_a0) {(void)(_a0);}
|
||||
#define glVertex3sv(_a0) {(void)(_a0);}
|
||||
#define glVertex4dv(_a0) {(void)(_a0);}
|
||||
#define glVertex4fv(_a0) {(void)(_a0);}
|
||||
#define glVertex4iv(_a0) {(void)(_a0);}
|
||||
#define glVertex4sv(_a0) {(void)(_a0);}
|
||||
#define glNormal3b(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glNormal3d(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glNormal3f(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glNormal3i(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glNormal3s(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glNormal3bv(_a0) {(void)(_a0);}
|
||||
#define glNormal3dv(_a0) {(void)(_a0);}
|
||||
#define glNormal3fv(_a0) {(void)(_a0);}
|
||||
#define glNormal3iv(_a0) {(void)(_a0);}
|
||||
#define glNormal3sv(_a0) {(void)(_a0);}
|
||||
#define glIndexd(_a0) {(void)(_a0);}
|
||||
#define glIndexf(_a0) {(void)(_a0);}
|
||||
#define glIndexi(_a0) {(void)(_a0);}
|
||||
#define glIndexs(_a0) {(void)(_a0);}
|
||||
#define glIndexub(_a0) {(void)(_a0);}
|
||||
#define glIndexdv(_a0) {(void)(_a0);}
|
||||
#define glIndexfv(_a0) {(void)(_a0);}
|
||||
#define glIndexiv(_a0) {(void)(_a0);}
|
||||
#define glIndexsv(_a0) {(void)(_a0);}
|
||||
#define glIndexubv(_a0) {(void)(_a0);}
|
||||
#define glColor3b(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glColor3d(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glColor3f(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glColor3i(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glColor3s(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glColor3ub(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glColor3ui(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glColor3us(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glColor4b(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
|
||||
#define glColor4d(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
|
||||
#define glColor4f(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
|
||||
#define glColor4i(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
|
||||
#define glColor4s(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
|
||||
#define glColor4ub(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
|
||||
#define glColor4ui(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
|
||||
#define glColor4us(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
|
||||
#define glColor3bv(_a0) {(void)(_a0);}
|
||||
#define glColor3dv(_a0) {(void)(_a0);}
|
||||
#define glColor3fv(_a0) {(void)(_a0);}
|
||||
#define glColor3iv(_a0) {(void)(_a0);}
|
||||
#define glColor3sv(_a0) {(void)(_a0);}
|
||||
#define glColor3ubv(_a0) {(void)(_a0);}
|
||||
#define glColor3uiv(_a0) {(void)(_a0);}
|
||||
#define glColor3usv(_a0) {(void)(_a0);}
|
||||
#define glColor4bv(_a0) {(void)(_a0);}
|
||||
#define glColor4dv(_a0) {(void)(_a0);}
|
||||
#define glColor4fv(_a0) {(void)(_a0);}
|
||||
#define glColor4iv(_a0) {(void)(_a0);}
|
||||
#define glColor4sv(_a0) {(void)(_a0);}
|
||||
#define glColor4ubv(_a0) {(void)(_a0);}
|
||||
#define glColor4uiv(_a0) {(void)(_a0);}
|
||||
#define glColor4usv(_a0) {(void)(_a0);}
|
||||
#define glTexCoord1d(_a0) {(void)(_a0);}
|
||||
#define glTexCoord1f(_a0) {(void)(_a0);}
|
||||
#define glTexCoord1i(_a0) {(void)(_a0);}
|
||||
#define glTexCoord1s(_a0) {(void)(_a0);}
|
||||
#define glTexCoord2d(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glTexCoord2f(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glTexCoord2i(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glTexCoord2s(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glTexCoord3d(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glTexCoord3f(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glTexCoord3i(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glTexCoord3s(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glTexCoord4d(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
|
||||
#define glTexCoord4f(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
|
||||
#define glTexCoord4i(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
|
||||
#define glTexCoord4s(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
|
||||
#define glTexCoord1dv(_a0) {(void)(_a0);}
|
||||
#define glTexCoord1fv(_a0) {(void)(_a0);}
|
||||
#define glTexCoord1iv(_a0) {(void)(_a0);}
|
||||
#define glTexCoord1sv(_a0) {(void)(_a0);}
|
||||
#define glTexCoord2dv(_a0) {(void)(_a0);}
|
||||
#define glTexCoord2fv(_a0) {(void)(_a0);}
|
||||
#define glTexCoord2iv(_a0) {(void)(_a0);}
|
||||
#define glTexCoord2sv(_a0) {(void)(_a0);}
|
||||
#define glTexCoord3dv(_a0) {(void)(_a0);}
|
||||
#define glTexCoord3fv(_a0) {(void)(_a0);}
|
||||
#define glTexCoord3iv(_a0) {(void)(_a0);}
|
||||
#define glTexCoord3sv(_a0) {(void)(_a0);}
|
||||
#define glTexCoord4dv(_a0) {(void)(_a0);}
|
||||
#define glTexCoord4fv(_a0) {(void)(_a0);}
|
||||
#define glTexCoord4iv(_a0) {(void)(_a0);}
|
||||
#define glTexCoord4sv(_a0) {(void)(_a0);}
|
||||
#define glRasterPos2d(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glRasterPos2f(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glRasterPos2i(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glRasterPos2s(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glRasterPos3d(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glRasterPos3f(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glRasterPos3i(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glRasterPos3s(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glRasterPos4d(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
|
||||
#define glRasterPos4f(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
|
||||
#define glRasterPos4i(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
|
||||
#define glRasterPos4s(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
|
||||
#define glRasterPos2dv(_a0) {(void)(_a0);}
|
||||
#define glRasterPos2fv(_a0) {(void)(_a0);}
|
||||
#define glRasterPos2iv(_a0) {(void)(_a0);}
|
||||
#define glRasterPos2sv(_a0) {(void)(_a0);}
|
||||
#define glRasterPos3dv(_a0) {(void)(_a0);}
|
||||
#define glRasterPos3fv(_a0) {(void)(_a0);}
|
||||
#define glRasterPos3iv(_a0) {(void)(_a0);}
|
||||
#define glRasterPos3sv(_a0) {(void)(_a0);}
|
||||
#define glRasterPos4dv(_a0) {(void)(_a0);}
|
||||
#define glRasterPos4fv(_a0) {(void)(_a0);}
|
||||
#define glRasterPos4iv(_a0) {(void)(_a0);}
|
||||
#define glRasterPos4sv(_a0) {(void)(_a0);}
|
||||
#define glRectd(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
|
||||
#define glRectf(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
|
||||
#define glRecti(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
|
||||
#define glRects(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
|
||||
#define glRectdv(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glRectfv(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glRectiv(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glRectsv(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glVertexPointer(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
|
||||
#define glNormalPointer(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glColorPointer(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
|
||||
#define glIndexPointer(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glTexCoordPointer(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
|
||||
#define glEdgeFlagPointer(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glGetPointerv(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glArrayElement(_a0) {(void)(_a0);}
|
||||
#define glDrawArrays(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glDrawElements(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
|
||||
#define glInterleavedArrays(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glShadeModel(_a0) {(void)(_a0);}
|
||||
#define glLightf(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glLighti(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glLightfv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glLightiv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glGetLightfv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glGetLightiv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glLightModelf(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glLightModeli(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glLightModelfv(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glLightModeliv(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glMaterialf(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glMateriali(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glMaterialfv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glMaterialiv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glGetMaterialfv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glGetMaterialiv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glColorMaterial(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glPixelZoom(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glPixelStoref(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glPixelStorei(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glPixelTransferf(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glPixelTransferi(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glPixelMapfv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glPixelMapuiv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glPixelMapusv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glGetPixelMapfv(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glGetPixelMapuiv(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glGetPixelMapusv(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glBitmap(_a0,_a1,_a2,_a3,_a4,_a5,_a6) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);(void)(_a6);}
|
||||
#define glReadPixels(_a0,_a1,_a2,_a3,_a4,_a5,_a6) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);(void)(_a6);}
|
||||
#define glDrawPixels(_a0,_a1,_a2,_a3,_a4) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);}
|
||||
#define glCopyPixels(_a0,_a1,_a2,_a3,_a4) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);}
|
||||
#define glStencilFunc(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glStencilMask(_a0) {(void)(_a0);}
|
||||
#define glStencilOp(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glClearStencil(_a0) {(void)(_a0);}
|
||||
#define glTexGend(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glTexGenf(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glTexGeni(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glTexGendv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glTexGenfv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glTexGeniv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glGetTexGendv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glGetTexGenfv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glGetTexGeniv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glTexEnvf(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glTexEnvi(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glTexEnvfv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glTexEnviv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glGetTexEnvfv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glGetTexEnviv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glTexParameterf(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glTexParameteri(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glTexParameterfv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glTexParameteriv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glGetTexParameterfv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glGetTexParameteriv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glGetTexLevelParameterfv(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
|
||||
#define glGetTexLevelParameteriv(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
|
||||
#define glTexImage1D(_a0,_a1,_a2,_a3,_a4,_a5,_a6,_a7) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);(void)(_a6);(void)(_a7);}
|
||||
#define glTexImage2D(_a0,_a1,_a2,_a3,_a4,_a5,_a6,_a7,_a8) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);(void)(_a6);(void)(_a7);(void)(_a8);}
|
||||
#define glGetTexImage(_a0,_a1,_a2,_a3,_a4) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);}
|
||||
#define glGenTextures(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glDeleteTextures(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glBindTexture(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glPrioritizeTextures(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glTexSubImage1D(_a0,_a1,_a2,_a3,_a4,_a5,_a6) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);(void)(_a6);}
|
||||
#define glTexSubImage2D(_a0,_a1,_a2,_a3,_a4,_a5,_a6,_a7,_a8) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);(void)(_a6);(void)(_a7);(void)(_a8);}
|
||||
#define glCopyTexImage1D(_a0,_a1,_a2,_a3,_a4,_a5,_a6) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);(void)(_a6);}
|
||||
#define glCopyTexImage2D(_a0,_a1,_a2,_a3,_a4,_a5,_a6,_a7) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);(void)(_a6);(void)(_a7);}
|
||||
#define glCopyTexSubImage1D(_a0,_a1,_a2,_a3,_a4,_a5) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);}
|
||||
#define glCopyTexSubImage2D(_a0,_a1,_a2,_a3,_a4,_a5,_a6,_a7) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);(void)(_a6);(void)(_a7);}
|
||||
#define glMap1d(_a0,_a1,_a2,_a3,_a4,_a5) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);}
|
||||
#define glMap1f(_a0,_a1,_a2,_a3,_a4,_a5) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);}
|
||||
#define glMap2d(_a0,_a1,_a2,_a3,_a4,_a5,_a6,_a7,_a8,_a9) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);(void)(_a6);(void)(_a7);(void)(_a8);(void)(_a9);}
|
||||
#define glMap2f(_a0,_a1,_a2,_a3,_a4,_a5,_a6,_a7,_a8,_a9) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);(void)(_a6);(void)(_a7);(void)(_a8);(void)(_a9);}
|
||||
#define glGetMapdv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glGetMapfv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glGetMapiv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glEvalCoord1d(_a0) {(void)(_a0);}
|
||||
#define glEvalCoord1f(_a0) {(void)(_a0);}
|
||||
#define glEvalCoord1dv(_a0) {(void)(_a0);}
|
||||
#define glEvalCoord1fv(_a0) {(void)(_a0);}
|
||||
#define glEvalCoord2d(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glEvalCoord2f(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glEvalCoord2dv(_a0) {(void)(_a0);}
|
||||
#define glEvalCoord2fv(_a0) {(void)(_a0);}
|
||||
#define glMapGrid1d(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glMapGrid1f(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glMapGrid2d(_a0,_a1,_a2,_a3,_a4,_a5) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);}
|
||||
#define glMapGrid2f(_a0,_a1,_a2,_a3,_a4,_a5) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);}
|
||||
#define glEvalPoint1(_a0) {(void)(_a0);}
|
||||
#define glEvalPoint2(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glEvalMesh1(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glEvalMesh2(_a0,_a1,_a2,_a3,_a4) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);}
|
||||
#define glFogf(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glFogi(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glFogfv(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glFogiv(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glFeedbackBuffer(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glPassThrough(_a0) {(void)(_a0);}
|
||||
#define glSelectBuffer(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glInitNames() {}
|
||||
#define glLoadName(_a0) {(void)(_a0);}
|
||||
#define glPushName(_a0) {(void)(_a0);}
|
||||
#define glPopName() {}
|
||||
#define glDrawRangeElements(_a0,_a1,_a2,_a3,_a4,_a5) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);}
|
||||
#define glTexImage3D(_a0,_a1,_a2,_a3,_a4,_a5,_a6,_a7,_a8,_a9) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);(void)(_a6);(void)(_a7);(void)(_a8);(void)(_a9);}
|
||||
#define glTexSubImage3D(_a0,_a1,_a2,_a3,_a4,_a5,_a6,_a7,_a8,_a9,_a10) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);(void)(_a6);(void)(_a7);(void)(_a8);(void)(_a9);(void)(_a10);}
|
||||
#define glCopyTexSubImage3D(_a0,_a1,_a2,_a3,_a4,_a5,_a6,_a7,_a8) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);(void)(_a6);(void)(_a7);(void)(_a8);}
|
||||
#define glColorTable(_a0,_a1,_a2,_a3,_a4,_a5) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);}
|
||||
#define glColorSubTable(_a0,_a1,_a2,_a3,_a4,_a5) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);}
|
||||
#define glColorTableParameteriv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glColorTableParameterfv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glCopyColorSubTable(_a0,_a1,_a2,_a3,_a4) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);}
|
||||
#define glCopyColorTable(_a0,_a1,_a2,_a3,_a4) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);}
|
||||
#define glGetColorTable(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
|
||||
#define glGetColorTableParameterfv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glGetColorTableParameteriv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glBlendEquation(_a0) {(void)(_a0);}
|
||||
#define glBlendColor(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
|
||||
#define glHistogram(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
|
||||
#define glResetHistogram(_a0) {(void)(_a0);}
|
||||
#define glGetHistogram(_a0,_a1,_a2,_a3,_a4) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);}
|
||||
#define glGetHistogramParameterfv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glGetHistogramParameteriv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glMinmax(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glResetMinmax(_a0) {(void)(_a0);}
|
||||
#define glGetMinmax(_a0,_a1,_a2,_a3,_a4) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);}
|
||||
#define glGetMinmaxParameterfv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glGetMinmaxParameteriv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glConvolutionFilter1D(_a0,_a1,_a2,_a3,_a4,_a5) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);}
|
||||
#define glConvolutionFilter2D(_a0,_a1,_a2,_a3,_a4,_a5,_a6) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);(void)(_a6);}
|
||||
#define glConvolutionParameterf(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glConvolutionParameterfv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glConvolutionParameteri(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glConvolutionParameteriv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glCopyConvolutionFilter1D(_a0,_a1,_a2,_a3,_a4) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);}
|
||||
#define glCopyConvolutionFilter2D(_a0,_a1,_a2,_a3,_a4,_a5) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);}
|
||||
#define glGetConvolutionFilter(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
|
||||
#define glGetConvolutionParameterfv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glGetConvolutionParameteriv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glSeparableFilter2D(_a0,_a1,_a2,_a3,_a4,_a5,_a6,_a7) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);(void)(_a6);(void)(_a7);}
|
||||
#define glGetSeparableFilter(_a0,_a1,_a2,_a3,_a4,_a5) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);}
|
||||
#define glActiveTexture(_a0) {(void)(_a0);}
|
||||
#define glClientActiveTexture(_a0) {(void)(_a0);}
|
||||
#define glCompressedTexImage1D(_a0,_a1,_a2,_a3,_a4,_a5,_a6) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);(void)(_a6);}
|
||||
#define glCompressedTexImage2D(_a0,_a1,_a2,_a3,_a4,_a5,_a6,_a7) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);(void)(_a6);(void)(_a7);}
|
||||
#define glCompressedTexImage3D(_a0,_a1,_a2,_a3,_a4,_a5,_a6,_a7,_a8) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);(void)(_a6);(void)(_a7);(void)(_a8);}
|
||||
#define glCompressedTexSubImage1D(_a0,_a1,_a2,_a3,_a4,_a5,_a6) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);(void)(_a6);}
|
||||
#define glCompressedTexSubImage2D(_a0,_a1,_a2,_a3,_a4,_a5,_a6,_a7,_a8) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);(void)(_a6);(void)(_a7);(void)(_a8);}
|
||||
#define glCompressedTexSubImage3D(_a0,_a1,_a2,_a3,_a4,_a5,_a6,_a7,_a8,_a9,_a10) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);(void)(_a6);(void)(_a7);(void)(_a8);(void)(_a9);(void)(_a10);}
|
||||
#define glGetCompressedTexImage(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glMultiTexCoord1d(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glMultiTexCoord1dv(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glMultiTexCoord1f(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glMultiTexCoord1fv(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glMultiTexCoord1i(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glMultiTexCoord1iv(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glMultiTexCoord1s(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glMultiTexCoord1sv(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glMultiTexCoord2d(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glMultiTexCoord2dv(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glMultiTexCoord2f(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glMultiTexCoord2fv(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glMultiTexCoord2i(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glMultiTexCoord2iv(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glMultiTexCoord2s(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glMultiTexCoord2sv(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glMultiTexCoord3d(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
|
||||
#define glMultiTexCoord3dv(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glMultiTexCoord3f(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
|
||||
#define glMultiTexCoord3fv(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glMultiTexCoord3i(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
|
||||
#define glMultiTexCoord3iv(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glMultiTexCoord3s(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
|
||||
#define glMultiTexCoord3sv(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glMultiTexCoord4d(_a0,_a1,_a2,_a3,_a4) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);}
|
||||
#define glMultiTexCoord4dv(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glMultiTexCoord4f(_a0,_a1,_a2,_a3,_a4) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);}
|
||||
#define glMultiTexCoord4fv(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glMultiTexCoord4i(_a0,_a1,_a2,_a3,_a4) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);}
|
||||
#define glMultiTexCoord4iv(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glMultiTexCoord4s(_a0,_a1,_a2,_a3,_a4) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);}
|
||||
#define glMultiTexCoord4sv(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glLoadTransposeMatrixd(_a0) {(void)(_a0);}
|
||||
#define glLoadTransposeMatrixf(_a0) {(void)(_a0);}
|
||||
#define glMultTransposeMatrixd(_a0) {(void)(_a0);}
|
||||
#define glMultTransposeMatrixf(_a0) {(void)(_a0);}
|
||||
#define glSampleCoverage(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glActiveTextureARB(_a0) {(void)(_a0);}
|
||||
#define glClientActiveTextureARB(_a0) {(void)(_a0);}
|
||||
#define glMultiTexCoord1dARB(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glMultiTexCoord1dvARB(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glMultiTexCoord1fARB(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glMultiTexCoord1fvARB(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glMultiTexCoord1iARB(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glMultiTexCoord1ivARB(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glMultiTexCoord1sARB(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glMultiTexCoord1svARB(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glMultiTexCoord2dARB(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glMultiTexCoord2dvARB(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glMultiTexCoord2fARB(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glMultiTexCoord2fvARB(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glMultiTexCoord2iARB(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glMultiTexCoord2ivARB(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glMultiTexCoord2sARB(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
|
||||
#define glMultiTexCoord2svARB(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glMultiTexCoord3dARB(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
|
||||
#define glMultiTexCoord3dvARB(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glMultiTexCoord3fARB(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
|
||||
#define glMultiTexCoord3fvARB(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glMultiTexCoord3iARB(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
|
||||
#define glMultiTexCoord3ivARB(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glMultiTexCoord3sARB(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
|
||||
#define glMultiTexCoord3svARB(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glMultiTexCoord4dARB(_a0,_a1,_a2,_a3,_a4) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);}
|
||||
#define glMultiTexCoord4dvARB(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glMultiTexCoord4fARB(_a0,_a1,_a2,_a3,_a4) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);}
|
||||
#define glMultiTexCoord4fvARB(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glMultiTexCoord4iARB(_a0,_a1,_a2,_a3,_a4) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);}
|
||||
#define glMultiTexCoord4ivARB(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
#define glMultiTexCoord4sARB(_a0,_a1,_a2,_a3,_a4) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);}
|
||||
#define glMultiTexCoord4svARB(_a0,_a1) {(void)(_a0);(void)(_a1);}
|
||||
|
||||
@@ -1,47 +1,47 @@
|
||||
#ifndef __EGL_H
|
||||
#define __EGL_H
|
||||
|
||||
// include types and defines
|
||||
|
||||
#include <GL/egl_defs.h>
|
||||
|
||||
// include log tokens
|
||||
|
||||
#include <GL/egl_tokens.h>
|
||||
|
||||
// include simple void functions we ignore
|
||||
|
||||
#include <GL/egl_void.h>
|
||||
|
||||
// include functions that need a bit of work, but we don't log
|
||||
|
||||
#include <GL/egl_cpx.h>
|
||||
|
||||
// include functions we log
|
||||
|
||||
#ifdef EGL_LOG_PTR
|
||||
|
||||
extern unsigned int *EGL_LOG_PTR;
|
||||
|
||||
inline void xGLL(int a) { *EGL_LOG_PTR=(unsigned int)a; EGL_LOG_PTR++; };
|
||||
inline void xGLL(unsigned int a) { *EGL_LOG_PTR=a; EGL_LOG_PTR++; };
|
||||
inline void xGLL(float a) { *(float *)EGL_LOG_PTR=a; EGL_LOG_PTR++; };
|
||||
inline void xGLL(double a) { *(float *)EGL_LOG_PTR=(float)a; EGL_LOG_PTR++; };
|
||||
inline void xGLL(const float *a) { for(int t=0;t!=16;t++) xGLL(a[t]); };
|
||||
inline void xGLL(const double *a) { for(int t=0;t!=16;t++) xGLL(a[t]); };
|
||||
#else
|
||||
|
||||
inline void xGLL(int a) {};
|
||||
inline void xGLL(unsigned int a) {};
|
||||
inline void xGLL(float a) {};
|
||||
inline void xGLL(double a) {};
|
||||
inline void xGLL(const float *a) {};
|
||||
inline void xGLL(const double *a) {};
|
||||
|
||||
#endif
|
||||
|
||||
// functions we might log
|
||||
|
||||
#include <GL/egl_logged.h>
|
||||
|
||||
#endif
|
||||
#ifndef __EGL_H
|
||||
#define __EGL_H
|
||||
|
||||
// include types and defines
|
||||
|
||||
#include <GL/egl_defs.h>
|
||||
|
||||
// include log tokens
|
||||
|
||||
#include <GL/egl_tokens.h>
|
||||
|
||||
// include simple void functions we ignore
|
||||
|
||||
#include <GL/egl_void.h>
|
||||
|
||||
// include functions that need a bit of work, but we don't log
|
||||
|
||||
#include <GL/egl_cpx.h>
|
||||
|
||||
// include functions we log
|
||||
|
||||
#ifdef EGL_LOG_PTR
|
||||
|
||||
extern unsigned int *EGL_LOG_PTR;
|
||||
|
||||
inline void xGLL(int a) { *EGL_LOG_PTR=(unsigned int)a; EGL_LOG_PTR++; };
|
||||
inline void xGLL(unsigned int a) { *EGL_LOG_PTR=a; EGL_LOG_PTR++; };
|
||||
inline void xGLL(float a) { *(float *)EGL_LOG_PTR=a; EGL_LOG_PTR++; };
|
||||
inline void xGLL(double a) { *(float *)EGL_LOG_PTR=(float)a; EGL_LOG_PTR++; };
|
||||
inline void xGLL(const float *a) { for(int t=0;t!=16;t++) xGLL(a[t]); };
|
||||
inline void xGLL(const double *a) { for(int t=0;t!=16;t++) xGLL(a[t]); };
|
||||
#else
|
||||
|
||||
inline void xGLL(int a) {};
|
||||
inline void xGLL(unsigned int a) {};
|
||||
inline void xGLL(float a) {};
|
||||
inline void xGLL(double a) {};
|
||||
inline void xGLL(const float *a) {};
|
||||
inline void xGLL(const double *a) {};
|
||||
|
||||
#endif
|
||||
|
||||
// functions we might log
|
||||
|
||||
#include <GL/egl_logged.h>
|
||||
|
||||
#endif
|
||||
|
||||
@@ -1,23 +1,23 @@
|
||||
#ifndef EMPTY_GLU
|
||||
#define EMPTY_GLU
|
||||
|
||||
inline void gluOrtho2D( int a,int b, int c ,int d ) { } ;
|
||||
inline void gluLookAt(
|
||||
GLfloat a,GLfloat b, GLfloat c,
|
||||
GLfloat d,GLfloat e, GLfloat f,
|
||||
GLfloat g,GLfloat h, GLfloat i ) { };
|
||||
|
||||
#define GLU_FILL 1
|
||||
#define GLU_SMOOTH 2
|
||||
|
||||
typedef int GLUquadric;
|
||||
typedef GLUquadric GLUquadricObj;
|
||||
|
||||
inline GLUquadric *gluNewQuadric() { return (GLUquadric *)1; };
|
||||
inline void gluQuadricDrawStyle( GLUquadric *o, int mode) {};
|
||||
inline void gluQuadricNormals( GLUquadric *o, int mode) {};
|
||||
inline void gluDeleteQuadric( GLUquadric *q) {};
|
||||
inline void gluDisk (GLUquadric* quad, GLdouble inner, GLdouble outer, GLint slices, GLint loops) {};
|
||||
inline void gluCylinder (GLUquadric* quad, GLdouble base, GLdouble top, GLdouble height, GLint slices, GLint stacks) {};
|
||||
inline int gluBuild2DMipmaps (GLenum target, GLint components, GLint width, GLint height, GLenum format, GLenum type, const void *data) { return 0;}
|
||||
#endif
|
||||
#ifndef EMPTY_GLU
|
||||
#define EMPTY_GLU
|
||||
|
||||
inline void gluOrtho2D( int a,int b, int c ,int d ) { } ;
|
||||
inline void gluLookAt(
|
||||
GLfloat a,GLfloat b, GLfloat c,
|
||||
GLfloat d,GLfloat e, GLfloat f,
|
||||
GLfloat g,GLfloat h, GLfloat i ) { };
|
||||
|
||||
#define GLU_FILL 1
|
||||
#define GLU_SMOOTH 2
|
||||
|
||||
typedef int GLUquadric;
|
||||
typedef GLUquadric GLUquadricObj;
|
||||
|
||||
inline GLUquadric *gluNewQuadric() { return (GLUquadric *)1; };
|
||||
inline void gluQuadricDrawStyle( GLUquadric *o, int mode) {};
|
||||
inline void gluQuadricNormals( GLUquadric *o, int mode) {};
|
||||
inline void gluDeleteQuadric( GLUquadric *q) {};
|
||||
inline void gluDisk (GLUquadric* quad, GLdouble inner, GLdouble outer, GLint slices, GLint loops) {};
|
||||
inline void gluCylinder (GLUquadric* quad, GLdouble base, GLdouble top, GLdouble height, GLint slices, GLint stacks) {};
|
||||
inline int gluBuild2DMipmaps (GLenum target, GLint components, GLint width, GLint height, GLenum format, GLenum type, const void *data) { return 0;}
|
||||
#endif
|
||||
|
||||
@@ -1,60 +1,60 @@
|
||||
#ifndef EMPTY_GLUT_H
|
||||
#define EMPTY_GLUT_H
|
||||
|
||||
#include <GL/gl.h>
|
||||
#include <GL/glu.h>
|
||||
|
||||
|
||||
#define GLUT_KEY_F1 0
|
||||
#define GLUT_KEY_F2 1
|
||||
#define GLUT_KEY_END 2
|
||||
#define GLUT_KEY_LEFT 3
|
||||
#define GLUT_KEY_RIGHT 4
|
||||
#define GLUT_KEY_UP 5
|
||||
#define GLUT_KEY_DOWN 6
|
||||
#define GLUT_KEY_PAGE_UP 7
|
||||
#define GLUT_KEY_PAGE_DOWN 8
|
||||
#define GLUT_KEY_HOME 9
|
||||
#define GLUT_KEY_F3 10
|
||||
#define GLUT_KEY_F4 11
|
||||
#define GLUT_KEY_F5 12
|
||||
#define GLUT_ACTIVE_SHIFT 13
|
||||
|
||||
|
||||
#define GLUT_DOUBLE 1
|
||||
#define GLUT_RGBA 2
|
||||
#define GLUT_DEPTH 4
|
||||
#define GLUT_STENCIL 8
|
||||
#define GLUT_WINDOW_WIDTH 16
|
||||
#define GLUT_WINDOW_HEIGHT 32
|
||||
#define GLUT_RGB 64
|
||||
|
||||
|
||||
|
||||
|
||||
inline void glutSwapBuffers() {}
|
||||
inline void glutShowWindow() {}
|
||||
inline void glutPostRedisplay() {}
|
||||
inline void glutInit(int *argc, char **argv) {}
|
||||
inline void glutInitDisplayMode( unsigned int ) {}
|
||||
inline void glutInitWindowPosition(int x, int y) {}
|
||||
inline void glutInitWindowSize(int x, int y) {}
|
||||
inline int glutCreateWindow( const char *str) {return 0;}
|
||||
inline void glutKeyboardFunc( void (*func)(unsigned char, int ,int ) ) {}
|
||||
inline void glutSpecialFunc( void (*func)(int key, int x,int y) ) {}
|
||||
inline void glutSpecialUpFunc( void (*func)(int key, int x,int y) ) {}
|
||||
inline void glutReshapeFunc( void (*func)(int w,int h) ) {}
|
||||
inline void glutDisplayFunc( void (*func)() ) {}
|
||||
inline void glutIdleFunc( void (*func)() ) {}
|
||||
inline void glutMotionFunc( void (*func)(int x,int y) ) {}
|
||||
inline void glutMouseFunc( void (*func)(int button,int state,int x,int y) ) {}
|
||||
inline void glutMainLoop() {}
|
||||
inline void glutSetWindow(int bla) {}
|
||||
|
||||
inline void glutSolidCube(GLfloat ) {}
|
||||
inline void glutSolidSphere(GLfloat , int a , int b) {}
|
||||
inline void glutSolidCone(GLfloat ,GLfloat , int a , int b) {}
|
||||
inline int glutGetModifiers() { return 0;}
|
||||
inline void gluPerspective(float a,float b,float c,float d) {}
|
||||
inline float glutGet(int code) { return 0.f;}
|
||||
#endif
|
||||
#ifndef EMPTY_GLUT_H
|
||||
#define EMPTY_GLUT_H
|
||||
|
||||
#include <GL/gl.h>
|
||||
#include <GL/glu.h>
|
||||
|
||||
|
||||
#define GLUT_KEY_F1 0
|
||||
#define GLUT_KEY_F2 1
|
||||
#define GLUT_KEY_END 2
|
||||
#define GLUT_KEY_LEFT 3
|
||||
#define GLUT_KEY_RIGHT 4
|
||||
#define GLUT_KEY_UP 5
|
||||
#define GLUT_KEY_DOWN 6
|
||||
#define GLUT_KEY_PAGE_UP 7
|
||||
#define GLUT_KEY_PAGE_DOWN 8
|
||||
#define GLUT_KEY_HOME 9
|
||||
#define GLUT_KEY_F3 10
|
||||
#define GLUT_KEY_F4 11
|
||||
#define GLUT_KEY_F5 12
|
||||
#define GLUT_ACTIVE_SHIFT 13
|
||||
|
||||
|
||||
#define GLUT_DOUBLE 1
|
||||
#define GLUT_RGBA 2
|
||||
#define GLUT_DEPTH 4
|
||||
#define GLUT_STENCIL 8
|
||||
#define GLUT_WINDOW_WIDTH 16
|
||||
#define GLUT_WINDOW_HEIGHT 32
|
||||
#define GLUT_RGB 64
|
||||
|
||||
|
||||
|
||||
|
||||
inline void glutSwapBuffers() {}
|
||||
inline void glutShowWindow() {}
|
||||
inline void glutPostRedisplay() {}
|
||||
inline void glutInit(int *argc, char **argv) {}
|
||||
inline void glutInitDisplayMode( unsigned int ) {}
|
||||
inline void glutInitWindowPosition(int x, int y) {}
|
||||
inline void glutInitWindowSize(int x, int y) {}
|
||||
inline int glutCreateWindow( const char *str) {return 0;}
|
||||
inline void glutKeyboardFunc( void (*func)(unsigned char, int ,int ) ) {}
|
||||
inline void glutSpecialFunc( void (*func)(int key, int x,int y) ) {}
|
||||
inline void glutSpecialUpFunc( void (*func)(int key, int x,int y) ) {}
|
||||
inline void glutReshapeFunc( void (*func)(int w,int h) ) {}
|
||||
inline void glutDisplayFunc( void (*func)() ) {}
|
||||
inline void glutIdleFunc( void (*func)() ) {}
|
||||
inline void glutMotionFunc( void (*func)(int x,int y) ) {}
|
||||
inline void glutMouseFunc( void (*func)(int button,int state,int x,int y) ) {}
|
||||
inline void glutMainLoop() {}
|
||||
inline void glutSetWindow(int bla) {}
|
||||
|
||||
inline void glutSolidCube(GLfloat ) {}
|
||||
inline void glutSolidSphere(GLfloat , int a , int b) {}
|
||||
inline void glutSolidCone(GLfloat ,GLfloat , int a , int b) {}
|
||||
inline int glutGetModifiers() { return 0;}
|
||||
inline void gluPerspective(float a,float b,float c,float d) {}
|
||||
inline float glutGet(int code) { return 0.f;}
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user