Get the open source Bullet library more in sync with Playstation SPU version
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@@ -19,11 +19,10 @@ subject to the following restrictions:
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#include "btQuadWord.h"
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///btVector3 is 16byte aligned, and has an extra unused component m_w
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///this extra component can be used by derived classes (Quaternion?) or by user
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class btVector3 : public btQuadWord {
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///btVector3 can be used to represent 3D points and vectors.
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///It has an un-used w component to suit 16-byte alignment when btVector3 is stored in containers. This extra component can be used by derived classes (Quaternion?) or by user
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///Ideally, this class should be replaced by a platform optimized SIMD version that keeps the data in registers
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class btVector3 : public btQuadWord {
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public:
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SIMD_FORCE_INLINE btVector3() {}
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