Split CommonGfxVertex3D into two different ones, GfxVertexFormat0 and GfxVertexFormat1

Rewrite  GLInstancingRenderer::drawTexturedTriangleMesh
This commit is contained in:
Erwin Coumans
2017-05-24 13:05:16 -07:00
parent 344bb3f350
commit 84d09cc18f
6 changed files with 100 additions and 77 deletions

View File

@@ -157,7 +157,7 @@ int main(int argc, char* argv[])
float orientation[4] = {0,0,0,1};
//app->drawText3D(bla,0,0,1,1);
app->drawText3D(bla,0,0,1,1);
sprintf(bla, "3d bitmap camera facing text:%d", frameCount);
app->drawText3D(bla,position2,orientation,color,1,CommonGraphicsApp::eDrawText3D_OrtogonalFaceCamera);
@@ -178,9 +178,6 @@ int main(int argc, char* argv[])
app->drawText3D(bla,position2,orn,blue,1,CommonGraphicsApp::eDrawText3D_TrueType);
//app->drawText3D(bla,position, orientation,color,0.1,optionFlag);
app->swapBuffer();
} while (!app->m_window->requestedExit());