updated Bullet sequential impulse constraint solver, so it matches 100% ODE PGS quickstep solver innerloop, mainly by renaming variables...
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@@ -71,7 +71,7 @@ void setDefaultSettings()
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{
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viewX = 0.0f;
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viewY = 0.0f;
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framePeriod = 1;//16;//16;//todo: test if this value should be 0
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framePeriod = 6;//16;//16;//todo: test if this value should be 0
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width = 800;//640;
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height = 600;//1024;//480;
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@@ -87,8 +87,8 @@ void setDefaultSettings()
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gUseSplitImpulse = 0;
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gUseWarmstarting = 1;
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gRandomizeConstraints = 1;
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gErp = 0.2f;
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gSlop=0.01f;
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gErp = 0.4f;
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gSlop=0.0f;
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gErp2 = 0.1f;
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gWarmStartingParameter = 0.85f;
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