Split CommonGfxVertex3D into two different ones, GfxVertexFormat0 and GfxVertexFormat1

Rewrite  GLInstancingRenderer::drawTexturedTriangleMesh
This commit is contained in:
Erwin Coumans
2017-05-24 13:05:16 -07:00
parent 344bb3f350
commit 84d09cc18f
6 changed files with 100 additions and 77 deletions

View File

@@ -114,7 +114,7 @@ public:
virtual void drawPoints(const float* positions, const float color[4], int numPoints, int pointStrideInBytes, float pointDrawSize);
virtual void drawPoint(const float* position, const float color[4], float pointSize=1);
virtual void drawPoint(const double* position, const double color[4], double pointDrawSize=1);
virtual void drawTexturedTriangleMesh(float worldPosition[3], float worldOrientation[4], const float* vertices, int numvertices, const unsigned int* indices, int numIndices, float color[4], int textureIndex=-1);
virtual void drawTexturedTriangleMesh(float worldPosition[3], float worldOrientation[4], const float* vertices, int numvertices, const unsigned int* indices, int numIndices, float color[4], int textureIndex=-1, int vertexLayout=0);
virtual void updateCamera(int upAxis=1);