Get the open source Bullet library more in sync with Playstation SPU version
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@@ -34,7 +34,7 @@ class btCollisionShape;
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/// btCollisionObject can be used to manage collision detection objects.
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/// btCollisionObject maintains all information that is needed for a collision detection: Shape, Transform and AABB proxy.
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/// They can be added to the btCollisionWorld.
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class btCollisionObject
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ATTRIBUTE_ALIGNED16(class) btCollisionObject
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{
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protected:
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@@ -320,6 +320,7 @@ public:
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m_userObjectPointer = userPointer;
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}
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};
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}
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;
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#endif //COLLISION_OBJECT_H
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