fix various warning
add b3ResourcePath utility, to locate resources relative to executable
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@@ -24,6 +24,7 @@ subject to the following restrictions:
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#include "../CommonInterfaces/CommonGUIHelperInterface.h"
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#include "Bullet3Common/b3FileUtils.h"
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#include <string>
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#include "../../Utils/b3ResourcePath.h"
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@@ -101,7 +102,8 @@ bool BulletURDFImporter::loadURDF(const char* fileName)
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b3FileUtils fu;
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bool fileFound = fu.findFile(fileName, relativeFileName, 1024);
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//bool fileFound = fu.findFile(fileName, relativeFileName, 1024);
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bool fileFound = b3ResourcePath::findResourcePath(fileName,relativeFileName,1024);
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std::string xml_string;
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m_data->m_pathPrefix[0] = 0;
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@@ -390,7 +392,7 @@ void convertURDFToVisualShape(const UrdfVisual* visual, const char* urdfPathPref
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upAxis);
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glmesh = new GLInstanceGraphicsShape;
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int index = 0;
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// int index = 0;
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glmesh->m_indices = new b3AlignedObjectArray<int>();
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glmesh->m_vertices = new b3AlignedObjectArray<GLInstanceVertex>();
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@@ -501,7 +503,7 @@ void convertURDFToVisualShape(const UrdfVisual* visual, const char* urdfPathPref
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glmesh = new GLInstanceGraphicsShape;
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int index = 0;
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// int index = 0;
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glmesh->m_indices = new b3AlignedObjectArray<int>();
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glmesh->m_vertices = new b3AlignedObjectArray<GLInstanceVertex>();
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@@ -702,7 +704,7 @@ btCollisionShape* convertURDFToCollisionShape(const UrdfCollision* collision, co
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upAxis );
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glmesh = new GLInstanceGraphicsShape;
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int index = 0;
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// int index = 0;
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glmesh->m_indices = new b3AlignedObjectArray<int>();
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glmesh->m_vertices = new b3AlignedObjectArray<GLInstanceVertex>();
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