updated Bullet sequential impulse constraint solver, so it matches 100% ODE PGS quickstep solver innerloop, mainly by renaming variables...

This commit is contained in:
erwin.coumans
2008-11-26 00:27:35 +00:00
parent 09aa2dbbe7
commit 82047e601e
28 changed files with 646 additions and 1135 deletions

View File

@@ -113,7 +113,6 @@ void btDiscreteDynamicsWorld::saveKinematicState(btScalar timeStep)
btRigidBody* body = btRigidBody::upcast(colObj);
if (body)
{
btTransform predictedTrans;
if (body->getActivationState() != ISLAND_SLEEPING)
{
if (body->isKinematicObject())