From 86f057529159481f666c3fe18b1390a7a3ce308e Mon Sep 17 00:00:00 2001 From: ejcoumans Date: Fri, 30 Nov 2007 06:59:12 +0000 Subject: [PATCH] fixed misleading name 'numTriangleIndices' into 'numTriangles', thanks Sean Tasker for reporting: http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1733 --- .../CollisionShapes/btTriangleIndexVertexArray.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h b/src/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h index 0d09a23cc..9d8ec50de 100644 --- a/src/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h +++ b/src/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h @@ -65,7 +65,7 @@ public: virtual ~btTriangleIndexVertexArray(); //just to be backwards compatible - btTriangleIndexVertexArray(int numTriangleIndices,int* triangleIndexBase,int triangleIndexStride,int numVertices,btScalar* vertexBase,int vertexStride); + btTriangleIndexVertexArray(int numTriangles,int* triangleIndexBase,int triangleIndexStride,int numVertices,btScalar* vertexBase,int vertexStride); void addIndexedMesh(const btIndexedMesh& mesh, PHY_ScalarType indexType = PHY_INTEGER) {