Get the open source Bullet library more in sync with Playstation SPU version
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@@ -25,7 +25,7 @@ class btRigidBody;
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//#define NO_FRICTION_TANGENTIALS 1
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///1D constraint along a normal axis between bodyA and bodyB. It can be combined to solve contact and friction constraints.
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ATTRIBUTE_ALIGNED16 (struct btSolverConstraint)
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ATTRIBUTE_ALIGNED16 (struct) btSolverConstraint
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{
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btVector3 m_relpos1CrossNormal;
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btVector3 m_relpos2CrossNormal;
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