fix more places in btSoftBody that assume btRigidBody (it wasn't designed to support btCollisionObject/btGhostObject).
Add another 'findActiveObject'
This commit is contained in:
@@ -344,6 +344,8 @@ int btDiscreteDynamicsWorld::stepSimulation( btScalar timeStep,int maxSubSteps,
|
||||
if (numSimulationSubSteps)
|
||||
{
|
||||
|
||||
findActiveObjects();
|
||||
|
||||
saveKinematicState(fixedTimeStep);
|
||||
|
||||
applyGravity();
|
||||
|
||||
Reference in New Issue
Block a user