Fix broken CDTestFramework
Avoid crash in BulletWorldImporter, ignoring 'invalid' constraints between two static bodies Use a bitfield for btCollisionObject::CollisionObjectTypes (to allow custom types that are derived from build-in types such as btRigidBody) Revert/improve softbody debug rendering
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@@ -75,8 +75,8 @@ void setDefaultSettings()
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viewY = 0.0f;
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framePeriod = 6;//16;//16;//todo: test if this value should be 0
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width = 800;//640;
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height = 600;//1024;//480;
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width = 1280;
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height = 768;//480;
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iterationCount = 10;
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gDrawAabb=0;
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gWireFrame=0;
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