added preliminary shared memory physics client/server
fix a bug in CommonMultiBodyBase: don't use data if it hasn't been allocated
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54
examples/SharedMemory/main.cpp
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54
examples/SharedMemory/main.cpp
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2015 Google Inc. http://bulletphysics.org
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "PhysicsServer.h"
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#include "PhysicsClient.h"
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#include "Bullet3Common/b3CommandLineArgs.h"
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#include "../CommonInterfaces/CommonExampleInterface.h"
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#include "../CommonInterfaces/CommonGUIHelperInterface.h"
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int main(int argc, char* argv[])
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{
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b3CommandLineArgs args(argc, argv);
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struct PhysicsInterface* pint = 0;
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DummyGUIHelper noGfx;
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CommonExampleOptions options(&noGfx);
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CommonExampleInterface* example = 0;
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if (args.CheckCmdLineFlag("client"))
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{
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example = PhysicsClientCreateFunc(options);
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}else
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{
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example = PhysicsServerCreateFunc(options);
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}
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example->initPhysics();
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example->stepSimulation(1.f/60.f);
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example->exitPhysics();
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delete example;
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return 0;
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}
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