copy glut*.dll next to executable using cmake postbuild step
re-add CollisionInterfaceDemo to cmake
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@@ -23,6 +23,21 @@ IF (USE_GLUT)
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BenchmarkDemo.cpp
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BenchmarkDemo.h
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)
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IF (WIN32)
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IF (CMAKE_CL_64)
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ADD_CUSTOM_COMMAND(
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TARGET AppBenchmarks
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POST_BUILD
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COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${BULLET_PHYSICS_SOURCE_DIR}/glut64.dll ${CMAKE_CURRENT_BINARY_DIR}
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)
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ELSE(CMAKE_CL_64)
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ADD_CUSTOM_COMMAND(
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TARGET AppBenchmarks
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POST_BUILD
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COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${BULLET_PHYSICS_SOURCE_DIR}/GLUT32.DLL ${CMAKE_CURRENT_BINARY_DIR}
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)
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ENDIF(CMAKE_CL_64)
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ENDIF(WIN32)
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ELSE (USE_GLUT)
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INCLUDE_DIRECTORIES(
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${BULLET_PHYSICS_SOURCE_DIR}/src
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@@ -36,7 +51,6 @@ ELSE (USE_GLUT)
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ADD_EXECUTABLE(AppBenchmarks
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WIN32
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../OpenGL/Win32AppMain.cpp
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main.cpp
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BenchmarkDemo.cpp
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BenchmarkDemo.h
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Win32BenchmarkDemo.cpp
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