Get the open source Bullet library more in sync with Playstation SPU version

This commit is contained in:
ejcoumans
2007-04-10 01:02:58 +00:00
parent 9546633ade
commit 853bafb7ae
25 changed files with 272 additions and 130 deletions

View File

@@ -42,12 +42,13 @@ public:
///getAngularMotionDisc returns the maximus radius needed for Conservative Advancement to handle time-of-impact with rotations.
virtual btScalar getAngularMotionDisc() const;
virtual int getShapeType() const=0;
///calculateTemporalAabb calculates the enclosing aabb for the moving object over interval [0..timeStep)
///result is conservative
void calculateTemporalAabb(const btTransform& curTrans,const btVector3& linvel,const btVector3& angvel,btScalar timeStep, btVector3& temporalAabbMin,btVector3& temporalAabbMax);
#ifndef __SPU__
inline bool isPolyhedral() const
{
return btBroadphaseProxy::isPolyhedral(getShapeType());
@@ -72,13 +73,16 @@ public:
return btBroadphaseProxy::isInfinite(getShapeType());
}
virtual int getShapeType() const=0;
virtual void setLocalScaling(const btVector3& scaling) =0;
virtual const btVector3& getLocalScaling() const =0;
virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) = 0;
//debugging support
virtual char* getName()const =0 ;
#endif //__SPU__
const char* getExtraDebugInfo() const { return m_tempDebug;}
void setExtraDebugInfo(const char* extraDebugInfo) { m_tempDebug = extraDebugInfo;}
const char * m_tempDebug;