Based on feedback from another professional game company, there are several improvements, including some API change...
Some dynamic memory allocations have been replace by pool allocation or stack allocations. quantized aabb versus quantized aabb overlap check is made branch-free (helps a lot on consoles PS3/XBox 360) Collision algorithms are now created through a new btDefaultCollisionConfiguration, to decouple dependency (this is the API change): Example: btDefaultCollisionConfiguration* collisionConfiguration = new btDefaultCollisionConfiguration(); m_dispatcher = new btCollisionDispatcher(collisionConfiguration);
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@@ -21,16 +21,16 @@ subject to the following restrictions:
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///btCollisionConfiguration allows to configure Bullet collision detection
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///stack allocator size, default collision algorithms and persistent manifold pool size
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///todo: describe the meaning
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class btDefaultCollisionConfiguration
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class btDefaultCollisionConfiguration : public btCollisionConfiguration
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{
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int m_persistentManifoldPoolSize;
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int m_stackAllocatorSize;
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int collisionAlgorithmPoolSize;
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int m_collisionAlgorithmPoolSize;
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int collisionAlgorithmMaxElementSize;
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int m_collisionAlgorithmMaxElementSize;
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//default CreationFunctions, filling the m_doubleDispatch table
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btCollisionAlgorithmCreateFunc* m_convexConvexCreateFunc;
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@@ -38,7 +38,10 @@ class btDefaultCollisionConfiguration
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btCollisionAlgorithmCreateFunc* m_swappedConvexConcaveCreateFunc;
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btCollisionAlgorithmCreateFunc* m_compoundCreateFunc;
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btCollisionAlgorithmCreateFunc* m_swappedCompoundCreateFunc;
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btCollisionAlgorithmCreateFunc* m_emptyCreateFunc;
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btCollisionAlgorithmCreateFunc* m_emptyCreateFunc;
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btCollisionAlgorithmCreateFunc* m_sphereSphereCF;
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btCollisionAlgorithmCreateFunc* m_sphereBoxCF;
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btCollisionAlgorithmCreateFunc* m_boxSphereCF;
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public:
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@@ -55,18 +58,22 @@ public:
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virtual int getCollisionAlgorithmMaxElementSize();
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virtual btCollisionAlgorithmCreateFunc* getConvexConvexCollisionCreateFunc();
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btCollisionAlgorithmCreateFunc* getCollisionAlgorithmCreateFunc(int proxyType0,int proxyType1);
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virtual btCollisionAlgorithmCreateFunc* getConvexConcaveCollisionCreateFunc();
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void setStackAllocatorSize(int size)
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{
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m_stackAllocatorSize = size;
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}
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virtual btCollisionAlgorithmCreateFunc* getSwappedConvexConcaveCollisionCreateFunc();
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virtual btCollisionAlgorithmCreateFunc* getCompoundCollisionCreateFunc();
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virtual btCollisionAlgorithmCreateFunc* getSwappedCompoundCollisionCreateFunc();
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virtual btCollisionAlgorithmCreateFunc* getEmptyCollisionCreateFunc();
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void setPersistentManifoldPoolSize(int size)
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{
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m_persistentManifoldPoolSize = size;
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}
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void setCollisionAlgorithmPoolSize(int size)
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{
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m_collisionAlgorithmPoolSize = size;
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}
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};
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#endif //BT_DEFAULT_COLLISION_CONFIGURATION
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