diff --git a/examples/TinyRenderer/our_gl.cpp b/examples/TinyRenderer/our_gl.cpp index a47bfe2cb..8ea08f00b 100644 --- a/examples/TinyRenderer/our_gl.cpp +++ b/examples/TinyRenderer/our_gl.cpp @@ -182,7 +182,7 @@ void triangle(mat<4,3,float> &clipc, IShader &shader, TGAImage &image, float *zb bool discard = shader.fragment(bc_clip, color); if (frag_depth<-shader.m_farPlane) discard=true; - if (frag_depth>-shader.m_nearPlane) + if (frag_depth>shader.m_nearPlane) discard=true; if (!discard) {