Implemented support for softbodies in OpenGL renderer

This commit is contained in:
Jan Matas
2018-02-08 13:31:40 +00:00
parent 805d4b49b3
commit 82214eb99f
3 changed files with 55 additions and 2 deletions

View File

@@ -5862,7 +5862,10 @@ bool PhysicsServerCommandProcessor::processLoadSoftBodyCommand(const struct Shar
psb->scale(btVector3(scale,scale,scale));
psb->setTotalMass(mass,true);
psb->getCollisionShape()->setMargin(collisionMargin);
psb->getCollisionShape()->setUserPointer(psb);
m_data->m_dynamicsWorld->addSoftBody(psb);
m_data->m_guiHelper->createCollisionShapeGraphicsObject(psb->getCollisionShape());
m_data->m_guiHelper->autogenerateGraphicsObjects(this->m_data->m_dynamicsWorld);
int bodyUniqueId = m_data->m_bodyHandles.allocHandle();
InternalBodyHandle* bodyHandle = m_data->m_bodyHandles.getHandle(bodyUniqueId);
bodyHandle->m_softBody = psb;