updated Bullet sequential impulse constraint solver, so it matches 100% ODE PGS quickstep solver innerloop, mainly by renaming variables...
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@@ -133,7 +133,7 @@ extern btScalar gJitterVelocityDampingFactor;
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extern int gNumManifold;
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extern int gOverlappingPairs;
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extern int gTotalContactPoints;
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void MultiThreadedDemo::clientMoveAndDisplay()
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{
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@@ -201,7 +201,7 @@ void MultiThreadedDemo::clientMoveAndDisplay()
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#endif
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glFlush();
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gTotalContactPoints = 0;
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glutSwapBuffers();
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}
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