updated Bullet sequential impulse constraint solver, so it matches 100% ODE PGS quickstep solver innerloop, mainly by renaming variables...
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@@ -113,7 +113,6 @@ void btDiscreteDynamicsWorld::saveKinematicState(btScalar timeStep)
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btRigidBody* body = btRigidBody::upcast(colObj);
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if (body)
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{
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btTransform predictedTrans;
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if (body->getActivationState() != ISLAND_SLEEPING)
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{
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if (body->isKinematicObject())
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