Get the open source Bullet library more in sync with Playstation SPU version
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@@ -20,10 +20,10 @@ btTriangleIndexVertexArray::btTriangleIndexVertexArray(int numTriangles,int* tri
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btIndexedMesh mesh;
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mesh.m_numTriangles = numTriangles;
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mesh.m_triangleIndexBase = triangleIndexBase;
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mesh.m_triangleIndexBase = (const unsigned char *)triangleIndexBase;
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mesh.m_triangleIndexStride = triangleIndexStride;
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mesh.m_numVertices = numVertices;
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mesh.m_vertexBase = vertexBase;
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mesh.m_vertexBase = (const unsigned char *)vertexBase;
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mesh.m_vertexStride = vertexStride;
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addIndexedMesh(mesh);
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