start of URDF parsing (extremely preliminary)
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@@ -1311,6 +1311,10 @@ void writeTextureToPng(int textureWidth, int textureHeight, const char* fileName
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void GLInstancingRenderer::renderScene()
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{
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//avoid some Intel driver on a Macbook Pro to lock-up
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//todo: figure out what is going on on that machine
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glFlush();
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if (useShadowMap)
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{
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@@ -319,6 +319,7 @@ int SimpleOpenGL3App::registerGraphicsSphereShape(float radius, bool usePointSpr
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return graphicsShapeIndex;
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}
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void SimpleOpenGL3App::drawGrid(DrawGridData data)
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{
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int gridSize = data.gridSize;
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@@ -41,7 +41,7 @@ struct SimpleOpenGL3App
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void dumpNextFrameToPng(const char* pngFilename);
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void dumpFramesToVideo(const char* mp4Filename);
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void drawGrid(DrawGridData data=DrawGridData());
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void swapBuffer();
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void drawText( const char* txt, int posX, int posY);
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