Get the open source Bullet library more in sync with Playstation SPU version
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@@ -58,6 +58,16 @@ public:
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virtual void setLocalScaling(const btVector3& scaling);
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virtual const btVector3& getLocalScaling() const;
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btStridingMeshInterface* getMeshInterface()
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{
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return m_meshInterface;
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}
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const btStridingMeshInterface* getMeshInterface() const
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{
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return m_meshInterface;
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}
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//debugging
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virtual char* getName()const {return "TRIANGLEMESH";}
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