fixed a bug that prevented kitchens/1.sdf to render properly (local scaling was double applied)

disable some left-over clipping that was moved to another part of the code
This commit is contained in:
Erwin Coumans
2017-04-06 21:13:23 -07:00
parent d6125ecb8c
commit 82b576a390
3 changed files with 16 additions and 17 deletions

View File

@@ -89,10 +89,10 @@ protected:
virtual void resetCamera()
{
float dist = 4;
float pitch = 193;
float yaw = 25;
float targetPos[3]={0,0,0.5};//-3,2.8,-2.5};
float dist = 3.45;
float pitch = 287;
float yaw = 16.2;
float targetPos[3]={2.05,0.02,0.53};//-3,2.8,-2.5};
m_guiHelper->resetCamera(dist,pitch,yaw,targetPos[0],targetPos[1],targetPos[2]);
}
@@ -256,7 +256,11 @@ void PhysicsClientExample::prepareAndSubmitCommand(int commandId)
case CMD_LOAD_SDF:
{
b3SharedMemoryCommandHandle commandHandle = b3LoadSdfCommandInit(m_physicsClientHandle, "two_cubes.sdf");//kuka_iiwa/model.sdf");
#ifdef BT_DEBUG
b3SharedMemoryCommandHandle commandHandle = b3LoadSdfCommandInit(m_physicsClientHandle, "two_cubes.sdf");
#else
b3SharedMemoryCommandHandle commandHandle = b3LoadSdfCommandInit(m_physicsClientHandle, "kitchens/1.sdf");//two_cubes.sdf");//kitchens/1.sdf");//kuka_iiwa/model.sdf");
#endif
b3SubmitClientCommand(m_physicsClientHandle, commandHandle);
break;
}