Added slider constraint class btSliderConstraint
This commit is contained in:
@@ -17,6 +17,7 @@ subject to the following restrictions:
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#define TYPED_CONSTRAINT_H
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#define TYPED_CONSTRAINT_H
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class btRigidBody;
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class btRigidBody;
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class btTypedUserInfo;
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#include "LinearMath/btScalar.h"
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#include "LinearMath/btScalar.h"
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enum btTypedConstraintType
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enum btTypedConstraintType
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@@ -25,7 +26,8 @@ enum btTypedConstraintType
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HINGE_CONSTRAINT_TYPE,
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HINGE_CONSTRAINT_TYPE,
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CONETWIST_CONSTRAINT_TYPE,
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CONETWIST_CONSTRAINT_TYPE,
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D6_CONSTRAINT_TYPE,
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D6_CONSTRAINT_TYPE,
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VEHICLE_CONSTRAINT_TYPE
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VEHICLE_CONSTRAINT_TYPE,
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SLIDER_CONSTRAINT_TYPE,
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};
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};
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///TypedConstraint is the baseclass for Bullet constraints and vehicles
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///TypedConstraint is the baseclass for Bullet constraints and vehicles
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@@ -33,6 +35,7 @@ class btTypedConstraint
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{
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{
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int m_userConstraintType;
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int m_userConstraintType;
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int m_userConstraintId;
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int m_userConstraintId;
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btTypedUserInfo* m_typedUserInfo;
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btTypedConstraintType m_constraintType;
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btTypedConstraintType m_constraintType;
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@@ -98,13 +101,6 @@ public:
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{
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{
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return m_userConstraintId;
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return m_userConstraintId;
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}
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}
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///unique id is needed by the btHashMap during serialization
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int getUid() const
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{
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return m_userConstraintId;
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}
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btScalar getAppliedImpulse() const
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btScalar getAppliedImpulse() const
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{
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{
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return m_appliedImpulse;
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return m_appliedImpulse;
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@@ -115,6 +111,15 @@ public:
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return m_constraintType;
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return m_constraintType;
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}
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}
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btTypedUserInfo* getTypedUserInfo () const
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{
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return m_typedUserInfo;
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}
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void setTypedUserInfo (btTypedUserInfo* typedUserInfo)
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{
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m_typedUserInfo = typedUserInfo;
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}
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};
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};
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#endif //TYPED_CONSTRAINT_H
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#endif //TYPED_CONSTRAINT_H
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@@ -1,47 +1,48 @@
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/*
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/*
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Bullet Continuous Collision Detection and Physics Library
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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3. This notice may not be removed or altered from any source distribution.
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*/
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*/
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#ifndef BULLET_DYNAMICS_COMMON_H
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#ifndef BULLET_DYNAMICS_COMMON_H
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#define BULLET_DYNAMICS_COMMON_H
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#define BULLET_DYNAMICS_COMMON_H
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///Common headerfile includes for Bullet Dynamics, including Collision Detection
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///Common headerfile includes for Bullet Dynamics, including Collision Detection
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#include "btBulletCollisionCommon.h"
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#include "btBulletCollisionCommon.h"
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#include "BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h"
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#include "BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h"
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#include "BulletDynamics/Dynamics/btContinuousDynamicsWorld.h"
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#include "BulletDynamics/Dynamics/btContinuousDynamicsWorld.h"
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#include "BulletDynamics/Dynamics/btSimpleDynamicsWorld.h"
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#include "BulletDynamics/Dynamics/btSimpleDynamicsWorld.h"
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#include "BulletDynamics/Dynamics/btRigidBody.h"
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#include "BulletDynamics/Dynamics/btRigidBody.h"
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#include "BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h"
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#include "BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h"
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#include "BulletDynamics/ConstraintSolver/btHingeConstraint.h"
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#include "BulletDynamics/ConstraintSolver/btHingeConstraint.h"
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#include "BulletDynamics/ConstraintSolver/btConeTwistConstraint.h"
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#include "BulletDynamics/ConstraintSolver/btConeTwistConstraint.h"
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#include "BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h"
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#include "BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h"
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#include "BulletDynamics/ConstraintSolver/btSliderConstraint.h"
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#include "BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h"
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///Optional ODE quickstep constraint solver, redistributed under ZLib license
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#include "BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h"
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#include "BulletDynamics/ConstraintSolver/btOdeQuickstepConstraintSolver.h"
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///Optional ODE quickstep constraint solver, redistributed under ZLib license
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#include "BulletDynamics/ConstraintSolver/btOdeTypedJoint.h"
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#include "BulletDynamics/ConstraintSolver/btOdeQuickstepConstraintSolver.h"
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#include "BulletDynamics/ConstraintSolver/btOdeTypedJoint.h"
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///Vehicle simulation, with wheel contact simulated by raycasts
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#include "BulletDynamics/Vehicle/btRaycastVehicle.h"
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///Vehicle simulation, with wheel contact simulated by raycasts
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#include "BulletDynamics/Vehicle/btRaycastVehicle.h"
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#endif //BULLET_DYNAMICS_COMMON_H
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#endif //BULLET_DYNAMICS_COMMON_H
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