start of URDF parsing (extremely preliminary)
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@@ -1311,6 +1311,10 @@ void writeTextureToPng(int textureWidth, int textureHeight, const char* fileName
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void GLInstancingRenderer::renderScene()
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{
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//avoid some Intel driver on a Macbook Pro to lock-up
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//todo: figure out what is going on on that machine
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glFlush();
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if (useShadowMap)
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{
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