See also pybullet quickstart guide here: https://docs.google.com/document/d/10sXEhzFRSnvFcl3XxNGhnD4N2SedqwdAvK3dsihxVUA/edit#
vrevent.py: add a Tiltbrush-style drawing example using pybullet Expose getVREvents to pybullet / shared memory API, access to any VR controller state & state changes. Improve performance of user debug lines (pybullet/shared memory API) by batching lines with same color/width expose rayTest to pybullet/shared memory API (single ray for now) add pybullet getMatrixFromQuaterion
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@@ -146,8 +146,17 @@ void PhysicsLoopBack::getCachedVisualShapeInformation(struct b3VisualShapeInform
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return m_data->m_physicsClient->getCachedVisualShapeInformation(visualShapesInfo);
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}
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void PhysicsLoopBack::getCachedVREvents(struct b3VREventsData* vrEventsData)
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{
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return m_data->m_physicsClient->getCachedVREvents(vrEventsData);
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}
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void PhysicsLoopBack::getCachedOverlappingObjects(struct b3AABBOverlapData* overlappingObjects)
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{
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return m_data->m_physicsClient->getCachedOverlappingObjects(overlappingObjects);
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}
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void PhysicsLoopBack::getCachedRaycastHits(struct b3RaycastInformation* raycastHits)
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{
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return m_data->m_physicsClient->getCachedRaycastHits(raycastHits);
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}
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