copy glut*.dll next to executable using cmake postbuild step
re-add CollisionInterfaceDemo to cmake
This commit is contained in:
@@ -25,6 +25,21 @@ IF (USE_GLUT)
|
||||
Box2dDemo.cpp
|
||||
Box2dDemo.h
|
||||
)
|
||||
IF (WIN32)
|
||||
IF (CMAKE_CL_64)
|
||||
ADD_CUSTOM_COMMAND(
|
||||
TARGET AppBox2dDemo
|
||||
POST_BUILD
|
||||
COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${BULLET_PHYSICS_SOURCE_DIR}/glut64.dll ${CMAKE_CURRENT_BINARY_DIR}
|
||||
)
|
||||
ELSE(CMAKE_CL_64)
|
||||
ADD_CUSTOM_COMMAND(
|
||||
TARGET AppBox2dDemo
|
||||
POST_BUILD
|
||||
COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${BULLET_PHYSICS_SOURCE_DIR}/GLUT32.DLL ${CMAKE_CURRENT_BINARY_DIR}
|
||||
)
|
||||
ENDIF(CMAKE_CL_64)
|
||||
ENDIF(WIN32)
|
||||
ELSE (USE_GLUT)
|
||||
LINK_LIBRARIES(
|
||||
OpenGLSupport BulletDynamics BulletCollision LinearMath ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY}
|
||||
|
||||
Reference in New Issue
Block a user