Get the open source Bullet library more in sync with Playstation SPU version

This commit is contained in:
ejcoumans
2007-04-10 01:02:58 +00:00
parent 9546633ade
commit 853bafb7ae
25 changed files with 272 additions and 130 deletions

View File

@@ -19,11 +19,10 @@ subject to the following restrictions:
#include "btQuadWord.h"
///btVector3 is 16byte aligned, and has an extra unused component m_w
///this extra component can be used by derived classes (Quaternion?) or by user
class btVector3 : public btQuadWord {
///btVector3 can be used to represent 3D points and vectors.
///It has an un-used w component to suit 16-byte alignment when btVector3 is stored in containers. This extra component can be used by derived classes (Quaternion?) or by user
///Ideally, this class should be replaced by a platform optimized SIMD version that keeps the data in registers
class btVector3 : public btQuadWord {
public:
SIMD_FORCE_INLINE btVector3() {}