Split CommonGfxVertex3D into two different ones, GfxVertexFormat0 and GfxVertexFormat1
Rewrite GLInstancingRenderer::drawTexturedTriangleMesh
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@@ -157,7 +157,7 @@ int main(int argc, char* argv[])
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float orientation[4] = {0,0,0,1};
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//app->drawText3D(bla,0,0,1,1);
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app->drawText3D(bla,0,0,1,1);
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sprintf(bla, "3d bitmap camera facing text:%d", frameCount);
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app->drawText3D(bla,position2,orientation,color,1,CommonGraphicsApp::eDrawText3D_OrtogonalFaceCamera);
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@@ -178,9 +178,6 @@ int main(int argc, char* argv[])
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app->drawText3D(bla,position2,orn,blue,1,CommonGraphicsApp::eDrawText3D_TrueType);
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//app->drawText3D(bla,position, orientation,color,0.1,optionFlag);
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app->swapBuffer();
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} while (!app->m_window->requestedExit());
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