Fix broken CDTestFramework
Avoid crash in BulletWorldImporter, ignoring 'invalid' constraints between two static bodies Use a bitfield for btCollisionObject::CollisionObjectTypes (to allow custom types that are derived from build-in types such as btRigidBody) Revert/improve softbody debug rendering
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@@ -128,12 +128,13 @@ public:
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enum CollisionObjectTypes
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{
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CO_COLLISION_OBJECT =1,
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CO_RIGID_BODY,
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CO_RIGID_BODY=2,
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///CO_GHOST_OBJECT keeps track of all objects overlapping its AABB and that pass its collision filter
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///It is useful for collision sensors, explosion objects, character controller etc.
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CO_GHOST_OBJECT,
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CO_SOFT_BODY,
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CO_HF_FLUID
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CO_GHOST_OBJECT=4,
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CO_SOFT_BODY=8,
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CO_HF_FLUID=16,
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CO_USER_TYPE=32
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};
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SIMD_FORCE_INLINE bool mergesSimulationIslands() const
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