fix more places in btSoftBody that assume btRigidBody (it wasn't designed to support btCollisionObject/btGhostObject).

Add another 'findActiveObject'
This commit is contained in:
erwin.coumans
2008-11-10 21:33:11 +00:00
parent 3c0ca0d931
commit 85341fee2a
4 changed files with 33 additions and 21 deletions

View File

@@ -344,6 +344,8 @@ int btDiscreteDynamicsWorld::stepSimulation( btScalar timeStep,int maxSubSteps,
if (numSimulationSubSteps)
{
findActiveObjects();
saveKinematicState(fixedTimeStep);
applyGravity();