Get the open source Bullet library more in sync with Playstation SPU version
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@@ -299,9 +299,9 @@ public:
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for(i=0;i<3;i++)
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{
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for(j=0;j<3;j++ )
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{
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m_AR[i][j] = 1e-6f + fabsf(m_R1to0[i][j]);
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for(j=0;j<3;j++ )
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{
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m_AR[i][j] = 1e-6f + fabsf(m_R1to0[i][j]);
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}
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}
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}
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@@ -81,7 +81,7 @@ btConcaveConcaveCollisionAlgorithm::~btConcaveConcaveCollisionAlgorithm()
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void btConcaveConcaveCollisionAlgorithm::clearCache()
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{
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btPersistentManifold* mainfold;
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for (size_t i=0;i<this->m_mainfoldsPtr.size() ; i++)
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for (int i=0;i<this->m_mainfoldsPtr.size() ; i++)
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{
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mainfold = m_mainfoldsPtr[i];
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m_dispatcher->releaseManifold(mainfold);
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