use new/delete[] array, overriden by BT_ALIGNED_ALLOCATOR macro.
Thanks to Russell Bartley for the feedback.
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@@ -78,7 +78,7 @@ protected:
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BP_FP_INT_TYPE m_numHandles; // number of active handles
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BP_FP_INT_TYPE m_numHandles; // number of active handles
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BP_FP_INT_TYPE m_maxHandles; // max number of handles
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BP_FP_INT_TYPE m_maxHandles; // max number of handles
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Handle* m_pHandles; // handles pool
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Handle* m_pHandles; // handles pool
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void* m_pHandlesRawPtr;
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BP_FP_INT_TYPE m_firstFreeHandle; // free handles list
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BP_FP_INT_TYPE m_firstFreeHandle; // free handles list
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Edge* m_pEdges[3]; // edge arrays for the 3 axes (each array has m_maxHandles * 2 + 2 sentinel entries)
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Edge* m_pEdges[3]; // edge arrays for the 3 axes (each array has m_maxHandles * 2 + 2 sentinel entries)
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@@ -271,11 +271,9 @@ m_invalidPair(0)
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m_quantize = btVector3(btScalar(maxInt),btScalar(maxInt),btScalar(maxInt)) / aabbSize;
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m_quantize = btVector3(btScalar(maxInt),btScalar(maxInt),btScalar(maxInt)) / aabbSize;
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// allocate handles buffer and put all handles on free list
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// allocate handles buffer, using btAlignedAlloc, and put all handles on free list
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m_pHandlesRawPtr = btAlignedAlloc(sizeof(Handle)*maxHandles,16);
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m_pHandles = new Handle[maxHandles];
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m_pHandles = new(m_pHandlesRawPtr) Handle[maxHandles];
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btAssert(m_pHandlesRawPtr==m_pHandles); //placement new[] should just return the same pointer
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m_maxHandles = maxHandles;
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m_maxHandles = maxHandles;
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m_numHandles = 0;
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m_numHandles = 0;
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@@ -326,7 +324,7 @@ btAxisSweep3Internal<BP_FP_INT_TYPE>::~btAxisSweep3Internal()
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{
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{
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btAlignedFree(m_pEdgesRawPtr[i]);
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btAlignedFree(m_pEdgesRawPtr[i]);
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}
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}
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btAlignedFree(m_pHandlesRawPtr);
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delete [] m_pHandles;
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if (m_ownsPairCache)
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if (m_ownsPairCache)
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{
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{
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