See also pybullet quickstart guide here: https://docs.google.com/document/d/10sXEhzFRSnvFcl3XxNGhnD4N2SedqwdAvK3dsihxVUA/edit#
vrevent.py: add a Tiltbrush-style drawing example using pybullet Expose getVREvents to pybullet / shared memory API, access to any VR controller state & state changes. Improve performance of user debug lines (pybullet/shared memory API) by batching lines with same color/width expose rayTest to pybullet/shared memory API (single ray for now) add pybullet getMatrixFromQuaterion
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@@ -705,7 +705,7 @@ bool CMainApplication::HandleInput()
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// printf("Device PRESSED: %d, button %d\n", unDevice, button);
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if (button==2)
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{
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glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
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//glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
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///todo(erwincoumans) can't use reguar debug drawer, because physics/graphics are not in sync
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///so it can (and likely will) cause crashes
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///add a special debug drawer that deals with this
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