copy glut*.dll next to executable using cmake postbuild step

re-add CollisionInterfaceDemo to cmake
This commit is contained in:
erwin.coumans
2010-01-29 17:47:17 +00:00
parent 37f6df2c32
commit 8616ea07d8
15 changed files with 190 additions and 29 deletions

View File

@@ -10,15 +10,36 @@
########################################################
INCLUDE_DIRECTORIES(
${BULLET_PHYSICS_SOURCE_DIR}/src ${BULLET_PHYSICS_SOURCE_DIR}/Demos/OpenGL
)
IF (USE_GLUT)
INCLUDE_DIRECTORIES(
${BULLET_PHYSICS_SOURCE_DIR}/src ${BULLET_PHYSICS_SOURCE_DIR}/Demos/OpenGL
)
LINK_LIBRARIES(
OpenGLSupport BulletDynamics BulletCollision LinearMath ${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY}
)
LINK_LIBRARIES(
OpenGLSupport BulletDynamics BulletCollision LinearMath ${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY}
)
ADD_EXECUTABLE(AppCollisionInterfaceDemo
CollisionInterfaceDemo.cpp
)
ADD_EXECUTABLE(AppCollisionInterfaceDemo
CollisionInterfaceDemo.cpp
CollisionInterfaceDemo.h
main.cpp
)
ELSE (USE_GLUT)
INCLUDE_DIRECTORIES(
${BULLET_PHYSICS_SOURCE_DIR}/src ${BULLET_PHYSICS_SOURCE_DIR}/Demos/OpenGL
)
LINK_LIBRARIES(
OpenGLSupport BulletDynamics BulletCollision LinearMath ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY}
)
ADD_EXECUTABLE(AppCollisionInterfaceDemo
WIN32
CollisionInterfaceDemo.cpp
CollisionInterfaceDemo.h
Win32CollisionInterfaceDemo.cpp
../OpenGL/Win32AppMain.cpp
)
ENDIF (USE_GLUT)