remove using namespace ConvexDecomposition from library header file

This commit is contained in:
Pavel
2017-03-04 03:35:57 -08:00
parent 995a686eaf
commit 84fc9b5a98
2 changed files with 28 additions and 30 deletions

View File

@@ -12,9 +12,9 @@ unsigned int MAXDEPTH = 8 ;
float CONCAVE_PERCENT = 1.0f ; float CONCAVE_PERCENT = 1.0f ;
float MERGE_PERCENT = 2.0f ; float MERGE_PERCENT = 2.0f ;
CHull::CHull(const ConvexResult &result) CHull::CHull(const ConvexDecomposition::ConvexResult &result)
{ {
mResult = new ConvexResult(result); mResult = new ConvexDecomposition::ConvexResult(result);
mVolume = computeMeshVolume( result.mHullVertices, result.mHullTcount, result.mHullIndices ); mVolume = computeMeshVolume( result.mHullVertices, result.mHullTcount, result.mHullIndices );
mDiagonal = getBoundingRegion( result.mHullVcount, result.mHullVertices, sizeof(float)*3, mMin, mMax ); mDiagonal = getBoundingRegion( result.mHullVcount, result.mHullVertices, sizeof(float)*3, mMin, mMax );
@@ -81,7 +81,7 @@ bool ConvexBuilder::isDuplicate(unsigned int i1,unsigned int i2,unsigned int i3,
return dcount == 3; return dcount == 3;
} }
void ConvexBuilder::getMesh(const ConvexResult &cr,VertexLookup vc,UintVector &indices) void ConvexBuilder::getMesh(const ConvexDecomposition::ConvexResult &cr,VertexLookup vc,UintVector &indices)
{ {
unsigned int *src = cr.mHullIndices; unsigned int *src = cr.mHullIndices;
@@ -154,19 +154,19 @@ CHull * ConvexBuilder::canMerge(CHull *a,CHull *b)
return 0; return 0;
} }
HullResult hresult; ConvexDecomposition::HullResult hresult;
HullLibrary hl; ConvexDecomposition::HullLibrary hl;
HullDesc desc; ConvexDecomposition::HullDesc desc;
desc.SetHullFlag(QF_TRIANGLES); desc.SetHullFlag(ConvexDecomposition::QF_TRIANGLES);
desc.mVcount = vcount; desc.mVcount = vcount;
desc.mVertices = vertices; desc.mVertices = vertices;
desc.mVertexStride = sizeof(float)*3; desc.mVertexStride = sizeof(float)*3;
HullError hret = hl.CreateConvexHull(desc,hresult); ConvexDecomposition::HullError hret = hl.CreateConvexHull(desc,hresult);
if ( hret == QE_OK ) if ( hret == ConvexDecomposition::QE_OK )
{ {
float combineVolume = computeMeshVolume( hresult.mOutputVertices, hresult.mNumFaces, hresult.mIndices ); float combineVolume = computeMeshVolume( hresult.mOutputVertices, hresult.mNumFaces, hresult.mIndices );
@@ -175,7 +175,7 @@ CHull * ConvexBuilder::canMerge(CHull *a,CHull *b)
float percent = (sumVolume*100) / combineVolume; float percent = (sumVolume*100) / combineVolume;
if ( percent >= (100.0f-MERGE_PERCENT) ) if ( percent >= (100.0f-MERGE_PERCENT) )
{ {
ConvexResult cr(hresult.mNumOutputVertices, hresult.mOutputVertices, hresult.mNumFaces, hresult.mIndices); ConvexDecomposition::ConvexResult cr(hresult.mNumOutputVertices, hresult.mOutputVertices, hresult.mNumFaces, hresult.mIndices);
ret = new CHull(cr); ret = new CHull(cr);
} }
} }
@@ -259,7 +259,7 @@ bool ConvexBuilder::combineHulls(void)
return combine; return combine;
} }
unsigned int ConvexBuilder::process(const DecompDesc &desc) unsigned int ConvexBuilder::process(const ConvexDecomposition::DecompDesc &desc)
{ {
unsigned int ret = 0; unsigned int ret = 0;
@@ -282,13 +282,13 @@ unsigned int ConvexBuilder::process(const DecompDesc &desc)
// before we hand it back to the application, we need to regenerate the hull based on the // before we hand it back to the application, we need to regenerate the hull based on the
// limits given by the user. // limits given by the user.
const ConvexResult &c = *cr->mResult; // the high resolution hull... const ConvexDecomposition::ConvexResult &c = *cr->mResult; // the high resolution hull...
HullResult result; ConvexDecomposition::HullResult result;
HullLibrary hl; ConvexDecomposition::HullLibrary hl;
HullDesc hdesc; ConvexDecomposition::HullDesc hdesc;
hdesc.SetHullFlag(QF_TRIANGLES); hdesc.SetHullFlag(ConvexDecomposition::QF_TRIANGLES);
hdesc.mVcount = c.mHullVcount; hdesc.mVcount = c.mHullVcount;
hdesc.mVertices = c.mHullVertices; hdesc.mVertices = c.mHullVertices;
@@ -298,14 +298,14 @@ unsigned int ConvexBuilder::process(const DecompDesc &desc)
if ( desc.mSkinWidth ) if ( desc.mSkinWidth )
{ {
hdesc.mSkinWidth = desc.mSkinWidth; hdesc.mSkinWidth = desc.mSkinWidth;
hdesc.SetHullFlag(QF_SKIN_WIDTH); // do skin width computation. hdesc.SetHullFlag(ConvexDecomposition::QF_SKIN_WIDTH); // do skin width computation.
} }
HullError ret = hl.CreateConvexHull(hdesc,result); ConvexDecomposition::HullError ret = hl.CreateConvexHull(hdesc,result);
if ( ret == QE_OK ) if ( ret == ConvexDecomposition::QE_OK )
{ {
ConvexResult r(result.mNumOutputVertices, result.mOutputVertices, result.mNumFaces, result.mIndices); ConvexDecomposition::ConvexResult r(result.mNumOutputVertices, result.mOutputVertices, result.mNumFaces, result.mIndices);
r.mHullVolume = computeMeshVolume( result.mOutputVertices, result.mNumFaces, result.mIndices ); // the volume of the hull. r.mHullVolume = computeMeshVolume( result.mOutputVertices, result.mNumFaces, result.mIndices ); // the volume of the hull.
@@ -358,7 +358,7 @@ void ConvexBuilder::ConvexDebugBound(const float *bmin,const float *bmax,unsigne
mCallback->ConvexDebugBound(bmin,bmax,color); mCallback->ConvexDebugBound(bmin,bmax,color);
} }
void ConvexBuilder::ConvexDecompResult(ConvexResult &result) void ConvexBuilder::ConvexDecompResult(ConvexDecomposition::ConvexResult &result)
{ {
CHull *ch = new CHull(result); CHull *ch = new CHull(result);
mChulls.push_back(ch); mChulls.push_back(ch);

View File

@@ -40,13 +40,11 @@ THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "vlookup.h" #include "vlookup.h"
#include "LinearMath/btAlignedObjectArray.h" #include "LinearMath/btAlignedObjectArray.h"
using namespace ConvexDecomposition;
class CHull class CHull
{ {
public: public:
CHull(const ConvexResult &result); CHull(const ConvexDecomposition::ConvexResult &result);
~CHull(void); ~CHull(void);
@@ -56,7 +54,7 @@ public:
float mMax[3]; float mMax[3];
float mVolume; float mVolume;
float mDiagonal; // long edge.. float mDiagonal; // long edge..
ConvexResult *mResult; ConvexDecomposition::ConvexResult *mResult;
}; };
// Usage: std::sort( list.begin(), list.end(), StringSortRef() ); // Usage: std::sort( list.begin(), list.end(), StringSortRef() );
@@ -75,23 +73,23 @@ typedef btAlignedObjectArray< CHull * > CHullVector;
class ConvexBuilder : public ConvexDecompInterface class ConvexBuilder : public ConvexDecomposition::ConvexDecompInterface
{ {
public: public:
ConvexBuilder(ConvexDecompInterface *callback); ConvexBuilder(ConvexDecomposition::ConvexDecompInterface *callback);
virtual ~ConvexBuilder(void); virtual ~ConvexBuilder(void);
bool isDuplicate(unsigned int i1,unsigned int i2,unsigned int i3, bool isDuplicate(unsigned int i1,unsigned int i2,unsigned int i3,
unsigned int ci1,unsigned int ci2,unsigned int ci3); unsigned int ci1,unsigned int ci2,unsigned int ci3);
void getMesh(const ConvexResult &cr,VertexLookup vc,UintVector &indices); void getMesh(const ConvexDecomposition::ConvexResult &cr,VertexLookup vc,UintVector &indices);
CHull * canMerge(CHull *a,CHull *b); CHull * canMerge(CHull *a,CHull *b);
bool combineHulls(void); bool combineHulls(void);
unsigned int process(const DecompDesc &desc); unsigned int process(const ConvexDecomposition::DecompDesc &desc);
virtual void ConvexDebugTri(const float *p1,const float *p2,const float *p3,unsigned int color); virtual void ConvexDebugTri(const float *p1,const float *p2,const float *p3,unsigned int color);
@@ -100,7 +98,7 @@ public:
virtual void ConvexDebugBound(const float *bmin,const float *bmax,unsigned int color); virtual void ConvexDebugBound(const float *bmin,const float *bmax,unsigned int color);
virtual void ConvexDecompResult(ConvexResult &result); virtual void ConvexDecompResult(ConvexDecomposition::ConvexResult &result);
void sortChulls(CHullVector &hulls); void sortChulls(CHullVector &hulls);