updated Bullet sequential impulse constraint solver, so it matches 100% ODE PGS quickstep solver innerloop, mainly by renaming variables...
This commit is contained in:
@@ -94,8 +94,6 @@ void btConeTwistConstraint::buildJacobian()
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for (int i=0;i<3;i++)
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{
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new (&m_jac[i]) btJacobianEntry(
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m_rbA.getCenterOfMassTransform().getBasis().transpose(),
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m_rbB.getCenterOfMassTransform().getBasis().transpose(),
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pivotAInW - m_rbA.getCenterOfMassPosition(),
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pivotBInW - m_rbB.getCenterOfMassPosition(),
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normal[i],
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@@ -52,8 +52,7 @@ void resolveSingleBilateral(btRigidBody& body1, const btVector3& pos1,
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btVector3 vel = vel1 - vel2;
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btJacobianEntry jac(body1.getCenterOfMassTransform().getBasis().transpose(),
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body2.getCenterOfMassTransform().getBasis().transpose(),
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btJacobianEntry jac(
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rel_pos1,rel_pos2,normal,body1.getInvInertiaDiagLocal(),body1.getInvMass(),
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body2.getInvInertiaDiagLocal(),body2.getInvMass());
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@@ -39,6 +39,7 @@ struct btContactSolverInfoData
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btScalar m_sor;
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btScalar m_erp;//used as Baumgarte factor
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btScalar m_erp2;//used in Split Impulse
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btScalar m_globalCfm;//constraint force mixing
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int m_splitImpulse;
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btScalar m_splitImpulsePenetrationThreshold;
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btScalar m_linearSlop;
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@@ -63,9 +64,10 @@ struct btContactSolverInfo : public btContactSolverInfoData
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m_restitution = btScalar(0.);
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m_maxErrorReduction = btScalar(20.);
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m_numIterations = 10;
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m_erp = btScalar(0.2);
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m_erp = btScalar(0.4);
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m_erp2 = btScalar(0.1);
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m_sor = btScalar(1.3);
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m_globalCfm = btScalar(0.);
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m_sor = btScalar(1.);
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m_splitImpulse = false;
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m_splitImpulsePenetrationThreshold = -0.02f;
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m_linearSlop = btScalar(0.0);
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@@ -345,8 +345,7 @@ void btGeneric6DofConstraint::buildLinearJacobian(
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const btVector3 & pivotAInW,const btVector3 & pivotBInW)
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{
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new (&jacLinear) btJacobianEntry(
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m_rbA.getCenterOfMassTransform().getBasis().transpose(),
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m_rbB.getCenterOfMassTransform().getBasis().transpose(),
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pivotAInW - m_rbA.getCenterOfMassPosition(),
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pivotBInW - m_rbB.getCenterOfMassPosition(),
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normalWorld,
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@@ -181,8 +181,6 @@ void btHingeConstraint::buildJacobian()
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for (int i=0;i<3;i++)
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{
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new (&m_jac[i]) btJacobianEntry(
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m_rbA.getCenterOfMassTransform().getBasis().transpose(),
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m_rbB.getCenterOfMassTransform().getBasis().transpose(),
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pivotAInW - m_rbA.getCenterOfMassPosition(),
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pivotBInW - m_rbB.getCenterOfMassPosition(),
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normal[i],
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@@ -34,8 +34,6 @@ public:
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btJacobianEntry() {};
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//constraint between two different rigidbodies
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btJacobianEntry(
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const btMatrix3x3& world2A,
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const btMatrix3x3& world2B,
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const btVector3& rel_pos1,const btVector3& rel_pos2,
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const btVector3& jointAxis,
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const btVector3& inertiaInvA,
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@@ -44,8 +42,8 @@ public:
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const btScalar massInvB)
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:m_linearJointAxis(jointAxis)
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{
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m_aJ = world2A*(rel_pos1.cross(m_linearJointAxis));
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m_bJ = world2B*(rel_pos2.cross(-m_linearJointAxis));
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m_aJ = (rel_pos1.cross(m_linearJointAxis));
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m_bJ = (rel_pos2.cross(-m_linearJointAxis));
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m_0MinvJt = inertiaInvA * m_aJ;
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m_1MinvJt = inertiaInvB * m_bJ;
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m_Adiag = massInvA + m_0MinvJt.dot(m_aJ) + massInvB + m_1MinvJt.dot(m_bJ);
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@@ -61,8 +59,8 @@ public:
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const btVector3& inertiaInvB)
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:m_linearJointAxis(btVector3(btScalar(0.),btScalar(0.),btScalar(0.)))
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{
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m_aJ= world2A*jointAxis;
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m_bJ = world2B*-jointAxis;
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m_aJ= jointAxis;
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m_bJ = -jointAxis;
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m_0MinvJt = inertiaInvA * m_aJ;
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m_1MinvJt = inertiaInvB * m_bJ;
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m_Adiag = m_0MinvJt.dot(m_aJ) + m_1MinvJt.dot(m_bJ);
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@@ -95,8 +93,8 @@ public:
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const btScalar massInvA)
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:m_linearJointAxis(jointAxis)
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{
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m_aJ= world2A*(rel_pos1.cross(jointAxis));
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m_bJ = world2A*(rel_pos2.cross(-jointAxis));
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m_aJ= (rel_pos1.cross(jointAxis));
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m_bJ = (rel_pos2.cross(-jointAxis));
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m_0MinvJt = inertiaInvA * m_aJ;
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m_1MinvJt = btVector3(btScalar(0.),btScalar(0.),btScalar(0.));
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m_Adiag = massInvA + m_0MinvJt.dot(m_aJ);
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@@ -130,7 +128,7 @@ public:
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return sum[0]+sum[1]+sum[2];
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}
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btScalar getRelativeVelocity(const btVector3& linvelA,const btVector3& angvelA,const btVector3& linvelB,const btVector3& angvelB)
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btScalar getRelativeVelocity(const btVector3& linvelA,const btVector3& angvelA,const btVector3& linvelB,const btVector3& angvelB) const
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{
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btVector3 linrel = linvelA - linvelB;
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btVector3 angvela = angvelA * m_aJ;
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@@ -48,8 +48,7 @@ void btPoint2PointConstraint::buildJacobian()
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{
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normal[i] = 1;
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new (&m_jac[i]) btJacobianEntry(
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m_rbA.getCenterOfMassTransform().getBasis().transpose(),
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m_rbB.getCenterOfMassTransform().getBasis().transpose(),
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m_rbA.getCenterOfMassTransform()*m_pivotInA - m_rbA.getCenterOfMassPosition(),
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m_rbB.getCenterOfMassTransform()*m_pivotInB - m_rbB.getCenterOfMassPosition(),
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normal,
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File diff suppressed because it is too large
Load Diff
@@ -38,52 +38,45 @@ class btSequentialImpulseConstraintSolver : public btConstraintSolver
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protected:
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btScalar solve(btRigidBody* body0,btRigidBody* body1, btManifoldPoint& cp, const btContactSolverInfo& info,int iter,btIDebugDraw* debugDrawer);
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btScalar solveFriction(btRigidBody* body0,btRigidBody* body1, btManifoldPoint& cp, const btContactSolverInfo& info,int iter,btIDebugDraw* debugDrawer);
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void prepareConstraints(btPersistentManifold* manifoldPtr, const btContactSolverInfo& info,btIDebugDraw* debugDrawer);
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btSolverConstraint& addFrictionConstraint(const btVector3& normalAxis,int solverBodyIdA,int solverBodyIdB,int frictionIndex,btManifoldPoint& cp,const btVector3& rel_pos1,const btVector3& rel_pos2,btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation);
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ContactSolverFunc m_contactDispatch[MAX_CONTACT_SOLVER_TYPES][MAX_CONTACT_SOLVER_TYPES];
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ContactSolverFunc m_frictionDispatch[MAX_CONTACT_SOLVER_TYPES][MAX_CONTACT_SOLVER_TYPES];
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///m_btSeed2 is used for re-arranging the constraint rows. improves convergence/quality of friction
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unsigned long m_btSeed2;
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void initSolverBody(btSolverBody* solverBody, btCollisionObject* collisionObject);
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btScalar restitutionCurve(btScalar rel_vel, btScalar restitution);
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void resolveSplitPenetrationImpulseCacheFriendly(
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btSolverBody& body1,
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btSolverBody& body2,
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const btSolverConstraint& contactConstraint,
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const btContactSolverInfo& solverInfo);
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void resolveSingleConstraintRow(
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btSolverBody& body1,
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btSolverBody& body2,
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const btSolverConstraint& contactConstraint);
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void resolveSingleFrictionCacheFriendly(
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btSolverBody& body1,
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btSolverBody& body2,
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const btSolverConstraint& contactConstraint,
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const btContactSolverInfo& solverInfo,
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btScalar appliedNormalImpulse);
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public:
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btSequentialImpulseConstraintSolver();
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///Advanced: Override the default contact solving function for contacts, for certain types of rigidbody
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///See btRigidBody::m_contactSolverType and btRigidBody::m_frictionSolverType
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void setContactSolverFunc(ContactSolverFunc func,int type0,int type1)
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{
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m_contactDispatch[type0][type1] = func;
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}
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///Advanced: Override the default friction solving function for contacts, for certain types of rigidbody
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///See btRigidBody::m_contactSolverType and btRigidBody::m_frictionSolverType
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void SetFrictionSolverFunc(ContactSolverFunc func,int type0,int type1)
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{
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m_frictionDispatch[type0][type1] = func;
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}
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virtual ~btSequentialImpulseConstraintSolver();
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virtual btScalar solveGroup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifold,int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& info, btIDebugDraw* debugDrawer, btStackAlloc* stackAlloc,btDispatcher* dispatcher);
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virtual btScalar solveGroupCacheFriendly(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer,btStackAlloc* stackAlloc);
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btScalar solveGroupCacheFriendlyIterations(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer,btStackAlloc* stackAlloc);
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btScalar solveGroupCacheFriendlySetup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer,btStackAlloc* stackAlloc);
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btScalar solveGroupCacheFriendlyIterations(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer,btStackAlloc* stackAlloc);
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///clear internal cached data and reset random seed
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virtual void reset();
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btScalar solveCombinedContactFriction(btRigidBody* body0,btRigidBody* body1, btManifoldPoint& cp, const btContactSolverInfo& info,int iter,btIDebugDraw* debugDrawer);
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unsigned long btRand2();
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@@ -119,8 +119,6 @@ void btSliderConstraint::buildJacobianInt(btRigidBody& rbA, btRigidBody& rbB, co
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{
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normalWorld = m_calculatedTransformA.getBasis().getColumn(i);
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new (&m_jacLin[i]) btJacobianEntry(
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rbA.getCenterOfMassTransform().getBasis().transpose(),
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rbB.getCenterOfMassTransform().getBasis().transpose(),
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m_relPosA,
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m_relPosB,
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normalWorld,
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@@ -61,9 +61,10 @@ void btSolve2LinearConstraint::resolveUnilateralPairConstraint(
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//this jacobian entry could be re-used for all iterations
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btJacobianEntry jacA(world2A,world2B,rel_posA1,rel_posA2,normalA,invInertiaADiag,invMassA,
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btJacobianEntry jacA(
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rel_posA1,rel_posA2,normalA,invInertiaADiag,invMassA,
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invInertiaBDiag,invMassB);
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btJacobianEntry jacB(world2A,world2B,rel_posB1,rel_posB2,normalB,invInertiaADiag,invMassA,
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btJacobianEntry jacB(rel_posB1,rel_posB2,normalB,invInertiaADiag,invMassA,
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invInertiaBDiag,invMassB);
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//const btScalar vel0 = jacA.getRelativeVelocity(linvelA,angvelA,linvelB,angvelB);
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@@ -150,9 +151,9 @@ void btSolve2LinearConstraint::resolveBilateralPairConstraint(
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//this jacobian entry could be re-used for all iterations
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btJacobianEntry jacA(world2A,world2B,rel_posA1,rel_posA2,normalA,invInertiaADiag,invMassA,
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btJacobianEntry jacA(rel_posA1,rel_posA2,normalA,invInertiaADiag,invMassA,
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invInertiaBDiag,invMassB);
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btJacobianEntry jacB(world2A,world2B,rel_posB1,rel_posB2,normalB,invInertiaADiag,invMassA,
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btJacobianEntry jacB(rel_posB1,rel_posB2,normalB,invInertiaADiag,invMassA,
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invInertiaBDiag,invMassB);
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//const btScalar vel0 = jacA.getRelativeVelocity(linvelA,angvelA,linvelB,angvelB);
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@@ -23,6 +23,7 @@ class btRigidBody;
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#include "LinearMath/btAlignedAllocator.h"
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#include "LinearMath/btTransformUtil.h"
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#ifndef _USE_JACOBIAN
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///The btSolverBody is an internal datastructure for the constraint solver. Only necessary data is packed to increase cache coherence/performance.
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ATTRIBUTE_ALIGNED16 (struct) btSolverBody
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@@ -33,6 +34,10 @@ ATTRIBUTE_ALIGNED16 (struct) btSolverBody
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btVector3 m_angularVelocity;
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btVector3 m_linearVelocity;
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btVector3 m_deltaLinearVelocity;
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btVector3 m_deltaAngularVelocity;
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btVector3 m_centerOfMassPosition;
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btVector3 m_pushVelocity;
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btVector3 m_turnVelocity;
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@@ -49,10 +54,12 @@ ATTRIBUTE_ALIGNED16 (struct) btSolverBody
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}
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//Optimization for the iterative solver: avoid calculating constant terms involving inertia, normal, relative position
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SIMD_FORCE_INLINE void internalApplyImpulse(const btVector3& linearComponent, const btVector3& angularComponent,btScalar impulseMagnitude)
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SIMD_FORCE_INLINE void applyImpulse(const btVector3& linearComponent, const btVector3& angularComponent,btScalar impulseMagnitude)
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{
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if (m_invMass)
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//if (m_invMass)
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{
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m_deltaLinearVelocity += linearComponent*impulseMagnitude;
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m_deltaAngularVelocity += angularComponent*(impulseMagnitude*m_angularFactor);
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m_linearVelocity += linearComponent*impulseMagnitude;
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m_angularVelocity += angularComponent*(impulseMagnitude*m_angularFactor);
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}
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@@ -60,7 +67,7 @@ ATTRIBUTE_ALIGNED16 (struct) btSolverBody
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SIMD_FORCE_INLINE void internalApplyPushImpulse(const btVector3& linearComponent, const btVector3& angularComponent,btScalar impulseMagnitude)
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{
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if (m_invMass)
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//if (m_invMass)
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{
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m_pushVelocity += linearComponent*impulseMagnitude;
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m_turnVelocity += angularComponent*(impulseMagnitude*m_angularFactor);
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@@ -109,7 +116,100 @@ ATTRIBUTE_ALIGNED16 (struct) btSolverBody
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};
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#else
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///The btSolverBody is an internal datastructure for the constraint solver. Only necessary data is packed to increase cache coherence/performance.
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ATTRIBUTE_ALIGNED16 (struct) btSolverBody
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{
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BT_DECLARE_ALIGNED_ALLOCATOR();
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btMatrix3x3 m_worldInvInertiaTensor;
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btVector3 m_angularVelocity1;
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btVector3 m_linearVelocity1;
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btVector3 m_deltaAngularVelocity;
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btVector3 m_deltaLinearVelocity;
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btVector3 m_centerOfMassPosition;
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btVector3 m_pushVelocity;
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btVector3 m_turnVelocity;
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float m_angularFactor;
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float m_invMass;
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float m_friction;
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btRigidBody* m_originalBody;
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SIMD_FORCE_INLINE void getVelocityInLocalPoint(const btVector3& rel_pos, btVector3& velocity ) const
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{
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velocity = (m_linearVelocity1 + m_deltaLinearVelocity) + (m_angularVelocity1+m_deltaAngularVelocity).cross(rel_pos);
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}
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//Optimization for the iterative solver: avoid calculating constant terms involving inertia, normal, relative position
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SIMD_FORCE_INLINE void internalApplyImpulse(const btVector3& linearComponent, const btVector3& angularComponent,btScalar impulseMagnitude)
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{
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if (m_invMass)
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{
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m_deltaLinearVelocity += linearComponent*impulseMagnitude;
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m_deltaAngularVelocity += angularComponent*(impulseMagnitude*m_angularFactor);
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}
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}
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SIMD_FORCE_INLINE void internalApplyPushImpulse(const btVector3& linearComponent, const btVector3& angularComponent,btScalar impulseMagnitude)
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{
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if (m_invMass)
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{
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m_pushVelocity += linearComponent*impulseMagnitude;
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m_turnVelocity += angularComponent*(impulseMagnitude*m_angularFactor);
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}
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}
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void writebackVelocity()
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{
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if (m_invMass)
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{
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m_originalBody->setLinearVelocity(m_linearVelocity1 + m_deltaLinearVelocity);
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m_originalBody->setAngularVelocity(m_angularVelocity1+m_deltaAngularVelocity);
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//m_originalBody->setCompanionId(-1);
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}
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}
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void writebackVelocity(btScalar timeStep)
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{
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if (m_invMass)
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{
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m_originalBody->setLinearVelocity(m_linearVelocity1 + m_deltaLinearVelocity);
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m_originalBody->setAngularVelocity(m_angularVelocity1+m_deltaAngularVelocity);
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//correct the position/orientation based on push/turn recovery
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btTransform newTransform;
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btTransformUtil::integrateTransform(m_originalBody->getWorldTransform(),m_pushVelocity,m_turnVelocity,timeStep,newTransform);
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m_originalBody->setWorldTransform(newTransform);
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//m_originalBody->setCompanionId(-1);
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}
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}
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void readVelocity()
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{
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if (m_invMass)
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{
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m_linearVelocity1 = m_originalBody->getLinearVelocity();
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m_angularVelocity1 = m_originalBody->getAngularVelocity();
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}
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}
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};
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#endif //USE_JAC
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#endif //BT_SOLVER_BODY_H
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@@ -19,6 +19,7 @@ subject to the following restrictions:
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class btRigidBody;
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#include "LinearMath/btVector3.h"
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#include "LinearMath/btMatrix3x3.h"
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#include "btJacobianEntry.h"
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//#define NO_FRICTION_TANGENTIALS 1
|
||||
|
||||
@@ -27,6 +28,11 @@ ATTRIBUTE_ALIGNED16 (struct) btSolverConstraint
|
||||
{
|
||||
BT_DECLARE_ALIGNED_ALLOCATOR();
|
||||
|
||||
#ifdef _USE_JACOBIAN
|
||||
btJacobianEntry m_jac;
|
||||
#endif
|
||||
|
||||
|
||||
btVector3 m_relpos1CrossNormal;
|
||||
btVector3 m_contactNormal;
|
||||
|
||||
@@ -34,10 +40,10 @@ ATTRIBUTE_ALIGNED16 (struct) btSolverConstraint
|
||||
btVector3 m_angularComponentA;
|
||||
|
||||
btVector3 m_angularComponentB;
|
||||
|
||||
mutable btScalar m_appliedPushImpulse;
|
||||
|
||||
mutable btScalar m_appliedPushImpulse;
|
||||
mutable btScalar m_appliedImpulse;
|
||||
|
||||
int m_solverBodyIdA;
|
||||
int m_solverBodyIdB;
|
||||
|
||||
@@ -51,8 +57,10 @@ ATTRIBUTE_ALIGNED16 (struct) btSolverConstraint
|
||||
int m_constraintType;
|
||||
int m_frictionIndex;
|
||||
void* m_originalContactPoint;
|
||||
int m_unusedPadding[1];
|
||||
|
||||
btScalar m_rhs;
|
||||
btScalar m_cfm;
|
||||
btScalar m_lowerLimit;
|
||||
btScalar m_upperLimit;
|
||||
|
||||
enum btSolverConstraintType
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user