updated Bullet sequential impulse constraint solver, so it matches 100% ODE PGS quickstep solver innerloop, mainly by renaming variables...
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@@ -143,7 +143,7 @@ btDemoEntry g_demoEntries[] =
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{"SoftBody Cluster Stack Mixed",SoftDemo27::Create},
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// {"SliderConstraint",SliderConstraintDemo::Create},
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// {"CcdPhysicsDemo", CcdPhysicsDemo::Create},
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{"CcdPhysicsDemo", CcdPhysicsDemo::Create},
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// {"ConcaveRaycastDemo",ConcaveRaycastDemo::Create},
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//{"BspDemo", BspDemo::Create},
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// {"Raytracer Test",Raytracer::Create},
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@@ -71,7 +71,7 @@ void setDefaultSettings()
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{
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viewX = 0.0f;
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viewY = 0.0f;
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framePeriod = 1;//16;//16;//todo: test if this value should be 0
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framePeriod = 6;//16;//16;//todo: test if this value should be 0
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width = 800;//640;
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height = 600;//1024;//480;
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@@ -87,8 +87,8 @@ void setDefaultSettings()
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gUseSplitImpulse = 0;
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gUseWarmstarting = 1;
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gRandomizeConstraints = 1;
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gErp = 0.2f;
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gSlop=0.01f;
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gErp = 0.4f;
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gSlop=0.0f;
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gErp2 = 0.1f;
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gWarmStartingParameter = 0.85f;
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