remove using namespace ConvexDecomposition from library header file
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@@ -12,9 +12,9 @@ unsigned int MAXDEPTH = 8 ;
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float CONCAVE_PERCENT = 1.0f ;
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float MERGE_PERCENT = 2.0f ;
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CHull::CHull(const ConvexResult &result)
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CHull::CHull(const ConvexDecomposition::ConvexResult &result)
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{
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mResult = new ConvexResult(result);
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mResult = new ConvexDecomposition::ConvexResult(result);
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mVolume = computeMeshVolume( result.mHullVertices, result.mHullTcount, result.mHullIndices );
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mDiagonal = getBoundingRegion( result.mHullVcount, result.mHullVertices, sizeof(float)*3, mMin, mMax );
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@@ -81,7 +81,7 @@ bool ConvexBuilder::isDuplicate(unsigned int i1,unsigned int i2,unsigned int i3,
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return dcount == 3;
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}
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void ConvexBuilder::getMesh(const ConvexResult &cr,VertexLookup vc,UintVector &indices)
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void ConvexBuilder::getMesh(const ConvexDecomposition::ConvexResult &cr,VertexLookup vc,UintVector &indices)
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{
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unsigned int *src = cr.mHullIndices;
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@@ -154,19 +154,19 @@ CHull * ConvexBuilder::canMerge(CHull *a,CHull *b)
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return 0;
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}
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HullResult hresult;
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HullLibrary hl;
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HullDesc desc;
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ConvexDecomposition::HullResult hresult;
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ConvexDecomposition::HullLibrary hl;
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ConvexDecomposition::HullDesc desc;
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desc.SetHullFlag(QF_TRIANGLES);
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desc.SetHullFlag(ConvexDecomposition::QF_TRIANGLES);
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desc.mVcount = vcount;
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desc.mVertices = vertices;
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desc.mVertexStride = sizeof(float)*3;
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HullError hret = hl.CreateConvexHull(desc,hresult);
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ConvexDecomposition::HullError hret = hl.CreateConvexHull(desc,hresult);
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if ( hret == QE_OK )
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if ( hret == ConvexDecomposition::QE_OK )
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{
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float combineVolume = computeMeshVolume( hresult.mOutputVertices, hresult.mNumFaces, hresult.mIndices );
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@@ -175,7 +175,7 @@ CHull * ConvexBuilder::canMerge(CHull *a,CHull *b)
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float percent = (sumVolume*100) / combineVolume;
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if ( percent >= (100.0f-MERGE_PERCENT) )
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{
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ConvexResult cr(hresult.mNumOutputVertices, hresult.mOutputVertices, hresult.mNumFaces, hresult.mIndices);
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ConvexDecomposition::ConvexResult cr(hresult.mNumOutputVertices, hresult.mOutputVertices, hresult.mNumFaces, hresult.mIndices);
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ret = new CHull(cr);
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}
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}
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@@ -259,7 +259,7 @@ bool ConvexBuilder::combineHulls(void)
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return combine;
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}
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unsigned int ConvexBuilder::process(const DecompDesc &desc)
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unsigned int ConvexBuilder::process(const ConvexDecomposition::DecompDesc &desc)
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{
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unsigned int ret = 0;
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@@ -282,13 +282,13 @@ unsigned int ConvexBuilder::process(const DecompDesc &desc)
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// before we hand it back to the application, we need to regenerate the hull based on the
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// limits given by the user.
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const ConvexResult &c = *cr->mResult; // the high resolution hull...
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const ConvexDecomposition::ConvexResult &c = *cr->mResult; // the high resolution hull...
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HullResult result;
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HullLibrary hl;
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HullDesc hdesc;
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ConvexDecomposition::HullResult result;
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ConvexDecomposition::HullLibrary hl;
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ConvexDecomposition::HullDesc hdesc;
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hdesc.SetHullFlag(QF_TRIANGLES);
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hdesc.SetHullFlag(ConvexDecomposition::QF_TRIANGLES);
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hdesc.mVcount = c.mHullVcount;
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hdesc.mVertices = c.mHullVertices;
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@@ -298,14 +298,14 @@ unsigned int ConvexBuilder::process(const DecompDesc &desc)
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if ( desc.mSkinWidth )
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{
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hdesc.mSkinWidth = desc.mSkinWidth;
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hdesc.SetHullFlag(QF_SKIN_WIDTH); // do skin width computation.
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hdesc.SetHullFlag(ConvexDecomposition::QF_SKIN_WIDTH); // do skin width computation.
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}
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HullError ret = hl.CreateConvexHull(hdesc,result);
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ConvexDecomposition::HullError ret = hl.CreateConvexHull(hdesc,result);
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if ( ret == QE_OK )
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if ( ret == ConvexDecomposition::QE_OK )
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{
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ConvexResult r(result.mNumOutputVertices, result.mOutputVertices, result.mNumFaces, result.mIndices);
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ConvexDecomposition::ConvexResult r(result.mNumOutputVertices, result.mOutputVertices, result.mNumFaces, result.mIndices);
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r.mHullVolume = computeMeshVolume( result.mOutputVertices, result.mNumFaces, result.mIndices ); // the volume of the hull.
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@@ -358,7 +358,7 @@ void ConvexBuilder::ConvexDebugBound(const float *bmin,const float *bmax,unsigne
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mCallback->ConvexDebugBound(bmin,bmax,color);
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}
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void ConvexBuilder::ConvexDecompResult(ConvexResult &result)
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void ConvexBuilder::ConvexDecompResult(ConvexDecomposition::ConvexResult &result)
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{
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CHull *ch = new CHull(result);
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mChulls.push_back(ch);
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@@ -40,13 +40,11 @@ THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "vlookup.h"
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#include "LinearMath/btAlignedObjectArray.h"
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using namespace ConvexDecomposition;
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class CHull
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{
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public:
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CHull(const ConvexResult &result);
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CHull(const ConvexDecomposition::ConvexResult &result);
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~CHull(void);
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@@ -56,7 +54,7 @@ public:
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float mMax[3];
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float mVolume;
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float mDiagonal; // long edge..
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ConvexResult *mResult;
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ConvexDecomposition::ConvexResult *mResult;
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};
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// Usage: std::sort( list.begin(), list.end(), StringSortRef() );
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@@ -75,23 +73,23 @@ typedef btAlignedObjectArray< CHull * > CHullVector;
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class ConvexBuilder : public ConvexDecompInterface
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class ConvexBuilder : public ConvexDecomposition::ConvexDecompInterface
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{
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public:
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ConvexBuilder(ConvexDecompInterface *callback);
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ConvexBuilder(ConvexDecomposition::ConvexDecompInterface *callback);
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virtual ~ConvexBuilder(void);
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bool isDuplicate(unsigned int i1,unsigned int i2,unsigned int i3,
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unsigned int ci1,unsigned int ci2,unsigned int ci3);
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void getMesh(const ConvexResult &cr,VertexLookup vc,UintVector &indices);
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void getMesh(const ConvexDecomposition::ConvexResult &cr,VertexLookup vc,UintVector &indices);
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CHull * canMerge(CHull *a,CHull *b);
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bool combineHulls(void);
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unsigned int process(const DecompDesc &desc);
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unsigned int process(const ConvexDecomposition::DecompDesc &desc);
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virtual void ConvexDebugTri(const float *p1,const float *p2,const float *p3,unsigned int color);
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@@ -100,7 +98,7 @@ public:
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virtual void ConvexDebugBound(const float *bmin,const float *bmax,unsigned int color);
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virtual void ConvexDecompResult(ConvexResult &result);
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virtual void ConvexDecompResult(ConvexDecomposition::ConvexResult &result);
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void sortChulls(CHullVector &hulls);
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