Fix broken CDTestFramework
Avoid crash in BulletWorldImporter, ignoring 'invalid' constraints between two static bodies Use a bitfield for btCollisionObject::CollisionObjectTypes (to allow custom types that are derived from build-in types such as btRigidBody) Revert/improve softbody debug rendering
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@@ -1454,6 +1454,7 @@ void SoftDemo::renderme()
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{
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btIDebugDraw* idraw=m_dynamicsWorld->getDebugDrawer();
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glDisable(GL_TEXTURE_2D);
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m_dynamicsWorld->debugDrawWorld();
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/* Bodies */
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