From 8257429964814b953a168d6b345b8ef2f2469f24 Mon Sep 17 00:00:00 2001 From: Michel Breyer Date: Fri, 17 Nov 2017 14:49:12 +0100 Subject: [PATCH] Fix error discarding fragments in our_gl --- examples/TinyRenderer/our_gl.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/examples/TinyRenderer/our_gl.cpp b/examples/TinyRenderer/our_gl.cpp index a47bfe2cb..8ea08f00b 100644 --- a/examples/TinyRenderer/our_gl.cpp +++ b/examples/TinyRenderer/our_gl.cpp @@ -182,7 +182,7 @@ void triangle(mat<4,3,float> &clipc, IShader &shader, TGAImage &image, float *zb bool discard = shader.fragment(bc_clip, color); if (frag_depth<-shader.m_farPlane) discard=true; - if (frag_depth>-shader.m_nearPlane) + if (frag_depth>shader.m_nearPlane) discard=true; if (!discard) {